My favorite cards that enable some fun red archetypes. Combine Ruby Medallion with Experimental Frenzy, Wheel, Young Pyromancer, burn. Or Ruby Medallion with Seething Song (!) and Chandra, artifact mana to ramp into Form of the Dragon or any other big red/colorless stuff you're already running. Or add Faithless Looting in with black to get access to more fast mana in Dark Ritual and reanimator/Sneak Attack fun.
Just the foil Bob Ross one. Always hoped they could somehow get his art on some lands, and secret lair is the perfect place for them. Pretty happy with this one.
Win conditions on sorceries are uncommon in cube, so I'm excited to try this one out. It's on the edge of being too expensive, but being a win condition that can pull you out of most bad situations has me interested.
Feels as close to a black Upheaval as can be possible.
I also run 4 dual land cycles at 360, I just run a bit less 5 color fixing lands/artifacts to compensate. The 4th dual land cycle I leave open for an interesting/best land slot that makes sense for that color combination. Right now that's usually between either manlands in the colors that have good ones or horizon lands for colors that they exist in. Once they release the remaining ones, horizons will likely be my default 4th land until they print something obviously better for a certain color combination (like UW/UB manlands are, in my opinion).
My favorite cards that enable some fun red archetypes. Combine Ruby Medallion with Experimental Frenzy, Wheel, Young Pyromancer, burn. Or Ruby Medallion with Seething Song (!) and Chandra, artifact mana to ramp into Form of the Dragon or any other big red/colorless stuff you're already running. Or add Faithless Looting in with black to get access to more fast mana in Dark Ritual and reanimator/Sneak Attack fun.
I really like what this card does. I'm thinking of it more as a finisher that isn't quite as flashy as the other options, but will just subtly push the whole endgame to your favor the same way. It's like a deck whose gameplan is to grind the opponent down over time, but all in one card at once instead. Going to try this out with hope.
I sort of did this, but instead of trying to balance it and limiting to hybrids only, I just created a multicolor flex section where I can put any card that doesn't quite fit into any other section. I've relaxed my standards for when a card should go in a certain section, so now it just goes where it 'feels' like it should go in the context of my cube. I don't support green aggro, so Dryad Militant is white. Deathrite Shaman, Figure of Destiny, and Rakdos Cackler could be played in either of their colors not requiring both, so they go into the flex section instead of their own guild. Porcelain Legionnaire is a weird, 'colorless' 2 drop that isn't quite colorless.. so it goes into flex. I don't support a tricolor section, so Nicol Bolas, God-Pharaoh goes flex, as does The Ur-Dragon.
It's also a convenient place to throw any archetype defining guild cards that would otherwise be power crept out of their own sections. Venser, the Sojourner can't compete with the top UW cards these days, but cutting him would be a huge blow to the blink deck that my group loves, so I keep him alive here. I keep the flex section next to my colorless section and 'share' the card space with each other (I could swap a colorless card out to add a new flex card or vice versa). If I ever want to go up or down on the size of this section, I just cut or add 1 card from each color section, so I go up or down 5 colorless/flex slots at a time (may just start doing 1 at a time to fully embrace the idea of flexibility).
Keeping a flex section where I don't care at all about balance has been great. I can categorize the rest of the cube to my heart's content satisfy my perfectionist need to sort everything neatly away into it's own little box while still having that one wild west section to do whatever I want with. I highly recommend it.
At higher sizes I could see it. Myself at 360, while I would love to include the deck, unfortunately I don't think there's enough good token making noncreatures in the deck's primary UR colors that are worth running on their own to justify it. I would test starting at 540.
Edit: Will throw Shifting Shadow out there as a less reliable but cheaper, repeatable version of the effect
I have an Un-Module that we add to the cube draft pool once a year on christmas. We do this wacky free for all combining the Explorers of Ixalan island tiles from that board game they released awhile back and Planechase. Adding in this mix of un-cards and cards from other CCGs that if you can convince the group well enough of how you think the rules should work, you can play with. Blue-Eyes White Dragon has no mana cost, but if you can convince us that it should work with Sneak Attack, you could get a hasty 3000/2500.
