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Lineage 2 Revolution DB
 
Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on [ALT] Card Alters — Questions, Tips & How to Get Started!
    Been getting heavily into stained glass alters, 12 post lands as an example:

    Cloudpost https://www.youtube.com/watch?v=xEvPeInCm4A
    Glimmerpost https://www.youtube.com/watch?v=aKwMZ58cWMk
    Posted in: Artwork
  • posted a message on [Official] Altered Art Thread (56k Beware)
    A different kind of alter... https://www.youtube.com/watch?v=6P2X5I3Kkog
    Posted in: Artwork
  • posted a message on [Official] Altered Art Thread (56k Beware)
    Sol Ring Alter, the process, & the results! Have a buncha stuff on the channel but figured I'd share this one, it's cheap (card is just a couple bucks) not a harder one to do in my opinion, & commander / EDH popular!

    Tutorial & Results: https://www.youtube.com/watch?v=9xgZzabdjkw
    Posted in: Artwork
  • posted a message on RGx Titanshift
    Started 0-2, then 5-2, then lost round 8 in a close one. Deck feels fine, biggest thing is I possibly need to allow myself to mulligan more. Kept a 2 lander game 2 against affinity but was both mountains, and against a mirror match round 1, game 2 I could have possibly mulliganed but as possible as it would have improved my hand, it could have just come out worse with 1 less card.
    Posted in: Tier 1 (Modern)
  • posted a message on RGx Titanshift
    Tried Through the Breach Prime Time for a league, went 3-2, but I don't like it, I like Titanshift more as it's better and better the later the game goes, and through the breach doesn't do anything by itself when you can't get to a primeval. Through the breach might be more explosive but it feels less consistent and it kinda drove me nuts.
    Posted in: Tier 1 (Modern)
  • posted a message on RGx Titanshift
    Replies to above posts:

    crumble to dust was too slow against tron, pithing needling an e-map when they drop one on their first turn, or pithing needling a karn in anticipation of one the following turn seemed to do more work.

    Fracturing Gust hits enchantments, won a game against boggles & affinity because of how dumb it is.

    Krosan Grip Split second, and wanted more answers to those annoying blood moons.

    With Heart Garden, it took the Farseek spot. I like Explore because worst case scenario it's a draw spell.

    Maindeck Chalice & Anger of the Gods are just meta calls, enough stuff in the format that the cards work very nicely in more match up's than they do not.

    Played against just about everything, the most rare match was probably against boggles, don't see that often. Played against Grixis Shadow a couple times, got lucky against 1 of them, the other was a regular back and forth and just won. Played against burn once, also got lucky there, they mana flooded one game & resolved 2 chalices in a post sideboard game. Still lost 1 game in the match against burn. Played against some tron, one of my 2 losses was against GB Tron, and I could have actually won the match but I threw a game 2 away because I'm still learning the deck, thank you chat for seeing what I did not 8-).
    Posted in: Tier 1 (Modern)
  • posted a message on RGx Titanshift
    4-1, 4-1, 5-0 with RG titanshift Leagues on Modo.

    Had 1 match that was won, but I'm dumb and don't understand the deck well enough yet, luckily people in chat pointed it out, so it could be 14-1, life is life!

    both 4-1's were with this list:
    4 Wooded Foothills
    4 Valkut, The Molten Pinnacle
    2 Cinder Glade
    4 Stomping Ground
    4 Forest
    8 Mountain
    4 Sakura-Tribe Elder
    4 Primeval Titan
    3 Summoner's Pact
    4 Explore
    4 Scapeshift
    4 Anger of the Gods
    4 Search for Tomorrow
    4 Chalice of the Void
    3 Khalni Heart Expedition
    - sideboard -
    3 Relic of Progenitus
    2 Krosan Grip
    2 Reclamation Sage
    1 Chameleon Colossus
    3 Crumble to Dust
    2 Obstinate Baloth
    2 Fracturing Gust

    ---

    The 5-0 I made a change, -1 Forest, +1 Khalni Heart Expedition, & sideboard, -3 Crumble to Dust, +3 Pithing Needle

    ---

    Messing around with all kinds of stuff, and some of it was definitely luck, but I am lovin this deck, it's doing well and hard to stop! YEA!
    Posted in: Tier 1 (Modern)
  • posted a message on Taking Turns
    I have considered Spell Snare myself. Especially against those turn 2 Eidolons, ugh!
    Posted in: Developing Competitive (Modern)
  • posted a message on RGx Titanshift
    Made this deck for Modo & Twitch the other day and it is performing awesomely! Have a winning record with it out of 5 leagues, 2 of which going 4-1. Maindecking 4 Anger of the Gods & 4 Chalice of the Void right now, other than that, traditional G/R stuff.

