Nemesis Spoilers 143/0

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Apr 23, 2018 - Woodripper
Apr 23, 2018 - Wild Mammoth
Apr 23, 2018 - Wandering Eye
Apr 23, 2018 - Volrath the Fallen
Apr 23, 2018 - Voice of Truth
Apr 23, 2018 - Viseling
Apr 23, 2018 - Vicious Hunger
Apr 23, 2018 - Trickster Mage
Apr 23, 2018 - Treetop Bracers
Apr 23, 2018 - Topple
Apr 23, 2018 - Tangle Wire
Apr 23, 2018 - Submerge
Apr 23, 2018 - Stronghold Zeppelin
Apr 23, 2018 - Stronghold Machinist
Apr 23, 2018 - Stronghold Gambit
Apr 23, 2018 - Stronghold Discipline
Apr 23, 2018 - Stronghold Biologist
Apr 23, 2018 - Stampede Driver
Apr 23, 2018 - Spiteful Bully
Apr 23, 2018 - Spiritual Asylum
Apr 23, 2018 - Spineless Thug
Apr 23, 2018 - Sneaky Homunculus
Apr 23, 2018 - Sliptide Serpent
Apr 23, 2018 - Skyshroud Sentinel
Apr 23, 2018 - Skyshroud Ridgeback
Apr 23, 2018 - Skyshroud Poacher
Apr 23, 2018 - Skyshroud Cutter
Apr 23, 2018 - Skyshroud Claim
Apr 23, 2018 - Skyshroud Behemoth
Apr 23, 2018 - Sivvi's Valor
Apr 23, 2018 - Sivvi's Ruse
Apr 23, 2018 - Silkenfist Order
Apr 23, 2018 - Silkenfist Fighter
Apr 23, 2018 - Shrieking Mogg
Apr 23, 2018 - Seal of Strength
Apr 23, 2018 - Seal of Removal
Apr 23, 2018 - Seal of Fire
Apr 23, 2018 - Seal of Doom
Apr 23, 2018 - Seal of Cleansing
Apr 23, 2018 - Seahunter
Apr 23, 2018 - Saproling Cluster
Apr 23, 2018 - Saproling Burst
Apr 23, 2018 - Rusting Golem
Apr 23, 2018 - Rupture
Apr 23, 2018 - Rootwater Thief
Apr 23, 2018 - Rootwater Commando
Apr 23, 2018 - Rising Waters
Apr 23, 2018 - Rhox
Apr 23, 2018 - Reverent Silence
Apr 23, 2018 - Rejuvenation Chamber
Apr 23, 2018 - Refreshing Rain
Apr 23, 2018 - Rathi Intimidator
Apr 23, 2018 - Rathi Fiend
Apr 23, 2018 - Rathi Assassin
Apr 23, 2018 - Rackling
Apr 23, 2018 - Predator, Flagship
Apr 23, 2018 - Plague Witch
Apr 23, 2018 - Phyrexian Prowler
Apr 23, 2018 - Phyrexian Driver
Apr 23, 2018 - Parallax Wave
Apr 23, 2018 - Parallax Tide
Apr 23, 2018 - Parallax Nexus
Apr 23, 2018 - Parallax Inhibitor
Apr 23, 2018 - Parallax Dementia
Apr 23, 2018 - Pale Moon
Apr 23, 2018 - Pack Hunt
Apr 23, 2018 - Overlaid Terrain
Apr 23, 2018 - Oraxid
Apr 23, 2018 - Oracle's Attendants
