So I finally (2 years later) got around to finishing the last half-dozen cards for RB Reanimator. I've been playing it a bit for the past few weeks, but I keep running in to Reanimator Depths online. Reanimator Depths looks like a ton of fun as well, and it wouldn't be that much more expensive to convert my current list over. Which is better positioned in the meta right now?
Not switching my paper lists to this list, but I'm pretty excited by the idea of building a decent cheap competitive list to screw around with. Colourless Karn Combo seems like something I'm going to explore.
So I've been trying out a couple things in some Leagues. I've switched back to Matter Reshapers instead of Skyspawners and have been finding them useful in the Shadow matchups (which I'm seeing often enough to justify it). I'm also testing a Rhonas the Indomitable in the main and a Gideon Jura in the SB. I'm finding them all to be helping quite a bit, but I don't have nearly enough sample size to draw reasonable conclusions. Has anyone tried any of these to more results?
So if I was going to pick this deck up from Bant Eldrazi, what would be a baseline decklist to start with? I want to have some options to play on MTGO, and winning by attacking with Reality Smasher is my favourite MTG strategy. so building this to go along with Bant Eldrazi is up my alley.
I think WotC is just competing to see how bad a preview card they can give to LRR. Nothing they've previewed in the past few sets has been any good at all, but their Magic content is still a huge draw. It's weird.
Is there any value in running a one-off Wastes as the third Basic, or would the second Forest be better? I'm mostly worried about seeing a lot of Blood Moon at the GP this weekend.
World Breaker is also very good for this matchup if you play it right. They usually let you have lands in spades, so you can afford to sac one and recur the Breaker, then Exile their Bridge and swing.
Same. I've been trying to play more Storm to get back in combo shape for the Shadows Over Innistrad B&R Announcement. Looking forward to enjoying Modern again.
So how many exile-enablers is the bare minimum? I'm running 5 right now, and planning to go to 6 for the next set of games.
Playing mono black:
I think 4 Relics, 3-4 Thoughtknot-seers and 2 to 3 Warping Wails seems like a good number. Keep you at the 10 exile effects while also making sure 6 to 7 of them actual do something.
If you splash white, 2-3 Relics, 2/3 Thoughtknot-seers and 4 Paths seems like more than enough.
I would never drop to less than 4 relics. Do not underestimate how powerful that card is and how many decks it severally hampers. TKS and Path only get 1 card into exile, but this deck really takes off when you land a herder and process. For that you generally need to use the relics most times. In addition to messing with the graveyard, it can clear the graveyard, which can be a free win against Dredge, Living End, Storm, Grishoalbrand, Gifts and it can maim BGx, snapcaster based decks and opposing souls and on top of all this can draw you extra cards.
In my BW deck, for reference, I run 4 relics, 1 Nihil Spellbomb, 4 paths and 2 MD Surgical Extractions. Even then I sometimes miss my processor. Out of the board I run more exiling effects with 1x Celestial Purge and 3x Memoricides. With Oath I plan to run 4 path, 4 relic, 3 TKS, 1 Surgical Extraction MD.
I guess you're not understanding both warping wail and thoughtknot seer put cards into exile as well. You don't need to consistently run 4 relics when we have other cards that do the relic effect. You coast off the fact everyone else is playing relic and you can skimp on graveyard hate cause anyone playing those decks would be a madman as is. Not to mention Warping Wail counters a lot of those decks you named.
With the banning of Twin, Warping Wail becomes a LOT less relevant IMO.
Agreed. Scountering sorceries is still relevant against things like Scapeshift, but the value in the Exile effect is very, very low now.
So is this a good starting point for this deck? I found a bunch of the cards for it in my collection, and I want to start learning something new to go with Storm. I'll run Conduit of Ruin until Thought-Knot Seer comes out online, but otherwise I think this is my decklist for a while going forwards.
So how do we fare in the post-Twin world? What comes in to the SB now that we don't need Rending Volleys? How do we handle a higher number of Tron and Affinity decks?
EDIT: just realized my browser didn't load the last page. I now see the discussion.
Agreed. Scountering sorceries is still relevant against things like Scapeshift, but the value in the Exile effect is very, very low now.
It's funny. My Oblivion Sowers are all Duel Deck versions, and I still forgot it was in a Duel Deck.
4 Oblivion Sower
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
4 Wasteland Strangler
2 Doom Blade
2 Duress
3 Expedition Map
4 Relic of Progenitus
1 Scrabbling Claws
2 Slaughter Pact
3 Thoughtseize
4 Eldrazi Temple
3 Eye of Ugin
4 Ghost Quarter
6 Swamp
1 Tectonic Edge
3 Urborg, Tomb of Yawgmoth
2 All Is Dust
2 Disfigure
2 Dismember
2 Languish
2 Memoricide
2 Ratchet Bomb
3 Surgical Extraction
EDIT: just realized my browser didn't load the last page. I now see the discussion.
For Gifts piles, what do usual ones look like?