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Member for 12 years, 8 months, and 21 days
Last active Wed, Dec, 13 2017 20:27:13
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Jul 20, 2013Mastodon posted a message on Why Scavenging Ooze is better than Deathrite ShamanI think scavenging ooze is definitely better as graveyard hate than shaman is in most cases since his ability is a lot more flexible for that purpose. However, I don't really think you can say either is better than the other because they both play two completely different roles.Posted in: DOLZero Blog
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Jul 19, 2013Mastodon posted a message on My thoughts on the direction of the game.It is actually a very interesting implementation, one that I think the game desperately needed, but maybe now it's time to try and make the other parts of the game a little more balanced. As you can see, many people are kind of sick of wizards pushing creatures so hard. Even new players begin to wonder why don't we have better spells?Posted in: Greatness at any cost
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Jul 4, 2013Mastodon posted a message on My thoughts on the direction of the game.Haha, thanks. I don't normally get positive feedback for ranting, but I know I'm not the only one who feels this way.Posted in: Greatness at any cost
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Jul 4, 2013Mastodon posted a message on My thoughts on the direction of the game.Absolutely. HahaPosted in: Greatness at any cost
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Sep 24, 2012Mastodon posted a message on Worldgorger DragonBrainstorm is restricted in vintage, btw.Posted in: Heresy19 Blog
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Jun 18, 2012Mastodon posted a message on What it's like to put a Jace, the Mind Sculptor through the washing machineDidnt plan on trading it anyway. It's a trophy of accomplishment for my friend and I (my buddy pulled it in a pack he won). Thats why I want to get a full-art extension.Posted in: Greatness at any cost
Its definitely playable in a sleeve. Like I said, it was in hard plastic sleeve which saved it from being crumpled. -
May 19, 2012Mastodon posted a message on Magic for Hipsters, pt. 1: The Speed of SoundEvery time I see that card guile's theme immediately starts playing in my head.Posted in: Rocko's Modern Blog
Also, why not just run 4 misty rainforest? -
Apr 20, 2012Mastodon posted a message on Jund box warning labelhaha, thanks.Posted in: Greatness at any cost
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Feb 17, 2012Mastodon posted a message on Esper Teachings Primer DraftThank you.Posted in: Greatness at any cost
As I said, the thread and sub-section for esper teachings has been taken down. I asked feathers about it, but I haven't gotten a reply yet.
I've only heard about grim harvest and have yet to give it a try. When I do, I'll add it if it seems viable.
Honestly, I'm a bit more concerned if there are any cards that I discussed that really shouldn't be in the primer. -
Feb 16, 2012Mastodon posted a message on Why I hate GideonThough I definitely agree he's probably the lamest with his abilities and ability to control your opponents creatures so well, but I feel a lot of people have come to hate karn a lot more just because karn generally takes all of your opponent's stuff lol.Posted in: Zelderex Blog
Either way, having elspeth make a flying 5/5 mirran crusader that beats for 10 is just down right ****ty. And having your opponent look at the top card of your library with his JTMS, laugh, and then put it on the bottom of your library is also pretty ****ty. -
Feb 16, 2012Mastodon posted a message on Esper Teachings Primer DraftThanks. I was still trying to pull some deck lists together, but it looks like the esper teachings part of the established section under the modern forum has been removed for whatever reason (I guess because it's not a tier 1 deck? I dunno). I had some other decklists in mind, but they were under that section and now they're gone lol.Posted in: Greatness at any cost
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Jan 9, 2012Mastodon posted a message on A tribute to the single seachrome coast I have in my deck@ killerkongoPosted in: Greatness at any cost
Though I'm sure I have stuff to get a playset of seachrome coast, I'm not even going to bother. They don't really even help out my deck that much considering it curves out at 5, 6, and 7 lol. - To post a comment, please login or register a new account.
bad card + bad card = bad combo? Look at mindcrank + bloodchief ascension. Neither were great cards on their own, but they made a pretty good infinite combo.
Besides, there's better cards than swiftfoot boots; spellskite and any blue counter magic to name a few.
Having to support a card with another does seem kind of costly, but apparently it's worth it in some cases.
Also, who says swiftfoot boots is bad? I'd rather have one of these as my uncommon than a ****ty life-gain artifact.
If I see a hand that isn't too great, but has ponder and an island in, I'd rather take that than go down to six cards in most cases.
With the exception of titans or other good beaters.
Preordain is better late game when you don't really shuffle much anymore anyway (since most decks have cards that make you shuffle earlier on in the game) and you basically need a card or you don't.
I seriously hope you're trolling, and I'll assume you are considering your avatar.