Apr 23, 2018 - Off Balance
Apr 23, 2018 - Noble Stand
Apr 23, 2018 - Netter en-Dal
Apr 23, 2018 - Nesting Wurm
Apr 23, 2018 - Murderous Betrayal
Apr 23, 2018 - Mossdog
Apr 23, 2018 - Moggcatcher
Apr 23, 2018 - Mogg Toady
Apr 23, 2018 - Mogg Salvage
Apr 23, 2018 - Mogg Alarm
Apr 23, 2018 - Mind Swords
Apr 23, 2018 - Mind Slash
Apr 23, 2018 - Massacre
Apr 23, 2018 - Mana Cache
Apr 23, 2018 - Lin Sivvi, Defiant Hero
Apr 23, 2018 - Lightbringer
Apr 23, 2018 - Lawbringer
Apr 23, 2018 - Lashknife
Apr 23, 2018 - Laccolith Whelp
Apr 23, 2018 - Laccolith Warrior
Apr 23, 2018 - Laccolith Titan
Apr 23, 2018 - Laccolith Rig
Apr 23, 2018 - Laccolith Grunt
Apr 23, 2018 - Kill Switch
Apr 23, 2018 - Jolting Merfolk
Apr 23, 2018 - Infiltrate
Apr 23, 2018 - Harvest Mage
Apr 23, 2018 - Fog Patch
Apr 23, 2018 - Flowstone Wall
Apr 23, 2018 - Flowstone Thopter
Apr 23, 2018 - Flowstone Surge
Apr 23, 2018 - Flowstone Strike
Apr 23, 2018 - Flowstone Slide
Apr 23, 2018 - Flowstone Overseer
Apr 23, 2018 - Flowstone Crusher
Apr 23, 2018 - Flowstone Armor
Apr 23, 2018 - Flint Golem
Apr 23, 2018 - Flame Rift
Apr 23, 2018 - Fanatical Devotion
Apr 23, 2018 - Eye of Yawgmoth
Apr 23, 2018 - Ensnare
Apr 23, 2018 - Downhill Charge
Apr 23, 2018 - Dominate
Apr 23, 2018 - Divining Witch
Apr 23, 2018 - Defiant Vanguard
Apr 23, 2018 - Defiant Falcon
Apr 23, 2018 - Defender en-Vec
Apr 23, 2018 - Death Pit Offering
Apr 23, 2018 - Daze
Apr 23, 2018 - Dark Triumph
Apr 23, 2018 - Complex Automaton
Apr 23, 2018 - Coiling Woodworm
Apr 23, 2018 - Cloudskate
Apr 23, 2018 - Chieftain en-Dal
Apr 23, 2018 - Carrion Wall
Apr 23, 2018 - Bola Warrior
Apr 23, 2018 - Blinding Angel
Apr 23, 2018 - Blastoderm
Apr 23, 2018 - Belbe's Portal
Apr 23, 2018 - Belbe's Percher
Apr 23, 2018 - Belbe's Armor
Apr 23, 2018 - Battlefield Percher
Apr 23, 2018 - Avenger en-Dal
Apr 23, 2018 - Ascendant Evincar
Apr 23, 2018 - Arc Mage
Apr 23, 2018 - Animate Land
Apr 23, 2018 - Angelic Favor
Apr 23, 2018 - Ancient Hydra
Apr 23, 2018 - Air Bladder
Apr 23, 2018 - Aether Barrier
Apr 23, 2018 - Accumulated Knowledge
Sep 3, 2013 - Terrain Generator
Sep 3, 2013 - Rath's Edge
Sep 3, 2013 - Kor Haven

