I'm having a really hard time making the last cards. Creativity is leaving me and every card i make doesn't seem a good fit for the archetypes.
I will take a pause. Every feedback or suggestion is appreciated, thank you
Apocalypse Engine4WW
Legendary Artifact - Vehicle
Whenever Apocalypse Engine attacks, destroy all other creatures.
Crew 5
8/8
White Rares 5/5
Akari-Hanse3WW
Sorcery
Choose one —
• Exile all nonenchantment creatures.
• Exile all enchantments and enchanted creatures.
Guardian Griffin2WW
Creature - Griffin
Flying, vigilance
Lands and Fortications you control have hexproof
3/5
Savannah Hunters1WW
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Creatures you control have “T: Tap target artifact or creature.”
2/3
Town Planners1W
Creature - Human Advisor
Whenever you cast a Fortification spell, put a +1/+1 counter on Town Planners and draw a card.
Nonbasic Landmass 3 - Fortifications you control have fortify 0 as long as you control three or more nonbasic lands.
1/2
Zadeki, the Storm-Feather3WW
Legendary Creature - Elemental Griffin
Flying, first strike
Landmass 7 - As long as you control seven or more lands, whenever a Griffin enters under your control , you may exile target nonland permanent. This ability triggers only once each turn.
3/3
Blue Mythic 1/1
Aragus, Coils of the Ocean4UU
Legendary Creature - Elemental Serpent
Ward—Sacrifice an Island
Aragus, Coils of the Ocean’s power and toughness are each equal to the number of Islands on the battlefield.
Whenever Aragus attacks, put a flood counter on each land controlled by the defending player.
Blue Rares 5/5
Ambush Kraken6UUUU
Creature - Kraken
Flash
Islandwalk
When Ambush Kraken enters, return all creatures to their owners’ hands except for Krakens, Leviathans, Octopuses, and Serpents.
8/8
Arcane Production2UU
Sorcery
Create a token that’s a copy of target artifact. 3: Return Arcane Production from your graveyard to your hand. Spend only mana produced by fortified lands to activate this ability.
Depths Caller3UU
Creature - Cephalid Cleric
Ward 2
Whenever Depths Caller deals combat damage to a player, create a 9/9 blue Kraken creature token.
1/2
Rise from the Depths4UUU
Sorcery
Search your library or command zone for a Kraken, Leviathan, Octopus, or Serpent creature card, put it onto the battlefield, then shuffle.
Seasoned Trader2U
Creature - Human Pirate Scout
At beginning of combat on your turn, choose a counter among storage, flood, drought or ice. Put or remove a counter of that kind on target land.
Whenever one or more Pirates you control deal combat damage to a player, create a Map token.
2/3
Burning Sandtomb2BR
Instant
Kicker—Sacrifice a Desert (You may sacrifice a Desert in addition to any other costs as you cast this spell.)
Destroy target nonland permanent controlled by an opponent. If this spell was kicked, it deals damage equal to that permanent’s mana value to its controller.
Captain Brindlebones, the Restless1UB
Legendary Creature - Specter Pirate
When Captain Brindlebones, the Restless enters, put a flood counter on target land. (A land with a flood counter is an island in addition to its other types.)
Whenever Captain Brindlebones deals damage to an opponent, that player discards a card and you draw a card.
2/2
Clawky, the GrabberRB
Legendary Creature -Griffin Pirate
Flying
Whenever Clawky, the Grabber attacks, exile the top card of each player’s library. Then, you may sacrifice it. If you do, cast a spell with converted mana cost 3 or less from among those cards without paying its mana costs.
2/1
Dead Men Tell No Tales1UB
Instant
Destroy target creature. If you control a Pirate, draw a card.
Gurmaco, Relic-WarriorRG
Legendary Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Haste, menace, vigilance, trample
3/1
Incarnation of the Profane2WB
Legendary Enchantment Creature - Spirit
Menace, vigilance
Whenever a player casts a spell, put a -1/-1 counter on target creature you control.
7/7
Klara, Research Supervisor2WU
Legendary Creature - Human Advisor
At beginning of your upkeep, scry X, where X is the number of fortified lands you control.
Fortifications and fortified lands you control have ward 1.
1/3
Kotlac, the World's Shell8UG
Legendary Creature - Turtle Leviathan
Affinity for Plants (This spell costs 1 less to cast for each Plant you control.)
