Shards of Alara Spoilers 249/0

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Apr 23, 2018 - Yoked Plowbeast
Apr 23, 2018 - Woolly Thoctar
Apr 23, 2018 - Windwright Mage
Apr 23, 2018 - Wild Nacatl
Apr 23, 2018 - Where Ancients Tread
Apr 23, 2018 - Welkin Guide
Apr 23, 2018 - Waveskimmer Aven
Apr 23, 2018 - Volcanic Submersion
Apr 23, 2018 - Vithian Stinger
Apr 23, 2018 - Viscera Dragger
Apr 23, 2018 - Violent Ultimatum
Apr 23, 2018 - Vicious Shadows
Apr 23, 2018 - Viashino Skeleton
Apr 23, 2018 - Vein Drinker
Apr 23, 2018 - Vectis Silencers
Apr 23, 2018 - Undead Leotau
Apr 23, 2018 - Tower Gargoyle
Apr 23, 2018 - Tortoise Formation
Apr 23, 2018 - Topan Ascetic
Apr 23, 2018 - Titanic Ultimatum
Apr 23, 2018 - Tidehollow Strix
Apr 23, 2018 - Tidehollow Sculler
Apr 23, 2018 - Thunder-Thrash Elder
Apr 23, 2018 - Thoughtcutter Agent
Apr 23, 2018 - Thorn-Thrash Viashino
Apr 23, 2018 - Tezzeret the Seeker
Apr 23, 2018 - Tar Fiend
Apr 23, 2018 - Swerve
Apr 23, 2018 - Sunseed Nurturer
Apr 23, 2018 - Stoic Angel
Apr 23, 2018 - Steward of Valeron
Apr 23, 2018 - Steelclad Serpent
Apr 23, 2018 - Sprouting Thrinax
Apr 23, 2018 - Sphinx's Herald
Apr 23, 2018 - Sphinx Sovereign
Apr 23, 2018 - Spell Snip
Apr 23, 2018 - Spearbreaker Behemoth
Apr 23, 2018 - Soul's Might
Apr 23, 2018 - Soul's Grace
Apr 23, 2018 - Soul's Fire
Apr 23, 2018 - Skullmulcher
Apr 23, 2018 - Skill Borrower
Apr 23, 2018 - Skeletonize
Apr 23, 2018 - Skeletal Kathari
Apr 23, 2018 - Sigiled Paladin
Apr 23, 2018 - Sigil of Distinction
Apr 23, 2018 - Sigil Blessing
Apr 23, 2018 - Sighted-Caste Sorcerer
Apr 23, 2018 - Shore Snapper
Apr 23, 2018 - Sharuum the Hegemon
Apr 23, 2018 - Sharding Sphinx
Apr 23, 2018 - Shadowfeed
Apr 23, 2018 - Sedris, the Traitor King
Apr 23, 2018 - Sedraxis Specter
Apr 23, 2018 - Scourglass
Apr 23, 2018 - Scourge Devil
Apr 23, 2018 - Scavenger Drake
Apr 23, 2018 - Savage Hunger
Apr 23, 2018 - Sarkhan Vol
Apr 23, 2018 - Sangrite Surge
Apr 23, 2018 - Sanctum Gargoyle
Apr 23, 2018 - Salvage Titan
Apr 23, 2018 - Sacellum Godspeaker
Apr 23, 2018 - Rockslide Elemental
Apr 23, 2018 - Rockcaster Platoon
Apr 23, 2018 - Rip-Clan Crasher
Apr 23, 2018 - Ridge Rannet
Apr 23, 2018 - Rhox War Monk
Apr 23, 2018 - Rhox Charger
Apr 23, 2018 - Resounding Wave
Apr 23, 2018 - Resounding Thunder
Apr 23, 2018 - Resounding Silence
Apr 23, 2018 - Resounding Scream
Apr 23, 2018 - Resounding Roar
Apr 23, 2018 - Relic of Progenitus
Apr 23, 2018 - Realm Razer
Apr 23, 2018 - Ranger of Eos
Apr 23, 2018 - Rakeclaw Gargantuan
Apr 23, 2018 - Rafiq of the Many
Apr 23, 2018 - Quietus Spike
Apr 23, 2018 - Qasali Ambusher
Apr 23, 2018 - Puppet Conjurer
Apr 23, 2018 - Punish Ignorance
Apr 23, 2018 - Protomatter Powder
Apr 23, 2018 - Prince of Thralls
Apr 23, 2018 - Predator Dragon
Apr 23, 2018 - Outrider of Jhess
Apr 23, 2018 - Ooze Garden
Apr 23, 2018 - Onyx Goblet
Apr 23, 2018 - Oblivion Ring
Apr 23, 2018 - Obelisk of Naya
Apr 23, 2018 - Obelisk of Jund
Apr 23, 2018 - Obelisk of Grixis
Apr 23, 2018 - Obelisk of Esper
Apr 23, 2018 - Obelisk of Bant
Apr 23, 2018 - Necrogenesis
Apr 23, 2018 - Naya Charm
Apr 23, 2018 - Naya Battlemage
Apr 23, 2018 - Naturalize
Apr 23, 2018 - Mycoloth
Apr 23, 2018 - Mosstodon
Apr 23, 2018 - Minion Reflector
Apr 23, 2018 - Mindlock Orb
Apr 23, 2018 - Mighty Emergence
Apr 23, 2018 - Metallurgeon
Apr 23, 2018 - Memory Erosion
Apr 23, 2018 - Mayael the Anima
Apr 23, 2018 - Master of Etherium
Apr 23, 2018 - Marble Chalice
Apr 23, 2018 - Manaplasm
Apr 23, 2018 - Magma Spray
Apr 23, 2018 - Lush Growth
Apr 23, 2018 - Lightning Talons
Apr 23, 2018 - Lich's Mirror
Apr 23, 2018 - Kresh the Bloodbraided
