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  • posted a message on Junk Rites - sideboard help
    I looked up and down, but I couldn't find a similar thread. If so, please delete this and link me to it!

    That said, I have been tooling around with this and think that it is getting pretty solid. The sideboard is pretty empty as I don't play paper tournaments so don't have much idea of the meta but will be 'sleeving' it up online for sure once I get paid!



    So, whaddya think?? Game plan is fairly simple, use troll/healer/souls/lili to stall, try and dump some fatties and/or rites with mulch and salvage and then go to town recurring beatsticks and other nonsense out the GY. Got only crap creatures? Sink mana into Vault to kill their bigger creatures and gain life in the process! Vault+Troll works great for this if having trouble setting up the GY shenanigans.

    Any suggestions appreciated!!
    Posted in: Standard Archives
  • posted a message on Gaining Ground
    I have been testing a straight jund version running only violents as I found the mana really difficult trying to get blue in there. lavaball and violent are the main wincons and I just had an epic match against RDW, won 2-1, luckily all 3 of my starting hands had some combination of harrow + khalni + violent + forests. I would like to post my list but I'm not really sure how to use deck tags and I don't want to get scolded on my first post!

    I have however been wondering about the top of the curve. I did have lavalanche in there as an extra finisher, but I think you guys are right, fallout can really help slow down the jund/RDW draw so we can blow them up turn 5. I have also tinkered with Kalonian Behemoth as an alt to the sphinx (fat ass boom boom with shroud!). What else would you guys suggest something big to seal the win t4/5 in a straight jund version?
    Posted in: Standard Archives
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