Other creatures you control get +0/+2 and you may have them deal damage with their toughness rather than their power.
5/9
Keyso, Extreme Elementalist3UR
Legendary Creature - Elemental Wizard
Noncreature spells you cast cost 1 less to cast.
Whenever you cast a noncreature spell, Kryso, Extreme Elementalist deals 1 damage to any target.
3/3
Lightforging Station2RW
Artifact - Fortification
Whenever fortified land becomes tapped, you may pay X. If you do, unattach Lightforging Station and search your library for a red or white instant card with mana value X or less and cast that card without paying its mana cost. Then shuffle.
Fortify RW
Magician's GambitUUR
Instant
Draw two cards, then discard a card. Magician’s Gambit deals X damage to any target, where X is the discarded card mana value.
Might of the Hunting Pack2RG
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X and has trample, where X is the greatest power among other creatures you control. 2: Choose a creature you control that shares a creature type with enchanted creature. Attach Might of the Hunting Pack to it.
Nievo, Deathblossom Cultivator2GB
Legendary Creature - Elf Shaman
Plant creatures you control gets +1/+1 and have deathtouch and reach.
Whenever a token creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
Olko, the Gardener1GU
Legendary Creature - Merfolk Druid
T: Add U for each Plant you control.
T: Add G for each Island you control.
1/2
Osten Qolar, Winged Sergeant2RW
Legendary Creature - Human Soldier Mercenary
When Osten Qolar, Winged Sergeant enters, create a 2/2 white Griffin creature token with flying.
Griffin creature you control have “Whenever this creature attacks, another target attacking creature without flying gains flying until end of turn.”
2/3
Power Drain1WU
Instant
Counter target spell. If a noncreature spell is countered this way, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
The Putrid Drowner3GB
Legendary Creature - Octopus Zombie Plant
At the beginning of your upkeep, sacrifice a permanent.
Whenever The Putrid Drowner deals combat damage to a player, that player sacrifices two permanents.
6/6
Raella, the Lightweaver3GW
Legendary Creature - Elf Shaman
Enchantment spells you cast cost 1 less to cast and you may cast them as though they had flash.
Enchanted creatures you control gets +1/+1 and have vigilance
2/4
Ritual of the Chosen1WB
Enchantment
As enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1 and have “Ward—Pay 2 life.”
Umbrosk Spawning Grounds6GW
Enchantment - Aura
Untainted
Enchant land
Whenever enchanted land becomes tapped, create a 5/5 green Beast creature token with Trample.
Artificial Incarnation3
Artifact - Fortification
Fortified land is a 3/3 Dryad creature. If fortified land has a land type, it gains landwalk for that type. It’s still a land.
Fortify 1
Geosite Scanner3
Artifact - Fortification
Fortified land has “2, T: Draw a card”.
Fortify 2
Leyline Helix2
Artifact - Fortification 2: Untap fortified land. Activate this ability only once each turn.
Fortify 2
Portable Supplier1
Artifact - Fortification
When Portable Supplier enters, attach it to target land you control.
Whenever Portable Supplier becomes attached to a land for the first time in a turn, put a storage counter on that land.
Fortified land has “T: Add CC.”
Fortify 4
Terrain Requalifier3
Artifact Creature - Golem T: Put target card from a graveyard on the bottom of its owner’s library. If it was a land card, you may put a storage counter on a land you control.
1/4
Blooming SpurtGG
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
Channeled Growth1G
Enchantment
Plant creature you control get +1/+1 and have “T: Add G.”
Dryad of the Awakening4GGG
Enchantment Creature - Dryad
Forestwalk
When Dryad of the Awakening enters, up to two target lands you control become 5/5 Treefolk creatures with trample. They are still lands.
2/2
Empowering Enchantress2G
Enchantment Creature - Elf Shaman T: Target creature gets +1/+1 until end of turn for each enchantment you control.
2/3
Forest Lifeseeker2GG
Creature - Human Scout Shaman
Untainted (Spend only mana produced by basic lands to cast this spell.)
When Forest Lifeseeker enters, search your library for two basic land card and put them onto the battlefield tapped.
