Darksteel Spoilers 165/0
Show TextAether Snap
Remove all counters from all permanents and exile all tokens.
"May you wake to find you were only ever a dream."—Mephidross curse
illus. Kev Walker # 37/0
Aether Vial
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
illus. Greg Hildebrandt # 91/0
Ageless Entity
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.
illus. Jeff Miracola # 73/0
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
illus. Alan Pollack # 92/0
Arcane Spyglass
, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
illus. Trevor Hairsine # 93/0
Arcbound Bruiser
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Break in case of emergency.
illus. Christopher Moeller # 94/0
Arcbound Crusher
Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
illus. Michael Sutfin # 95/0
Arcbound Fiend
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
illus. Ittoku # 96/0
Arcbound Hybrid
Haste
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
illus. Alan Pollack # 97/0
Arcbound Lancer
First strike
Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
illus. John Avon # 98/0
Arcbound Overseer
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
illus. Carl Critchlow # 99/0
Arcbound Ravager
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
illus. Carl Critchlow # 100/0
Arcbound Reclaimer
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
illus. Jon Foster # 101/0
Arcbound Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
illus. Vance Kovacs # 102/0
Arcbound Stinger
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
illus. Darrell Riche # 103/0
Arcbound Worker
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
The parts are as strong as the whole.
illus. Darrell Riche # 104/0
Auriok Glaivemaster
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
"Give me a bit of steel and I'll deliver it into the hearts of my enemies."
illus. John Matson # 1/0
Auriok Siege Sled
: Target artifact creature blocks Auriok Siege Sled this turn if able.
: Target artifact creature can't block Auriok Siege Sled this turn.
Everything in its path is either pushed aside or ground under.
illus. Jim Murray # 105/0
Barbed Lightning
Choose one —
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine
(Choose both if you pay the entwine cost.)Every creature on Mirrodin is a lightning rod.
illus. Hugh Jamieson # 55/0
Blinkmoth Nexus
: Add .
: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.
illus. Brian Snoddy # 163/0
Burden of Greed
Target player loses 1 life for each tapped artifact they control.
"The one who dies with the most toys is still dead."—Geth, keeper of the Vault
illus. Vance Kovacs # 38/0
Carry Away
Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
illus. Jim Nelson # 19/0
Chimeric Egg
Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
illus. Michael Sutfin # 106/0
Chittering Rats
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
Bottom feeders sometimes rise to the top.
illus. Tom Wänerstrand # 39/0
Chromescale Drake
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)Flying
When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
illus. Ben Thompson # 20/0
Coretapper
: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.
illus. Dany Orizio # 107/0
Crazed Goblin
Crazed Goblin attacks each combat if able.
Because fighting is easier than figuring out what else to do.
illus. Darrell Riche # 56/0
Darksteel Brute
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
illus. Nottsuo # 108/0
Darksteel Citadel
Indestructible
: Add .
Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.
illus. John Avon # 164/0
Darksteel Colossus
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
illus. Carl Critchlow # 109/0
Darksteel Forge
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?"—Pontifex, elder researcher
illus. Martina Pilcerova # 110/0
Darksteel Gargoyle
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
The ultimate treasure is one that guards itself.
illus. Ron Spencer # 111/0
Darksteel Ingot
Indestructible
: Add one mana of any color.
illus. Martina Pilcerova # 112/0
Darksteel Pendant
Indestructible (Effects that say "destroy" don't destroy this artifact.)
