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The Magic Market Index for Jan 12, 2018
Treasure Cruisin' Tempered Steel
The Magic Market Index for Jan 5, 2018
  • posted a message on Why is Edric banned in 1v1?
    Quote from illakunsaa »
    Your typical Edric deck plays exactly the same in multiplayer as it does in 1v1. Calling Edric "great political card" is just lie. Edric decks have so much redundancy that they always start drawing ton of cards before any other player gets to even play creatures. Edrics also play time walks the most antisocial cards I can think of.
    Funnily enough, I think he's much more fun in multiplayer because you can convince your opponents to bloody each other up a bit. Just convince them they need the card draw, and away they go. That's not political in the ordinary sense, I'll agree.
    What do you mean by "redundancy"? All decks should have redundancy. What does Edric have that others don't?
    Time walks? The only extra turn card I run in Edric is Notorious Throng which, while a powerful finisher, is conditional. Someone playing lots of extra turns and antisocial cards is a fault with the player, not their general. That's the same type of player who likes to play solitaire with extra-turns Narset, and that's hardly Edric's fault.
    Quote from illakunsaa »
    Edric is also an elf and elfs are racists in pretty much every fantasy setting. Elfs in magic are a deck archetype that whines "whyy u targeting me??? Im just playing fair creature deck" while playing storm. At least when you play against honest storm deck you can stifle the storm trigger. You can't stifle Priest of Titania when it's tapping for mana.
    I'm sorry, but I fail to see any logic in this argument. Who cares how a fictional race is usually portrayed in fictional stories? How does that relate to the card and the discussion at hand? Sure, it says elf on his creature line, but unless you're playing elfball, that doesn't matter. According to EDHREC, only 5.6% of Edric decks are tribal elf. And again, you are confusing the card itself with the personal playstyle of someone you know.
    Quote from Hermes_ »
    Quote from illakunsaa »

    Your typical Edric deck plays exactly the same in multiplayer as it does in 1v1. Calling Edric "great political card" is just lie. Edric decks have so much redundancy that they always start drawing ton of cards before any other player gets to even play creatures. Edrics also play time walks the most antisocial cards I can think of.

    This sounds more like a player thing than a card thing
    Posted in: Commander (EDH)
  • posted a message on The Commander Price Discussion Thread
    Quote from draftguy2 »
    So the time of silver EDH is comming to an end. Do you expect all the silver cards to drop back to rock bottom prices or do you think any will "stick" ?
    I think they'll settle down a bit, though likely not as low as they had been. Some Commander groups plan to keep running silver-border, some people have constructed Un-Cubes, and some people will just hang onto the cards rather than liquidating them. I' have an Un-Cube and had priced cards out prior to the Commander legality announcement, and now I'm kicking myself for not buying them before the spike. I plan to wait a month or two and see where things settle.
    Quote from illakunsaa »
    They aren't already at rock bottom?

    The most expensive unstable card currently is very cryptic command version 5 (the one with funky art) @4€ according to mcm. The +2€ range is entirely dominated by very cryptic commands, basic islands and ursa.
    But if you look at Unglued and Unstable, cards spiked recently to 2-4x their previous prices. Look at Johnny, Combo Player - used to be $3, shot up immediately to $12 when they announced Commander legality.
    Posted in: Market Street Café
  • posted a message on 5 Color Planeswalker Proliferation
    Played a game last week where Reki provided much needed late-game draw (four cards in one turn) and even drew me into Nicol Bolas, God-Pharaoh, which I cast with Doubling Season on the board for an instant-ult that sealed the win.

    And it's that time again - time to rate the newest walkers.

    Angrath, Minotaur Pirate (4.5) - His plus can clear small tokens and has some great Humility synergy, but his minus is useless, being tribal-focused. His ult is great and could potentially be a wincon, but it fails the Doubling Season test and isn't really worth building up to - not to mention that for it to do any good, they have to have lots of power, which makes it less likely he will survive to ult.

