- FunkyDragon
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Feb 3, 2014FunkyDragon posted a message on Launch Giveaway!Angel of Despair may have recently been outclassed, but it will remain my favorite card - awesome art and a powerful ETB ability in colors than allow it to be recurred either by blinking or through reanimation, all stapled to a big flying body. What's not to love?Posted in: Announcements
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Bottom line is that Simic would dominate the format - ramp in green, mass card draw in blue, and the other three colors wouldn't be able to keep up. Simic is already good, but this change would cement its superiority.
Or less variance because the first person to get their engine going wins, and nobody can tutor an answer to slow it down. Fast decks, especially with ramp and card draw would be nigh unstoppable.
- Clearly, combo decks would become less competitive, but so would toolbox generals.
- In place of tutoring one card, players would resort to mass-draw in hopes of finding the one card among many. Blue gets better.
- We'd lose Captain Sisay and Scion of the Ur-Dragonand about 22 other commanders. We'd lose Shadowborn Apostles but not Relentless Rats or Rat Colony.
I've had a copy for a while and never found the right deck to put it in. With this being low-budget, needing to compete against decks running Swords of X & Y, and drawing enough cards that one or two occasionally dead cards don't matter, it seemed like the perfect deck. I have Mana Breach in my consideration pile, but the low-budget build lacks some of the better ways to replay multiple lands (like Azusa). Yeah, that could be interesting. I'll add it to my considerations. I really need to total up the deck to see if I can justify putting in Burgeoning - know anywhere I can just paste the list to get the cheapest total rather than having to look up each card individually? I need to get some of these, especially the one-drops. And I was iffy about Retreat to Coralhelm until I actually got Scryb Ranger and Walking Atlas on the board with Tatyova - that was awesome, drawing a card on each player's turn. My opponents shut it down, but it was good while it lasted. Retreat gives some redundancy. I like this! It's worth a bit more than I'd like, but I'm pretty sure I have a copy somewhere.
I probably ought to build a full-blown powered version of Tatyova, too, but I'm afraid that would make my playgroup fear the budget version disproportionately. I'll stick with a cheaper build for a while, and it'll be a great loaner deck for newer players, too.
Fair enough. I've always figured she'd be mono-white, but wondered if they might try something different. As you said, mono-white isn't the best. I just want a Serra planeswalker that makes angel tokens.
I haven't set any hard and fast rules for the budget, nor have I even totalled up this list, but it was built with mostly commons and uncommons I already had and rares worth less than a dollar. I'm considering adding my Burgeoning because it's so amazing with Tatyova, but that pumps the deck's value quite a bit, and I'd like to keep it under the price of a precon. What are some good budget wincons you'd suggest?
1 Tatyova, Benthic Druid
CREATURES
1 Acidic Slime
1 Altered Ego
1 Artisan of Kozilek
1 Budoka Gardener
1 Coiling Oracle
1 Den Protector
1 Farhaven Elf
1 Fog Bank
1 Guard Gomazoa
1 Kaseto, Orochi Archmage
1 Kefnet the Mindful
1 Llanowar Scout
1 Lotus Cobra
1 Mockery of Nature
1 Mulldrifter
1 Multani, Yavimaya's Avatar
1 Pelakka Wurm
1 Rampaging Baloths
1 Reclamation Sage
1 Sakura-Tribe Elder
1 Sakura-Tribe Scout
1 Scryb Ranger
1 Skyshroud Ranger
1 Springbloom Druid
1 Terastodon
1 Trygon Predator
1 Uyo, Silent Prophet
1 Walking Atlas
1 Wood Elves
1 Abundance
1 Blackblade Reforged
1 Elfhame Sanctuary
1 Elixir of Immortality
1 Gaea's Touch
1 Khalni Heart Expedition
1 Mana Breach
1 Retreat to Coralhelm
1 Swiftfoot Boots
1 Words of Wind
INSTANTS & SORCERIES
1 Ætherize
1 Aetherspouts
1 Broken Bond
1 Cultivate
1 Curse of the Swine
1 Devastation Tide
1 Explore
1 Illusionist's Gambit
1 Journey of Discovery
1 Kodama's Reach
1 Rampant Growth
1 Rapid Hybridization
1 Reality Shift
1 Rebuild
1 Reclaim
1 Reins of Power
1 Sprout Swarm
1 Summer Bloom
1 Sylvan Awakening
1 Urban Evolution
1 Wave of Vitriol
1 Bant Panorama
1 Blighted Woodland
1 Evolving Wilds
1 Ghost Town
1 Reliquary Tower
1 Rogue's Passage
1 Simic Growth Chamber
1 Simic Guildgate
1 Terrain Generator
1 Terramorphic Expanse
1 Thornwood Falls
1 Warped Landscape
19 Forest
9 Island
Considering:
1 Rude Awakening
1 Trade Routes
This thread is on its fifth page now because people have differing opinions and have offered arguments both in favor and against banning the card.
Personally, I think it's fine. Sure, it can be strong. But we have literally thousands of answers to it in our format, some of which can deal with it before it ever gets a chance to swing. It does nothing to disrupt your opponents' plans, it doesn't have any native protection, it's usually a bad topdeck late game, and it can make you appear as The Threat at a table, which is not a good thing in a multiplayer format. It rarely kills players, and the format has a lot more broken stuff in it. Strong - yes. Bannable - I don't think so.