Pulled a Kumena from a FNM booty pack, sowhy not. Kumena feels more like a 1 v 1 commander, but we'll see. The Shaper Apprentice will be replaced with a Metallic Mimic as soon as I get get one.
Why do people think that Damping Sphere is a good SB option for us, we don't play many 1 or 2 spell turns. I guess if you are playing it after you have the board you want and before you can go off and Storm potentially can or Tron can play Eugene, then ok. Problem is that these decks are already packing Artifact hate so they are not really forced to make any deck changes for it. Now other decks that want to play the limited spells a turn game like control and walker midrange type of decks will love it. It is actually REALLY good against us, so we must start assuming that it will be coming in against us from a lot of decks and SB accordingly in the future.
Example : On the draw. T1 Land > H.Druid. T2 Land > D.Elite trigger, get token. Tap all 3 get GGG cast at the most 1 more creature that cost less than 3 if Sphere is in play. So no Archdruid, Ezuri, Sage or Stampede. We have to basically take a turn off to deal with it and if you can't, it is going to severely hurt you.
My current list that has been been playing really well, albeit against a weak meta at my LGS, with a couple good decks. Although after beating Burn 2-1 the other night w/o lifegain was sketchy, as he didn't kill my T1 Heritage and I was able to dump my hand T2 with an Elite into 3 Mystics, still hasn't killed Druid so T3 I top a Pact and drop Hoof for 12 leaving him at 4 😁. I don't think he's going to allow a Heritage Druid to live ever again. But, still felt like it was a crap shoot w/o access to Essence Warden. My inclination is to drop the Choke's in favor of Wardens. Choke just seems to be somewhat easy to play around for decks that it would be decent against.
I was looking at the Envoy as well. The two main drawbacks are the 2G casting cost and the previously mentioned 1G filtering cost, but we generally generate enough mana that this is not an issue. The casting cost being the most prohibitive as it has a lot of competition for that spot. As potential SB tech vs. Blood Moon it does have some merit.
This is where I am at, first Commander I thought of immediately after the announcement. Looks like we're on the same page, made a few changes to my list after looking at this, some things I had already considered and some not. The most interesting thing was that we both had recognized the Cycling sub-theme. Archfiend of Ifnir is one of the best enablers I believe
@kauridt I figured it was stretching it a bit, but 6 technical sources of W is a little thin and don't want to be over working the base to force a 4th color.
Hey there people, checking in as I have decided to come back to my roots and play me some Elves in Modern. I played Legacy Elves regularly back in the day so I have a decent familiarity with a lot of the different lines that Elf decks can present. Recently watched the GPPHX Elf match and was thoroughly impressed. I do have a few questions as to some deck building options as I am plan on playing BBE Jund Elves. First question pertains to running Craterhoof Behemoth with a pair of Summoner's Pact either in the main or the side, as this was/is still one of the cleanest kills. Not really out of the question to have 5-6 elves online turn 3 with one being an Elvish Archdruid, Pact for Craterhoof, tap Archdruid for 5 G tap 3 lands, Hoof go boom for +6/+6 and trample to 5 elves plus the +1/+1 from Archdruid, so that's 35 trample dmg across 5 dudes before base p/t on T3. Secondly, as I am Jund what's the opinion on running the following in the sb as some really hard answers.
Any constructive criticism is appreciated. This is my current list. The Verdant's will be Heath's, just borrowing Catacombs for now as I get everything.
Ok, so I have a question as I am moving to a UW deck of sorts and I am considering the Miracles game plan. Seems like the deck is using a lot of top of the deck manipulation spells and effects, could we start to look into running Counterbalance somewhere in the 75?
My opponent actives the Brainstorm effect on Jace, the Mind Sculptor with the second half of the ability, return 2 cards to the top of your library, on the stack am I able to activate the monstrous ability on a Stormbreath Dragon to achieve maximum damage prior to the returning of cards?
Also @Takabrawn Liliana, Death's Majesty is a turn the corner card for this type of build where you are basically trading blow for blow with your opponent and allows you to turn the corner and rebuild your board while basically invalidating their removal. Plays a similar role as The Scarab God.
