Fate Reforged Spoilers 185/185

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Apr 23, 2018 - Yasova Dragonclaw
Apr 23, 2018 - Write into Being
Apr 23, 2018 - Winds of Qal Sisma
Apr 23, 2018 - Will of the Naga
Apr 23, 2018 - Wildcall
Apr 23, 2018 - Wild Slash
Apr 23, 2018 - Whisperwood Elemental
Apr 23, 2018 - Whisperer of the Wilds
Apr 23, 2018 - Whisk Away
Apr 23, 2018 - Wardscale Dragon
Apr 23, 2018 - Warden of the First Tree
Apr 23, 2018 - War Flare
Apr 23, 2018 - Wandering Champion
Apr 23, 2018 - Vaultbreaker
Apr 23, 2018 - Valorous Stance
Apr 23, 2018 - Ugin's Construct
Apr 23, 2018 - Ugin, the Spirit Dragon
Apr 23, 2018 - Typhoid Rats
Apr 23, 2018 - Torrent Elemental
Apr 23, 2018 - Temur War Shaman
Apr 23, 2018 - Temur Sabertooth
Apr 23, 2018 - Temur Runemark
Apr 23, 2018 - Temur Battle Rage
Apr 23, 2018 - Temporal Trespass
Apr 23, 2018 - Tasigur's Cruelty
Apr 23, 2018 - Tasigur, the Golden Fang
Apr 23, 2018 - Supplant Form
Apr 23, 2018 - Sultai Skullkeeper
Apr 23, 2018 - Sultai Runemark
Apr 23, 2018 - Sultai Emissary
Apr 23, 2018 - Sudden Reclamation
Apr 23, 2018 - Soulflayer
Apr 23, 2018 - Soulfire Grand Master
Apr 23, 2018 - Soul Summons
Apr 23, 2018 - Smoldering Efreet
Apr 23, 2018 - Sibsig Muckdraggers
Apr 23, 2018 - Sibsig Host
Apr 23, 2018 - Shockmaw Dragon
Apr 23, 2018 - Shifting Loyalties
Apr 23, 2018 - Shamanic Revelation
Apr 23, 2018 - Shaman of the Great Hunt
Apr 23, 2018 - Scroll of the Masters
Apr 23, 2018 - Sandsteppe Outcast
Apr 23, 2018 - Sandsteppe Mastodon
Apr 23, 2018 - Sandblast
Apr 23, 2018 - Sage's Reverie
Apr 23, 2018 - Sage-Eye Avengers
Apr 23, 2018 - Ruthless Instincts
Apr 23, 2018 - Rite of Undoing
Apr 23, 2018 - Return to the Earth
Apr 23, 2018 - Renowned Weaponsmith
Apr 23, 2018 - Refocus
Apr 23, 2018 - Reality Shift
Apr 23, 2018 - Reach of Shadows
Apr 23, 2018 - Rally the Ancestors
Apr 23, 2018 - Rakshasa's Disdain
Apr 23, 2018 - Rageform
Apr 23, 2018 - Qarsi High Priest
Apr 23, 2018 - Pyrotechnics
Apr 23, 2018 - Pressure Point
Apr 23, 2018 - Pilgrim of the Fires
Apr 23, 2018 - Palace Siege
Apr 23, 2018 - Outpost Siege
Apr 23, 2018 - Orc Sureshot
Apr 23, 2018 - Ojutai, Soul of Winter
Apr 23, 2018 - Noxious Dragon
Apr 23, 2018 - Neutralizing Blast
Apr 23, 2018 - Monastery Siege
Apr 23, 2018 - Monastery Mentor
Apr 23, 2018 - Mob Rule
Apr 23, 2018 - Mistfire Adept
Apr 23, 2018 - Mindscour Dragon
Apr 23, 2018 - Merciless Executioner
Apr 23, 2018 - Mastery of the Unseen
Apr 23, 2018 - Mardu Woe-Reaper
Apr 23, 2018 - Mardu Strike Leader
Apr 23, 2018 - Mardu Shadowspear
Apr 23, 2018 - Mardu Scout
Apr 23, 2018 - Mardu Runemark
Apr 23, 2018 - Marang River Prowler
Apr 23, 2018 - Map the Wastes
Apr 23, 2018 - Lotus-Eye Mystics
Apr 23, 2018 - Lotus Path Djinn
Apr 23, 2018 - Lightning Shrieker
Apr 23, 2018 - Lightform
Apr 23, 2018 - Jeskai Sage
Apr 23, 2018 - Jeskai Runemark