I did however have to cut a bunch of the Hero and Conspiracy cards, as it would just turn into whoever drafted the most would easily win with the added free resources.
Other notable fun inclusions: Polymerization, Pot Of Greed, Magic Jammer (reads surprisingly well to interact with mtg cards), Uno Reverse Card, Mystery Booster test prints like Do-Over, Conspiracies, Theros Hero cards, and considering the new busted companions.
Here's the full list.
"Ach! Hans, Run!"
Advantageous Proclamation
Agent of Acquisitions
Animate Library
Arcane Savant
B.O.B. (Bevy of Beebles)
Backup Plan
Better Than One
Blast from the Past
Blue-Eyes White Dragon
Booster Tutor
Cheatyface
Clocknapper
Cogwork Librarian
Deal Broker
Dimensional Prison
Do-Over
Double Stroke
Earl of Squirrel
Emissary's Ploy
Enter the Dungeon
Evil Presents
Exodia The Forbidden One (Draft this, get all 5 pieces)
Extremely Slow Zombie
Fractured Powerstone
Frogkin Kidnapper
Garbage Elemental
Goblin Sleigh Ride
Gold Mine
Growth Charm
Grusilda, Monster Masher
Hymn of the Wilds
Impatient Iguana
Jack-in-the-Mox
Knight of the Kitchen Sink
Laboratory Maniac
Lore Seeker
Magic Jammer
Masterful Ninja
Monster Reborn
Ol' Buzzbark
Over My Dead Bodies
Palace Jailer
Paliano, the High City
Polymerization
Pot Of Greed
Power Play
Problematic Volcano
Professor Oak
Rules Lawyer
Seven Dwarves (Draft this, get all 7)
Shahrazad
Slaying Mantis
Snow Mercy
Sovereign's Realm
Spellbinding Circle
Summon the Pack
Super-Duper Death Ray
Sword of Dungeons & Dragons
Swords Of Revealing Light
The Explorer
The General
The Grand Calcutron
The Savant
The Slayer
The Vanquisher
The Warrior
Three-Headed Goblin
Unexpected Potential
Uno Reverse Card
Urza, Academy Headmaster
Volatile Chimera
Water Gun Balloon Game
Weight Advantage
Worldknit
It was very good in my limited testing with it, and there's something satisfying about turning control's cards against themselves as an aggro deck. I was able to cast a Venser, the Sojourner off of it to blink some of my guys out from under Oblivion Ring and Sower of Temptation to continue running them over. And 2 hasty power is enough on par for an aggro 2 drop that it still keeps up density. I liked it.
The exile appears to be a may, so you don’t need to exile your Bloodghast that dies with this on board. Worth noting, I suppose.
But in that case, this is just an easier to remove flying 4/4 in a color that is 4cmc stacked. I could see choosing not to activate often, either leaving alone your small, recursive creatures, or your big fatties that you will want to bring back later.
For a card like this that relies on its triggers, I feel like I would be choosing not to too often for it to be worthwhile.
Form of the Dragon
Ruby Medallion
Seething Song
Experimental Frenzy
Young Pyromancer
Chandra, Torch of Defiance
Wheel of Fortune
Pyroclasm
Faithless Looting
+Artifact mana
My favorite cards that enable some fun red archetypes. Combine Ruby Medallion with Experimental Frenzy, Wheel, Young Pyromancer, burn. Or Ruby Medallion with Seething Song (!) and Chandra, artifact mana to ramp into Form of the Dragon or any other big red/colorless stuff you're already running. Or add Faithless Looting in with black to get access to more fast mana in Dark Ritual and reanimator/Sneak Attack fun.
Feels as close to a black Upheaval as can be possible.