Apr 23, 2018 - Knight-Captain of Eos
Apr 23, 2018 - Kiss of the Amesha
Apr 23, 2018 - Keeper of Progenitus
Apr 23, 2018 - Kederekt Leviathan
Apr 23, 2018 - Kederekt Creeper
Apr 23, 2018 - Kathari Screecher
Apr 23, 2018 - Jungle Weaver
Apr 23, 2018 - Jund Charm
Apr 23, 2018 - Jund Battlemage
Apr 23, 2018 - Jhessian Lookout
Apr 23, 2018 - Jhessian Infiltrator
Apr 23, 2018 - Invincible Hymn
Apr 23, 2018 - Infest
Apr 23, 2018 - Incurable Ogre
Apr 23, 2018 - Immortal Coil
Apr 23, 2018 - Hissing Iguanar
Apr 23, 2018 - Hindering Light
Apr 23, 2018 - Hell's Thunder
Apr 23, 2018 - Hellkite Overlord
Apr 23, 2018 - Gustrider Exuberant
Apr 23, 2018 - Guardians of Akrasa
Apr 23, 2018 - Grixis Charm
Apr 23, 2018 - Grixis Battlemage
Apr 23, 2018 - Godtoucher
Apr 23, 2018 - Godsire
Apr 23, 2018 - Goblin Mountaineer
Apr 23, 2018 - Goblin Deathraiders
Apr 23, 2018 - Goblin Assault
Apr 23, 2018 - Glaze Fiend
Apr 23, 2018 - Gift of the Gargantuan
Apr 23, 2018 - Gather Specimens
Apr 23, 2018 - Fleshbag Marauder
Apr 23, 2018 - Flameblast Dragon
Apr 23, 2018 - Fire-Field Ogre
Apr 23, 2018 - Filigree Sages
Apr 23, 2018 - Feral Hydra
Apr 23, 2018 - Fatestitcher
Apr 23, 2018 - Exuberant Firestoker
Apr 23, 2018 - Executioner's Capsule
Apr 23, 2018 - Excommunicate
Apr 23, 2018 - Ethersworn Canonist
Apr 23, 2018 - Etherium Sculptor
Apr 23, 2018 - Etherium Astrolabe
Apr 23, 2018 - Esper Charm
Apr 23, 2018 - Esper Battlemage
Apr 23, 2018 - Empyrial Archangel
Apr 23, 2018 - Elvish Visionary
Apr 23, 2018 - Elspeth, Knight-Errant
Apr 23, 2018 - Drumhunter
Apr 23, 2018 - Druid of the Anima
Apr 23, 2018 - Dregscape Zombie
Apr 23, 2018 - Dreg Reaver
Apr 23, 2018 - Dragon's Herald
Apr 23, 2018 - Dragon Fodder
Apr 23, 2018 - Dispeller's Capsule
Apr 23, 2018 - Demon's Herald
Apr 23, 2018 - Deft Duelist
Apr 23, 2018 - Deathgreeter
Apr 23, 2018 - Death Baron
Apr 23, 2018 - Dawnray Archer
Apr 23, 2018 - Cylian Elf
Apr 23, 2018 - Cunning Lethemancer
Apr 23, 2018 - Cruel Ultimatum
Apr 23, 2018 - Crucible of Fire
Apr 23, 2018 - Cradle of Vitality
Apr 23, 2018 - Covenant of Minds
Apr 23, 2018 - Court Archers
Apr 23, 2018 - Courier's Capsule
Apr 23, 2018 - Corpse Connoisseur
Apr 23, 2018 - Coma Veil
Apr 23, 2018 - Cloudheath Drake
Apr 23, 2018 - Clarion Ultimatum
Apr 23, 2018 - Cavern Thoctar
Apr 23, 2018 - Cathartic Adept
Apr 23, 2018 - Carrion Thrash
Apr 23, 2018 - Cancel
Apr 23, 2018 - Call to Heel
Apr 23, 2018 - Caldera Hellion
Apr 23, 2018 - Bull Cerodon
Apr 23, 2018 - Broodmate Dragon
Apr 23, 2018 - Brilliant Ultimatum
Apr 23, 2018 - Branching Bolt
Apr 23, 2018 - Bone Splinters
Apr 23, 2018 - Bloodthorn Taunter
Apr 23, 2018 - Bloodpyre Elemental
Apr 23, 2018 - Blood Cultist
Apr 23, 2018 - Blister Beetle
Apr 23, 2018 - Blightning
Apr 23, 2018 - Behemoth's Herald
Apr 23, 2018 - Battlegrace Angel
Apr 23, 2018 - Bant Charm
Apr 23, 2018 - Bant Battlemage
Apr 23, 2018 - Banewasp Affliction
Apr 23, 2018 - Archdemon of Unx
Apr 23, 2018 - Angelsong
Apr 23, 2018 - Angel's Herald
Apr 23, 2018 - Angelic Benediction
Apr 23, 2018 - Algae Gharial
Apr 23, 2018 - Akrasan Squire
Apr 23, 2018 - Ajani Vengeant
Apr 23, 2018 - Agony Warp
Apr 23, 2018 - Ad Nauseam
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Seaside Citadel
Sep 3, 2013 - Savage Lands
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Naya Panorama
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Jungle Shrine
Sep 3, 2013 - Jund Panorama
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Grixis Panorama
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Esper Panorama
Sep 3, 2013 - Crumbling Necropolis
Sep 3, 2013 - Bant Panorama
Sep 3, 2013 - Arcane Sanctum