Apr 23, 2018 - Jeskai Infiltrator
Apr 23, 2018 - Jeskai Barricade
Apr 23, 2018 - Hunt the Weak
Apr 23, 2018 - Hungering Yeti
Apr 23, 2018 - Humble Defector
Apr 23, 2018 - Hooded Assassin
Apr 23, 2018 - Honor's Reward
Apr 23, 2018 - Hewed Stone Retainers
Apr 23, 2018 - Hero's Blade
Apr 23, 2018 - Harsh Sustenance
Apr 23, 2018 - Gurmag Angler
Apr 23, 2018 - Grim Contest
Apr 23, 2018 - Great-Horn Krushok
Apr 23, 2018 - Grave Strength
Apr 23, 2018 - Gore Swine
Apr 23, 2018 - Goblin Heelcutter
Apr 23, 2018 - Goblin Boom Keg
Apr 23, 2018 - Ghastly Conscription
Apr 23, 2018 - Fruit of the First Tree
Apr 23, 2018 - Frost Walker
Apr 23, 2018 - Frontier Siege
Apr 23, 2018 - Frontier Mastodon
Apr 23, 2018 - Friendly Fire
Apr 23, 2018 - Formless Nurturing
Apr 23, 2018 - Flamewake Phoenix
Apr 23, 2018 - Flamerush Rider
Apr 23, 2018 - Fierce Invocation
Apr 23, 2018 - Feral Krushok
Apr 23, 2018 - Fearsome Awakening
Apr 23, 2018 - Fascination
Apr 23, 2018 - Ethereal Ambush
Apr 23, 2018 - Enhanced Awareness
Apr 23, 2018 - Elite Scaleguard
Apr 23, 2018 - Dromoka, the Eternal
Apr 23, 2018 - Dragonscale General
Apr 23, 2018 - Dragonrage
Apr 23, 2018 - Dragon Bell Monk
Apr 23, 2018 - Douse in Gloom
Apr 23, 2018 - Diplomacy of the Wastes
Apr 23, 2018 - Destructor Dragon
Apr 23, 2018 - Defiant Ogre
Apr 23, 2018 - Dark Deal
Apr 23, 2018 - Daghatar the Adamant
Apr 23, 2018 - Cunning Strike
Apr 23, 2018 - Crux of Fate
Apr 23, 2018 - Collateral Damage
Apr 23, 2018 - Cloudform
Apr 23, 2018 - Citadel Siege
Apr 23, 2018 - Channel Harm
Apr 23, 2018 - Cached Defenses
Apr 23, 2018 - Brutal Hordechief
Apr 23, 2018 - Break Through the Line
Apr 23, 2018 - Bloodfire Enforcers
Apr 23, 2018 - Battlefront Krushok
Apr 23, 2018 - Battle Brawler
Apr 23, 2018 - Bathe in Dragonfire
Apr 23, 2018 - Aven Surveyor
Apr 23, 2018 - Aven Skirmisher
Apr 23, 2018 - Atarka, World Render
Apr 23, 2018 - Archfiend of Depravity
Apr 23, 2018 - Archers of Qarsi
Apr 23, 2018 - Arcbond
Apr 23, 2018 - Arashin War Beast
Apr 23, 2018 - Arashin Cleric
Apr 23, 2018 - Ancestral Vengeance
Apr 23, 2018 - Ambush Krotiq
Apr 23, 2018 - Alesha's Vanguard
Apr 23, 2018 - Ainok Guide
Apr 23, 2018 - Abzan Skycaptain
Apr 23, 2018 - Abzan Runemark
Apr 23, 2018 - Abzan Kin-Guard
Apr 23, 2018 - Abzan Beastmaster
Apr 23, 2018 - Abzan Advantage
Jan 19, 2015 - Wind-Scarred Crag
Jan 19, 2015 - Tranquil Cove
Jan 19, 2015 - Thornwood Falls
Jan 19, 2015 - Swiftwater Cliffs
Jan 19, 2015 - Swamp
Jan 19, 2015 - Scoured Barrens
Jan 19, 2015 - Rugged Highlands
Jan 19, 2015 - Plains
Jan 19, 2015 - Mountain
Jan 19, 2015 - Jungle Hollow
Jan 19, 2015 - Island
Jan 19, 2015 - Forest
Jan 19, 2015 - Dismal Backwater
Jan 19, 2015 - Blossoming Sands
Jan 19, 2015 - Bloodfell Caves
Dec 25, 2014 - Forest
Dec 25, 2014 - Mountain
Dec 25, 2014 - Swamp
Dec 25, 2014 - Island
Dec 25, 2014 - Plains
..