Ruby Medallion
Seething Song
Experimental Frenzy
Young Pyromancer
Chandra, Torch of Defiance
Wheel of Fortune
Pyroclasm
Faithless Looting
+Artifact mana
My favorite cards that enable some fun red archetypes. Combine Ruby Medallion with Experimental Frenzy, Wheel, Young Pyromancer, burn. Or Ruby Medallion with Seething Song (!) and Chandra, artifact mana to ramp into Form of the Dragon or any other big red/colorless stuff you're already running. Or add Faithless Looting in with black to get access to more fast mana in Dark Ritual and reanimator/Sneak Attack fun.
It's also a convenient place to throw any archetype defining guild cards that would otherwise be power crept out of their own sections. Venser, the Sojourner can't compete with the top UW cards these days, but cutting him would be a huge blow to the blink deck that my group loves, so I keep him alive here. I keep the flex section next to my colorless section and 'share' the card space with each other (I could swap a colorless card out to add a new flex card or vice versa). If I ever want to go up or down on the size of this section, I just cut or add 1 card from each color section, so I go up or down 5 colorless/flex slots at a time (may just start doing 1 at a time to fully embrace the idea of flexibility).
Keeping a flex section where I don't care at all about balance has been great. I can categorize the rest of the cube to my heart's content satisfy my perfectionist need to sort everything neatly away into it's own little box while still having that one wild west section to do whatever I want with. I highly recommend it.
Edit: Will throw Shifting Shadow out there as a less reliable but cheaper, repeatable version of the effect
I did however have to cut a bunch of the Hero and Conspiracy cards, as it would just turn into whoever drafted the most would easily win with the added free resources.
Other notable fun inclusions: Polymerization, Pot Of Greed, Magic Jammer (reads surprisingly well to interact with mtg cards), Uno Reverse Card, Mystery Booster test prints like Do-Over, Conspiracies, Theros Hero cards, and considering the new busted companions.
Here's the full list.
"Ach! Hans, Run!"
Advantageous Proclamation
Agent of Acquisitions
Animate Library
Arcane Savant
B.O.B. (Bevy of Beebles)
Backup Plan
Better Than One
Blast from the Past
Blue-Eyes White Dragon
Booster Tutor
Cheatyface
Clocknapper
Cogwork Librarian
Deal Broker
Dimensional Prison
Do-Over
Double Stroke
Earl of Squirrel
Emissary's Ploy
Enter the Dungeon
Evil Presents
Exodia The Forbidden One (Draft this, get all 5 pieces)
Extremely Slow Zombie
Fractured Powerstone
Frogkin Kidnapper
Garbage Elemental
Goblin Sleigh Ride
Gold Mine
Growth Charm
Grusilda, Monster Masher
Hymn of the Wilds
Impatient Iguana
Jack-in-the-Mox
Knight of the Kitchen Sink
Laboratory Maniac
Lore Seeker
Magic Jammer
Masterful Ninja
Monster Reborn
Ol' Buzzbark
Over My Dead Bodies
Palace Jailer
Paliano, the High City
Polymerization
Pot Of Greed
Power Play
Problematic Volcano
Professor Oak
Rules Lawyer
Seven Dwarves (Draft this, get all 7)
Shahrazad
Slaying Mantis
Snow Mercy
Sovereign's Realm
Spellbinding Circle
Summon the Pack
Super-Duper Death Ray
Sword of Dungeons & Dragons
Swords Of Revealing Light
The Explorer
The General
The Grand Calcutron
The Savant
The Slayer
The Vanquisher
The Warrior
Three-Headed Goblin
Unexpected Potential
Uno Reverse Card
Urza, Academy Headmaster
Volatile Chimera
Water Gun Balloon Game
Weight Advantage
Worldknit
But in that case, this is just an easier to remove flying 4/4 in a color that is 4cmc stacked. I could see choosing not to activate often, either leaving alone your small, recursive creatures, or your big fatties that you will want to bring back later.
For a card like this that relies on its triggers, I feel like I would be choosing not to too often for it to be worthwhile.