    Obstinate Baloth has been awesome against more decks than I expected as well!
    Posted in: Tier 1 (Modern)
  • posted a message on Taking Turns
    I think Kor Firewalker might be one of the best sideboard card against burn from white, it is a combined suggested wall type card (Spellskite, Thing in the Ice, etc) AND a combined life gain slowly card (Dragon's Claw, Sun Droplet) and on top of that, it's pro red & not an artifact! After that if they don't have Skull Crack, Timely Reinforcements I think might be the next best. If they do have Skull Crack, then they have it.

    I don't know if graveyard hate is needed, as there's no super fast graveyard based decks. That opens up more sideboard slots. Not 100% on this yet though, currently it's GP Cleveland and I'm not playing as much this weekend, but I have now obtained the cards in paper for this deck in addition to magic online, for mono blue & blue white. Not sure if Spreading Sea's is needed either, but I own a playset. Right now I have like 40 something sideboard card possibilities, just bought them all, so going back and forth with a few things.

    Chalice of the Void seems like another very nice option, against some decks it just says "Half your deck is now irrelevant until you deal with me". But chalice's are expensive, so this is 1 card I don't have, at least not yet.

    Supreme Verdict is a possibility in the sideboard, so I picked up a playset. Also have both Hurkyl's Recall & Stony Silence, could do a 3/3 split. If I care about affinity & other artifact based decks that much.

    Porphyry Nodes is helpful against the Cursecatcher problem against Merfolk. But they can still sneak 1 in with a Vial at 1 if they see that coming.

    The cards I hate going against most right now are Eidolon of the Great Revel, Thought-Knot Seer, Liliana of the Veil, though it's discard effect is negated by howling mine effects, the ultimate is what can get annoying if it goes that far. Cursecatcher could possibly be on this list & the possibly 5th most annoying card is Cranial Plating, instant equip change in a deck that can drop it's army in the first 2 turns.

    I don't like Leyline of Sanctity, if it's not in your opener it comes down turn 4, and when it is, against burn they will likely blow it up enough of the time. I don't like the idea of aggressively mulliganing for a card either as that can eat your hand up, and card disadvantage doesn't seem worth it.

    Gigadrowse / Exhaustion might be my favorite cards in the deck, they are basically time walks that are cheaper to cast. Also Gigadrowse against counterspells is SWEET!. I've noticed this a lot as well. If the opponent does a land drop on their first turn, but does nothing else, when it gets to their next turn, I'll tap the 1 land on the upkeep, and they'll play a second land in the main phase and they're on 1 land for the entire turn again. Has worked even worked against Expedition Map in play on their turn 1, since that means they can't crack it till their turn 3. This also helps against a turn 2 Eidolon of the Great revel against burn, if you're running remand, you can then next turn remand the Eidolon, preventing it from coming down for another turn as that thing's annoying. (Currently however I've cut remand for porphyry nodes as I think remand is the weakest card in the mono blue version, compared to all the other cards, too much stuff in modern is just too cheap to cast. I also feel Cryptic Command is not super great at 4 mana, but the 4 options combined make it too useful. Though it's rare, sometimes there's no creatures to tap, no permanents needed to bounce, no spell to counter, & you're basically just drawing a card, but if that is your situation, you're probably looking good anyway!)

    I'll continue to keep updated, but it's a slow weekend for playing as during events like this weekend, I am on the floor trading alters 90% of the time, but come monday it's back to modo & more turns!!! I guess that's all for now, keep turning cards sideways, & taking turns, zing! 8-)

    -edited- as far as the lands go, currently doing 22 lands: 6 fetchlands, 2 Glacial Fortress, 1 Hallowed Fountain, 8 Island, 1 Mikokoro, Center of the Sea, 1 Minamo, School at Water's Edge, 1 Plains, 1 Geier Reach Sanitarium, 1 Prairie Stream.

    Do I want to cut 1 island for a 1 of Oboro, Palace in the Clouds, to help against potential chokes/boils?

    Do I want to cut 2 fetchlands for a 3rd Glacial Fortress & another UW Dual land? (Gives another land that helps against potential chokes/boils +1'ing the Glacial, however 3 Glacial's increases the chances of having 2 in an opener.)

    Do I really need Geier Reach Sanitarium? Just some thoughts about lands I'm going over in my head.

    Now that I've tried Howling Mine, I will likely not go back to Ancestral Vision, as much as I love that card, the Howling Mine's are drawing way more cards and I can't ignore that. Now officially on the Howling Mine side of the argument.