Accumulated Knowledge

    1 U
Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

"I have seen and heard much here. There are secrets within secrets. Let me show you."—Takara, to Eladamri

illus. Randy Gallegos # 26/0

Aether Barrier

    2 U
Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay 1.

"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."—Belbe

illus. David Martin # 27/0

Air Bladder

    U
Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Random mutations among Rootwater merfolk were common—and disturbing.

illus. Donato Giancola # 28/0

Ancient Hydra

    4 R
Creature - Hydra

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to any target.

illus. Scott M. Fischer # 76/0

5/1

Angelic Favor

    3 W
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

illus. Paolo Parente # 1/0

Animate Land

    G
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Irony is getting walked on by the earth instead of the other way around.

illus. Rebecca Guay # 101/0

Arc Mage

    2 R
Creature - Human Spellshaper

2R, T, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

illus. Terese Nielsen # 77/0

2/2

Ascendant Evincar

    4 B B
Legendary Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

"Things are going to change around here."—Crovax

illus. Mark Zug # 51/0

3/3

Avenger en-Dal

    1 W
Creature - Human Spellshaper

2W, T, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

illus. Ron Spencer # 2/0

1/1

Battlefield Percher

    3 B B
Creature - Bird

Flying

Battlefield Percher can block only creatures with flying.

1B: Battlefield Percher gets +1/+1 until end of turn.

illus. Edward P. Beard, Jr. # 52/0

2/2

Belbe's Armor

    3
Artifact

X, T: Target creature gets -X/+X until end of turn.

It protects her from the ravages of Phyrexia and the savages of Rath.

illus. D. Alexander Gregory # 126/0

Belbe's Percher

    2 B
Creature - Bird

Flying

Belbe's Percher can block only creatures with flying.

Long and powerful, these birds were used to carry messages to and from the evincar.

illus. Edward P. Beard, Jr. # 53/0

2/2

Belbe's Portal

    5
Artifact

As Belbe's Portal enters the battlefield, choose a creature type.

3, T: You may put a creature card of the chosen type from your hand onto the battlefield.

The fight will continue on a new battlefield.

illus. Mark Tedin # 127/0

Blastoderm

    2 G G
Creature - Beast

Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

illus. Eric Peterson # 102/0

5/5

Blinding Angel

    3 W W
Creature - Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

illus. Todd Lockwood # 3/0

2/4

Bola Warrior

    1 R
Creature - Human Spellshaper Warrior

R, T, Discard a card: Target creature can't block this turn.

The ingredients for panic include equal parts danger, uncertainty, and helplessness.

illus. Adam Rex # 78/0

1/1

Carrion Wall

    1 B B
Creature - Wall

Defender (This creature can't attack.)

1B: Regenerate Carrion Wall.

A wall built from the bodies of the enemy will never lack building material in times of war.

illus. Tony Szczudlo # 54/0

3/2

Chieftain en-Dal

    1 W W
Creature - Human Knight

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

The clearest commands are practical examples.

illus. Orizio Daniele # 4/0

2/2

Cloudskate

    1 U
Creature - Illusion

Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

illus. Carl Critchlow # 29/0

2/2

Coiling Woodworm

    2 G
Creature - Insect Worm

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Only the elves know where the woods end and the woodworm begins.

illus. David Martin # 103/0

*/1

Complex Automaton

    4
Artifact Creature - Golem

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

"This wasteful design cannot possibly be Phyrexian."—Belbe

illus. Dana Knutson # 128/0

4/4

Dark Triumph

    4 B
Instant

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.

All that's left is the coronation.

illus. Adam Rex # 55/0

Daze

    1 U
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays 1.

illus. Matthew D. Wilson # 30/0

Death Pit Offering

    2 B B
Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.

"Kill them all and feed them to the new recruits."—Crovax

illus. Pete Venters # 56/0

Defender en-Vec

    3 W
Creature - Human Cleric

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

illus. Bradley Williams # 5/0

2/4

Defiant Falcon

    1 W
Creature - Rebel Bird

Flying

4, T: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

illus. Heather Hudson # 6/0

1/1

Defiant Vanguard

    2 W
Creature - Human Rebel

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

5, T: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

illus. Pete Venters # 7/0

2/2

Divining Witch

    1 B
Creature - Human Spellshaper

1B, T, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

illus. Donato Giancola # 57/0

1/1

Dominate

    X 1 U U
Instant

Gain control of target creature with converted mana cost X or less.

"I've come to reclaim what is mine. And you, Greven, are mine."—Volrath

illus. Scott Hampton # 31/0

Downhill Charge

    2 R
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

illus. Greg & Tim Hildebrandt # 79/0

Ensnare

    3 U
Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Tap all creatures.

Rootwater has become as dangerous to its denizens as to its enemies.

illus. Gao Yan # 32/0

Eye of Yawgmoth

    3
Artifact

3, T, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

illus. DiTerlizzi # 129/0

Fanatical Devotion

    2 W
Enchantment

Sacrifice a creature: Regenerate target creature.

The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.

illus. Massimilano Frezzato # 8/0

Flame Rift

    1 R
Sorcery

Flame Rift deals 4 damage to each player.

Crovax hungered for power, and the stronghold devoured the sky.

illus. Ben Thompson # 80/0

Flint Golem

    4
Artifact Creature - Golem

Whenever Flint Golem becomes blocked, defending player puts the top three cards of their library into their graveyard.

illus. Lou Harrison # 130/0

2/3

Flowstone Armor

    3
Artifact

You may choose not to untap Flowstone Armor during your untap step.

