- FunkyDragon
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Member for 14 years and 7 months
Last active Thu, Apr, 18 2024 13:15:38
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Feb 3, 2014FunkyDragon posted a message on Launch Giveaway!Angel of Despair may have recently been outclassed, but it will remain my favorite card - awesome art and a powerful ETB ability in colors than allow it to be recurred either by blinking or through reanimation, all stapled to a big flying body. What's not to love?Posted in: Announcements
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I like the card. I just don't like the wording and worry it'll make drafters stumble if they haven't seen it before.
Otherwise, Basalt Monolith would work all on its own.
The auto-blog is annoying, but I wonder how many people just don't notice the checkbox for "Create Blog Post."
I try to remember, but sometimes I forget.
Maybe they add the cards as they acquire them? I know I don't update unless I've already acquired the card (though that usually means I buy them all in one order and then swap them all out when they arrive).
Or they just decided to try another card after they had already done the main changes. I know with LOTR, I thought I had added everything, then I decided to try one more card, and it got its own post.
I would ignore followers as a criteria for selecting cubes - I've never used that feature and don't know how relevant it is. I don't want to be a gatekeeper or elitist, but I kind of agree with n00b1n8r here. If the net is spread too far and includes too many cubes whose owners aren't part of the conversation here, it dilutes the stats as relating to actual MTGSalvation cubes. At the same time, I get that it opens us up to a broader conversation because it gets outside perspective and keeps us from becoming an echo chamber. Tough call, but I look forward to seeing the results either way. When making changes, there is a checkbox "Create Blog Post" that determines whether one is created or not. I generally try to uncheck it if I'm just upgrading art (like regular Abrade to full art promo Abrade that I just got my hands on) or adjusting card tags. But I keep it checked for actual Add/Remove card changes.
And I try to remember to label set posts, but I'm about 50/50 on that.
Delirium is fantastic against massive creatures and Blightsteel Colossus.
Batwing Brume and Rakdos Charm are great against swarms.
Inkshield turns a massive attack to your advantage.
Taunt from the Rampart is great for turning the entire table against itself.
Other cards that turn a wincon against its controller include:
Tainted Remedy makes short work of lifegain decks. False Cure can do some damage if there's one big instance of lifegain.
Haunting Wind and Magnetic Mine against artifact/treasure decks.
Acidic Soil, Ankh of Mishra, Price of Progress, Polluted Bonds, Treacherous Terrain, Zo-Zu the Punisher all punish ramp decks.
Netherborn Phalanx also punishes swarms.
Narset's Reversal can stop/copy a winning spell.
Dismiss into Dream shuts down voltron decks and similar targeting decks.
And other punishment cards:
Ruric Thar, the Unbowed punishes noncreature decks.
Burning-Tree Shaman, Harsh Mentor, Immolation Shaman all punish activated ability decks.
Don't Blink annoys me, but only because I have so many blink decks (Kardur, Sefris, Zur, Aminatou, Niv-Mizzet Reborn to name a few), plus the sheer number of decks I run Ghostway and Eerie Interlude as board wipe protection. Funnily enough, though, I will probably acquire a copy for my Zur Astral Slide deck, because I can blink a bunch of my opponents' creatures and then cast Don't Blink to get rid of them. It even has cycling, so it's a perfect fit in the deck.
Cheeky House-Mouse - Vanilla body is fine, but the flexibility with the adventure is nice.
Embereth Veteran - Yes, it's a red 2/1 for R, but I'm undecided because I'm not sure I want to add role tokens.
Lord Skitter's Butcher - Flexible ETB, 2 modes work well with aristocrats, and the 3rd is great for a finishing attack.
Stroke of Midnight - I rarely go after land anyway, so this will usually be even better than Generous Gift/Beast Within.
Woodland Acolyte - The creature alone is nothing great, but with the adventure, it's a pretty good card. Just don't know if I want to use a guild slot.
There are just so many cards I would rather run that I can't ever see wanting Tutelage.
Night's Whisper - Cheaper mana, immediate draw, locked in at 2 life
Blood Pact - Same mana, locked at two life, instant speed, draws 2 immediately, and can be used to burn out an opponent in a pinch
Painful Lesson - Sorcery Blood Pact
Read the Bones - Scry plus immediate draw
That doesn't even count the cheaper ones that act as sac outlets or cards like Ambition's Cost.
Brothers War already gave us a strictly better Bubble Snare in the form of Weakstone's Subjugation (can target artifacts like a tapped Sol Ring or uncrewed Untethered Express, more splashable at 3U rather than 2UU, and employs an ETB cost rather than kicker which saves mana if it gets countered).
Bitter Chill will often be better than Bubble Snare (half the mana) and will only cost one more mana if the creature is already tapped. Combined with the death trigger, I would absolutely run Bitter Chill over Bubble Snare any day. The only question is whether I would choose it over Weakstone's Subjugation, and I'm not sure, though I am leaning toward yes.