2/2
Forestheart Tactician2GG
Creature - Elf Warrior
Whenever a nontoken Elf creature enters under you control, choose one —
• Choose reach, trample or vigilance. Put a counter of the chosen kind on that Elf.
• Create a 1/1 green Elf Warrior creature token.
3/3
Leviathan's Groupmate2G
Creature - Merfolk Cleric Scout
At the beginning of your upkeep, each player who controls the creature with the greatest toughness draw a card. If you draw a card this way, put a flood counter on target land.
4/1
Muster the Enchanted Army4GG
Sorcery
Choose one —
• Create a 1/1 green Elf Warrior creature token for each creature you control.
• Create a */* colorless Spirit enchantment creature token with ward 4 and “This creature’s power and toughness are each equal to the number of creatures you control.”
Predator's Fangs2G
Enchantment - Aura
Enchant creature
When enters, enchanted creature deals damage equal to its power to target creature you don’t control. Excess damage is dealt to that creature’s controller instead.
Enchanted creature gets +2/+0 and has trample.
Protection of the WoodsGG
Instant
Untainted
Strive — This spell costs 1 more to cast for each target beyond the first.
Any number of target creatures you control gains hexproof and indestructible until end of turn.
Soil Sifter3GG
Creature - Wurm
Trample
Whenever Soil Sifter attacks, return target land from your graveyard to the battlefield. Put a storage counter on it.
6/4
Sowing Blesser3GG
Creature - Elf Druid
When Sowing Blesser enters, create a 0/1 green Plant creature token. Then draw a card for each Plant you control.
3/3
Boon of the Storm-Feather2R
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Griffin enters the under your control, it deals X damage to any target, where X is the number of Griffins you control.
Catcher Griffin4R
Creature - Griffin
Flying
When Catcher Griffin enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn
3/2
Corsair Ransacker3RR
Creature - Human Pirate Mercenary
Islandwalk.
When Corsair Ransacker enters, gain control of target artifact for as long as you control Corsair Ransacker.If you targeted a Fortication, you may attach it to target land you control.
4/2
Firecaster Novice1RR
Creture - Human Pirate Wizard
When Firecaster Novice enters, choose one at random. If you control another Wizard, choose two at random instead.
• Firecaster Novice deals 3 damage to target creature.
• Firecaster Novice deals 1 damage to each creature.
• Discard two cards, then draw that many cards.
2/1
Flames of DestinyXR
Sorcery
Each player chooses up to one creature. Then Flames of Destiny deals X damage to each creature not chosen this way and to each player who chose a creature this way.
Landslide Elemental5RR
Creature - Elemental
Haste
When Landslide Elemental enters, it deals damage equal to the number of lands you control to target creature.
5/4
Mineral RecyclerRR
Artifact Creature - Golem
At beginning of your precombat main phase, return target land card from your graveyard to the battlefield. Sacrifice it at the beginning of the next end step.
1/2
Mirage Matrix2R
Artifact - Fortification
At beginning of your precombat main phase, create a token that’s a copy of fortified land, except it’s a Desert in addition to its other types. Sacrifice it at the end of turn.
Fortify 2
Mirror-Spear Hunter1RR
Creature - Human Warrior Shaman
Heroic — Whenever you cast a spell that targets Mirror-Spear Mentor, exile the top card of your library. Until the end of your next turn, you may play that card.
At beginning of your precombat main phase, you may have target creature you control become a copy of Mirror-Spear Mentor until end of turn.
3/2
Oasis Treasure Coven2RR
Enchantment - Aura
Enchant land
Pirate creatures you control have haste.
Whenever enchanted land becomes tapped, create a 2/2 red Sand Pirate Mercenary creature token with first strike.
Spawn of Daruda1RR
Creature - Sand Elemental
Trample, Haste, myriad
Spawn of Daruda’s power is equal to the number of Deserts on the battlefield.
At the beginning of the end step, sacrifice Spawn of Daruda.
Escape— 4RR, Exile a Desert cards from your graveyard.
*/1
Titanic Walker5R
Artifact - Vehicle
Whenever you cast a Fortification spell, Titanic Walker becomes an artifact creature until end of turn.
Whenever Titanic Walker attacks, it deals 4 damage to each opponent.
Crew 4
7/5
I will take a pause. Every feedback or suggestion is appreciated, thank you
Apocalypse Engine 4WW
Legendary Artifact - Vehicle
Whenever Apocalypse Engine attacks, destroy all other creatures.