3, T: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

illus. Paolo Parente # 131/0

Flowstone Crusher

    3 R R
Creature - Beast

R: Flowstone Crusher gets +1/-1 until end of turn.

"Someone must have done something very bad to make a rock that angry."—Rebel scout

illus. Ben Thompson # 81/0

4/4

Flowstone Overseer

    2 R R R
Creature - Beast

RR: Target creature gets +1/-1 until end of turn.

The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.

illus. Andrew Goldhawk # 82/0

4/4

Flowstone Slide

    X 2 R R
Sorcery

All creatures get +X/-X until end of turn.

It may look like soil, but its nature is malice.

illus. Chippy # 83/0

Flowstone Strike

    1 R
Instant

Target creature gets +1/-1 and gains haste until end of turn.

Aggression exacts its toll.

illus. Mike Ploog # 84/0

Flowstone Surge

    1 R
Enchantment

Creatures you control get +1/-1.

The army was never at a loss for weapons; Crovax was their forge.

illus. Scott Hampton # 85/0

Flowstone Thopter

    7
Artifact Creature - Thopter

1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Airborne flowstone isn't less dangerous, only less common.

illus. Mike Ploog # 132/0

4/4

Flowstone Wall

    2 R
Creature - Wall

Defender (This creature can't attack.)

R: Flowstone Wall gets +1/-1 until end of turn.

The rebels assaulted the wall, never suspecting the wall would assault back.

illus. Jeff Miracola # 86/0

0/6

Fog Patch

    1 G
Instant

Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)

Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.

illus. Rebecca Guay # 104/0

Harvest Mage

    G
Creature - Human Spellshaper

G, T, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

"Why should one limit oneself to the resources at hand?"

illus. Dan Frazier # 105/0

1/1

Infiltrate

    U
Instant

Target creature can't be blocked this turn.

Getting in was the easy part. Getting out proved to be more difficult.

illus. Nelson DeCastro # 33/0

Jolting Merfolk

    2 U U
Creature - Merfolk

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.

illus. Glen Angus # 34/0

2/2

Kill Switch

    3
Artifact

2, T: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

Success is largely a matter of knowing which lever to pull.

illus. Brian Snoddy # 133/0

Kor Haven

Legendary Land

T: Add C.

1W, T: Prevent all combat damage that would be dealt by target attacking creature this turn.

illus. Darrell Riche # 141/0

Laccolith Grunt

    2 R
Creature - Beast

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

They leave a trail of ash and sorrow.

illus. Arnie Swekel # 87/0

2/2

Laccolith Rig

    R
Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.

illus. Massimilano Frezzato # 88/0

Laccolith Titan

    5 R R
Creature - Beast

Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.

Proximity guarantees injury or death.

illus. Tony Szczudlo # 89/0

6/6

Laccolith Warrior

    2 R R
Creature - Beast Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

The screams are brief. The silence lingers.

illus. Mark Zug # 90/0

3/3

Laccolith Whelp

    R
Creature - Beast

Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.

They don't feed; they stoke.

illus. Dave Dorman # 91/0

1/1

Lashknife

    1 W
Enchantment - Aura

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.

Those it won't scare, it scars.

illus. Hannibal King # 9/0

Lawbringer

    2 W
Creature - Kor Rebel

T, Sacrifice Lawbringer: Exile target red creature.

One injustice starts a thousand riots. One law stops a thousand crimes.—Lawbringer creed

illus. Matt Cavotta # 10/0

2/2

Lightbringer

    2 W
Creature - Kor Rebel

T, Sacrifice Lightbringer: Exile target black creature.

One thought opens a thousand eyes. One sun brings a thousand dawns.—Lightbringer creed

illus. Paolo Parente # 11/0

2/2

Lin Sivvi, Defiant Hero

    1 W W
Legendary Creature - Human Rebel

X, T: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

3: Put target Rebel card from your graveyard on the bottom of your library.

illus. rk post # 12/0

1/3

Mana Cache

    1 R R
Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add C. Any player may activate this ability but only during their turn before the end step.

illus. rk post # 92/0

Massacre

    2 B B
Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.

All creatures get -2/-2 until end of turn.

illus. Pete Venters # 58/0

Mind Slash

    1 B B
Enchantment

B, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

"I can't think with all that screaming."

illus. Adam Rex # 59/0

Mind Swords

    1 B
Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.

illus. Daren Bader # 60/0

Mogg Alarm

    1 R R
Sorcery

You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.