    Hope I'm making sense & it helps at all, but if not, I'm at least figuring this thing out, or like to think I'm going in the right direction, can't get there by not trying! 8-)
    Posted in: Developing Competitive (Modern)
  • posted a message on Taking Turns
    Porphyry Nodes!!! Doing the traditional build, but splashing white for Nodes instead of Remand. This might be what I've been looking for, I'll keep updated!

    So far, if they stop casting creatures to get it to go away, that slows them down! If they try to race it and dump their creatures, all the stall effects are just that much more awesome!
    Posted in: Developing Competitive (Modern)
  • posted a message on Taking Turns
    Just went 4-1 in friendly league online, switched Ancestral Visions for Howling Mine, and I am probably sticking with Mine, the mines were overall drawing just too many cards by comparison to Visions, still don't know what to replace remand with in the mono blue version. 1 loss was to affinity and it was close.

    beat eldrazi / rg tron / scapeshift / zoo
    Posted in: Developing Competitive (Modern)
  • posted a message on Taking Turns
    I think a number of good people have been working on the deck, it's been getting results 8-)

    If you're bored I'm streaming it as well, been streaming on twitch for about a month and a half now, using it to learn modern over the summer.
    Posted in: Developing Competitive (Modern)
  • posted a message on Taking Turns
    Trying to solve the burn problem: (Goldfishing against each other)

    on the draw, 1 win 5 losses
    on the play, 1 win 5 losses

    Sideboard: (Burn deck sided out -4 Searing Blace, +4 Destructive Revelry)

    on the play, 5 wins 10 losses with sideboard of -4 Gigadrowse, -3 Cryptic Command, -1 Remand / +4 Nourishing Shoal, +4 Autochthon Wurm

    on the play, 3 wins 4 losses with sideboard of -4 Gigadrowse / +4 Leyline of Sanctity
    on the draw, 2 wins 5 losses with sideboard of -4 Gigadrowse / +4 Leyline of Sanctity

    -edited 11:00 pm EST-

    on the play, 3 wins, 5 losses with sideboard of -4 Gigadrowse / +4 Sun Droplet

    on the draw, 3 wins, 5 losses with sideboard of -4 Gigadrowse, -4 Remand, -4 Exhaustion / +4 Spreading Seas, +4 Sea's Claim, +4 Convincing Mirage

    Notes:
    Eidolon of the Great Revel is the worst of their package, if 1 card can be answered it's this one for sure. Can do so much damage.
    Posted in: Developing Competitive (Modern)
  • posted a message on Taking Turns
    Ah, very well then.

    18 Island
    1 Mikokoro, Center of the Sea
    1 Minamo, School at Water's Edge
    1 Oboro, Palace in the Clouds
    1 Geier Reach Sanitarium

    1 Thassa, God of the Sea
    4 Dictate of Kruphix
    4 Ancestral Vision
    4 Gigadrowse
    4 Serum Visions
    4 Remand
    4 Exhaustion
    3 Cryptic Command
    4 Time Warp
    2 Part the Waterveil
    4 Temporal Mastery

    Sideboard has been all over the place, experimenting a lot so i could list what ive done but it's, way more than 15 cards.

    What I like about this setup is that artifact hate does nothing, and after 2 part the waterveil, there should be another kill condition "just in case" and thassa not only provides that, it's also a "pseudo mine" in that it at least scry's.

    Have decked out once I believe, and I was a turn away when I did, I believe if i was paying more attention however that owuldn't have happened.

    I don't know if visions over mine, or mine over visions is the right call, both have a positive for different reasons, and obviously mine is better after the 4th time you net a card from it. But Visions means another turn 1 play, open mana for remand turn 2 a lot or double vision if that happens for some crazy reason (Serum/Ancestral)

    Gigadrowse / Exhaustion together are just insane! I don't know how I could do this deck without 4 Exhaustions, if you Exhaust after going off for a few turns, you'll likely have a counterspell up to counter whatever they do if they play a land and can sneak, or try to sneak in, a bolt or discard or whatever for 1.

    Love how this version is basically immune to creature and artifact removal, i love playing decks that turn opponents cards off and make them dead.

    Burn has been my biggest issue match wise, as I imagine it is on that list for most. Doing alot of messing around with the deck on modo and stream so more concrete conclusions will be made over the next month, gonna play the heck out of this deck after testing it for a few weeks against literally everything.

    Another thing to note, other than the islands, gigadrowse, & exhaustion, everything in this deck draws a card, that's just awesome!
    Posted in: Developing Competitive (Modern)
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