Crux of Fate

    3 B B
Sorcery

Choose one —

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.

Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas.

illus. Michael Komarck # 65/185

Yasova Dragonclaw

    2 G
Legendary Creature - Human Warrior

Trample

At the beginning of combat on your turn, you may pay 1(U/R)(U/R). If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

illus. Winona Nelson # 148/185

Valorous Stance

    1 W
Instant

Choose one —

• Target creature gains indestructible until end of turn.

• Destroy target creature with toughness 4 or greater.

"Every choice alters the path of fate."—Sarkhan Vol

illus. Willian Murai # 28/185

Sandsteppe Mastodon

    5 G G
Creature - Elephant

Reach

When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)

A mastodon's path always leads to an oasis.

illus. James Zapata # 137/185

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

T: Add B or R.

illus. Adam Paquette # 165/185

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

T: Add G or W.

illus. Sam Burley # 166/185

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

T: Add U or B.

illus. Sam Burley # 168/185

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

T: Add B or G.

illus. Eytan Zana # 169/185

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

T: Add R or G.

illus. Eytan Zana # 170/185

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

T: Add W or B.

illus. Eytan Zana # 171/185

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

T: Add U or R.

illus. Eytan Zana # 172/185

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

T: Add G or U.

illus. Eytan Zana # 173/185

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

T: Add W or U.

illus. John Avon # 174/185

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

T: Add R or W.

illus. Eytan Zana # 175/185

Plains

Basic Land - Plains

illus. Noah Bradley # 176/185

Plains

Basic Land - Plains

illus. Sam Burley # 177/185

Island

Basic Land - Island

illus. Florian de Gesincourt # 178/185

Island

Basic Land - Island

illus. Titus Lunter # 179/185

Swamp

Basic Land - Swamp

illus. Sam Burley # 180/185

Swamp

Basic Land - Swamp

illus. Adam Paquette # 181/185

Mountain

Basic Land - Mountain

illus. Noah Bradley # 182/185

Mountain

Basic Land - Mountain

illus. Florian de Gesincourt # 183/185

Forest

Basic Land - Forest

illus. Titus Lunter # 184/185

Forest

Basic Land - Forest

illus. Adam Paquette # 185/185

Ugin, the Spirit Dragon

    8
Legendary Planeswalker - Ugin

+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with converted mana cost X or less that's one or more colors.

−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

illus. Raymond Swanland # 1/185

Kolaghan, the Storm's Fury

    3 B R
Legendary Creature - Dragon

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash 3BR (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

illus. Jaime Jones # 155/185

Outpost Siege

    3 R
Enchantment

As Outpost Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

illus. Daarken # 110/185

Soulflayer

    4 B B
Creature - Demon

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

illus. Seb McKinnon # 84/185

Whisperwood Elemental

    3 G G
Creature - Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

illus. Raymond Swanland # 145/185

Honor's Reward

    2 W
Instant

You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen.

illus. Izzy # 14/185

Jeskai Sage

    1 U
Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.

"The one who conquers the mind is greater than the one who conquers the world."

illus. Craig J Spearing # 38/185

Gurmag Angler

    6 B
Creature - Zombie Fish

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?

illus. YW Tang # 72/185

Goblin Heelcutter

    3 R
Creature - Goblin Berserker

Whenever Goblin Heelcutter attacks, target creature can't block this turn.

Dash 2R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

illus. Jesper Ejsing # 102/185

Frontier Mastodon

    2 G
Creature - Elephant

Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.

Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.

illus. Nils Hamm # 130/185

Soul Summons

    1 W
Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's magic reaches beyond the dragons. The clans have adapted it for war.

illus. Johann Bodin # 26/185

Ethereal Ambush

    3 G U
Instant

Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

The energies of the Temur lands are readily unleashed upon intruders.

illus. Lius Lasahido # 152/185

Rageform

    2 R R
Enchantment

When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

illus. Richard Wright # 112/185

Hooded Assassin

    2 B
Creature - Human Assassin

When Hooded Assassin enters the battlefield, choose one —

• Put a +1/+1 counter on Hooded Assassin.

• Destroy target creature that was dealt damage this turn.

illus. Matt Stewart # 73/185

Flamerush Rider

    4 R
Creature - Human Warrior

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.

Dash 2RR (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

illus. Min Yum # 99/185

Shamanic Revelation

    3 G G
Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

illus. Cynthia Sheppard # 138/185

Sage-Eye Avengers

    4 U U
Creature - Djinn Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.

illus. Dan Scott # 50/185

Temporal Trespass

    8 U U U
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Take an extra turn after this one. Exile Temporal Trespass.

Few truly live in the moment.

illus. Clint Cearley # 55/185

Soulfire Grand Master

    1 W
Creature - Human Monk

Lifelink

Instant and sorcery spells you control have lifelink.