They make mountains into mogg holes.

illus. Dave Dorman # 93/0

Mogg Salvage

    2 R
Instant

If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.

Destroy target artifact.

Three moggs, one treasure, too bad.

illus. Paolo Parente # 94/0

Mogg Toady

    1 R
Creature - Goblin

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

illus. Mike Ploog # 95/0

2/2

Moggcatcher

    2 R R
Creature - Human Mercenary

3, T: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.

"They're not worth much, but they're easy to catch."

illus. Pete Venters # 96/0

2/2

Mossdog

    G
Creature - Plant Hound

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

The more you look at it, the more dangerous it becomes.

illus. Matt Cavotta # 106/0

1/1

Murderous Betrayal

    B B B
Enchantment

BB, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

In darkness, the assassin sneaked into the village and destroyed what Eladamri loved most: his daughter.

illus. Randy Gallegos # 61/0

Nesting Wurm

    4 G G
Creature - Wurm

Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.

illus. rk post # 107/0

4/3

Netter en-Dal

    W
Creature - Human Spellshaper

W, T, Discard a card: Target creature can't attack this turn.

The wizard's vocabulary of mogg profanities increased with every net she cast.

illus. Matt Cavotta # 13/0

1/1

Noble Stand

    4 W
Enchantment

Whenever a creature you control blocks, you gain 2 life.

Soldiers will always endanger their lives to defend many other lives.

illus. Greg & Tim Hildebrandt # 14/0

Off Balance

    W
Instant

Target creature can't attack or block this turn.

A heavy weapon deals plenty of damage—but it does have to hit.

illus. Jeff Miracola # 15/0

Oracle's Attendants

    3 W
Creature - Human Soldier

T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

The future isn't sacred, but its speaker is.

illus. Orizio Daniele # 16/0

1/5

Oraxid

    3 U
Creature - Crab Beast

Protection from red

"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."—Ertai

illus. Dave Dorman # 35/0

2/3

Overlaid Terrain

    2 G G
Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have "T: Add two mana of any one color."

One must reap before one can sow.

illus. DiTerlizzi # 108/0

Pack Hunt

    3 G
Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

The one you see is just a diversion.

illus. Sam Wood # 109/0

Pale Moon

    1 U
Instant

Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.

illus. Pete Venters # 36/0

Parallax Dementia

    1 B
Enchantment - Aura

Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

illus. Eric Peterson # 62/0

Parallax Inhibitor

    2
Artifact

1, T, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

"The best I can offer is a temporary reprieve."—Belbe

illus. Greg Staples # 134/0

Parallax Nexus

    2 B
Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate this ability only any time you could cast a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.

illus. Greg Staples # 63/0

Parallax Tide

    2 U U
Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

illus. Carl Critchlow # 37/0

Parallax Wave

    2 W W
Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

illus. Greg Staples # 17/0

Phyrexian Driver

    2 B
Creature - Zombie Mercenary

When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.

Although the abuse was initially effective, the troops soon became numb to it.

illus. Chippy # 64/0

1/1

Phyrexian Prowler

    3 B
Creature - Zombie Mercenary

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

illus. Mark Zug # 65/0

3/3

Plague Witch

    1 B
Creature - Elf Spellshaper

B, T, Discard a card: Target creature gets -1/-1 until end of turn.

"I can ail what cures you."

illus. Nelson DeCastro # 66/0

1/1

Predator, Flagship

    5
Legendary Artifact

2: Target creature gains flying until end of turn.

5, T: Destroy target creature with flying.

"The scourge of Skyshroud is airborne once more."—Oracle en-Vec

illus. Mark Tedin # 135/0

Rackling

    4
Artifact Creature - Construct

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.

"This may hurt a little."

illus. D. Alexander Gregory # 136/0

2/2

Rathi Assassin

    2 B B
Creature - Zombie Mercenary Assassin

1BB, T: Destroy target tapped nonblack creature.