If you let it sit out for three turns, it will be significantly more difficult to take care of assuming it's gained some protection by the time it was played. By this point, dismember and almost all red removal is not useful anymore. Like I mentioned earlier, swiftfoot boots and spellskite, if you didn't counter those already will make it untouchable for at least a turn, and a whole turn at this point again makes it significantly more dangerous because by then it could be an 8/8+. If you let it become this nasty by then (which you really shouldn't), the best way to counter it would be by deathtouch, so wurmcoil or acidic slime (the slime get's rid of the spellskite or boots). This is why I employed frost titan in the deck I made for this card, so I can tap down these threats when they come out.
But even without protection, a lot can happen in three turns that may make it just as difficult, or possibly even just as simple to deal with. If you really don't have a normal removal card by then, you probably aren't running a good standard deck, but even if you are, that doesn't mean you won't have to worry about other threats, and nobody in this thread has seemed to even mention counter magic, even though mana leak, negate, and other common blue counter spells are one of the primary reasons people use blue.
I think people should also remember a lot of cards are rotating out in october, and therefore the metagame will undoubtedly change a lot. Whether or not it will make this card good or not, I don't know, but zendikar is really important to a lot of decks right now, and all those decks will have to change considerably in a few months.
If anybody wants to try the deck I'm using, I'll post it. Everybody is talking about testing it but it doesn't look like anyone is besides myself.
The problem i'm having with this deck is that it's too slow, the bit of mana ramp in there just isn't nearly as good as the zendikar lotus cobra/explore/fetch land combo, so this deck is still looking at some major reconstruction to get quicker set up, but I don't really know where to start. I don't want to use llanowar elves, and all the other cards i've looked through in m12 and the scars of mirrodin block and can't seem to find anything to help make this deck quicker. Anybody have any ideas?
Also, the land for this deck is still kind of an issue. The fetch lands were a god send for dual G/U, but with those gone, I'm not really sure what to do besides use basic lands. Also, having 2 different kinds of the same dual land (G/R) seems kind of redundant, and with tec edge running left and right, I think I might just stick to either one or the other (most likely the rootbound crag). But I'm still looking for suggestions for land.
I'm relatively new to mtg (started back in february or march), this is the first competitive deck I've put together (and by put together, I mean, I have most of the cards). This deck is for post rotation in October, when the zendikar block is out of standard. I've marked in parenthesis the cards that I will be using until they are illegal.
3 Acidic Slime
4 Birds of Paradise
2 Inferno titans
3 Primordial Hydra
Sorceries
4 rampant growth
4 Ponder
Instants
4 Spark
4 Mana leak
2 Negate
2 Incinerate
4 Garruk, Primal Hunter
Land
5 Forest
8 Island
3 Mountain
4 Copperline Gorge
4 Rootbound Crag
3x Cudgel Troll
3x Combust
2x Negate
3x Flashfreeze
1x acidic slime
1x primordial hydra
2x inferno titan
Like I said, I'm relatively new. I put this deck together mostly by looking at other decks and seeing what M12 was bringing in and what was going out.
Since Lotus Cobra is going out, I replaced it with birds of paradise, I thought this would be pretty obvious change to most RUG decks for post rotation. Acidic slime is one of my favorite cards, so I put four in the deck. A turn 3 slime I've found is seriously detrimental to an opponent's land set up. In a mirror, or against other ramp decks, this strategy may not be as viable. Otherwise, for late game, it's best used as artifact hate obviously. The other 4 creatures are the beaters obviously, and the swiftfoot boots are there to support them.
Unfortunately, harrow, explore, and cultivate are all going out leaving rampant growth as the only simple green ramp card (as far as I know). Ponder is very important to this deck as it makes sure I get both mana leaks and rampant growths early game. It is also useful late game for card draw.
I'm not entirely sure what to do exactly with planeswalkers. The new garruk has great card draw which is severely needed for this deck, but I'm not sure if the new jace is going to prove useful for this deck. However, Garruk wildspeaker and jace beleren seem to be a pretty good combo until the rotation. Jace beleren has the card draw and Garruk is helpful for mana and putting out creatures, but this will have to change after the rotation.
As for land, since I'm not very experienced and I was wondering what I should use and what kind of balance I should have. Obviously copperline, but I don't know what else. I have almost no dual land as of now, which will probably the most difficult aspect (whether by trading or by buying) of putting this deck together.
I didn't put in the sideboard yet, but it will most likely consist of combust (will this still be legal after the rotation?), negate, flashfreeze, and cudgel trolls to change out the slimes if I need to.
Let me know what changes I should make/consider, or any other suggestions.