2(U/R)(U/R): The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

illus. Johannes Voss # 27/185

Jeskai Infiltrator

    2 U
Creature - Human Monk

Jeskai Infiltrator can't be blocked as long as you control no other creatures.

When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

illus. Cynthia Sheppard # 36/185

Dragonscale General

    3 W
Creature - Human Warrior

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

"Dragons seek war. I bring it to them."

illus. Volkan Baga # 11/185

Archfiend of Depravity

    3 B B
Creature - Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"

illus. Daarken # 62/185

Temur War Shaman

    4 G G
Creature - Human Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

illus. Nils Hamm # 142/185

Palace Siege

    3 B B
Enchantment

As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

illus. Slawomir Maniak # 79/185

Lightform

    1 W W
Enchantment

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and lifelink.

illus. Steve Prescott # 16/185

Dromoka, the Eternal

    3 G W
Legendary Creature - Dragon

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

"The bane of countless shattered weapons, each a failure to slay her."—Daghatar the Adamant

illus. Eric Deschamps # 151/185

Frontier Siege

    3 G
Enchantment

As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of each of your main phases, add GG.

• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

illus. James Ryman # 131/185

Wandering Champion

    1 W
Creature - Human Monk

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

"Learn from your enemies, but do not tolerate them."

illus. Willian Murai # 29/185

Marang River Prowler

    2 U
Creature - Human Rogue

Marang River Prowler can't block and can't be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

The currents of the Marang wash away both tracks and blood.

illus. Yefim Kligerman # 40/185

Battle Brawler

    1 B
Creature - Orc Warrior

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

Every time he returns from battle unscathed, he feels a tinge of disappointment.

illus. Karl Kopinski # 63/185

Hungering Yeti

    4 R
Creature - Yeti

As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)

No clan is as adept at saying "go away" as the Temur.

illus. Tyler Jacobson # 105/185

Abzan Kin-Guard

    3 G
Creature - Human Warrior

Abzan Kin-Guard has lifelink as long as you control a white or black permanent.

"The Mardu rush headlong toward extinction. We ensure the longevity of our clan by protecting our territory, not rampaging through it."

illus. Craig J Spearing # 120/185

Silumgar, the Drifting Death

    4 U B
Legendary Creature - Dragon

Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

"No machinations, no puppet strings, no plots. Just pure, sweeping death."—Tasigur, the Golden Fang

illus. Steven Belledin # 157/185

Shaman of the Great Hunt

    3 R
Creature - Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious — 2(G/U)(G/U): Draw a card for each creature you control with power 4 or greater.

illus. Ryan Alexander Lee # 113/185

Monastery Mentor

    2 W
Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

"Speak little. Do much."

illus. Magali Villeneuve # 20/185

Shu Yun, the Silent Tempest

    2 U
Legendary Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, you may pay (R/W)(R/W). If you do, target creature gains double strike until end of turn.

illus. David Gaillet # 52/185

Monastery Siege

    2 U
Enchantment

As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons — Spells your opponents cast that target you or a permanent you control cost 2 more to cast.

illus. Mark Winters # 43/185

Daghatar the Adamant

    3 W
Legendary Creature - Human Warrior

Vigilance

Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.

1(B/G)(B/G): Move a +1/+1 counter from target creature onto a second target creature.

"Our victories will protect a thousand generations."

illus. Zack Stella # 9/185

Torrent Elemental

    4 U
Creature - Elemental

Flying

Whenever Torrent Elemental attacks, tap all creatures defending player controls.

3(B/G)(B/G): Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery.

illus. James Paick # 56/185

Crucible of the Spirit Dragon

Land

T: Add C.

1, T: Put a storage counter on Crucible of the Spirit Dragon.

T, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

illus. Jung Park # 167/185

Mardu Strike Leader

    2 B
Creature - Human Warrior

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash 3B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

illus. Jason Rainville # 75/185

Flamewake Phoenix

    1 R R
Creature - Phoenix

Flying, haste

Flamewake Phoenix attacks each combat if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay R. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

illus. Min Yum # 100/185

Supplant Form

    4 U U
Instant

Return target creature to its owner's hand. You create a token that's a copy of that creature.

"Ice can be shaped to any form, even the whisper of a memory."—Mytha, Temur shaman

illus. Adam Paquette # 54/185

Citadel Siege

    2 W W
Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

illus. Steven Belledin # 8/185

Mardu Shadowspear

    B
Creature - Human Warrior

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash 1B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

illus. Mark Poole # 74/185

Brutal Hordechief

    3 B
Creature - Orc Warrior

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

3(R/W)(R/W): Creatures your opponents control block this turn if able, and you choose how those creatures block.

illus. Tyler Jacobson # 64/185

War Flare

    2 R W
Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

"No sun or fire can warm my blood quite like a war flare."—Urut Barzeel, Mardu hordechief

illus. Karl Kopinski # 158/185

Harsh Sustenance

    1 W B
Instant

Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.