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
illus. Terese Nielsen # 113/0
Darksteel Reactor
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
illus. Kev Walker # 114/0
Death Cloud
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
The swarm's million wings stir the foulest of breezes.
illus. Stephen Tappin # 40/0
Death-Mask Duplicant
Imprint —
: Exile target creature card from your graveyard.As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
illus. Thomas M. Baxa # 115/0
Demon's Horn
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
illus. Alan Pollack # 116/0
Dismantle
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
"If only the living were so easily salvaged."—Memnarch
illus. Brian Snoddy # 57/0
Dragon's Claw
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
illus. Alan Pollack # 117/0
Drill-Skimmer
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
In close proximity, their magnetic energies merge and form a field of protection.
illus. Mark Zug # 118/0
Drooling Ogre
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
"Is it the stomping kind or the munching kind?"—Slobad, goblin tinkerer
illus. Brian Snoddy # 58/0
Dross Golem
Affinity for Swamps (This spell costs
less to cast for each Swamp you control.)Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death.
illus. Adam Rex # 119/0
Eater of Days
Flying, trample
When Eater of Days enters the battlefield, you skip your next two turns.
When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes.
illus. Mark Tedin # 120/0
Echoing Calm
Destroy target enchantment and all other enchantments with the same name as that enchantment.
A single light unleashes a hail of cleansing.
illus. Greg Staples # 2/0
Echoing Courage
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
A single seed unleashes a flurry of growth.
illus. Greg Staples # 74/0
Echoing Decay
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
A single fear unleashes a torrent of nightmares.
illus. Greg Staples # 41/0
Echoing Ruin
Destroy target artifact and all other artifacts with the same name as that artifact.
A single misstep unleashes an avalanche of ruin.
illus. Greg Staples # 59/0
Echoing Truth
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
A single lie unleashes a tide of disbelief.
illus. Greg Staples # 21/0
Emissary of Despair
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
illus. rk post # 42/0
Emissary of Hope
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
illus. rk post # 3/0
Essence Drain
Essence Drain deals 3 damage to any target and you gain 3 life.
Mephidross claims all life within it. What cannot be twisted is absorbed.
illus. Tony Szczudlo # 43/0
Fangren Firstborn
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
In the Tangle, bad is often followed by worse.
illus. Tim Hildebrandt # 75/0
Fireball
This spell costs
more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
The spell fell upon the crowd like a dragon, ancient and full of death.
illus. Dave Dorman # 60/0
Flamebreak
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
"Now I'm thirsty."—Korva, Vulshok battlemaster
illus. Trevor Hairsine # 61/0
Furnace Dragon
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)Flying
When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
illus. Matthew D. Wilson # 62/0
Gemini Engine
Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
illus. Nottsuo # 121/0
Genesis Chamber
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
"As the experimental population grows, so do the number of myr. It's a perfect equilibrium."—Memnarch
illus. Mark Tedin # 122/0
Geth's Grimoire
Whenever an opponent discards a card, you may draw a card.
The book shrieks horribly until its cover is opened, granting the spirit inside a moment's rest from the painful stirrings of the book's contents.
illus. Heather Hudson # 123/0
Goblin Archaeologist
, : Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
Always easily impressed, Durg was about to be blown away.
illus. Jim Nelson # 63/0
Greater Harvester
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
illus. Daren Bader # 44/0
Grimclaw Bats
Flying
, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Even on a world of metal, there are those who thirst for blood.
illus. Tom Wänerstrand # 45/0
Hallow
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
"Bend with the storm, then reply in kind."
illus. Alex Horley-Orlandelli # 4/0
Heartseeker
Equipped creature gets +2/+1 and has "
, Unattach Heartseeker: Destroy target creature."Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Michael Sutfin # 124/0
Hoverguard Observer
Flying
Hoverguard Observer can block only creatures with flying.
It could be made to run silently, but its low hum reminds the Neurok that they are always watched.
illus. Kev Walker # 22/0
Hunger of the Nim
Target creature gets +1/+0 until end of turn for each artifact you control.
Their pain is so great, they can't help but share it with others.
illus. Puddnhead # 46/0
Infested Roothold
Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
illus. Terese Nielsen # 76/0
Inflame
Inflame deals 2 damage to each creature dealt damage this turn.