Ad Nauseam

    3 B B
Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

When the task spilled over into undeath, he stopped calling it his life's work.

illus. Jeremy Jarvis # 63/0

Agony Warp

    U B
Instant

Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.

Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.

illus. Dave Allsop # 153/0

Ajani Vengeant

    2 R W
Legendary Planeswalker - Ajani

+1: Target permanent doesn't untap during its controller's next untap step.

−2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.

−7: Destroy all lands target player controls.

illus. Wayne Reynolds # 154/0

3

Akrasan Squire

    W
Creature - Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil.

illus. Todd Lockwood # 1/0

1/1

Algae Gharial

    3 G
Creature - Crocodile

Shroud (This creature can't be the target of spells or abilities.)

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.

illus. Michael Ryan # 123/0

1/1

Angelic Benediction

    3 W
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.

"Even in single combat, I am never alone."—Rafiq of the Many

illus. Michael Komarck # 3/0

Angel's Herald

    W
Creature - Human Cleric

2W, T, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.

Rigorous faith and belief are rewarded on occasion, and richly so.

illus. Greg Staples # 2/0

1/1

Angelsong

    1 W
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Clash of sword and cry of beast fall mute when angels sound the call to prayer.

illus. Sal Villagran # 4/0

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.

T: Add W, U, or B.

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."—Tullus of Palandius

illus. Anthony Francisco # 220/0

Archdemon of Unx

    5 B B
Creature - Demon

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.

The necropolis at Unx was once a living city, its streets untrodden by death.

illus. Dave Allsop # 64/0

6/6

Banewasp Affliction

    1 B
Enchantment - Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome.

illus. Dave Allsop # 65/0

Bant Battlemage

    2 W
Creature - Human Wizard

G, T: Target creature gains trample until end of turn.

U, T: Target creature gains flying until end of turn.

"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."

illus. Donato Giancola # 5/0

2/2

Bant Charm

    G W U
Instant

Choose one —

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.

Bant is a world where death and chaos hold no sway.

illus. Randy Gallegos # 155/0

Bant Panorama

Land

T: Add C.

1, T, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.

Bant's hearts are as pure as its air and as bright as its skies.

illus. Donato Giancola # 221/0

Battlegrace Angel

    3 W W
Creature - Angel

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.

illus. Matt Stewart # 6/0

4/4

Behemoth's Herald

    G
Creature - Elf Shaman

2G, T, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.

"Mine is an insatiable god, with appetites as magnificent as the jungle itself."

illus. Parente # 124/0

1/1

Blightning

    1 B R
Sorcery

Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.

While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.

illus. Thomas M. Baxa # 156/0

Blister Beetle

    1 B
Creature - Insect

When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.

Warriors of the Rip Clan wear their beetle-acid scars proudly, even modifying clothing and armor to better display the trophy.

illus. Anthony S. Waters # 66/0

1/1

Blood Cultist

    1 B R
Creature - Human Wizard

T: Blood Cultist deals 1 damage to target creature.

Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.

"To immortality."

illus. Karl Kopinski # 157/0

1/1

Bloodpyre Elemental

    4 R
Creature - Elemental

Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.

Elementals born of Jund are as cruel and unstable as the plane itself.

illus. Trevor Claxton # 93/0

4/1

Bloodthorn Taunter

    1 R
Creature - Human Scout

Haste

T: Target creature with power 5 or greater gains haste until end of turn.

Naya's celebrants stoke the gargantuans into a rage, loosing a tide of muscle with the precision of an arrow.

illus. Jesper Ejsing # 94/0

1/1

Bone Splinters

    B
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.

illus. Cole Eastburn # 67/0

Branching Bolt

    1 R G
Instant

Choose one or both —

• Branching Bolt deals 3 damage to target creature with flying.

• Branching Bolt deals 3 damage to target creature without flying.

"Lightning lives in everything, in living flesh and growing things. It must be set free."—Rakka Mar

illus. Vance Kovacs # 158/0

Brilliant Ultimatum

    W W U U U B B
Sorcery

Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.

Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried.

illus. Anthony Francisco # 159/0

Broodmate Dragon

    3 B R G
Creature - Dragon

Flying

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.

Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate.

illus. Vance Kovacs # 160/0

4/4

Bull Cerodon

    4 R W
Creature - Beast

Vigilance, haste

It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog.

illus. Jesper Ejsing # 161/0

5/5

Caldera Hellion

    3 R R
Creature - Hellion

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.

illus. Raymond Swanland # 95/0

3/3

Call to Heel

    1 U
Instant

Return target creature to its owner's hand. Its controller draws a card.

On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.

illus. Randy Gallegos # 32/0

Cancel

    1 U U
Instant

Counter target spell.

"What you are attempting is not against the law. It is, however, extremely foolish."

illus. David Palumbo # 33/0

Carrion Thrash

    2 B R G
Creature - Viashino Warrior

When Carrion Thrash dies, you may pay 2. If you do, return another target creature card from your graveyard to your hand.

Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game.

illus. Jaime Jones # 162/0

4/4

Cathartic Adept

    U
Creature - Human Wizard

T: Target player puts the top card of their library into their graveyard.

"Forget. Only then will there be space for hope between the pain and fear."

illus. Carl Critchlow # 34/0

1/1

Cavern Thoctar

    5 G
Creature - Beast

1R: Cavern Thoctar gets +1/+0 until end of turn.

Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.

illus. Jean-Sébastien Rossbach # 125/0

5/5

Clarion Ultimatum

    G G W W W U U
Sorcery

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.

Be worthy of a single blessing, and many more will follow.

illus. Michael Komarck # 163/0

Cloudheath Drake

    4 U
Artifact Creature - Drake

Flying

1W: Cloudheath Drake gains vigilance until end of turn.

A permanent storm rages over the plain of Cloudheath, and drakes ride its currents—two reminders that some elements of Esper will not be controlled.

illus. Izzy # 35/0

3/3

Coma Veil

    4 U
Enchantment - Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

Etherium does not know sleep. Only magic can teach it the resting state of cold steel.

illus. Dan Scott # 36/0

Corpse Connoisseur

    4 B
Creature - Zombie Wizard

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.

Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Mark Hyzer # 68/0

3/3

Courier's Capsule

    1 U
Artifact

1U, T, Sacrifice Courier's Capsule: Draw two cards.

In ages past, Esper couriers bore messages written on ornate scrolls. The medium has grown more sophisticated, but the principle remains the same.

illus. Andrew Murray # 37/0

Court Archers

    2 G
Creature - Human Archer

Reach (This creature can block creatures with flying.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows.

illus. Randy Gallegos # 126/0

1/3

Covenant of Minds

    4 U
Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

Before signing anything on Grixis, always read the fine print.

illus. Dan Seagrave # 38/0

Cradle of Vitality

    3 W
Enchantment

Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.

illus. Trevor Hairsine # 7/0

Crucible of Fire

    3 R
Enchantment

Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it."—Sarkhan Vol

illus. Dominick Domingo # 96/0

Cruel Ultimatum

    U U B B B R R
Sorcery

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

There is always a greater power.

illus. Ralph Horsley # 164/0

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped.

T: Add U, B, or R.

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."—Olcot, Rider of Joffik

illus. Dave Kendall # 222/0

Cunning Lethemancer

    2 B
Creature - Human Wizard

At the beginning of your upkeep, each player discards a card.