The Shifting Wastes provide refuge to those who know where to look for it.

illus. Cynthia Sheppard # 154/185

Grim Contest

    1 B G
Instant

Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

The invader hoped he could survive the beast's jaws and emerge through its rotting skin.

illus. Phill Simmer # 153/185

Cunning Strike

    3 U R
Instant

Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.

Draw a card.

"The opponent who blocks the path, becomes the path."—Shu Yun, the Silent Tempest

illus. Clint Cearley # 150/185

Whisperer of the Wilds

    1 G
Creature - Human Shaman

T: Add G.

Ferocious — T: Add GG. Activate this ability only if you control a creature with power 4 or greater.

She speaks only in whispers but can be heard over the fiercest storm.

illus. David Gaillet # 144/185

Arcbond

    2 R
Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

"If you must die today, make your death worthy of legend."—Alesha, Who Smiles at Death

illus. Slawomir Maniak # 91/185

Wild Slash

    R
Instant

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to any target.

Never mistake deception for cleverness.

illus. Raymond Swanland # 118/185

Warden of the First Tree

    G
Creature - Human

1(W/B): Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

2(W/B)(W/B): If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

3(W/B)(W/B)(W/B): If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

illus. Ryan Alexander Lee # 143/185

Fruit of the First Tree

    3 G
Enchantment - Aura

Enchant creature

When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

"I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more."

illus. Ryan Yee # 132/185

Tasigur, the Golden Fang

    5 B
Legendary Creature - Human Shaman

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

2(G/U)(G/U): Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.

illus. Chris Rahn # 87/185

Wardscale Dragon

    4 W W
Creature - Dragon

Flying

As long as Wardscale Dragon is attacking, defending player can't cast spells.

Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.

illus. Jason Rainville # 30/185

Mindscour Dragon

    4 U U
Creature - Dragon

Flying

Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of their library into their graveyard.

"The bells may one day ring as an anthem of our own end."—Kyu, Sage-Eye mystic

illus. Wesley Burt # 41/185

Noxious Dragon

    4 B B
Creature - Dragon

Flying

When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.

Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.

illus. Svetlin Velinov # 77/185

Shockmaw Dragon

    4 R R
Creature - Dragon

Flying

Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.

Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life.

illus. Alejandro Mirabal # 114/185

Destructor Dragon

    4 G G
Creature - Dragon

Flying

When Destructor Dragon dies, destroy target noncreature permanent.

After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.

illus. Peter Mohrbacher # 127/185

Lightning Shrieker

    4 R
Creature - Dragon

Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood.

illus. Slawomir Maniak # 106/185

Ojutai, Soul of Winter

    5 W U
Legendary Creature - Dragon

Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.

"When I battled Ojutai, I realized my learning had only begun."—Shu Yun, the Silent Tempest

illus. Chase Stone # 156/185

Wildcall

    X G G
Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.

illus. Adam Paquette # 146/185

Mastery of the Unseen

    1 W
Enchantment

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

3W: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

illus. Daniel Ljunggren # 19/185

Arashin War Beast

    5 G G
Creature - Beast

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

illus. Eric Deschamps # 123/185

Write into Being

    2 U
Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

illus. Yeong-Hao Han # 59/185

Sultai Emissary

    1 B
Creature - Zombie Warrior

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

To the Sultai, Ugin's power was just one more resource to be exploited.

illus. Mathias Kollros # 85/185

Formless Nurturing

    3 G
Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

illus. Cliff Childs # 129/185

Fierce Invocation

    4 R
Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Anger can empower those who embrace it.

illus. Tyler Jacobson # 98/185

Reality Shift

    1 U
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

illus. Howard Lyon # 46/185

Atarka, World Render

    5 R G
Legendary Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."—Yasova Dragonclaw

illus. Karl Kopinski # 149/185

Humble Defector

    1 R
Creature - Human Rogue

T: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind."—Houn, Jeskai elder

illus. Slawomir Maniak # 104/185

Alesha, Who Smiles at Death

    2 R
Legendary Creature - Human Warrior

First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay (W/B)(W/B). If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

"Greet death with sword in hand."

illus. Anastasia Ovchinnikova # 90/185

Neutralizing Blast

    1 U
Instant

Counter target multicolored spell.

"To defeat your enemies, you must remove their ability to make war against you."

illus. Dan Scott # 44/185

Temur Sabertooth

    2 G G
Creature - Cat

1G: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

The Temur see themselves as a pack, their bonds more primal than the Abzan's.

illus. Mike Sass # 141/185

Hewed Stone Retainers

    3
Artifact Creature - Golem

Cast this spell only if you've cast another spell this turn.

"Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world."—Jilaya, Temur whisperer

illus. David Seguin # 161/185

Ugin's Construct

    4
Artifact Creature - Construct

When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.

While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri.

illus. Peter Mohrbacher # 164/185

Jeskai Barricade

    1 W
Creature - Wall

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

illus. Noah Bradley # 15/185

Scroll of the Masters

    2
Artifact

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

3, T: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

illus. Lake Hurwitz # 163/185

Ambush Krotiq

    5 G
Creature - Insect

Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

The Abzan merchants soon discovered why this route was clear of dragons.

illus. Filip Burburan # 122/185

Abzan Beastmaster

    2 G
Creature - Hound Shaman

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

His beasts move the great siege towers of the Abzan across the endless sands.

illus. Winona Nelson # 119/185

Frost Walker

    1 U
Creature - Elemental

When Frost Walker becomes the target of a spell or ability, sacrifice it.

"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles."—Yasova Dragonclaw

illus. Mike Bierek # 35/185

Rally the Ancestors

    X W W
Instant

Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

"The family is a tree, and in times of need, every branch can be a weapon."—Daghatar the Adamant

illus. Nils Hamm # 22/185

Renowned Weaponsmith

    1 U
Creature - Human Artificer

T: Add CC. Spend this mana only to cast artifact spells or activate abilities of artifacts.

U, T: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

illus. Eric Deschamps # 48/185

Mardu Woe-Reaper

    W
Creature - Human Warrior

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

"Those who died in battle deserve their rest."

illus. Willian Murai # 18/185

Mardu Scout

    R R
Creature - Goblin Scout

Dash 1R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

The Mardu all enjoy war, but only the goblins make a game of it.

illus. Zoltan Boros # 108/185

Ghastly Conscription

    5 B B
Sorcery

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

illus. YW Tang # 70/185

Hero's Blade

    2
Artifact - Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip 4

The best swords are forged with dragonfire.

illus. Aaron Miller # 160/185

Ainok Guide

    1 G
Creature - Hound Scout

When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.

• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

illus. Lucas Graciano # 121/185

Arashin War Beast Deleted

    5 G G
Creature - Beast

Whenever Arashin War beast deals combat damage to one or more blocking creatures, manifest the top card of your library.

illus. Eric Deschamps # 123/185

No Image Available

Archers of Qarsi

    3 G
Creature - Naga Archer

Defender

Reach (This creature can block creatures with flying.)

"We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees."—Goton, Qal Sisma shaman

illus. Alejandro Mirabal # 124/185

Battlefront Krushok

    4 G
Creature - Beast

Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Krushoks clear debris from fertile fields, fallow fields, and battlefields.

illus. Steve Prescott # 125/185

Cached Defenses

    2 G
Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.

illus. Zack Stella # 126/185

Feral Krushok

    4 G
Creature - Beast

In a stunning act of diplomacy, Yasova Dragonclaw ceded a portion of Temur lands to the Sultai. Her clan protested until they saw she had given the Sultai the breeding grounds of the krushoks. They hadn't realized she had a sense of humor.

illus. Kev Walker # 128/185

Hunt the Weak

    3 G
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Dragons scorn the weak, even among their own kind.

illus. Lars Grant-West # 133/185

Map the Wastes

    2 G
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

illus. Volkan Baga # 134/185

Return to the Earth

    3 G
Instant

Destroy target artifact, enchantment, or creature with flying.

"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."—Kassur, Sultai hunter

illus. Mark Winters # 135/185

Ruthless Instincts

    2 G
Instant

Choose one —

• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.

• Target attacking creature gets +2/+2 and gains trample until end of turn.

A single battle affects countless others.

illus. Lius Lasahido # 136/185

Sudden Reclamation

    3 G
Instant

Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.

"There is no secret buried so deep that we will never find it."—Kurtar, Sultai necromancer

illus. Jack Wang # 139/185

Temur Runemark

    2 G
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

illus. Ryan Alexander Lee # 140/185

Winds of Qal Sisma

    1 G
Instant

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

illus. Howard Lyon # 147/185

Goblin Boom Keg

    4
Artifact

At the beginning of your upkeep, sacrifice Goblin Boom Keg.

When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target.