A Vulshok weapon strikes with the fire of the forge that made it.
illus. Hugh Jamieson # 64/0
Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
The goblins built it far larger than the cave opening, but to their glee, it smashed into the mountainside, ripping itself a new exit.
illus. Arnie Swekel # 125/0
Karstoderm
Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
illus. Tony Szczudlo # 77/0
Kraken's Eye
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
illus. Alan Pollack # 126/0
Krark-Clan Stoker
, Sacrifice an artifact: Add .
Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother.
illus. Pete Venters # 65/0
Last Word
This spell can't be countered.
Counter target spell.
"Someday, someone will best me. But it won't be today, and it won't be you."
illus. Scott M. Fischer # 23/0
Leonin Battlemage
: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.
The strongest of the pride are measured not by the steel in their hands but by the steel in their souls.
illus. Stephen Tappin # 5/0
Leonin Bola
Equipped creature has "
, Unattach Leonin Bola: Tap target creature."Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Christopher Moeller # 127/0
Leonin Shikari
You may activate equip abilities any time you could cast an instant.
Her instinct is as sharp as her blade.
illus. Wayne England # 6/0
Lich's Tomb
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
illus. Matt Cavotta # 128/0
Loxodon Mystic
, : Tap target creature.
As the nim storm across the plains, a lone priest stands in their path. At his silent gesture, the battle line breaks, and the tide turns.
illus. Edward P. Beard, Jr. # 7/0
Machinate
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
As long as there are questions to be asked, the vedalken will ask them.
illus. Wayne England # 24/0
Magnetic Flux
Artifact creatures you control gain flying until end of turn.
After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.
illus. Alan Rabinowitz # 25/0
Memnarch
: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
: Gain control of target artifact. (This effect lasts indefinitely.)
In the blur between metal and flesh, Memnarch found madness.
illus. Carl Critchlow # 129/0
Mephitic Ooze
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.
illus. Alex Horley-Orlandelli # 47/0
Metal Fatigue
Tap all artifacts.
The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.
illus. Arnie Swekel # 8/0
Mirrodin's Core
: Add .
: Put a charge counter on Mirrodin's Core.
, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
illus. Greg Staples # 165/0
Murderous Spoils
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
Scavengers are always the first to pay their respects.
illus. Adam Rex # 48/0
Mycosynth Lattice
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
illus. Anthony S. Waters # 130/0
Myr Landshaper
: Target land becomes an artifact in addition to its other types until end of turn.
One thing the myr can't do is enjoy the scenery.
illus. Greg Staples # 131/0
Myr Matrix
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Myr creatures get +1/+1.
: Create a 1/1 colorless Myr artifact creature token.
illus. Mark Tedin # 132/0
Myr Moonvessel
When Myr Moonvessel dies, add
.Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.
illus. Dany Orizio # 133/0
Nemesis Mask
All creatures able to block equipped creature do so.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Adam Rex # 134/0
Neurok Prodigy
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
"Why should I be bound by rules when I can see so far beyond them?"
illus. Puddnhead # 26/0
Neurok Transmuter
: Target creature becomes an artifact in addition to its other types until end of turn.
: Until end of turn, target artifact creature becomes blue and isn't an artifact.
illus. Mark Zug # 27/0
Nim Abomination
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.
illus. Jim Murray # 49/0
Nourish
You gain 6 life.
Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves.
illus. Scott M. Fischer # 78/0
Oxidda Golem
Affinity for Mountains (This spell costs
less to cast for each Mountain you control.)Haste
The longer it patrols the smoldering crags of the Oxidda Chain, the more it adopts their fiery temper.
illus. Greg Staples # 135/0
Oxidize
Destroy target artifact. It can't be regenerated.
