2019 Holiday Exchange!
 
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The End of an Era
  • posted a message on What are you listening to right now? [thread rule in first post]
    Quote from Quickdive
    Thanks, epock, I was wondering about that. Now if only I could catch somebody here who listened to the new Dungen...

    Previous: silence of the morning
    Now: Spoon's Girls Can Tell


    Since you like Spoon, I might hint at what's "available" for you.

    Previous: Spoon's Ga Ga Ga Ga Ga
    Now: Spoon's Ga Ga Ga Ga Ga

    I seriously can't listen to anything else. I tried. New Polyphonic Spree sounds good but nothing to pull me away from this little bugger. I sleep, drive, go to uni, and do everything else to this album.
    Posted in: Entertainment Archive
  • posted a message on An observation about the textless creatures
    Not to long ago there was an Ask Wizard's question about Vanilla creatures in blocks. That now was obviously a hint towards these creatures appearing and the enchantment I'll remention in purpose #3 below.

    These creatures are in this set for a few purposes:

    - To give a glimpse to names and settings etc. used in the future. Shame they don't feature flavour text.

    - To play around with vanilla stats not previously printed, but not be there solely for that purpose. (Sucks to be Trained Armadon though, green mid range is getting buffed all the time it seems.)

    - To coincide with that enchantment which gives vanilla creatures +2/+2.
    Posted in: New Card Discussion
  • posted a message on Wii Internet Channel
    My TV is in use (I don't like moving the Wii into my room, because it's really my brother's and the AV cable has changed from the 64/Cube one I got here and wired up to a surround sound system) so I'm posting from my computer.

    I don't like the internet channel. As far as I'm concerned, everything is more accessible on computer, and you'd have at least one of them if you had the internet (especially with a wireless router). I couldn't even play for a bit yesterday because my brother was on the internet channel when the computer in the study was free. My dad even yelled at me for telling him he could use the computer, where he yells at my brother for switching hands with his knife and fork...

    The Internet Channel has caused nothing but anguish for me. You'll be pleased to know that the first site I went to on it was MTGSalvation.
    Posted in: Entertainment Archive
  • posted a message on The Somewhat-Less-Grand Designer Search, Round III
    I'm sorry all but I'm going to have to pull out of the contest. With my whole being ill and depressed thing, I haven't been designing to a standard I see fit for presentation, or to the deadline either. I have all but 2 cards finalised for this round but I hate them all so much. If the judges would let me make a cameo return in the Un- round, I'd love to show off the batch of cards that materialized in my mind about two weeks ago. Thanks for the judgements up to this point in this competition, and I hope you enjoyed reading my cards as much as I enjoyed designing them - which up until this point was a lot.

    Good luck to all the remaining contestants and I'll leave you with the only card I think is fit for presentation this round, the token-hoser using Artwork #1 by Matthew D. Wilson.

    Discriminating Blow (uncommon)
    :3mana::symw::symw:
    Instant
    Remove target attacking creature and each creature with the same name as it from the game.
    "Cute? As long as I wake to rodents in my bedsheets, they are anything but cute." — Winlos, Prince of Whettam
    Posted in: Custom Card Contests and Games
  • posted a message on Eragon - Brainwashing?
    Quote from Sibtiger
    A dragon with the D shifted one letter forward in the alphabet?


    Then I said to my friends "So will the sequel be Fragon?" and we all laughed. You see, to be my friend you need a very particular (ly bad) sense of humour.

    This thread dissapoints as the word "brainwashing" lead me to believe there were subliminal messages in the film. Either way, I'll be giving this one a miss, it just seems like your sub-standard fantasy film they like to stick in between each LotR/Harry Potter.
    Posted in: Entertainment Archive
  • posted a message on The Somewhat-Less-Grand Designer Search, Round II
    Quote from moogie
    spellshapers all have the wording of, "X, T, discard a card: effect," the effect is where the difference lies, just as this round required, not in the cost.


    This would come under "repeated template" rather than repeated effect.
    Posted in: Custom Card Contests and Games
  • posted a message on The Somewhat-Less-Grand Designer Search, Round II
    Quote from moogie
    @ rath: all of your lands make mana in the exact same way, and thusly, you broke rule 5.


    I haven't ignored this fact, but at common, having a land without mana would give you little reason not to make it a spell, so I did what land does best. I described this in my blurb afterwards, and it's obviously the reason lands were excluded in Wizard's designer search. I think the judges should be leniant on the submitted land cycles this round, but not to the extent to give those people an advantage.