Crew 5
8/8
White Rares 5/5
Akari-Hanse 3WW
Sorcery
Choose one —
• Exile all nonenchantment creatures.
• Exile all enchantments and enchanted creatures.
Guardian Griffin 2WW
Creature - Griffin
Flying, vigilance
Lands and Fortications you control have hexproof
3/5
Savannah Hunters 1WW
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Creatures you control have “T: Tap target artifact or creature.”
2/3
Town Planners 1W
Creature - Human Advisor
Whenever you cast a Fortification spell, put a +1/+1 counter on Town Planners and draw a card.
Nonbasic Landmass 3 - Fortifications you control have fortify 0 as long as you control three or more nonbasic lands.
1/2
Zadeki, the Storm-Feather 3WW
Legendary Creature - Elemental Griffin
Flying, first strike
Landmass 7 - As long as you control seven or more lands, whenever a Griffin enters under your control , you may exile target nonland permanent. This ability triggers only once each turn.
3/3
Blue Mythic 1/1
Aragus, Coils of the Ocean 4UU
Legendary Creature - Elemental Serpent
Ward—Sacrifice an Island
Aragus, Coils of the Ocean’s power and toughness are each equal to the number of Islands on the battlefield.
Whenever Aragus attacks, put a flood counter on each land controlled by the defending player.
Blue Rares 5/5
Ambush Kraken 6UUUU
Creature - Kraken
Flash
Islandwalk
When Ambush Kraken enters, return all creatures to their owners’ hands except for Krakens, Leviathans, Octopuses, and Serpents.
8/8
Arcane Production 2UU
Sorcery
Create a token that’s a copy of target artifact.
3: Return Arcane Production from your graveyard to your hand. Spend only mana produced by fortified lands to activate this ability.
Depths Caller 3UU
Creature - Cephalid Cleric
Ward 2
Whenever Depths Caller deals combat damage to a player, create a 9/9 blue Kraken creature token.
1/2
Rise from the Depths 4UUU
Sorcery
Search your library or command zone for a Kraken, Leviathan, Octopus, or Serpent creature card, put it onto the battlefield, then shuffle.
Seasoned Trader 2U
Creature - Human Pirate Scout
At beginning of combat on your turn, choose a counter among storage, flood, drought or ice. Put or remove a counter of that kind on target land.
Whenever one or more Pirates you control deal combat damage to a player, create a Map token.
2/3
Burning Sandtomb 2BR
Instant
Kicker—Sacrifice a Desert (You may sacrifice a Desert in addition to any other costs as you cast this spell.)
Destroy target nonland permanent controlled by an opponent. If this spell was kicked, it deals damage equal to that permanent’s mana value to its controller.
Captain Brindlebones, the Restless 1UB
Legendary Creature - Specter Pirate
When Captain Brindlebones, the Restless enters, put a flood counter on target land. (A land with a flood counter is an island in addition to its other types.)
Whenever Captain Brindlebones deals damage to an opponent, that player discards a card and you draw a card.
2/2
Clawky, the Grabber RB
Legendary Creature -Griffin Pirate
Flying
Whenever Clawky, the Grabber attacks, exile the top card of each player’s library. Then, you may sacrifice it. If you do, cast a spell with converted mana cost 3 or less from among those cards without paying its mana costs.
2/1
Dead Men Tell No Tales 1UB
Instant
Destroy target creature. If you control a Pirate, draw a card.
Gurmaco, Relic-Warrior RG
Legendary Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Haste, menace, vigilance, trample
3/1
Incarnation of the Profane 2WB
Legendary Enchantment Creature - Spirit
Menace, vigilance
Whenever a player casts a spell, put a -1/-1 counter on target creature you control.
7/7
Klara, Research Supervisor 2WU
Legendary Creature - Human Advisor
At beginning of your upkeep, scry X, where X is the number of fortified lands you control.
Fortifications and fortified lands you control have ward 1.
1/3
Kotlac, the World's Shell 8UG
Legendary Creature - Turtle Leviathan
Affinity for Plants (This spell costs 1 less to cast for each Plant you control.)
Other creatures you control get +0/+2 and you may have them deal damage with their toughness rather than their power.