"Ashes to ashes, rust to rust."—Viridian shaman
illus. Kev Walker # 79/0
Panoptic Mirror
Imprint —
, : You may exile an instant or sorcery card with converted mana cost X from your hand.At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
illus. Glen Angus # 136/0
Pristine Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
illus. Scott M. Fischer # 9/0
Psychic Overload
Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
illus. Jeremy Jarvis # 28/0
Pteron Ghost
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Defending to the death isn't always enough.
illus. Edward P. Beard, Jr. # 10/0
Pulse of the Dross
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Before tyrants or torturers, there was evil.
illus. Paolo Parente # 50/0
Pulse of the Fields
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Before religion or civilization, there was order.
illus. Paolo Parente # 11/0
Pulse of the Forge
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
Before wars or weapons, there was anger.
illus. Paolo Parente # 66/0
Pulse of the Grid
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Before labs or lectures, there was insight.
illus. Wayne England # 29/0
Pulse of the Tangle
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Before predators or prey, there was life.
illus. Wayne England # 80/0
Purge
Destroy target artifact creature or black creature. It can't be regenerated.
For the first and last time, the horrific creature experienced terror.
illus. Pete Venters # 12/0
Quicksilver Behemoth
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
illus. Anthony S. Waters # 30/0
Razor Golem
Affinity for Plains (This spell costs
less to cast for each Plains you control.)Vigilance
The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.
illus. Christopher Moeller # 137/0
Reap and Sow
Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle your library.
Entwine
(Choose both if you pay the entwine cost.)illus. Rob Alexander # 81/0
Rebuking Ceremony
Put two target artifacts on top of their owners' libraries.
From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary.
illus. Ittoku # 82/0
Reshape
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
"Today's paperweight, tomorrow's leveler."—Bruenna, Neurok leader
illus. Jon Foster # 31/0
Retract
Return all artifacts you control to their owner's hand.
"Secrets are meant to remain secret."—Memnarch
illus. Matt Cavotta # 32/0
Ritual of Restoration
Return target artifact card from your graveyard to your hand.
Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.
illus. Dany Orizio # 13/0
Roaring Slagwurm
Whenever Roaring Slagwurm attacks, tap all artifacts.
Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.
illus. David Martin # 83/0
Savage Beating
Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine
(Choose both if you pay the entwine cost.)illus. Matt Thompson # 67/0
Scavenging Scarab
Scavenging Scarab can't block.
The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.
illus. Jeff Easley # 51/0
Screams from Within
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
There's no escaping an enemy that lives inside your head.
illus. Hugh Jamieson # 52/0
Scrounge
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
When leonin settlers abandon their homes to the nim, items of value are often left behind.
illus. Pete Venters # 53/0
Second Sight
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine
(Choose both if you pay the entwine cost.)illus. Luca Zontini # 33/0
Serum Powder
: Add .
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
illus. Matt Thompson # 138/0
Shield of Kaldra
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Equip
illus. Donato Giancola # 139/0
Shriveling Rot
Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine
(Choose both if you pay the entwine cost.)illus. Alex Horley-Orlandelli # 54/0
Shunt
Change the target of target spell with a single target.
"You might want to work on your aim."
illus. Greg Hildebrandt # 68/0
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
illus. Luca Zontini # 140/0
Slobad, Goblin Tinkerer
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
"I used to joke that he had been exiled for being too smart. Now I know why he never laughed."—Glissa Sunseeker
illus. Kev Walker # 69/0
Soulscour
Destroy all nonartifact permanents.
"I have seen the end of times, a future in which all our kind are torn from this world." —Ushanti, leonin shaman
illus. Kev Walker # 14/0
Spawning Pit
Sacrifice a creature: Put a charge counter on Spawning Pit.
, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
illus. Tony Szczudlo # 141/0
Specter's Shroud
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Greg Hildebrandt # 142/0
Spellbinder
Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip
illus. Ron Spencer # 143/0
Spincrusher
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
It rolls with the punches.
illus. Greg Staples # 144/0
Spire Golem
Affinity for Islands (This spell costs
less to cast for each Island you control.)Flying
The longer it soars above the shimmering swirls of the Quicksilver Sea, the more it adopts their unpredictability.
illus. Daren Bader # 145/0
Stand Together
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Strange times make for strange allies.
illus. Luca Zontini # 84/0
Steelshaper Apprentice
, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Theirs is a craft brought about by necessity, now raised to the level of art.
illus. Tim Hildebrandt # 15/0
Stir the Pride
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine
(Choose both if you pay the entwine cost.)illus. Matt Cavotta # 16/0
Sundering Titan
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
illus. Jim Murray # 146/0
Surestrike Trident
Equipped creature has first strike and "
, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Ben Thompson # 147/0
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
illus. Mark Zug # 148/0
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
illus. Mark Zug # 149/0
Synod Artificer
, : Tap X target noncreature artifacts.
, : Untap X target noncreature artifacts.
Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect.
illus. Mark Zug # 34/0
Talon of Pain
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
, , Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to any target.
illus. Daren Bader # 150/0
Tangle Golem
Affinity for Forests (This spell costs
less to cast for each Forest you control.)The longer it weaves through the twisted vines of the Tangle, the more it adopts their hidden strength.
illus. Arnie Swekel # 151/0
Tangle Spider
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
They're considered good luck by the elves they don't eat.
illus. Terese Nielsen # 85/0
Tanglewalker
Each creature you control can't be blocked as long as defending player controls an artifact land.
In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.
illus. Pete Venters # 86/0
Tears of Rage
Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
illus. Pete Venters # 70/0
Tel-Jilad Outrider
Protection from artifacts
"When the levelers come again, we shall be ready for them."
illus. Paolo Parente # 87/0
Tel-Jilad Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.
illus. Paolo Parente # 88/0
Test of Faith
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Those who survive the test bear a mark of power anyone can recognize.
illus. Vance Kovacs # 17/0
Thought Dissector
, : Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
illus. Matt Cavotta # 152/0
Thunderstaff
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
, : Attacking creatures get +1/+0 until end of turn.
illus. Kaja Foglio # 153/0
Trinisphere
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost
to cast costs to cast instead.)illus. Tim Hildebrandt # 154/0
Turn the Tables
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
"Your arrogance is my best weapon."
illus. Christopher Moeller # 18/0
Unforge
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Compared to the fire of the forge, the strength of steel is nothing.
illus. Kev Walker # 71/0
Ur-Golem's Eye
: Add .
It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.
illus. Heather Hudson # 155/0
Vedalken Engineer
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Art is unknown to the vedalken—for them, all creations must serve a purpose.
illus. Lars Grant-West # 35/0
Vex
Counter target spell. That spell's controller may draw a card.
"The druids would be better off if they spent more time in the lab and less time watching trees grow."—Pontifex, elder researcher
illus. Brian Snoddy # 36/0
Viridian Acolyte
, : Add one mana of any color.
"We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."
illus. D. Alexander Gregory # 89/0
Viridian Zealot
, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
"I will fight only the way nature intended—and nature intended us to win."
illus. Kev Walker # 90/0
Voltaic Construct
: Untap target artifact creature.
The undead may outlast the living, but those who have never lived outlast them both.
illus. Jeff Easley # 156/0
Vulshok Morningstar
Equipped creature gets +2/+2.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. David Martin # 157/0
Vulshok War Boar
When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel.
illus. Pete Venters # 72/0
Wand of the Elements
, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.
, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
It gives legs to the earth and wings to the sky.
illus. Thomas M. Baxa # 158/0
Well of Lost Dreams
Whenever you gain life, you may pay
, where X is less than or equal to the amount of life you gained. If you do, draw X cards.Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.
illus. Jeff Miracola # 159/0
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
illus. Luca Zontini # 160/0
Wirefly Hive
, : Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
"The lifespan of a wirefly can be precisely described as ‘short.'"—Bruenna, Neurok leader
illus. Nottsuo # 161/0
Wurm's Tooth
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
illus. Alan Pollack # 162/0