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  • posted a message on FCC Rules/Discussion Thread
    Alacar L, I thank my stars that this isn't the final round and that I'm not up against you this time...imho, your card, Shapecraft is incredibly well done. Every aspect of it screams professionality and portrays you as an emergent upper tier cardmaker.

    I doff my hat to you.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    ^.O Hmm, "enters" play? How about comes into play? Other than that, it seems right up black's alley. 4 mana for 3 counters isn't bad when it's removable...as long as we don't see any "Move target aura enchanting a player to another target player" type cards...Nice flavor, too. You might want to test it a little...if you've managed to get 7 poison counters on there, this is a solid finisher. But if you've managed to get 7 on there otherwise, you should be rewarded. Wink I like that an opening hand of 3 land and 4 of these is a turn 7 win (as long as you draw the 4th land).

    Reflection 2U
    Creature - Shapeshifter
    As Reflection comes into play, choose target creature.
    Reflection comes into play with power equal to the chosen creature's toughness and toughness equal to the chosen creature's power.
    */*
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Corrupted Reflection UB
    Creature - Shapeshifter
    As ~ comes into play, choose target creature.
    ~ comes into play with power equal to the chosen creature's toughness and toughness equal to the chosen creature's power.
    */*

    Erm, I really didn't know which colors to put that in. My first thought was white/black...but blue gets things like Aquamoeba, so maybe blue/black? Erp.

    Next: Earring
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Snarling Wirehorde 4
    Artifact Creature - Construct Deviant
    First strike
    Whenever ~ deals combat damage to a creature, tap that creature. As long as ~ is in play, that creature doesn't untap during its controller's untap step.
    3/1

    Get it? Snarl? Vicious AND snaring? Ha? Ha.ha. Hm.

    Next: Stuffed Shirt
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Unclean Wretch: Ok, I think we've got some issues here. I like the initial idea, a diseased being that's quite cheap, but comes with an inherent disadvantage, but that 2nd ability is terribly ugly...since there's no timing on it, I believe that there will be four possible outcomes when you play this thing (in duel, anyway):

    1) You play it and your opponent has two or more fewer creatures than you. Instantly, he/she gains control of it and it becomes a 1/2, then he/she gains control of it again (cause he/she still has fewer creatures than you) and it becomes a 0/1, and then it happens a 3rd time, becomes a -1/0 and dies, and your hapless opponent just lost 3 life.

    2) You play it with any number of fewer creatures than your opponent (including the Wretch). In this case, it's just silly, cause it'll get -3/-3 immediately and die, and you've just paid 1B to lose 3 life. Hmm.

    3) You play it when it would bring you to one more creature than your opponent. He/she then has fewer creatures, so it changes and becomes a 1/2, then you have fewer creatures, so it changes and becomes a 0/1, then he/she has fewer creatures, so it changes and dies and he/she loses 3 life.

    4) You play it when it would bring you and your opponent to an even number of creatures, in which case, nothing happens until one of you gets more creatures, at which time, one of the three of the above outcomes occur.

    Now, 1B: Target opponent loses 3 life is by no means broken, but this is quite confusing. To clear things up a bit, why not make it timed and triggered? (I also cleaned up the first phrase.)

    Unclean Wretch 1B
    Creature - Leper
    When ~ is put into a graveyard from play, lose 3 life.
    (At the beginning of your upkeep/At the beginning of combat/At the end of your turn), if any player controls fewer creatures than any other player, he or she gains control of ~ and it gets -1/-1 until end of turn.

    Personally, I'd go with the "At beginning of your upkeep" option. That way it checks once, then defects and shrinks until end of turn. But that's just me.

    Golgari Rotting 3BB
    Enchantment (U?/R?)
    Whenever a card leaves your graveyard, destroy each creature with power and/or toughness equal to that card's converted mana cost.

    It might not be too powerful, until you think of Withered Wretch...or I could be mistaken.
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Dousing Blow UUR
    Instant
    Counter target spell. ~ deals damage to target creature equal to that spell's converted mana cost.

    Next: Curiosity of the Cat
    Posted in: Custom Card Contests and Games
  • posted a message on September FCC - Round 3
    Match 7
    Me vs. Bounce
    Honorable PlanesJayWalker Presiding
    Card: Illustration of Emptiness

    Good luck, Bounce!

    Illustration of Emptiness UR
    Enchantment (U)
    Whenever you play an instant or sorcery spell, put a blue and red Illusion creature token into play with power and toughness each equal to that spell's converted mana cost.
    :3mana:: Destroy target Illusion creature token. Any player may play this ability.
    Suspend disbelief, and anything is possible.
    Artist: Artgerm
    Posted in: Custom Card Contests and Games
  • posted a message on FCC Rules/Discussion Thread
    Quote from Krashbot
    Also, I hope he doesn't because I really don't want to have to go back and rejudge those cards and figure out which one I like better.