"Give me your memories, and you will have release from the suffering they bring you."

illus. Paul Bonner # 69/0

2/2

Cylian Elf

    1 G
Creature - Elf Scout

From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya's jungle sounds.

illus. Steve Prescott # 127/0

2/2

Dawnray Archer

    2 U
Creature - Human Archer

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

W, T: Dawnray Archer deals 1 damage to target attacking or blocking creature.

Their shots are fired most often as signals—or at those who didn't get the message.

illus. Dan Dos Santos # 39/0

1/1

Death Baron

    1 B B
Creature - Zombie Wizard

Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.

For the necromancer barons, killing and recruitment are one and the same.

illus. Nils Hamm # 70/0

2/2

Deathgreeter

    B
Creature - Human Shaman

Whenever another creature dies, you may gain 1 life.

"The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal."

illus. Dominick Domingo # 71/0

1/1

Deft Duelist

    W U
Creature - Human Rogue

First strike

Shroud (This creature can't be the target of spells or abilities.)

Some Serul Cove rogues traffic in stolen sigils, which fetch a high price from those who would rather pay for honor than earn it.

illus. David Palumbo # 165/0

2/1

Demon's Herald

    B
Creature - Human Wizard

2B, T, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.

"May these deaths be the first of many."

illus. Karl Kopinski # 72/0

1/1

Dispeller's Capsule

    W
Artifact

2W, T, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."—Dolomarus, Proctor of the Clean

illus. Franz Vohwinkel # 8/0

Dragon Fodder

    1 R
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

illus. Jaime Jones # 97/0

Dragon's Herald

    R
Creature - Goblin Shaman

2R, T, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.

The penultimate step of the ritual involves bathing in a delicious glaze.

illus. Daarken # 98/0

1/1

Dreg Reaver

    4 B
Creature - Zombie Beast

"On our thirty-fourth day of digging, we unearthed a chamber that contained the intact remains of several species long extinct from Grixis. One in particular should make a fine siege engine . . . ."—Last notes of Shungus Nod, fleshcrafter

illus. Thomas M. Baxa # 73/0

4/3

Dregscape Zombie

    1 B
Creature - Zombie

Unearth B (B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

illus. Lars Grant-West # 74/0

2/1

Druid of the Anima

    1 G
Creature - Elf Druid

T: Add R, G, or W.

Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.

illus. Jim Murray # 128/0

1/1

Drumhunter

    3 G
Creature - Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

T: Add C.

"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

illus. Jim Murray # 129/0

2/2

Elspeth, Knight-Errant

    2 W W
Legendary Planeswalker - Elspeth

+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

illus. Volkan Baga # 9/0

4

Elvish Visionary

    1 G
Creature - Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.

illus. D. Alexander Gregory # 130/0

1/1

Empyrial Archangel

    4 G W W U
Creature - Angel

Flying

Shroud (This creature can't be the target of spells or abilities.)

All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Her wings are the prayers of the devoted; her sword, the despair of the vile.

illus. Greg Staples # 166/0

5/8

Esper Battlemage

    2 U
Artifact Creature - Human Wizard

W, T: Prevent the next 2 damage that would be dealt to you this turn.

B, T: Target creature gets -1/-1 until end of turn.

She can heal the flesh, or exploit its many weaknesses.

illus. Matt Cavotta # 40/0

2/2

Esper Charm

    W U B
Instant

Choose one —

• Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.

"Thoughts are commodities. Someone will pay a good price for them. Even ones as simplistic as yours . . ."—Ennor, mentalist

illus. Michael Bruinsma # 167/0

Esper Panorama

Land

T: Add C.

1, T, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.

Esper is an expansive canvas painted by precise, controlling hands.

illus. Franz Vohwinkel # 223/0

Etherium Astrolabe

    2 U
Artifact

Flash

B, T, Sacrifice an artifact: Draw a card.

"Speculation is foolish when the tools of certainty are available."—Cinna, vedalken consul

illus. Michael Bruinsma # 41/0

Etherium Sculptor

    1 U
Artifact Creature - Vedalken Artificer

Artifact spells you cast cost 1 less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

illus. Steven Belledin # 42/0

1/2

Ethersworn Canonist

    1 W
Artifact Creature - Human Cleric

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."

illus. Izzy # 10/0

2/2

Excommunicate

    2 W
Sorcery

Put target creature on top of its owner's library.

Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant.

illus. Matt Stewart # 11/0

Executioner's Capsule

    B
Artifact

1B, T, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.

illus. Warren Mahy # 75/0

Exuberant Firestoker

    2 R
Creature - Human Druid Shaman

At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker.

T: Add C.

The artistry of Etlan's firedancers is more spectacular when behemoths join in.

illus. Zoltan Boros & Gabor Szikszai # 99/0

1/1

Fatestitcher

    3 U
Creature - Zombie Wizard

T: You may tap or untap another target permanent.

Unearth U (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. E. M. Gist # 43/0

1/2

Feral Hydra

    X G
Creature - Hydra Beast

Feral Hydra enters the battlefield with X +1/+1 counters on it.

3: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

illus. Steve Prescott # 131/0

0/0

Filigree Sages

    3 U
Artifact Creature - Vedalken Wizard

2U: Untap target artifact.

"We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can't say the same, don't bother speaking."

illus. Dan Scott # 44/0

2/3

Fire-Field Ogre

    1 U B R
Creature - Ogre Mutant

First strike

Unearth UBR (UBR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Mitch Cotie # 168/0

4/2

Flameblast Dragon

    4 R R
Creature - Dragon

Flying

Whenever Flameblast Dragon attacks, you may pay XR. If you do, Flameblast Dragon deals X damage to any target.

Dragon lords of Jund rule by edicts of flame.

illus. Jaime Jones # 100/0

5/5

Fleshbag Marauder

    2 B
Creature - Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

illus. Pete Venters # 76/0

3/1

Forest

Basic Land - Forest

G

illus. Michael Komarck # 249/0

Forest

Basic Land - Forest

G

illus. Aleksi Briclot # 246/0

Forest

Basic Land - Forest

G

illus. Zoltan Boros & Gabor Szikszai # 248/0

Forest

Basic Land - Forest

illus. Zoltan Boros & Gabor Szikszai # 247/0

Gather Specimens

    3 U U U
Instant

If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.