    Angrath, the Flame-Chained (6.5/10) - It's nice to get new blood in the planeswalker pool, and this Angrath is alright if not stellar. His plus ability may not affect the board, but it can limit your opponents' options while throwing in a little burn. His minus could be better - stealing a creature is decent, and getting rid of it is great, but honestly, I'd rather get rid of bigger creatures, not smaller. His ult is great and can often be lethal to at least one player.

    Huatli, Radiant Champion (4/10) - Huatli just isn't meant to become a superfriend. The ult is the only decent part, turning tokens into card draw, but it's not really worth building up to.

    Vraska, Scheming Gorgon (5/10) - Vraska's back, and instead of making baby-Phages, this one turns every creature we own into a full-blow Phage, which is hilarious. She also has a removal ability. Unfortunately, her plus is crap and not worth using to build up to the other abilities. At least she passes the Doubling Season instant-ult test?

    Not a great showing for our purposes. Rivals of Ixalan doesn't exactly love superfriends, which brings us to the elephant in the room:

    This card shuts us down 100%. It is the worst hate-card I can possibly think of.
    I mean, we run Humility because it messes with creature strategies, but even then, they can swarm or pump and still do stuff like kill us or our walkers
    This is worse than Humility.
    Not only that, but it does a ton of other stuff. It draws cards, it cheapens spells, and it pumps creatures. It's the Swiss Army Knife of goodstuff and can be crammed in any deck (except superfriends, of course).
    And what's really lame is that usually I depend on a walker to remove problem artifacts, whether it's directly with Freyalise or Bolas or if it's with Aura Shards and any walker that creates a token. With this out, that's not an option. My current build only has two answers: Austere Command or Aura Shards with my commander. I may have to rethink this depending on how often I see The Immortal Sun show up.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Is WoTC Playing it Too Safe?
    Quote from Etherium Sage »
    Quote from methup »
    I'm also not a fan of it flavour-wise, with the cheap "B-movie" settings it has gone into lately.

    Then what kind of settings would you prefer? Also give me examples of blocks in the past set outside of Dominaria that had that.
    I'm curious about this, too. What blocks qualify as B-movie settings? Homelands? Arabian Nights? I mean, sure there have been plenty of B-movies with dinosaurs and some with pirates and some set in Egypt, but there have also been A-movies with those elements. The difference between an A-movie and a B-movie is rarely the setting - it's usually the execution.
    Posted in: New Card Discussion
  • posted a message on Should WotC be more supportive of monocolor decks?
    Quote from cyberium_neo »
    ... base on EDHREC, multicolor decks are far more popular than monocolor ones...I feel that WotC could add effort in making monocolor more popular.
    Quote from cyberium_neo »
    ...Monocolor definitely has strength multicolor decks do not have, it's also on average not as popular, which is why I wish WotC could promote it further with cards strengthened by playing monocolor.
    I think this is a backwards approach for multiple reasons.
    - There are 32 possible color identities from which a deck can choose. 5 of these are monocolored, 26 are multicolor, and 1 is colorless. Of these, we've received precons in all but 5 - four of the allied guilds and colorless. Which means monocolored has actually been over-represented in precons.
    - True, the monocolored decks didn't have much that specifically rewarded you for monocolor, but the multi-color decks didn't really have rewards for multicolor either.
    - Monocolor isn't unpopular because all the good cards are gold - there are plenty of amazing monocolor cards being run in both types of decks. It's because people prefer the playstyle and the overlapping strengths/weaknesses of multicolor. Why should Wizards buck conventional popularity to try to force something that is inherently less popular?
    - How much variety could you actually get if you pushed for color-matters stuff to improve monocolored popularity? We already have the five mono-devotion Gods. We have stuff like Ascendant Evincar/Crovax, Ascendant Hero. We have a few other things like chroma. But how much design space is there to specifically try forcing monocolored popularity?
    - I would much rather see them continue to crank out a variety of cards and legends and just let the playerbase decide how to use them.
    Posted in: Commander (EDH)
  • posted a message on Land Destruction vs Destroying Land
    Just this week we had a player debating whether he should Armageddon because he had nothing else to do. Meanwhile, another player had The Ur-Dragon and Scourge of Valkas and five other dragons out. I told him not to because A) that would seal the game for the other player without giving him or us a chance to respond and B) I (and likely other players) would hold it over him for the next several games. He decided not to, and we were able to kill the dragon player.