Dragonfire spawned many imitations. Some were more dramatic than others.

illus. Viktor Titov # 159/185

Pilgrim of the Fires

    7
Artifact Creature - Golem

First strike, trample

The most skilled Jeskai artisans can craft imposing golems with such precision that they will last an eternity—the time believed necessary to master the Fires of the Jeskai Way.

illus. Izzy # 162/185

Bathe in Dragonfire

    2 R
Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

The scent of cooked flesh lingers in the charred landscape of Tarkir.

illus. Chris Rallis # 92/185

Bloodfire Enforcers

    3 R
Creature - Human Monk

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.

illus. Yefim Kligerman # 93/185

Collateral Damage

    R
Instant

As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

It is much easier to create fire than to contain it.

illus. Ryan Barger # 95/185

Defiant Ogre

    5 R
Creature - Ogre Warrior

When Defiant Ogre enters the battlefield, choose one —

• Put a +1/+1 counter on Defiant Ogre.

• Destroy target artifact.

"I have no clan, but I still have purpose."

illus. Craig J Spearing # 96/185

Dragonrage

    2 R
Instant

Add R for each attacking creature you control. Until end of turn, attacking creatures you control gain "R: This creature gets +1/+0 until end of turn."

"Dragons in the skies of Tarkir—for the first time, it feels like my home."—Sarkhan Vol

illus. Tomasz Jedruszek # 97/185

Friendly Fire

    3 R
Instant

Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.

"Never tell goblins to ‘fire at will.'"—Urut Barzeel, Mardu hordechief

illus. Anthony Palumbo # 101/185

Gore Swine

    2 R
Creature - Boar

"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades."—Vallash, Mardu warrior

illus. Jack Wang # 103/185

Mardu Runemark

    2 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.

illus. Viktor Titov # 107/185

Mob Rule

    4 R R
Sorcery

Choose one —

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

illus. Jakub Kasper # 109/185

Pyrotechnics

    4 R
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Take inspiration from your enemies, and make their strengths your own."—Alesha, Who Smiles at Death

illus. Matt Stewart # 111/185

Smoldering Efreet

    1 R
Creature - Efreet Monk

When Smoldering Efreet dies, it deals 2 damage to you.

The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others.

illus. Chase Stone # 115/185

2/2

Vaultbreaker

    3 R
Creature - Orc Rogue

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.

Dash 2R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

illus. Wayne Reynolds # 117/185

Temur Battle Rage

    1 R
Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

illus. Jaime Jones # 116/185

Abzan Advantage

    1 W
Instant

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

"To survive, you must seize every opportunity."—Daghatar the Adamant

illus. Winona Nelson # 2/185

Alesha's Vanguard

    3 B
Creature - Orc Warrior

Dash 2B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Boundaries drawn on maps or marked with stone have no meaning for the Mardu.

illus. Torstein Nordstrand # 60/185

Abzan Runemark

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

illus. James Ryman # 3/185

Abzan Skycaptain

    3 W
Creature - Bird Soldier

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

"A tempest is coming. Turn your faces toward the wind!"

illus. Matt Stewart # 4/185

2/2

Arashin Cleric

    1 W
Creature - Human Cleric

When Arashin Cleric enters the battlefield, you gain 3 life.

"We'll have time to put out the fires when those trapped within the ruins are safe."

illus. Chris Rahn # 5/185

1/3

Ancestral Vengeance

    B B
Enchantment - Aura

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

The defenses of the Abzan extend well beyond the walls of their fortresses.

illus. Yohann Schepacz # 61/185

Aven Skirmisher

    W
Creature - Bird Warrior

Flying

"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."

illus. Jason Rainville # 6/185

1/1

Dark Deal

    2 B
Sorcery

Each player discards all the cards in their hand, then draws that many cards minus one.

The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.

illus. Scott Murphy # 66/185

Channel Harm

    5 W
Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

illus. David Gaillet # 7/185

Diplomacy of the Wastes

    2 B
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

"Our emissaries are gifted negotiators."—Alesha, Who Smiles at Death

illus. Jack Wang # 67/185

Douse in Gloom

    2 B
Instant

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

The Mardu warrior was overjoyed when Tasigur set him free and granted him passage through the jungle. He failed to notice the Sultai leader's cruel smile.

illus. Ryan Yee # 68/185

Dragon Bell Monk

    2 W
Creature - Human Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.

illus. Lius Lasahido # 10/185

2/2

Grave Strength

    1 B
Sorcery

Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.

So long as death follows life, the supply lines of the Sultai will never be cut.

illus. Jeff Simpson # 71/185

Merciless Executioner

    2 B
Creature - Orc Warrior

When Merciless Executioner enters the battlefield, each player sacrifices a creature.

He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.

illus. David Palumbo # 76/185

Elite Scaleguard

    4 W
Creature - Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

illus. Steve Prescott # 12/185

2/3

Orc Sureshot

    3 B
Creature - Orc Archer

Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.

