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A Reckoning on Kamigawa
 
The Magic Market Index for Oct 20, 2017
 
The Magic Market Index for Oct 13, 2017
  • posted a message on P1P1 Discussion: Post your packs!
    Quote from AntiPox »
    It was pretty funny to be honest. Especially just how much Salmo's first comment flew over my head.

    Returning to my original query: P1P1 I can't see myself not picking power over pretty much every other cube card (I count Sol Ring and Library as power here). When my deck is more solidified, I can afford to pick up strong cards with superior synergy. I have always assumed that if I proxied power for my cube I'd potentially make P1P1's more linear but later picks a lot more interesting.

    For cubers who draft power cubes, has this been your experience?


    As much as I gave the examples, I tend to take the power too. So many decks in cube are powerful, so I'd rather have an archetype with power involved vs taking that archetype card p1p1. There are some cards I might take to build around because they're so powerful, but that's not a long list and even then it's a close choice.

    That being said, you're not cracking power every p1p1, no matter what type of drafting you're doing. It would be awesome if that were the case because I think powered starts are a lot of fun, it's the main appeal when you play power is to do the 'power plays', but that's not always how it is.

    For what its worth, adding conspiracies also increases the percentage of 'power' cards available. I have taken cards like Backup Plan or Power Play along with others p1p1 over moxen and don't question those decisions at all, and I think that the more power when you go in that direction the better. There are a lot of hurdles to adding conspiracies (some people don't like them in practice for a variety of reasons, they don't work online) but they are absolutely on the same level as power, or a decent amount of them are.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    Mox Opal isn't the mox you were thinking of, sorry for the semi-snarky reply
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    Quote from AntiPox »
    Recurring Nightmare vs Mox Opal


    I'm taking Recurring Nightmare every time :p
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    Yeah definitely, sometimes you have picks like Mind Twist vs Moxen or moxen v jitte, where both are super powerful and worth debating over. There are a number of archetype defining cards that are close or on level to moxen that weren't present in that pack, like I think skullclamp v moxen is a real choice as well. And then if it is mindless, then a pack of 14 cards is going to probably have as close to a p1p1-type choice to be made more often than not.

    I think the 'mindless' nature of drafting powered cubes is generally overblown when drafting with 8 players since it's so hard in those drafts to have power and get passed power and power again, unlike something like winston drafting or even sometimes glimpse/burn drafting. You tend to play your first pick more in cube than other limited formats, so there is more weight on putting your flag in the ground but, eh, I dunno, a lot of flags to plant when there are 14 cards too.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    I'm pretty happy to start my draft on p1p2 if the first pick is power, and it's more rare than not that you start out with two pieces of power in a row. It ruins, like, one pick usually, and ruin is pretty subjective. If anything I think it keeps you open to literally everything and thats exciting when reading what's being passed since you're able to jump into a lot of the artifact archetypes too or at least have a possible foot in the door. I dunno, I guess agree to disagree, but I've been drafting powered cubes for years and rarely do things feel uninteresting during the draft because I p1p1 a mox or lotus.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [450][Powered] rantipole's cube
    To be fair, a number of his wedge cards can act as two color cards, or as cheat targets. A lot of them are hybrid, Heirarch obviously is great in like all green builds, and the two big dudes are NO/Tinker/Reanimation targets. The only card there that pretty much requires you to always have all three colors available is Nicol Bolas which costs enough that you can reliably splash it in a lot of decks that just feature two of those colors, and even then sometimes that gets plopped via Eureka. You can tell they're carefully chosen so that they don't require 3 colors to make decks.
    Posted in: Cube Lists
  • posted a message on Evaluate Everything
    Probably a 2. 4 cards is a lot for 3UU, so much so that it will be powerful when you do play it, but it doesn't seem like a necessary inclusion. Calling it a 1 feels weird since that's implying it usually isn't great when in my experience Tidings is a very solid card and very good in the decks that want it which seem to exist, but it's definitely interchangeable with the ones you mention and excluding it is not insane if you have one of the others.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Random Cube Card of the Day Thread
    It's fine, probably would've been played more many years ago but we do not lack for stellar Izzet options now.

    As long as they're not snow storms...the appeal of snow quickly diminishes when you're shoveling at an hour you should be sleeping at as you still need to get to work.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    Power isn't for everyone. For every time my opponent lotuses me out, I have my own sweet games, and then in reality most games aren't like that. I don't get how it really ruins the draft experience since it's like typically 2 picks at most in an 8 man that are automatic and the rest of the time you're doing what you would in any other draft, but I'm sure that'll be a situation where we agree to disagree since arguing experiences is pointless. After years of playing with powered cubes, it seems like you're either suffering from a small sample size or it's just not for you in which case to each one's own.

    ------

    Strip Mine because it's as powerful as anything else while being colorless, then opposition/jace.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Masticores
    It's the cannon it uses to shoot x/1s
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    A friend has run it for a while, along with a lot of MODO cubes, and it's alright. Sometimes it makes a ton of fliers, other times you stop drawing lands or it dies since you can't just do nothing on t4. It's definitely worse than the top tier options, but totally acceptable and can be real great too.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Land Tax
    Quote from steve_man »
    I only count lands and moxen towards my mana sources. I usually won't count mana rocks / elves / etc. Maybe I'll cut a land if I have an abundance of rocks / elves though.

    I count Gaea's Cradle / Tolarian Academy as spells while deck building. Just throwing that out there, I'm curious what everybody else counts it as.


    I usually count them as lands since that's what they pretty much are. Unless I don't have enough elves or Mana rocks/signets, but in hesitant to play those if they can't be activated by turns 2-3. I'm not sure I fully get the justification, since it seems like that's setting yourself up to get flooded more than not by counting them as spells. There's like nothing worse than getting to turns 5+ and drawing more lands in ramp decks since a number of my spells are virtually lands as is.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Land Tax
    Being conservative in cube is generally better IMO since your spells are splashy enough as is. It's more important that you're able to cast your spells than anything else, since so many cube cards are super swingy and it's hard enough as is getting over some plays, nevertheless a few turns worth
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    In cube context, I'd consider library and Sol ring power. IMO power is what you'd include in a powered cube but wouldn't in an unpowered cube. Leads to some room for interpretation, but it's a bit easier than saying 'well sol ring isn't power but I wouldn't play it in an unpowered cube'
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Land Tax
    I mean, it wasn't too clear, but hey we got there and that's all that matters.
    Posted in: Cube Card and Archetype Discussion
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