5/9
Keyso, Extreme Elementalist 3UR
Legendary Creature - Elemental Wizard
Noncreature spells you cast cost 1 less to cast.
Whenever you cast a noncreature spell, Kryso, Extreme Elementalist deals 1 damage to any target.
3/3
Lightforging Station 2RW
Artifact - Fortification
Whenever fortified land becomes tapped, you may pay X. If you do, unattach Lightforging Station and search your library for a red or white instant card with mana value X or less and cast that card without paying its mana cost. Then shuffle.
Fortify RW
Magician's Gambit UUR
Instant
Draw two cards, then discard a card. Magician’s Gambit deals X damage to any target, where X is the discarded card mana value.
Might of the Hunting Pack 2RG
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X and has trample, where X is the greatest power among other creatures you control.
2: Choose a creature you control that shares a creature type with enchanted creature. Attach Might of the Hunting Pack to it.
Nievo, Deathblossom Cultivator 2GB
Legendary Creature - Elf Shaman
Plant creatures you control gets +1/+1 and have deathtouch and reach.
Whenever a token creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
Olko, the Gardener 1GU
Legendary Creature - Merfolk Druid
T: Add U for each Plant you control.
T: Add G for each Island you control.
1/2
Osten Qolar, Winged Sergeant 2RW
Legendary Creature - Human Soldier Mercenary
When Osten Qolar, Winged Sergeant enters, create a 2/2 white Griffin creature token with flying.
Griffin creature you control have “Whenever this creature attacks, another target attacking creature without flying gains flying until end of turn.”
2/3
Power Drain 1WU
Instant
Counter target spell. If a noncreature spell is countered this way, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
The Putrid Drowner 3GB
Legendary Creature - Octopus Zombie Plant
At the beginning of your upkeep, sacrifice a permanent.
Whenever The Putrid Drowner deals combat damage to a player, that player sacrifices two permanents.
6/6
Raella, the Lightweaver 3GW
Legendary Creature - Elf Shaman
Enchantment spells you cast cost 1 less to cast and you may cast them as though they had flash.
Enchanted creatures you control gets +1/+1 and have vigilance
2/4
Ritual of the Chosen 1WB
Enchantment
As enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1 and have “Ward—Pay 2 life.”
Umbrosk Spawning Grounds 6GW
Enchantment - Aura
Untainted
Enchant land
Whenever enchanted land becomes tapped, create a 5/5 green Beast creature token with Trample.
Artificial Incarnation 3
Artifact - Fortification
Fortified land is a 3/3 Dryad creature. If fortified land has a land type, it gains landwalk for that type. It’s still a land.
Fortify 1
Geosite Scanner 3
Artifact - Fortification
Fortified land has “2, T: Draw a card”.
Fortify 2
Leyline Helix 2
Artifact - Fortification
2: Untap fortified land. Activate this ability only once each turn.
Fortify 2
Portable Supplier 1
Artifact - Fortification
When Portable Supplier enters, attach it to target land you control.
Whenever Portable Supplier becomes attached to a land for the first time in a turn, put a storage counter on that land.
Fortified land has “T: Add CC.”
Fortify 4
Terrain Requalifier 3
Artifact Creature - Golem
T: Put target card from a graveyard on the bottom of its owner’s library. If it was a land card, you may put a storage counter on a land you control.
1/4
Better than ricochet because it can hit abilities.
As soon as she joined, a hat magically spawned on her head to show she was in the gang.
Never been, they have always been lizardfolk. Even in the D&D guide to Ravnica, it says you should use the lizardfolk stats for them.
Blooming Spurt GG
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
Channeled Growth 1G
Enchantment
Plant creature you control get +1/+1 and have “T: Add G.”
Dryad of the Awakening 4GGG
Enchantment Creature - Dryad
Forestwalk
When Dryad of the Awakening enters, up to two target lands you control become 5/5 Treefolk creatures with trample. They are still lands.
2/2
Empowering Enchantress 2G
Enchantment Creature - Elf Shaman
T: Target creature gets +1/+1 until end of turn for each enchantment you control.
2/3
Forest Lifeseeker 2GG
Creature - Human Scout Shaman
Untainted (Spend only mana produced by basic lands to cast this spell.)
When Forest Lifeseeker enters, search your library for two basic land card and put them onto the battlefield tapped.