    The judging I got is fair, but maybe it's a typo where he said I repeated an ability in the uncommon cycle.
    Posted in: Custom Card Contests and Games
  • posted a message on The Somewhat-Less-Grand Designer Search, Round II
    Quote from Kraj »
    You received a deduction, however, for repeating an ability within the uncommon cycle.


    Deal 1 to target creature or player = Each player loses 2 life?

    I can't see any other repetition except the intentional overlays in the triggers.

    I used 11 separate mechanics over the fifteen cards... (Uncommons underlined)
    1. Mana (Common Land Cycle... no real choice there)
    2. Untap + First Strike
    3. Scry 2 + Draw
    4. Symmetrical Life Loss
    5. Ping
    6. Living Terrain
    7. Wrath effect
    8. LD
    9. Regrowth effect
    10. Discard
    11. Bounce
    I can't complain about the 9 but I was wondering where you draw the line on symmetrical life loss and pinging creatures and players.
    Posted in: Custom Card Contests and Games
  • posted a message on The Somewhat-Less-Grand Designer Search
    I guess the scores really don't matter for this round as the cuts for round two were made due to no-shows. If you're ever bored Snow-Fur, come around and score my cards. :p
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Ishan's Salesman black mana
    Creature — Human Townsfolk
    Protection from white
    0/1
    Posted in: Custom Card Contests and Games
  • posted a message on Flavor Text Game - Version 2.0
    Knighthood :3mana::symw:
    Sorcery
    Destroy target Dragon. Put X +1/+1 counters on target creature you control, where X is that Dragon's converted mana cost.
    Instantly from zero to hero.

    Next:

    "You no take candle!"
    Posted in: Custom Card Contests and Games
  • posted a message on The Opposite Card Game
    Juzam Spirit :2mana::symw::symw::symw:
    Creature — Spirit
    At the beginning of your upkeep, you gain 1 life.
    5/5

    Next: Blood Funnel
    Posted in: Custom Card Contests and Games
  • posted a message on The Somewhat-Less-Grand Designer Search, Round II
    Quote from Kraj
    Works for me. Grin


    I guess you did appreciate Bear Witness from Round one.

    I just looked at the Round #5 on Wizard's site and I fear what cards TIBA will have for us...
    Posted in: Custom Card Contests and Games
  • posted a message on What is yet to come from Planar Chaos
    If you wanted a Rakdos way of forcing a graveyard trigger without resorting to sacrifice effects, use the Skulking ability in place of the flagbearer. I see where you made the link between their sacrificial cultist nature and Flagbearing, but flagbearing is way too white to appear on a red/black card.
    Posted in: Custom Card Creation
  • posted a message on The Somewhat-Less-Grand Designer Search, Round II
    Nanatory Parish (common)
    Land
    :symtap:: Add 1 mana to your mana pool.
    :symtap:: Add white mana to your mana pool if you control two or more islands.
    :symtap:: Add blue mana to your mana pool if you control two or more plains.

    Shivery Hollow (common)
    Land
    :symtap:: Add 1 mana to your mana pool.
    :symtap:: Add blue mana to your mana pool if you control two or more swamps.
    :symtap:: Add black mana to your mana pool if you control two or more islands.

    Hellion Peak (common)
    Land
    :symtap:: Add 1 mana to your mana pool.
    :symtap:: Add black mana to your mana pool if you control two or more mountains.
    :symtap:: Add red mana to your mana pool if you control two or more swamps.

    Firebranch Coppice (common)
    Land
    :symtap:: Add 1 mana to your mana pool.
    :symtap:: Add red mana to your mana pool if you control two or more forests.
    :symtap:: Add green mana to your mana pool if you control two or more mountains.

    Renegade's Refuge (common)
    Land
    :symtap:: Add 1 mana to your mana pool.
    :symtap:: Add green mana to your mana pool if you control two or more plains.
    :symtap:: Add white mana to your mana pool if you control two or more forests.

    What's a land best at? Creating mana. Since this is a common cycle, I thought I'd use the opportunity to introduce a new way to fix mana in a multicolour deck.
    Magic will always be looking for new ways to create allied pair lands. This cycle is balanced for common and don't suffer the CIPT drawback that makes many of Wizard's land cycles so undesirable.
    The cards feel different to me as they change the way the deck is constructed, emphasising a need for more basic land types and less colours overall, as opposed to the "throw me anywhere" attitude dual lands bring to decks. Coincidentally, they work rather well with dual lands.
    Their common rarity ensures their appearance in a Limited environment as they are very powerful splash enablers, and though I have limited understanding of Limited I would guess they provide good signals to the picks of the players you receive the pack from.