1x Deeproot Elite
1x Forerunner of the Heralds
1x Herald of Secret Streams
1x Jade Bearer
1x Jade Guardian
1x Jadelight Ranger
1x Jungleborn Pioneer
1x Kopala, Warden of Waves
1x Kumena, Tyrant of Orazca
1x Kumena's Speaker
1x Merfolk Branchwalker
1x Merfolk Mistbinder
1x Mist-Cloaked Herald
1x Shaper Apprentice
1x Shapers of Nature
1x Silvergill Adept
1x Swift Warden
1x Tempest Caller
1x Tishana, Voice of Thunder
1x Vineshaper Mystic
1x Watertrap Weaver
1x Botanical Sanctum
1x Desert of the Indomitable
1x Desert of the Mindful
1x Evolving Wilds
5x Forest
1x Grasping Dunes
1x Hashep Oasis
1x Ipnu Rivulet
8x Island
1x Scavenger Grounds
1x Unclaimed Territory
1x Woodland Stream
Sorcery (2)
1x Open Into Wonder
1x River's Rebuke
Instant (9)
1x Blossoming Defense
1x Essence Scatter
1x Expel from Orazca
1x Heroic Intervention
1x Naturalize
1x Negate
1x Spell Pierce
1x Supreme Will
1x Unsummon
1x Deeproot Waters
1x Growing Rites of Itlimoc
1x Hadana's Climb
1x Kumena's Awakening
Artifact (1)
1x Vanquisher's Banner
Example : On the draw. T1 Land > H.Druid. T2 Land > D.Elite trigger, get token. Tap all 3 get GGG cast at the most 1 more creature that cost less than 3 if Sphere is in play. So no Archdruid, Ezuri, Sage or Stampede. We have to basically take a turn off to deal with it and if you can't, it is going to severely hurt you.
1x Craterhoof Behemoth
4x Dwynen's Elite
1x Elves of Deep Shadow
4x Elvish Archdruid
4x Elvish Mystic
3x Ezuri, Renegade Leader
4x Heritage Druid
4x Llanowar Elves
4x Nettle Sentinel
4x Shaman of the Pack
4x Blooming Marsh
3x Cavern of Souls
3x Forest
4x Gilt-Leaf Palace
1x Overgrown Tomb
1x Pendelhaven
2x Verdant Catacombs
Instant (6)
4x Collected Company
2x Summoner's Pact
Sorcery (3)
3x Lead the Stampede
2x Abrupt Decay
2x Choke
2x Fracturing Gust
1x Heroic Intervention
1x Nissa, Vital Force
2x Reclamation Sage
2x Relic of Progenitus
1x Shapers' Sanctuary
2x Thoughtseize
1x Ammit Eternal
1x Archfiend of Ifnir
1x Baleful Ammit
1x Banewhip Punisher
1x Channeler Initiate
1x Crocodile of the Crossing
1x Decimator Beetle
1x Festering Mummy
1x Hapatra, Vizier of Poisons
1x Obelisk Spider
1x Pitiless Plunderer
1x Rishkar, Peema Renegade
1x Ruthless Sniper
1x Tetzimoc, Primal Death
1x Vile Manifestation
1x Yahenni, Undying Partisan
1x Vraska, Relic Seeker
Land (24)
1x Arch of Orazca
1x Blooming Marsh
1x Desert of the Glorified
1x Desert of the Indomitable
1x Evolving Wilds
1x Field of Ruin
4x Forest
1x Foul Orchard
1x Grasping Dunes
1x Hashep Oasis
1x Hostile Desert
1x Ifnir Deadlands
1x Scavenger Grounds
8x Swamp
Enchantment (3)
1x Cartouche of Ambition
1x Growing Rites of Itlimoc
1x Nest of Scarabs
1x Dissenter's Deliverance
1x Hapatra's Mark
1x Haze of Pollen
1x Heroic Intervention
1x Scarab Feast
1x Splendid Agony
1x Stinging Shot
1x Vraska's Contempt
1x Without Weakness
Sorcery (6)
1x Beneath the Sands
1x Gruesome Fate
1x Razaketh's Rite
1x Torment of Hailfire
1x Walk the Plank
1x Wander in Death
Artifact (1)
1x Key to the City
1x Ammit Eternal
1x Archfiend of Ifnir
1x Baleful Ammit
1x Banewhip Punisher
1x Channeler Initiate
1x Crocodile of the Crossing
1x Decimator Beetle
1x Festering Mummy
1x Hapatra, Vizier of Poisons
1x Horror of the Broken Lands
1x Obelisk Spider
1x Ruthless Sniper
1x Shefet Monitor
1x Slimefoot, the Stowaway
1x Tendershoot Dryad
1x Vile Manifestation
1x Yahenni, Undying Partisan
1x Arch of Orazca
1x Blooming Marsh
1x Desert of the Glorified
1x Desert of the Indomitable
1x Evolving Wilds
1x Field of Ruin
4x Forest
1x Foul Orchard
1x Grasping Dunes
1x Hashep Oasis
1x Ifnir Deadlands
1x Scavenger Grounds
7x Swamp
1x Woodland Cemetery
Enchantment (3)
1x Cartouche of Ambition
1x Nest of Scarabs
1x Trial of Ambition
1x Cast Down
1x Dissenter's Deliverance
1x Hapatra's Mark
1x Haze of Pollen
1x Scarab Feast
1x Shadow of the Grave
1x Splendid Agony
1x Stinging Shot
1x Vraska's Contempt
1x Without Weakness
Sorcery (7)
1x Beneath the Sands
1x Golden Demise
1x Gruesome Fate
1x Overcome
1x Razaketh's Rite
1x Walk the Plank
1x Wander in Death
2x Rest in Peace
2x Stony Silence
Any constructive criticism is appreciated. This is my current list. The Verdant's will be Heath's, just borrowing Catacombs for now as I get everything.