"It's free to do whatever it wants. I've merely told it what that is."—Xorin, Architect of Will

illus. Michael Bruinsma # 45/0

Gift of the Gargantuan

    2 G
Sorcery

Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

illus. Jean-Sébastien Rossbach # 132/0

Glaze Fiend

    1 B
Artifact Creature - Illusion

Flying

Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.

Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances.

illus. Joshua Hagler # 77/0

0/1

Goblin Assault

    2 R
Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each combat if able.

A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.

illus. Jaime Jones # 101/0

Goblin Deathraiders

    B R
Creature - Goblin Warrior

Trample

Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.

illus. Raymond Swanland # 169/0

3/1

Goblin Mountaineer

    R
Creature - Goblin Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Goblin lairs sit high in Jund's mountains. This gives the goblins easy access to the sacrificial peaks above and lets them build up a head of steam before attacking prey down below.

illus. Michael Ryan # 102/0

1/1

Godsire

    4 R G G W
Creature - Beast

Vigilance

T: Create an 8/8 Beast creature token that's red, green, and white.

"Lay sacrifice to the godsire that it may spare us, but save some for his progeny who also will hunger."—Syeena, elvish godtoucher

illus. Jim Murray # 170/0

8/8

Godtoucher

    3 G
Creature - Elf Cleric

1W, T: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.

"Gargantuans die not in moments but in moons. There is still time to aid this noble ancient."

illus. Jesper Ejsing # 133/0

2/2

Grixis Battlemage

    2 B
Creature - Human Wizard

U, T: Draw a card, then discard a card.

R, T: Target creature can't block this turn.

Vitals of Grixis who eschew undeath must scrape and scratch to retain their mortality. The result is a breed of inventive mages.

illus. Nils Hamm # 78/0

2/2

Grixis Charm

    U B R
Instant

Choose one —

• Return target permanent to its owner's hand.

• Target creature gets -4/-4 until end of turn.

• Creatures you control get +2/+0 until end of turn.

"So many choices. Shall I choose loathing, hate, or malice today?"—Eliza of the Keep

illus. Lars Grant-West # 171/0

Grixis Panorama

Land

T: Add C.

1, T, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

There is no height above Grixis that is free from the stench of death.

illus. Nils Hamm # 224/0

Guardians of Akrasa

    2 W
Creature - Human Soldier

Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"Only by the bravery of those who put loyalty above glory is our home kept safe."—Elspeth

illus. Alan Pollack # 12/0

0/4

Gustrider Exuberant

    2 W
Creature - Human Wizard

Flying

Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

"The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?"

illus. Wayne Reynolds # 13/0

1/2

Hellkite Overlord

    4 B R R G
Creature - Dragon

Flying, trample, haste

R: Hellkite Overlord gets +1/+0 until end of turn.

BG: Regenerate Hellkite Overlord.

"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need."—Sarkhan Vol

illus. Justin Sweet # 172/0

8/8

Hell's Thunder

    1 R R
Creature - Elemental

Flying, haste

At the beginning of the end step, sacrifice Hell's Thunder.

Unearth 4R (4R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Karl Kopinski # 103/0

4/4

Hindering Light

    W U
Instant

Counter target spell that targets you or a permanent you control.

Draw a card.

Centuries of careful practice have elevated the casting of protective spells to an art form. What little offensive magic remains on Bant stands little chance of breaching them.

illus. Chris Rahn # 173/0

Hissing Iguanar

    2 R
Creature - Lizard

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.

Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.

illus. Brandon Kitkouski # 104/0

3/1

Immortal Coil

    2 B B
Artifact

T, Exile two cards from your graveyard: Draw a card.

If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.

illus. Dan Scott # 79/0

Incurable Ogre

    3 R
Creature - Ogre Mutant

Each mutation causes the incurables to look vastly different from one another. They are left with only one thing in common: their insatiable lust for the slaughter.

illus. Carl Critchlow # 105/0

5/1

Infest

    1 B B
Sorcery

All creatures get -2/-2 until end of turn.

"This is why we don't go out in banewasp weather."—Rannon, Vithian holdout

illus. Karl Kopinski # 80/0

Invincible Hymn

    6 W W
Sorcery

Count the number of cards in your library. Your life total becomes that number.

Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.

illus. Matt Stewart # 14/0

Island

Basic Land - Island

U

illus. Mark Tedin # 237/0

Island

Basic Land - Island

U

illus. Michael Komarck # 234/0

Island

Basic Land - Island

U

illus. Chippy # 236/0

Island

Basic Land - Island

illus. Chippy # 235/0

Jhessian Infiltrator

    G U
Creature - Human Rogue

Jhessian Infiltrator can't be blocked.

The Jhessian navy makes successful raids on Valeron's coastal towns thanks to their spies planted during peacetime.

illus. Donato Giancola # 174/0

2/2

Jhessian Lookout

    1 U
Creature - Human Scout

She stands ready, always watchful, knowing that weeks of peace and serenity can be overturned by a single distant sail.

illus. Donato Giancola # 46/0

2/1

Jund Battlemage

    2 R
Creature - Human Shaman

B, T: Target player loses 1 life.

G, T: Create a 1/1 green Saproling creature token.

"Of your blood I will make my mead, an offering to the thirsty jungle."

illus. Vance Kovacs # 106/0

2/2

Jund Charm

    B R G
Instant

Choose one —

• Exile all cards from target player's graveyard.

• Jund Charm deals 2 damage to each creature.

• Put two +1/+1 counters on target creature.

Jund pulses with raw energy, waiting for shamans to shape it into useful form.

illus. Brandon Kitkouski # 175/0

Jund Panorama

Land

T: Add C.

1, T, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.

The sky is the dragon's throne, the seat from which it issues its fiery decrees.

illus. Jaime Jones # 225/0

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped.

T: Add R, G, or W.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

illus. Wayne Reynolds # 226/0

Jungle Weaver

    5 G G
Creature - Spider

Reach (This creature can block creatures with flying.)

Cycling 2 (2, Discard this card: Draw a card.)