3, T: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

illus. Dana Knutson # 67/0

2/2

Rathi Fiend

    3 B
Creature - Horror Mercenary

When Rathi Fiend enters the battlefield, each player loses 3 life.

3, T: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

illus. Mark Tedin # 68/0

2/2

Rathi Intimidator

    1 B B
Creature - Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

2, T: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

illus. Mike Ploog # 69/0

2/1

Rath's Edge

Legendary Land

T: Add C.

4, T, Sacrifice a land: Rath's Edge deals 1 damage to any target.

illus. Ron Spencer # 142/0

Refreshing Rain

    3 G
Instant

If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.

Target player gains 6 life.

illus. Don Hazeltine # 110/0

Rejuvenation Chamber

    3
Artifact

Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

T: You gain 2 life.

illus. Alan Pollack # 137/0

Reverent Silence

    3 G
Sorcery

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

illus. Don Hazeltine # 111/0

Rhox

    4 G G
Creature - Rhino Beast

You may have Rhox assign its combat damage as though it weren't blocked.

2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Carl Critchlow # 112/0

5/5

Rising Waters

    3 U
Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Rising waters, sinking hope.

illus. Scott M. Fischer # 38/0

Rootwater Commando

    2 U
Creature - Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

illus. Mark Tedin # 39/0

2/2

Rootwater Thief

    1 U
Creature - Merfolk Rogue

U: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and exile it, then the player shuffles their library.

illus. Ron Spears # 40/0

1/2

Rupture

    2 R
Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

illus. Gao Yan # 97/0

Rusting Golem

    4
Artifact Creature - Golem

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

illus. Greg Staples # 138/0

*/*

Saproling Burst

    4 G
Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

illus. Carl Critchlow # 113/0

Saproling Cluster

    1 G
Enchantment

1, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

illus. Matt Cavotta # 114/0

Seahunter

    2 U U
Creature - Human Mercenary

3, T: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

"They can't feel pain. They just wiggle 'cause they're scared."

illus. Heather Hudson # 41/0

2/2

Seal of Cleansing

    1 W
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."—Seal inscription

illus. Christopher Moeller # 18/0

Seal of Doom

    2 B
Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"I am the banisher, the ill will that snuffs the final candle."—Seal inscription

illus. Christopher Moeller # 70/0

Seal of Fire

    R
Enchantment

Sacrifice Seal of Fire: It deals 2 damage to any target.

"I am the romancer, the passion that consumes the flesh."—Seal inscription

illus. Christopher Moeller # 98/0

Seal of Removal

    U
Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."—Seal inscription

illus. Christopher Moeller # 42/0

Seal of Strength

    G
Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

"I am the feeder, the morsel that revives the starving."—Seal inscription

illus. Christopher Moeller # 115/0

Shrieking Mogg

    1 R
Creature - Goblin

Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.

You have to admire its enthusiasm.

illus. Dan Frazier # 99/0

1/1

Silkenfist Fighter

    1 W
Creature - Kor Soldier

Whenever Silkenfist Fighter becomes blocked, untap it.

Simple wooden staffMade from life, protecting life,Stronger than cold steel.

illus. Mark Brill # 19/0

1/3

Silkenfist Order

    3 W W
Creature - Kor Soldier

Whenever Silkenfist Order becomes blocked, untap it.

Hands weave life and death;Intertwining spirits knitTapestries and shrouds.

illus. Greg & Tim Hildebrandt # 20/0

3/5

Sivvi's Ruse

    2 W W
Instant

If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.

illus. Kev Walker # 21/0

Sivvi's Valor

    2 W
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.

illus. Jeff Miracola # 22/0

Skyshroud Behemoth

    5 G G
Creature - Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

illus. Eric Peterson # 116/0

10/10

Skyshroud Claim

    3 G
Sorcery

Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.

The forest's constant struggle is to keep the spreading flowstone at bay.

illus. Mark Romanoski # 117/0

Skyshroud Cutter

    3 G
Creature - Beast

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.

illus. Tony Szczudlo # 118/0

2/2

Skyshroud Poacher

    2 G G
Creature - Human Rebel

3, T: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.

