Anyways, Bel and Aggro are the only ones left? How about if we skip them and continue on to the next round and then we can let them have more time later?
Articles are different. if the article provides knowen facts then they can. But Any article that is just a ego trip I don't read and mostly avoid them...*AKA A certain someone that plays vintage that said he change the format and didn't even play the deck he said was SOOOOO broken...lol*
This is a legacy tourney saph
We don't know what you're talking about so be more specific
When judging balance, there are a few things people need to look at. Comparison is a good one.
Savannah Lions - This card has been a tournament staple since it's creation in alpha.
Pros: AoK's card has +1 toughness, a phenominal ability, costs less, and can be played in any colour.
Cons: Your opponent gains 3 life.
Isamaru, Hound of Konda - This card is more recent but has been a 3/4 of in almost every aggro deck packing white despite being legendary.
Pros: A great ability, costs less, can be used in any colour and is not legendary.
Cons: Your opponent gains 3 life.
Skyshroud Cutter - Generally a bad card, but has seen play in wacky False Cure decks.
Pros: Can be played in any colour, has a great ability, costs less to hardcast and gives your opponent 2 less life.
Cons: None
Overall: This card is waaay above the curve for a number of reasons.
1) It is free. The ability to drop this on turn 1/2/3/4/etc and still have mana back to cast whatever your deck normally would is amazing.
2) It is essentially any colour. There is no "if you control a plains" wording, so it's a 2/2 for 0 in any colour. Every single aggro deck would run 4.
3) It's a weenie without the drawback. Typically aggro weenie deck creatures fall into one of two categories. Above the curve p/t or a creature with a good support ability. This is a 2/2 for 0 (which is a bove the curve) and isn't dead in late game because it has a great removal ability tacked on.
4) It's "downside" is negligible. Your opponent gaining 3 life means nothing, when you have a 2/2. Not to mention the fact that you still have your mana to play whatever you normally would, you'll likely knock the life down in 1 turn, 2 at most.
5) Dies to removal is not a valid argument when the plus it gives your opponent is not relevant throughout the course of the game.
Having said all of this, none of it is a sleight to the winning card. It was well designed and it is a good card. A bit too strong but most cards fall into too strong or too weak category. The judges combined inspection selected this as the best of the cards, and it is the CoTM no matter how many people argue about judges balance scoring.
As the only judge who thought the card was/is vastly overpowered, I stand by my remarks (though I disagree with people that think the alternate cost is unflavourable, I just believe it is negligible)
Anyways, gogo you, both for being the first person to only play in the last round, and for increasing the male/female win percentage of this thing.
* Raia has dibs on Michiru
besides, wait till poor Kris gets here and find out she's late
Because pairings affect who plays who
This is a legacy tourney saph
We don't know what you're talking about so be more specific
And lot's of rough... punishment as well
Saying a matchup is favourable hardly qualifies as being cocky
Hehe I prefer a more psychological approach
He'll get what's coming to him.. but he won't know when, where, or what.
Anyways, since I haven't yet said it. Welcome to the boards
Shouldn't speak of relationships of which you are not a part
I confirm a 2-0 win for me
The general problem is that tutors should end up being banned as they are somewhat too powerful, imo.
When judging balance, there are a few things people need to look at. Comparison is a good one.
Savannah Lions - This card has been a tournament staple since it's creation in alpha.
Pros: AoK's card has +1 toughness, a phenominal ability, costs less, and can be played in any colour.
Cons: Your opponent gains 3 life.
Isamaru, Hound of Konda - This card is more recent but has been a 3/4 of in almost every aggro deck packing white despite being legendary.
Pros: A great ability, costs less, can be used in any colour and is not legendary.
Cons: Your opponent gains 3 life.
Skyshroud Cutter - Generally a bad card, but has seen play in wacky False Cure decks.
Pros: Can be played in any colour, has a great ability, costs less to hardcast and gives your opponent 2 less life.
Cons: None
Overall: This card is waaay above the curve for a number of reasons.
1) It is free. The ability to drop this on turn 1/2/3/4/etc and still have mana back to cast whatever your deck normally would is amazing.
2) It is essentially any colour. There is no "if you control a plains" wording, so it's a 2/2 for 0 in any colour. Every single aggro deck would run 4.
3) It's a weenie without the drawback. Typically aggro weenie deck creatures fall into one of two categories. Above the curve p/t or a creature with a good support ability. This is a 2/2 for 0 (which is a bove the curve) and isn't dead in late game because it has a great removal ability tacked on.
4) It's "downside" is negligible. Your opponent gaining 3 life means nothing, when you have a 2/2. Not to mention the fact that you still have your mana to play whatever you normally would, you'll likely knock the life down in 1 turn, 2 at most.
5) Dies to removal is not a valid argument when the plus it gives your opponent is not relevant throughout the course of the game.
Having said all of this, none of it is a sleight to the winning card. It was well designed and it is a good card. A bit too strong but most cards fall into too strong or too weak category. The judges combined inspection selected this as the best of the cards, and it is the CoTM no matter how many people argue about judges balance scoring.
New laptop is here, working and MWS ready
As the only judge who thought the card was/is vastly overpowered, I stand by my remarks (though I disagree with people that think the alternate cost is unflavourable, I just believe it is negligible)
Anyways, gogo you, both for being the first person to only play in the last round, and for increasing the male/female win percentage of this thing.