    Not that I'm complaining, nor that I want to *bump* Soto out (a moot point at this time, in any case), but Krash, you mentioned that you didn't have any issues with Soto's quality....but shouldn't the wording be "Search target player's library..." rather than "Search in target player's library..."?

    On the flip side, good catch that a card needs to "have" suspend in order to be suspended. I'll have to try and work that in. About the power level of the card, the reason that it's in the current form is because you can also look at your own hand, take the life loss, and have any card in your hand the next turn's upkeep. I felt that 4 mana for a 3/2 with such a versatile ability was pretty balanced. You *did* realize that you could target yourself with it, right?
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Electrum Capstone 2W
    Enchantment
    Whenever a spell or ability would deal three or more damage to a player, prevent all but one of that damage.
    Whenever a spell or ability would deal three or more damage to a creature, prevent all but two of that damage.

    Next: Signature in Absentia
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Manaspike Shaman: Um, this might be really cool....with power and toughness. Wink From the abilities listed, I'd look for a 4/4 or so? That way, you invest 4 mana for the blocker, then pay 3 to get it to attack, but you get 4 back, so you can use 3 of it the following turn to attack again... I would think a 4/4 would be balanced. Nice concept. Different....it might be a little too wordy to fit on a card, though.

    Ok, I'd like some help, if someone would be so kind. I LOVE this card concept, but it's pretty wordy...so my main question is how to get the wording down without losing any content:

    Battle Rift 3RW
    Instant
    Play Battle Rift only during combat.
    Each player may search his or her library for a creature card and put it into play. The active player may put his or her creature into play tapped and attacking. Each other player may then assign his or her creature to block any creature. (All blocks must still be legal.) Each library searched this way is then shuffled by its owner.

    It fits....but it's eight lines of pretty small text...
    Posted in: Custom Card Contests and Games
  • posted a message on Such A Silly Thing To Start A Thread Over...
    Oh wow. Thanks to both of you. I didn't even notice that until now...I wonder how long it's been there. Wink I appreciate the help (I tried to hover my mouse over it before, but it didn't pop up with anything...it's working now, of course).
    Posted in: Talk and Entertainment
  • posted a message on Such A Silly Thing To Start A Thread Over...
    But I cannot for the life of me find anywhere that explains why I suddenly have a trophy in my information to the left. Is there a part of this website that lists what all the little icons are/do?

    Thanks in advance.
    Posted in: Talk and Entertainment
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    World Domination: I realize that 8 mana is a lot, but an 8-mana enchantment that nearly reads "You win the game." is pretty cheap. I'd really like to see this cheaper and with an "Pay X life: Destroy ~. Any player may play this ability." clause. Think of this with the White epic spell...pretty quick shutdown. The flavor is ok, but (I know he's a vampire) the "every day he sleeps" feels funky.

    High Suspense 1UB
    Sorcery
    Target opponent pays any amount of life. Then look at that player's hand and remove a card in it from the game. Suspend that card with a number of time counters on it equal to 1 plus the amount of life that player paid. When the last time counter is removed from it, you must play it instead of its owner.
    Posted in: Custom Card Contests and Games
  • posted a message on FCC September - Round 2
    Match #16
    Me vs. Soto2
    Honorable Krashbot Presiding
    Card: Fatesplatter Minx

    Good luck, Soto2!

    Fatesplatter Minx 2BR
    Creature - Demon Fortuneteller
    When ~ comes into play, look at target player's hand and remove a card in it from the game. That card becomes suspended with 1 time counter on it and its owner loses life equal to its converted mana cost. (When the final time counter is removed from a suspended card, its owner must play it if possible.)
    3/2

    No flavor text...I felt that the reminder text was more important. I realize that that's not complete reminder text, but it is a rare (which is one of the few times that lack of full reminder text is somewhat acceptable), and the parts included are the ones that will be the most confusing, namely 1) that it's the owner who gets to play it (not the controller/owner of the Minx), and 2) that the owner must play it if possible.
    Posted in: Custom Card Contests and Games
  • posted a message on FCC Rules/Discussion Thread
    I just want to clarify...since the round requirement is "Make a card that allows you to look at an opponent's hand, library, or graveyard." (emph. mine), as muchsarcasm asked above, if the card allows you to look at ANY player's hand (including your own), you have the choice to look at an opponent's, therefore the card fits the round requirement? Yes? No?
    Posted in: Custom Card Contests and Games
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