"It's OK. They're just elves."

illus. Ron Spencer # 119/0

2/2

Skyshroud Ridgeback

    G
Creature - Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

illus. Carl Critchlow # 120/0

2/3

Skyshroud Sentinel

    2 G
Creature - Elf

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

illus. Randy Gallegos # 121/0

1/1

Sliptide Serpent

    4 U U
Creature - Serpent

3U: Return Sliptide Serpent to its owner's hand.

It's futile to fight something you can see only in the corner of your eye.

illus. Daren Bader # 43/0

4/4

Sneaky Homunculus

    1 U
Creature - Homunculus Illusion

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Keep watch only for the giants and you'll be eaten by the ants.

illus. Scott M. Fischer # 44/0

1/1

Spineless Thug

    1 B
Creature - Zombie Mercenary

Spineless Thug can't block.

These troops are only as strong as the evincar's control.

illus. Matthew D. Wilson # 71/0

2/2

Spiritual Asylum

    2 W W
Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Trapped in safety is still trapped.

illus. Matt Cavotta # 23/0

Spiteful Bully

    1 B
Creature - Zombie Mercenary

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Like most creatures bent on total destruction, they rarely bother to double-check their targets.

illus. Chippy # 72/0

3/3

Stampede Driver

    G
Creature - Human Spellshaper

1G, T, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

illus. Ron Spears # 122/0

1/1

Stronghold Biologist

    2 U
Creature - Human Spellshaper

UU, T, Discard a card: Counter target creature spell.

He twists the laws of nature until they scream.

illus. Terese Nielsen # 45/0

1/1

Stronghold Discipline

    2 B B
Sorcery

Each player loses 1 life for each creature they control.

"Crovax never passes up an opportunity to cause widespread misery."—Belbe

illus. Li Tie # 73/0

Stronghold Gambit

    1 R
Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

illus. Greg & Tim Hildebrandt # 100/0

Stronghold Machinist

    2 U
Creature - Human Spellshaper

UU, T, Discard a card: Counter target noncreature spell.

She stretches the laws of physics until they snap.

illus. Terese Nielsen # 46/0

1/1

Stronghold Zeppelin

    2 U U
Creature - Human

Flying

Stronghold Zeppelin can block only creatures with flying.

As long as the stronghold controlled the sky, the rebels were doomed.

illus. Arnie Swekel # 47/0

3/3

Submerge

    4 U
Instant

If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.

Put target creature on top of its owner's library.

illus. Mark Romanoski # 48/0

Tangle Wire

    3
Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

illus. Glen Angus # 139/0

Terrain Generator

Land

T: Add C.

2, T: You may put a basic land card from your hand onto the battlefield tapped.

illus. Alan Pollack # 143/0

Topple

    2 W
Sorcery

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

"Let all witness the fate of those who defy me."—Crovax

illus. Daren Bader # 24/0

Treetop Bracers

    1 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

illus. Heather Hudson # 123/0

Trickster Mage

    U
Creature - Human Spellshaper

U, T, Discard a card: You may tap or untap target artifact, creature, or land.

"If it ain't broke, I'll break it. If it is broke, I'll fix it."

illus. Alan Rabinowitz # 49/0

1/1

Vicious Hunger

    B B
Sorcery

Vicious Hunger deals 2 damage to target creature and you gain 2 life.

"Blood is foul, the flesh dross. My ascendance thirsts for life itself."—Crovax

illus. Massimilano Frezzato # 74/0

Viseling

    4
Artifact Creature - Construct

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

"This may hurt a lot."

illus. Kev Walker # 140/0

2/2

Voice of Truth

    3 W
Creature - Angel

Flying, protection from white

"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."—Song of All, canto 167

illus. rk post # 25/0

2/2

Volrath the Fallen

    3 B B B
Legendary Creature - Shapeshifter

1B, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.

"I stepped out. I did not step down."

illus. Kev Walker # 75/0

6/4

Wandering Eye

    2 U
Creature - Illusion

Flying

Players play with their hands revealed.

The evincar has many ways of keeping track of his subjects.

illus. Sam Wood # 50/0

1/3

Wild Mammoth

    2 G
Creature - Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

"Sit. Heel Down HELP"

illus. Bradley Williams # 124/0

3/4

Woodripper

    3 G G
Creature - Beast

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1, Remove a fade counter from Woodripper: Destroy target artifact.

illus. Alan Pollack # 125/0

4/6