I actually really like Disfigure. I run this over Tragic Slip because it is better in the early game. 1 cmc removal is always good, especially instant speed. I wish there were a -3/-3 variant!
I would like a new cycle of moxen that have time counters on them so they are good for only two turns.
More good equipment (probably will not happen with vehicles amok)
More one drops with upside (any color).
More utility lands.
This will be more likely in supplemental products, but I liked clue stones and would like to see more variants of that mechanic.
I thought that the transformed brizella concept was cool, putting two cards together for a larger card. I would like to see this concept pushed for other card types (lands combining, artifacts, etc) not sure how that fits into cube but it could be cool.
I had the crawler again last night and it lived up to the hype again for me. The ability to remove counters at instant speed for ANY COLOR is so good. Makes splashing double color spells more possible.
I love the idea of an */* creature with energy as power and toughness totals. That fits the history of magic well. maybe even a cycle of them with different abilities (flying, trample, etc)
I would like to see a tapper that spends energy to tap and freeze down a creature for a turn. Also what about an exiling instant that uses energy to do damage but only gives a small amount so you have to rely on stacking energy?
Lastly, I really want energy casting cost cards that are a new card type, maybe they can only be cast on certain phases or opponents turn, something different and fun.
I wouldn't be surprised if the token appeared only on Tezzeret - since Etherium is foreign to Kaladesh and hence coult be specific to the planeswalker aspect of the card. It could go another way but then Etherium better be a real plot point (e. g. Tezzeret having agents that are provided Etherium to use as superior technology) - and the fact that filigree has been introduced as something that is independent of Etherium on Kaladesh makes me feel like there is no such twist coming for this block.
That said I wouldn't raise an eyebrow either way.
That said: Am I the only one who reads "artifact token named Etherium Cell" on that card image?
Yeah I noticed that as well. I think the original translation did not include the 'Cell' text.
I am currently running it but it is pretty high on the chopping block. Basically it always seems to be a 5 mana bolt, and late game it cannot even kill most targets that really need answering. I think I continue to run for nostalgia sake because I like living the dream of swinging in with a 6/5 flyer and getting bonus damage. In reality, it is a win more card. Crew 3 keeps this thing parked most of the time.
The new Tezz showcases Etherium, a colorless artifact token named which has tap symbol , Sacrifice Etherium token: add one mana of any color into your mana pool.
How would you like to see this used throughout the set? I really like the concept and think it is quite powerful, more powerful than servos, thopters, cluestones, etc. if out early.
I would love a blue variant to inspector. U, 1/2, get an etherium.
I think this will be a blue/black theme in the set. What are your thoughts and speculation?
I actually like the ramp/fixing possibilities. Might not be good enough but could be worth experimenting with. If there is a really good card in this set with the new keyword Improvise this might go up in power level.
I would love to draft Rise of the Eldrazi in paper that would be a lot of fun.
What about in a non-standard legal set so it does not warp formats?
More good equipment (probably will not happen with vehicles amok)
More one drops with upside (any color).
More utility lands.
This will be more likely in supplemental products, but I liked clue stones and would like to see more variants of that mechanic.
I thought that the transformed brizella concept was cool, putting two cards together for a larger card. I would like to see this concept pushed for other card types (lands combining, artifacts, etc) not sure how that fits into cube but it could be cool.
I would like to see a tapper that spends energy to tap and freeze down a creature for a turn. Also what about an exiling instant that uses energy to do damage but only gives a small amount so you have to rely on stacking energy?
Lastly, I really want energy casting cost cards that are a new card type, maybe they can only be cast on certain phases or opponents turn, something different and fun.
Yeah I noticed that as well. I think the original translation did not include the 'Cell' text.
How would you like to see this used throughout the set? I really like the concept and think it is quite powerful, more powerful than servos, thopters, cluestones, etc. if out early.
I would love a blue variant to inspector. U, 1/2, get an etherium.
I think this will be a blue/black theme in the set. What are your thoughts and speculation?
I like the ritual idea. My magus would be Magus of Visions. 1cmc 1/1 tap and pay 3,sacrifice, draw 3.