- FunkyDragon
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Member for 14 years and 7 months
Last active Thu, Apr, 18 2024 13:15:38
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Feb 3, 2014FunkyDragon posted a message on Launch Giveaway!Angel of Despair may have recently been outclassed, but it will remain my favorite card - awesome art and a powerful ETB ability in colors than allow it to be recurred either by blinking or through reanimation, all stapled to a big flying body. What's not to love?Posted in: Announcements
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I play lots of cards that gain life, but I always want them to do something more.
Elite Guardmage offers 3 life, a card, and a 2/3 flying body.
Kitchen Finks offers 4 life across two bodies and the potential to combo.
Behemoth Sledge and Loxodon Warhammer offer pump and trample to help punch through, on top of the lifegain.
Vampire Nighthawk/Vampire Lighthawk offer decent flying bodies plus deathtouch or vigilance.
Even Soul Warden/Essence Warden offer a 1/1 body should you need a chump blocker.
Pelakka Wurm offers a legitimate wincon, with 7 life plus a 7/7 trampler and card draw as a consolation prize when it inevitably gets blown up (as it must unless they want you to win).
I'd rather play any of these than a card that gains more life but does nothing else.
I mean, sure, gain 100 life and draw a card would be ridiculous, but at that point, I'd probably feel about it the way some of you feel about Loxodon Warhammer. I don't see them reasonably printing a four mana cantrip with more than 7 or 8 lifegain, and that would never be enough for me to be interested.
Cantrips are best on cheap cards, where you can potentially cast what you draw on the same turn. Once you staple the cantrip onto a card that uses all or most of your resources for the turn, the cantrip's effect is minimal. And even if I have all the mana, I'm never going to be excited about the card. I've never had a shortage of playables when drafting, and I just can't imagine this card making the cut when I go to deckbuilding.
So for the lifegain-only sorcery, I can tell you no number would make me play it in a constructed deck.
For draft, I suppose if it gained 20 life I would consider it, but even then, I wouldn't ever be excited to play the card. It just doesn't do anything interesting or affect the board in any way. And it still doesn't guarantee a win. In fact, I can imagine plenty of board states where that lifegain is just a 1-2 turn speedbump.
EDIT - huh, I thought people would think my number was ridiculous, so I kept it conservative. I'm actually glad to see it tied for the lowest. There definitely seems to be a consensus regarding how favorable/unfavorable this design would be.
Vile Entomber searches for and bins exactly the card you want but is really only good for that ability, as a 4 mana 2/2 deathtouch is way overcosted. If you don't have a reanimation spell in hand, it's not a very good card.
Mindwrack Harpy offers less control, potentially milling away things you'd rather have in hand and/or whiffing on getting the right stuff in your graveyard, and while 3 power flying isn't amazing for 4 mana, it can at least offer a more aggressive alternative.
I had totally forgotten about modified (only ever played one card with it), but after looking at the options for peasant, I can't really see any worth playing. Maybe I could stretch for Ambitious Assault?
Tough Cookie isn't great. Two foods for two mana, and one is an artifact bear. I don't really see anyone getting excited about this.
Cruel Somnophage looked promising until I realized it's never going to be big in my Umbris deck. I guess it's still a trigger for 2 mana, though.
Moonshaker Cavalry is nuts. Flying is better than Craterhoof's trample, but I guess that's offset by being eight mana in white rather than green (ramp) and lacking haste for itself.
Akiri, Fearless Voyager
Éowyn, Lady of Rohan
Kemba, Kha Regent
Barrow-Blade
Beamtown Beatstick
Bladehold War-Whip
Citizen's Crowbar
Forebear's Blade
Greatsword of Tyr
Livewire Lash
Kor Halberd
Rabbit Battery
Simian Sling
Thran Power Suit
Any others I've missed?
What does everyone think? Has the archetype reached critical mass yet? Is it still short?
And importantly, how many slots would we need to dedicate to make it a viable draft archetype in each cube size? 360? 450? 540? 720+?
I see a problem with good colorless equipment getting picked up by random players while dedicated Boros cards may be considered dead for anyone not drafting the archetype.
We've certainly been getting more options for this as an archetype. I've never really considered it for my own cube, but I'm starting to wonder how many cards I would need to really make it viable. Maybe I'll necro the old Boros Equipment thread and see if we can get some new discussion.
grEy is from England.
grAy is from America.
Tim comes from Tim the Enchanter in Monty Python and the Holy Grail. Apparently someone thought they looked similar? I don't see the resembalce. The Mike/Trike combo is Mikaeus, the Unhallowed and Triskelion for infinite damage.
Skittles = Skithiryx, the Blight Dragon
Cocoa Puffs (or Kokopuffs) = Kokusho, the Evening Star
Sword of the Anime = Sword of the Animist (which is an especially dumb nickname as it doesn't shorten the syllables at all)
I had never heard Darcy before; how did it get that name? I have heard Mom and Stepmom. Never heard the Temple one, either.
The most used nicknames are probably Gary, Mike/Trike, Steve, Tim, Skittles, Sad Robot, Prime Time, Scooze, Superman, etc.
I personally don't use nicknames for cards, with the exception of Cocoa Puffs and Skittles. I especially hate "Sword of the Anime."
-Rishkar, Peema Renegade
-Yahenni, Undying Partisan
-Gonti, Lord of Luxury
-Anafenza, Kin-Tree Spirit
This brings me to 15 legendaries out of 229 creatures (about 6.5%). Cast Down may be slipping in targets, but it's still pretty good.
Also, I'll probably swap out Slaughter the Strong for Kirtar's Wrath.