2/2
Forestheart Tactician 2GG
Creature - Elf Warrior
Whenever a nontoken Elf creature enters under you control, choose one —
• Choose reach, trample or vigilance. Put a counter of the chosen kind on that Elf.
• Create a 1/1 green Elf Warrior creature token.
3/3
Leviathan's Groupmate 2G
Creature - Merfolk Cleric Scout
At the beginning of your upkeep, each player who controls the creature with the greatest toughness draw a card. If you draw a card this way, put a flood counter on target land.
4/1
Muster the Enchanted Army 4GG
Sorcery
Choose one —
• Create a 1/1 green Elf Warrior creature token for each creature you control.
• Create a */* colorless Spirit enchantment creature token with ward 4 and “This creature’s power and toughness are each equal to the number of creatures you control.”
Predator's Fangs 2G
Enchantment - Aura
Enchant creature
When enters, enchanted creature deals damage equal to its power to target creature you don’t control. Excess damage is dealt to that creature’s controller instead.
Enchanted creature gets +2/+0 and has trample.
Protection of the Woods GG
Instant
Untainted
Strive — This spell costs 1 more to cast for each target beyond the first.
Any number of target creatures you control gains hexproof and indestructible until end of turn.
Soil Sifter 3GG
Creature - Wurm
Trample
Whenever Soil Sifter attacks, return target land from your graveyard to the battlefield. Put a storage counter on it.
6/4
Sowing Blesser 3GG
Creature - Elf Druid
When Sowing Blesser enters, create a 0/1 green Plant creature token. Then draw a card for each Plant you control.
3/3
Boon of the Storm-Feather 2R
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Griffin enters the under your control, it deals X damage to any target, where X is the number of Griffins you control.
Catcher Griffin 4R
Creature - Griffin
Flying
When Catcher Griffin enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn
3/2
Corsair Ransacker 3RR
Creature - Human Pirate Mercenary
Islandwalk.
When Corsair Ransacker enters, gain control of target artifact for as long as you control Corsair Ransacker.If you targeted a Fortication, you may attach it to target land you control.
4/2
Firecaster Novice 1RR
Creture - Human Pirate Wizard
When Firecaster Novice enters, choose one at random. If you control another Wizard, choose two at random instead.
• Firecaster Novice deals 3 damage to target creature.
• Firecaster Novice deals 1 damage to each creature.
• Discard two cards, then draw that many cards.
2/1
Flames of Destiny XR
Sorcery
Each player chooses up to one creature. Then Flames of Destiny deals X damage to each creature not chosen this way and to each player who chose a creature this way.
Landslide Elemental 5RR
Creature - Elemental
Haste
When Landslide Elemental enters, it deals damage equal to the number of lands you control to target creature.
5/4
Mineral Recycler RR
Artifact Creature - Golem
At beginning of your precombat main phase, return target land card from your graveyard to the battlefield. Sacrifice it at the beginning of the next end step.
1/2
Mirage Matrix 2R
Artifact - Fortification
At beginning of your precombat main phase, create a token that’s a copy of fortified land, except it’s a Desert in addition to its other types. Sacrifice it at the end of turn.
Fortify 2
Mirror-Spear Hunter 1RR
Creature - Human Warrior Shaman
Heroic — Whenever you cast a spell that targets Mirror-Spear Mentor, exile the top card of your library. Until the end of your next turn, you may play that card.
At beginning of your precombat main phase, you may have target creature you control become a copy of Mirror-Spear Mentor until end of turn.
3/2
Oasis Treasure Coven 2RR
Enchantment - Aura
Enchant land
Pirate creatures you control have haste.
Whenever enchanted land becomes tapped, create a 2/2 red Sand Pirate Mercenary creature token with first strike.
Spawn of Daruda 1RR
Creature - Sand Elemental
Trample, Haste, myriad
Spawn of Daruda’s power is equal to the number of Deserts on the battlefield.
At the beginning of the end step, sacrifice Spawn of Daruda.
Escape— 4RR, Exile a Desert cards from your graveyard.
*/1
Titanic Walker 5R
Artifact - Vehicle
Whenever you cast a Fortification spell, Titanic Walker becomes an artifact creature until end of turn.
Whenever Titanic Walker attacks, it deals 4 damage to each opponent.
Crew 4
7/5