Weavers' webs wall off swaths of territory more effectively than any portcullis made of iron.

illus. Trevor Hairsine # 134/0

5/6

Kathari Screecher

    2 U
Creature - Bird Soldier

Flying

Unearth 2U (2U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Pete Venters # 47/0

2/2

Kederekt Creeper

    U B R
Creature - Horror

Menace (This creature can't be blocked except by two or more creatures.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bloated with venom, it crawls Grixis looking for victims to ooze onto.

illus. Mark Hyzer # 176/0

2/3

Kederekt Leviathan

    6 U U
Creature - Leviathan

When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.

Unearth 6U (6U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Mark Hyzer # 48/0

5/5

Keeper of Progenitus

    3 G
Creature - Elf Druid

Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.

He watches over the valley where Progenitus sleeps, culling signs from its steaming breaths.

illus. Kev Walker # 135/0

1/3

Kiss of the Amesha

    4 W U
Sorcery

Target player gains 7 life and draws two cards.

Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.

illus. Todd Lockwood # 177/0

Knight of the Skyward Eye

    1 W
Creature - Human Knight

3G: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.

The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.

illus. Matt Stewart # 15/0

2/2

Knight of the White Orchid

    W W
Creature - Human Knight

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Both guide and guard on open plain.

illus. Mark Zug # 16/0

2/2

Knight-Captain of Eos

    4 W
Creature - Human Knight

When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.

W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

The strength of Bant's caste system is the unfailing loyalty of its meekest members.

illus. Chris Rahn # 17/0

2/2

Kresh the Bloodbraided

    2 B R G
Legendary Creature - Human Warrior

Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

Each of his twenty-two braids is bound with bone and leather from a foe.

illus. Raymond Swanland # 178/0

3/3

Lich's Mirror

    5
Artifact

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

It shows not what you are but what you were.

illus. Ash Wood # 210/0

Lightning Talons

    2 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"This is going to hurt a lot, but on the bright side, you'll be dead soon."—Sedris, the Traitor King

illus. Pete Venters # 107/0

Lush Growth

    G
Enchantment - Aura

Enchant land

Enchanted land is a Mountain, Forest, and Plains.

Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.

illus. Jesper Ejsing # 136/0

Magma Spray

    R
Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

"Jund is a wounded world. Beware its searing blood spilling out onto the surface."—Rakka Mar

illus. Jarreau Wimberly # 108/0

Manaplasm

    2 G
Creature - Ooze

Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.

Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.

illus. Daarken # 138/0

1/1

Marble Chalice

    2 W
Artifact

T: You gain 1 life.

The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom.

illus. Howard Lyon # 18/0

Master of Etherium

    2 U
Artifact Creature - Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

illus. Matt Cavotta # 49/0

*/*

Mayael the Anima

    R G W
Legendary Creature - Elf Shaman

3RGW, T: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.

The sacred Anima's eyes are blind to all but the grandest truths.

illus. Jason Chan # 179/0

2/3

Memory Erosion

    1 U U
Enchantment

Whenever an opponent casts a spell, that player puts the top two cards of their library into their graveyard.

"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."—Lodus of the Ethersworn

illus. Howard Lyon # 50/0

Metallurgeon

    1 W
Artifact Creature - Human Artificer

W, T: Regenerate target artifact.

"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better."

illus. Warren Mahy # 19/0

1/2

Mighty Emergence

    2 G
Enchantment

Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.

Why settle for mere enormity?

illus. Steve Prescott # 137/0

Mindlock Orb

    3 U
Artifact

Players can't search libraries.

Rogue mechanists once rummaged through the wastes of the Tidehollow, constructing unauthorized golems to threaten the hegemony of the sphinxes. The orbs put a stop to that.

illus. rk post # 51/0

Minion Reflector

    5
Artifact

Whenever a nontoken creature enters the battlefield under your control, you may pay 2. If you do, create a token that's a copy of that creature. That token has haste and "At the beginning of the end step, sacrifice this permanent."

To crack a mirror is to provide an opening for the reflection to escape.

illus. Mark Tedin # 211/0

Mosstodon

    4 G
Creature - Plant Elephant

1: Target creature with power 5 or greater gains trample until end of turn.

Whether gargantuans are the manifested will of Progenitus or simply the result of overabundant resources is moot when a herd of them is thundering at you.

illus. Parente # 139/0

5/3

Mountain

Basic Land - Mountain

illus. Aleksi Briclot # 243/0

Mountain

Basic Land - Mountain

R

illus. Mark Tedin # 242/0

Mountain

Basic Land - Mountain

R

illus. Aleksi Briclot # 244/0

Mountain

Basic Land - Mountain

R

illus. Zoltan Boros & Gabor Szikszai # 245/0

Mycoloth

    3 G G
Creature - Fungus

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

illus. Raymond Swanland # 140/0

4/4

Naturalize

    1 G
Instant

Destroy target artifact or enchantment.

The idols of old are rich in minerals and magic. They are torn apart when nature aims to eat well.

illus. Trevor Hairsine # 141/0

Naya Battlemage

    2 G
Creature - Human Shaman

R, T: Target creature gets +2/+0 until end of turn.

W, T: Tap target creature.

"I have trained in all three schools of magic."

illus. Steve Argyle # 142/0

2/2

Naya Charm

    R G W
Instant

Choose one —

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.

Deep in nature's core lies a potential unsullied by greed or civilization.

illus. Jesper Ejsing # 180/0

Naya Panorama

Land

T: Add C.

1, T, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

illus. Hideaki Takamura # 227/0

Necrogenesis

    B G
Enchantment

2: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone."—Rakka Mar

illus. Trevor Claxton # 181/0

Obelisk of Bant

    3
Artifact

T: Add G, W, or U.

Whether incorporated into the structure of castles or admired as lone symbols, the obelisks stand for Bant's values of loyalty, honor, and truth.

illus. David Palumbo # 212/0

Obelisk of Esper

    3
Artifact

T: Add W, U, or B.

It is a monument as austere, unyielding, and inscrutable as Esper itself.

illus. Francis Tsai # 213/0

Obelisk of Grixis

    3
Artifact

T: Add U, B, or R.

Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.

illus. Nils Hamm # 214/0

Obelisk of Jund

    3
Artifact

T: Add B, R, or G.

Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world.

illus. Brandon Kitkouski # 215/0

Obelisk of Naya

    3
Artifact

T: Add R, G, or W.