    Lance of Agility (uncommon)
    2 mana
    Artifact
    Sacrifice Lance of Agility: Untap target creature you control. It gains first strike until end of turn.
    Whenever a you look at cards in your library, if Lance of Agility is in your graveyard, you may return it to your hand.

    Disc of Visions (uncommon)
    1 mana
    Artifact
    Sacrifce Disc of Visions: Scry 2. Draw a card.
    Whenever a creature you control gains an ability, if Disc of Visions is in your graveyard, you may return it to your hand.

    Arrows of Harm (uncommon)
    3 mana
    Artifact
    Sacrifice Arrows of Harm: Each player loses 2 life.
    Whenever a source you control deals noncombat damage to a creature or player, if Arrows of Harm is in your graveyard, you may
    return it to your hand.

    Javelin of Accuracy (uncommon)
    2 mana
    Artifact
    Sacrifice Javelin of Accuracy: Javelin of Accuracy deals 1 damage to target creature or player.
    Whenever a land you control becomes a creature, if Javelin of Accuracy is in your graveyard, you may return it to your hand.

    Charm of Canopies (uncommon)
    4 mana
    Artifact
    Sacrifice Charm of Canopies: Target land becomes a 5/6 green Treefolk creature until end of turn.
    Whenever a creature you control gains an ability, if Charm of Canopies is in your graveyard, you may return it to your hand.

    We need more engine cards. They are awesome and desingers get to reference more unusual occurances like each player losing life in the graveyard and animating lands. Though the abilities I use are not too obscure, the triggers which stem from each part of the engine are. The cycle doesn't have to be played as a cycle so it's not limited. A lot of deck building fun can come from finding effect which grant creatures abilities, animate lands and hit each player simultaneously.
    For example, a Rebel deck would love the Lance.
    For the uninspired, there will always be the Urzatron and a deck with all of this cycle.

    First off, the reason I named this cycle so is the cost you'd prefer to play the card for is loose across the cards, as is the interaction of the X value with the effect.

    Don't Panic (rare)
    :3mana::symw::symw:
    Sorcery
    Impulse :xmana::symw::symw: (As you draw this card, you may reveal it and play it for :xmana::symw::symw:.)
    Each player chooses three minus X creatures he or she controls. Remove all other creatures from the game.

    Tectonic Twitch (rare)
    :3mana::symr::symr:
    Sorcery
    Impulse :xmana::symr::symr::symr: (As you draw this card, you may reveal it and play it for :xmana::symr::symr::symr:.)
    Each other player sacrifices four lands. You sacrifice four minus X lands.

    Stumble Upon a Memory (rare)
    :3mana::symg::symg:
    Sorcery
    Impulse :xmana::xmana::2mana::symg::symg: (As you draw this card, you may reveal it and play it for :xmana::xmana::2mana::symg::symg:.)
    Return up to two plus X cards from your graveyard to your hand. You may put any land cards returned in this way into play.

    Synapse Failure (rare)
    :3mana::symb::symb:
    Sorcery
    Impulse :xmana::2mana::symb::symb: (As you draw this card, you may reveal it and play it for :xmana::2mana::symb::symb:.)
    Target player discards two cards. Choose one of those cards. If you do, that player loses life equal to that card's converted mana cost plus X.

    Rejection (rare)
    :3mana::symu::symu:
    Sorcery
    Impulse :xmana::xmana::2mana::symu::symu: (As you draw this card, you may reveal it and play it for :xmana::xmana::2mana::symu::symu:.)
    Return up to two plus X target permanents to their owner's hands.

    I designed the Impulse mechanic ages ago, but this is a recent extension of it. These cards expand on the design of X and the Impulse mechanic.
    These cards have no X value unless used impulsively. They also fall short of their potential power when not cast impulsively. Unlike other Impulse cards, these don't just promote topdecking but they are powerful enough to make people consider how to get them on top of their libraries at the right time.
    They are balanced in both Impulse and Sorcery modes. The two cards with X ceilings are the red and white spells. At full power, they cost :3mana::symw::symw: and :4mana::symr::symr::symr: respectively. The white one, however, would more likely be used at a lower X value. All the cards are cheaper cast impulsively. Remember, if drawn on turn three, you'll only have two lands out, so effectively, these spells drop later than it first seems. Not to mention you have to draw it. (My, I love to talk)

    It seems like there is little deviation from the original Designer Search. I'm so screwed at the Un-round. (the square... because it's unround... see? Bad puns and sexual innuendo are the extent of my humour.)
    Posted in: Custom Card Contests and Games
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