"Words have yet to halt an arrow."

illus. Kev Walker # 78/185

Qarsi High Priest

    B
Creature - Human Cleric

1B, T, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

"Hear me, nameless, and obey."

illus. Viktor Titov # 80/185

Great-Horn Krushok

    4 W
Creature - Beast

Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.

illus. YW Tang # 13/185

3/5

Reach of Shadows

    4 B
Instant

Destroy target creature that's one or more colors.

"Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer."—Ghelesh Shadowmane, rakshasa mage

illus. Daarken # 81/185

Lotus-Eye Mystics

    3 W
Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

Every action has a foreseen purpose.

illus. Dan Scott # 17/185

3/2

Pressure Point

    1 W
Instant

Tap target creature.

Draw a card.

By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons.

illus. Chase Stone # 21/185

Sibsig Host

    4 B
Creature - Zombie

When Sibsig Host enters the battlefield, each player puts the top three cards of their library into their graveyard.

"They were your friends, your family, your clan. They want only to welcome you."—Tasigur, the Golden Fang

illus. Steve Prescott # 82/185

Sibsig Muckdraggers

    8 B
Creature - Zombie

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.

illus. Zack Stella # 83/185

Sage's Reverie

    3 W
Enchantment - Aura

Enchant creature

When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

illus. Jason Rainville # 23/185

Sultai Runemark

    2 B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

illus. Volkan Baga # 86/185

Tasigur's Cruelty

    5 B
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Each opponent discards two cards.

The cruelest tortures leave no mark upon the flesh.

illus. Chris Rahn # 88/185

Typhoid Rats

    B
Creature - Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.

illus. Dave Kendall # 89/185

Will of the Naga

    4 U U
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

The charm of a naga is undeniable.

illus. Wayne Reynolds # 58/185

Whisk Away

    2 U
Instant

Put target attacking or blocking creature on top of its owner's library.

The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility.

illus. Zack Stella # 57/185

Sultai Skullkeeper

    1 U
Creature - Naga Shaman

When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.

A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge.

illus. Ryan Barger # 53/185

Aven Surveyor

    3 U U
Creature - Bird Scout

Flying

When Aven Surveyor enters the battlefield, choose one —

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.

illus. David Gaillet # 31/185

2/2

Cloudform

    1 U U
Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.

illus. Noah Bradley # 32/185

Shifting Loyalties

    5 U
Sorcery

Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

"Show the enemy the true path, and the spirit will yearn to follow it."—Houn, Jeskai elder

illus. James Ryman # 51/185

Enhanced Awareness

    4 U
Instant

Draw three cards, then discard a card.

"Study the topography of your enemies, and you will have a map to victory."—Shu Yun, the Silent Tempest

illus. Ryan Alexander Lee # 33/185

Rite of Undoing

    4 U
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

illus. Anastasia Ovchinnikova # 49/185

Refocus

    1 U
Instant

Untap target creature.

Draw a card.

"Before you can open your third eye, you must prove you can open the first two."

illus. Kev Walker # 47/185

Rakshasa's Disdain

    2 U
Instant

Counter target spell unless its controller pays 1 for each card in your graveyard.

"Every failure, every death only makes my strength greater."

illus. Seb McKinnon # 45/185

Mistfire Adept

    3 U
Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, target creature gains flying until end of turn.

"The quieter the skies, the calmer the mind."

illus. Clint Cearley # 42/185

Lotus Path Djinn

    3 U
Creature - Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"The lotus takes root where body and mind intersect. It blooms when body and mind become one."

illus. Steve Argyle # 39/185

Jeskai Runemark

    2 U
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has flying as long as you control a red or white permanent.

illus. Jaime Jones # 37/185

Frost Walker Deleted

    1 U
Creature - Elemental

When Frost Walker becomes the target of a spell or ability, sacrifice it.

illus. Mike Bierek # 35/185

No Image Available

Fascination

    X U U
Sorcery

Choose one —

• Each player draws X cards.

• Each player puts the top X cards of their library into their graveyard.

illus. Svetlin Velinov # 34/185

Sandblast

    2 W
Instant

Sandblast deals 5 damage to target attacking or blocking creature.

In the Shifting Wastes, more are killed by sand than by steel.

illus. Min Yum # 24/185

Sandsteppe Outcast

    2 W
Creature - Human Warrior

When Sandsteppe Outcast enters the battlefield, choose one —

• Put a +1/+1 counter on Sandsteppe Outcast.

• Create a 1/1 white Spirit creature token with flying.

illus. Wesley Burt # 25/185

Break Through the Line

    1 R
Enchantment

R: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

"If the Mardu were more in tune with their beasts, they would not scare so easily."—Jilaya, Temur whisperer

illus. Clint Cearley # 94/185

Fearsome Awakening

    4 B
Sorcery

Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane.

illus. Véronique Meignaud # 69/185