    Moral of the story - don't be stupid. If you can win that turn or the next by wiping all lands, whatever. But if we're all going to sit there topdecking because you're an idiot, you will suffer.

    I know some playgroups are fine with MLD, but ours has traditionally been not okay with it.
    Posted in: Commander (EDH)
  • posted a message on Twilight Prophet (via Wizards Twitter)
    I like this for Karlov. Even if it doesn't hit anything big and drain for a ton, any life gain triggers that come with extra card advantage are very welcome.
    Posted in: The Rumor Mill
  • posted a message on Mastermind's Acquisition - Wish Tutor
    Quote from Ryperior74 »
    I wonder how this will work in edh?
    It's covered by Rule #13: "Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in Commander without prior agreement on their scope from the playgroup."
    Posted in: The Rumor Mill
  • posted a message on [RIX] Peasant cube spoilers from Rivals of Ixalan
    Quote from _i0 »
    Uh no, it's definitely not more like Rager

    Rager costs 50% more mana
    Rager has 100% more power and toughness

    Visionary... saves you 5% of your starting ife total
    And is in a completely different color with different a different part of the color pie. Of course green gets more efficient creatures with less drawbacks than black. It just seems odd to me.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [RIX] Peasant cube spoilers from Rivals of Ixalan
    Randomly curious, and not that it affects card evaluations in any meaningful way, but why does everyone keep comparing Dusk Legion Zealot to Elvish Visionary rather than Phyrexian Rager?
    I know it's a 2-drop like Visionary, but isn't the design much more like Rager? Just costing one less for a reduction of 1/1?
    Posted in: Pauper & Peasant Discussion
  • posted a message on The Bolas dilemma (LOTS of help needed)
    How far do you want to go on the Bolas theme? cards like Countersquall and Soul Manipulation both have flavor text from Bolas, but they may or may not work well in your deck. Of the two, Countersquall doesn't really do anything for a wheels deck, but Soul Manipulation can at least pull back something that went to the graveyard.
    Posted in: Commander (EDH)
  • posted a message on Jungle Creeper .:. MTGArena Spoiler
    Reassembling Skeleton cost the same to play as to reanimate tapped.
    Jungle Creeper costs more to go to hand than to play, and you still have to play it again. That's eight mana (4BBGG!!!) to return and cast a vanilla 3/3. That's not good in any format.
    Posted in: The Rumor Mill
  • posted a message on Unstable Cube
    Quote from Ontmanteling »
    What do you guys think of wacky/unconventional fixing to fit the cube? Stuff like Rainbow Vale and Rhystic Cave? Or is that just too annoying and trying to hard?

    Seems fitting to the theme, but a contradiction to a solid manabase. Maybe you could use Paliano, the High City? Has the random factor, but still gives you an advantage in some cases.
    That's fair. Also, that card is pretty cheap, which is a bonus.
    Posted in: The Cube Forum
  • posted a message on Rekindling Phoenix
    Between this and the Summoner, Purphoros is getting a few goodies this set. Purph is happy any time you have bodies dropping more bodies.
    Posted in: The Rumor Mill
  • posted a message on The Bolas dilemma (LOTS of help needed)
    I've built decks around both Nicol Bolas and Nekusar, the Mindrazer, and I'm about to tackle Bolas all over again. One thing to note is that these guys lead to very different playstyles. I get that you are doing it for the flavor, but you may want to see if you can play a game with someone else's Nekusar deck before you build. I personally hate the playstyle of Nekusar wheels. Are there other strategies you have considered? Or are you set on this one?

    You mentioned the art, and certainly this Nicol Bolas is ugly, but this Nicol Bolas is gorgeous (and super expensive).
    Posted in: Commander (EDH)
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