4x Bloodbraid Elf
4x Dwynen's Elite
1x Elves of Deep Shadow
4x Elvish Archdruid
4x Elvish Mystic
3x Ezuri, Renegade Leader
4x Heritage Druid
4x Llanowar Elves
4x Nettle Sentinel
4x Shaman of the Pack
4x Cavern of Souls
2x Forest
4x Gilt-Leaf Palace
1x Overgrown Tomb
1x Pendelhaven
1x Stomping Ground
2x Windswept Heath
3x Wooded Foothills
Instant (4)
4x Collected Company
Sorcery (2)
2x Lead the Stampede
2x Abrupt Decay
2x Choke
2x Fracturing Gust
1x Heroic Intervention
2x Lead the Stampede
2x Reclamation Sage
2x Relic of Progenitus
2x Thoughtseize
2x Celestial Colonnade
2x Creeping Tar Pit
1x Field of Ruin
4x Flooded Strand
1x Godless Shrine
2x Hallowed Fountain
2x Island
2x Marsh Flats
2x Plains
2x Polluted Delta
2x Swamp
1x Watery Grave
Instant (13)
3x Fatal Push
3x Opt
3x Path to Exile
2x Remand
2x Spell Snare
3x Inquisition of Kozilek
3x Lingering Souls
4x Serum Visions
1x Supreme Verdict
2x Thoughtseize
Creature (7)
3x Monastery Mentor
2x Snapcaster Mage
2x Tasigur, the Golden Fang
Planeswalker (4)
1x Gideon of the Trials
2x Jace, the Mind Sculptor
1x Liliana of the Veil
2x Blessed Alliance
1x Collective Brutality
2x Extirpate
1x Liliana's Defeat
1x Liliana, the Last Hope
2x Negate
2x Rest in Peace
2x Stony Silence
2x Vendilion Clique
4x Celestial Colonnade
4x Field of Ruin
4x Flooded Strand
2x Glacial Fortress
2x Hallowed Fountain
4x Island
2x Plains
1x Polluted Delta
1x Scalding Tarn
Planeswalker (5)
1x Gideon, Ally of Zendikar
2x Gideon of the Trials
2x Jace, the Mind Sculptor
Instant (13)
2x Cryptic Command
1x Disrupting Shoal
1x Logic Knot
4x Path to Exile
2x Remand
1x Settle the Wreckage
2x Spell Snare
2x Detention Sphere
1x Search for Azcanta
4x Spreading Seas
Sorcery (6)
4x Serum Visions
2x Supreme Verdict
Creature (5)
2x Snapcaster Mage
1x Vendilion Clique
2x Wall of Omens
2x Blessed Alliance
2x Celestial Purge
2x Ceremonious Rejection
1x Disdainful Stroke
2x Dispel
2x Rest in Peace
2x Stony Silence
1x Story Circle
1x Summary Dismissal
4x Aether Hub
4x Drowned Catacomb
4x Fetid Pools
2x Field of Ruin
5x Island
6x Swamp
Sorcery (7)
4x Chart a Course
3x Duress
Creature (15)
4x Gifted Aetherborn
4x Glint-Sleeve Siphoner
3x Gonti, Lord of Luxury
2x Hostage Taker
2x The Scarab God
2x Consign / Oblivion
4x Fatal Push
2x Supreme Will
3x Vraska's Contempt
Planeswalker (2)
2x Liliana, Death's Majesty
2x Bontu's Last Reckoning
2x Demon of Dark Schemes
3x Essence Extraction
3x Harsh Scrutiny
3x Negate
2x Vizier of Many Faces
Also @Takabrawn Liliana, Death's Majesty is a turn the corner card for this type of build where you are basically trading blow for blow with your opponent and allows you to turn the corner and rebuild your board while basically invalidating their removal. Plays a similar role as The Scarab God.