2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    A big issue with Settle is that it's not an instant in the way you want it to be. You rarely can ever hit things the turn they come into play, and you can't use it as an instant speed way to disrupt combo. Given these conditions, you really aren't ever going to be hitting any extra things compared to regular wrath, meanwhile, you end up missing against the myriad of utility creatures that don't want to attack into you, and the ability to use it as a one off way to kill some creature before they untap with it. That's not to mention the potential for them to play around it once they know your packing it.

    Tracker is interesting, I'm not in black, but it does strike me has having potential, probably worth testing in some capacity. Being non-white does hurt a LOT though.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    I'd definitely put Blood Moon over Wear//Tear for Boros. tbh, Wear//Tear is only slightly better than Disenchant in the first place, and it's not really the reason you splash red, I'd consider verdict as being similar for that matter, and do people even splash for Leak?

    As a side note, while it is obviously it's own animal, if I were to splash green, I'd do it for a glittering wish package, and not really Rallier.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Wear//Tear is good against a lot of decks, like Affinity, Bogles, Lantern, etc. It can even be worth bringing in against Ad Nauseum for that matter. It's generally just useful as a cheaper option that hits a lot of things already, and often needs to be cheaper in relevant matchups.

    Blood Moon is actually a very maindeckable card (I currently run a split). It can sometimes just win games against the majority of decks in the format, but is particularly useful against decks like Tron, Eldrazi variations, Amulet, Lantern, and pretty much everything else that runs at least 3 colours/is low on basics.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Am I missing something, or is the red only there for a singleton Slaughter Games in the board? I run Boros, where we get access to stuff like Nahiri, Blood Moon and Wear//Tear, which all seem to be omissions from your list. Your obviously a bit more tight on space, but it's something vaguely worth considering potentially. Doesn't help too much against Ad Nauseam though. The fact that MartyrProc has such wildly skewed matchups generally means that it's metagame dependent. If you're coming across a lot of Ad Nauseam, then it might not be the best option for your meta.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Quote from methupmyass »

    I assume splashing a second colour doesn't ruin the lifegain plan noticeably? Must feel a bit annoying to have Serra Ascendant out and be at sub-30 life because you fetched and shocked yourself though.


    For what it's worth, in a great deal of cases, you end up fetching up shocks tapped anyway, as our deck gets a lot of good opportunities to do so. In fact, had one been printed, I had been considering running a one of WR cycling dual land.

    It occasionally comes up for me that Blood Moon or Emrakul prevent me from gaining life we want, but we still have a lot of hits, and I'm only running 2 Ascendants anyway.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Don't think we want to run a conditional wrath with downside, even if it does miss our own things. Our deck is relatively well positioned for letting ourselves get wrathed anyway, and the condition on this is pretty big.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Hostile desert seems like it has potential for us. Between GQ, fetches, and for those who run them, Flagstones and Nahiri, we can activate it pretty easily, and it gives us a lot of powerful options, possibly most notably, for dealing with walkers. In particular, it's worth noting that it can pressure lili fairly well, while avoiding bolt and decay, though fatal push will always hit it unfortunately. Still feels like it could be a decent option, and at least worth testing.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    I don't think the initiate is nearly fast enough to let us reliably race combo. I don't really see what it does for us otherwise that could warrant it. It's weak vs aggro, and we often don't care too much about gaining small amounts of extra life in any other matchup. It's more pressure for walkers, which is nice, but it attacks them badly, and there are generally much better solutions
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    The 4 drop slot is already fairly clogged, with Wrath, Ranger, and for those who run it, Nahiri. O-ring effects also typically have enough application that the cycling isn't significant enough to warrant the messy curve, imo
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Quote from blackhawk23x »
    What's everyone's favorite version of the deck? Mines still mono white. Just curious what everyone would run if they went to a big tournament.


    I still strongly believe that mono white isn't really worth it. Splashing a second colour is just so free, and gives you access to powerful enough tools to more than compensate for any minor shortcomings that come with having to play a couple of shocklands.

    I'm personally still on the RW Nahiri version, but I haven't tested other versions enough to really say definitively what the best one is. For monetary reasons, I would definitely run the RW version though, if I wanted to compete somewhere.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    So, basically you want to play it as a 3 mana gain 3 life? That's really all you get out of the emblem vs storm
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Hey Lear, why no Kami in the boros list? I'm strongly of the opinion that it's one of our best cards, so it's crazy to me that you're not running at least one, particularly in a Nahiri list.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Yep! Cavern has often been played in MartyrProc, as an additional way to force our way through countermagic. It is a bit redundant at times though, given that we can already just proc our way through them.

    Kami lock is one of the best reasons to run Kami. Some decks literally cannot beat it, and many others only have a few answers, which means we can buy a lot of time, and if we can gain enough life to survive an attack from them, then they still lose (as spot removal only buys them a single turn to attack). What's more, if they want to be able to kill us in a single attack, they probably need to play into Wrath, which is obviously great for us.

    Some matchups have the removal to deal with Kami, but most of the ones that are actively pressuring our life total are fairly removal light. Removal is also usually fairly weak against us, so forcing them to keep removal in against us can also be fairly powerful.

    At the very least, I can say with some confidence that it is extremely suboptimal to not run at least 1 Kami, whether or not you should play for Kamilock will vary depending on the matchup, but you should always have the option for game 1 at least, imo
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    To be honest, I've already been running 3 ascendants, and I'd definitely say I'm closer to running 2 than 4. They tend to be a bit too hit or miss, and while having more outs to be aggressive when we need to is nice, I prefer to just play more generally useful tools.

    As for the Outcast, he basically just serves as a powerful target for Ranger that you can get in situations where Ascendant is inactive or isn't good enough on the field. He dies to more removal, however, he still requires an answer or else he gets out of control, which is particularly useful given that we have Proc to keeping recurring it. Being able to fetch Kami and Outcast is also pretty useful in a lot of situations, where other tools wouldn't really do the trick.

    I was using the term "extremely useful" somewhat loosely, though I do find it odd that you don't list our lord and savior Kami of False Hope there. That card is low-key one of the top few cards in the deck imo.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    So, have any of the other people running the R version tested Dragonmaster Outcast? I'm still in the process of converting to the Nahiri build, but in old versions he was extremely useful. I'm inclined to think that I probably should cut him, but I'm not yet sure.



    Posted in: Control
  • To post a comment, please or register a new account.