Centuries have passed since the plane shattered, yet the obelisks of each shard faithfully serve their long-forgotten purpose.

illus. Steve Prescott # 216/0

Oblivion Ring

    2 W
Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

A circle of light and a word of confinement.

illus. Franz Vohwinkel # 20/0

Onyx Goblet

    2 B
Artifact

T: Target player loses 1 life.

The goblet was a gift from the sphinx Gorael, who hoped humans and vedalken would eventually destroy each other to acquire it, leaving all of Esper to her own kind.

illus. rk post # 81/0

Ooze Garden

    1 G
Enchantment

1G, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.

Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends.

illus. Anthony S. Waters # 143/0

Outrider of Jhess

    3 U
Creature - Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

The island nation of Jhess is under constant siege from Valeron on the mainland. Riders traverse the coastline, always on the lookout for sails or aven.

illus. Alan Pollack # 52/0

2/2

Plains

Basic Land - Plains

W

illus. Zoltan Boros & Gabor Szikszai # 230/0

Plains

Basic Land - Plains

W

illus. Chippy # 233/0

Plains

Basic Land - Plains

W

illus. Michael Komarck # 232/0

Plains

Basic Land - Plains

illus. Michael Komarck # 231/0

Predator Dragon

    3 R R R
Creature - Dragon

Flying, haste

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

Dragons make for spiteful gods.

illus. Raymond Swanland # 109/0

4/4

Prince of Thralls

    4 U B B R
Creature - Demon

Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.

"There are none alive that I cannot crush. There are none dead that I do not command."

illus. Paul Bonner # 182/0

7/7

Protomatter Powder

    2 U
Artifact

4W, T, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.

"There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent."—Quennus, metallurgeon

illus. Francis Tsai # 53/0

Punish Ignorance

    W U U B
Instant

Counter target spell. Its controller loses 3 life and you gain 3 life.

"Amateurish. Nearsighted. A waste of my time and everyone else's."—Indra, nullmage of Vectis

illus. Shelly Wan # 183/0

Puppet Conjurer

    1 B
Artifact Creature - Human Wizard

U, T: Create a 0/1 blue Homunculus artifact creature token.

At the beginning of your upkeep, sacrifice a Homunculus.

He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew.

illus. Steven Belledin # 82/0

1/2

Qasali Ambusher

    1 G W
Creature - Cat Warrior

Reach

If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.

The surprise of a battle cry can be as deadly as a blade.

illus. Kev Walker # 184/0

2/3

Quietus Spike

    3
Artifact - Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip 3

illus. Mark Brill # 217/0

Rafiq of the Many

    1 G W U
Legendary Creature - Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.

Many sigils, one purpose.

illus. Michael Komarck # 185/0

3/3

Rakeclaw Gargantuan

    2 R G W
Creature - Beast

1: Target creature with power 5 or greater gains first strike until end of turn.

Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer.

illus. Jesper Ejsing # 186/0

5/3

Ranger of Eos

    3 W
Creature - Human Soldier

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.

At his side, humble beasts become weapons more deadly than sharpened steel.

illus. Volkan Baga # 21/0

3/2

Realm Razer

    3 R G W
Creature - Beast

When Realm Razer enters the battlefield, exile all lands.

When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.

The behemoth roared, and the world was blasted free of empires and tyrants.

illus. Hideaki Takamura # 187/0

4/2

Relic of Progenitus

    1
Artifact

T: Target player exiles a card from their graveyard.

1, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

illus. Jean-Sébastien Rossbach # 218/0

Resounding Roar

    1 G
Instant

Target creature gets +3/+3 until end of turn.

Cycling 5RGW (5RGW, Discard this card: Draw a card.)

When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.

illus. Steve Prescott # 144/0

Resounding Scream

    2 B
Sorcery

Target player discards a card at random.

Cycling 5UBR (5UBR, Discard this card: Draw a card.)

When you cycle Resounding Scream, target player discards two cards at random.

illus. Thomas M. Baxa # 83/0

Resounding Silence

    3 W
Instant

Exile target attacking creature.

Cycling 5GWU (5GWU, Discard this card: Draw a card.)

When you cycle Resounding Silence, exile up to two target attacking creatures.

illus. Mark Zug # 22/0

Resounding Thunder

    2 R
Instant

Resounding Thunder deals 3 damage to any target.

Cycling 5BRG (5BRG, Discard this card: Draw a card.)

When you cycle Resounding Thunder, it deals 6 damage to any target.

illus. Jon Foster # 110/0

Resounding Wave

    2 U
Instant

Return target permanent to its owner's hand.

Cycling 5WUB (5WUB, Discard this card: Draw a card.)

When you cycle Resounding Wave, return two target permanents to their owners' hands.

illus. Izzy # 54/0

Rhox Charger

    3 G
Creature - Rhino Soldier

Trample

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"Momentum is a great ally."

illus. Chris Rahn # 145/0

3/3

Rhox War Monk

    G W U
Creature - Rhino Monk

Lifelink

Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.

illus. Dan Dos Santos # 188/0

3/4

Ridge Rannet

    5 R R
Creature - Beast

Cycling 2 (2, Discard this card: Draw a card.)

"Only those with the strength to seize their destiny deserve to have one."—Nacatl scratchforms

illus. Jim Murray # 111/0

6/4

Rip-Clan Crasher

    R G
Creature - Human Warrior

Haste

If you breathe, she will fight you. If you breathe fire, she must fight you.

illus. Justin Sweet # 189/0

2/2

Rockcaster Platoon

    5 W W
Creature - Rhino Soldier

4G: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

"Aven bandits can be sly. You've got to fill the sky with boulders—and then seek cover immediately."—Knight-Captain Wyhorn

illus. David Palumbo # 23/0

5/7

Rockslide Elemental

    2 R
Creature - Elemental

First strike

Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.

On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.

illus. Joshua Hagler # 112/0

1/1

Sacellum Godspeaker

    2 G
Creature - Elf Druid

T: Reveal any number of creature cards with power 5 or greater from your hand. Add G for each card revealed this way.

Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty.

illus. Wayne Reynolds # 146/0

2/2

Salvage Titan

    4 B B
Artifact Creature - Golem

You may sacrifice three artifacts rather than pay this spell's mana cost.

Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.

illus. Anthony Francisco # 84/0

6/4

Sanctum Gargoyle

    3 W
Artifact Creature - Gargoyle

Flying

When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

illus. Shelly Wan # 24/0

2/3

Sangrite Surge

    4 R G
Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.

illus. Jarreau Wimberly # 190/0

Sarkhan Vol

    2 R G
Legendary Planeswalker - Sarkhan

+1: Creatures you control get +1/+1 and gain haste until end of turn.

−2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

−6: Create five 4/4 red Dragon creature tokens with flying.

illus. Daarken # 191/0

4

Savage Hunger

    2 G
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has trample.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Trevor Claxton # 147/0

Savage Lands

Land

Savage Lands enters the battlefield tapped.

T: Add B, R, or G.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

illus. Vance Kovacs # 228/0

Scavenger Drake

    3 B
Creature - Drake

Flying

Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.

Dragons consider drakes to be mockeries of their perfection, destroying them on sight.

illus. Trevor Claxton # 85/0

1/1

Scourge Devil

    4 R
Creature - Devil

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.

Unearth 2R (2R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Dave Kendall # 113/0

3/3

Scourglass

    3 W W
Artifact

T, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.

"Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision."—Sharuum

illus. Matt Cavotta # 25/0

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped.

T: Add G, W, or U.

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

illus. Volkan Baga # 229/0

Sedraxis Specter

    U B R
Creature - Specter

Flying

Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.

Unearth 1B (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Cole Eastburn # 192/0

3/2

Sedris, the Traitor King

    3 U B R
Legendary Creature - Zombie Warrior

Each creature card in your graveyard has unearth 2B. (2B: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

He bids his minions rise from their graves to their knees.

illus. Paul Bonner # 193/0

5/5

Shadowfeed

    B
Instant

Exile target card from a graveyard. You gain 3 life.

"The future is a snake, devouring your life backwards through time. And when you die, believe me, it doesn't stop feeding."—Sedris, the Traitor King

illus. Dave Kendall # 86/0

Sharding Sphinx

    4 U U
Artifact Creature - Sphinx

Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Whether mechanical or biological, life finds a way to propagate itself.

illus. Michael Bruinsma # 55/0

4/4

Sharuum the Hegemon

    3 W U B
Legendary Artifact Creature - Sphinx

Flying

When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

To gain audience with the hegemon, one must bring a riddle she has not heard.

illus. Izzy # 194/0

5/5

Shore Snapper

    2 B
Creature - Beast

U: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Kathari, the sickly aven of Grixis, have learned that the corpses by the shoreline are more trap than treat.

illus. Dave Kendall # 87/0

2/2

Sighted-Caste Sorcerer

    1 W
Creature - Human Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

U: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)

illus. Chris Rahn # 26/0

1/1

Sigil Blessing

    G W
Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."

illus. Matt Stewart # 195/0

Sigil of Distinction

    X
Artifact - Equipment

Sigil of Distinction enters the battlefield with X charge counters on it.

Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.

Equip—Remove a charge counter from Sigil of Distinction.

illus. Alan Pollack # 219/0

Sigiled Paladin

    W W
Creature - Human Knight

First strike

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Each sigil marks the recognition of a great deed and signifies a duty owed to the one who granted it.

illus. Greg Staples # 27/0

2/2

Skeletal Kathari

    4 B
Creature - Bird Skeleton

Flying

B, Sacrifice a creature: Regenerate Skeletal Kathari.

Undeath doesn't end the kathari's search for carrion; it only removes one corpse from the Dregscape.

illus. Carl Critchlow # 88/0

3/2

Skeletonize

    4 R
Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "B: Regenerate this creature."

Fire burns away both flesh and freedom.

illus. Karl Kopinski # 114/0

Skill Borrower

    2 U
Artifact Creature - Human Wizard

Play with the top card of your library revealed.

As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)

illus. Shelly Wan # 56/0

1/3

Skullmulcher

    4 G
Creature - Elemental

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

When Skullmulcher enters the battlefield, draw a card for each creature it devoured.

illus. Michael Ryan # 148/0

3/3

Soul's Fire

    2 R
Instant

Target creature you control deals damage equal to its power to any target.

An avatar he sculpts of anger and flame.

illus. Wayne Reynolds # 115/0

Soul's Grace

    1 W
Instant

You gain life equal to target creature's power.

An avatar he sculpts of fellowship and light.

illus. Christopher Moeller # 28/0

Soul's Might

    4 G
Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

An avatar he sculpts of instinct and force.

illus. Kev Walker # 149/0

Spearbreaker Behemoth

    5 G G
Creature - Beast

Indestructible

1: Target creature with power 5 or greater gains indestructible until end of turn.

Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.

illus. Christopher Moeller # 150/0

5/5

Spell Snip

    2 U
Instant

Counter target spell unless its controller pays 1.

Cycling 2 (2, Discard this card: Draw a card.)

"Magic cast through a hand of flesh is just as weak as the flesh itself."—Lodus of the Ethersworn

illus. Michael Sutfin # 57/0

Sphinx Sovereign

    4 W U U B
Artifact Creature - Sphinx

Flying

At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.

"What rises without legs, whispers without a voice, bites without teeth, and dies without having life?"

illus. Chippy # 196/0

6/6

Sphinx's Herald

    U
Artifact Creature - Vedalken Wizard

2U, T, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.

He calls a riddle through the gaps of cloven clouds, hoping for an answer.

illus. Dan Scott # 58/0

1/1

Sprouting Thrinax

    B R G
Creature - Lizard

When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.

The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.

illus. Jarreau Wimberly # 197/0

3/3

Steelclad Serpent

    5 U
Artifact Creature - Serpent

Steelclad Serpent can't attack unless you control another artifact.

"From the highest towers to the deepest sea, all life must be touched by etherium."—Lodus of the Ethersworn

illus. Carl Critchlow # 59/0

4/5

Steward of Valeron

    G W
Creature - Human Druid Knight

Vigilance

T: Add G.

Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.

illus. Greg Staples # 198/0

2/2

Stoic Angel

    1 G W U
Creature - Angel

Flying, vigilance

Players can't untap more than one creature during their untap steps.

Even the most battle-hardened soldiers pause in her presence for a moment of introspection.

illus. Volkan Baga # 199/0

3/4

Sunseed Nurturer

    2 W
Creature - Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

T: Add C.

Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.

illus. Steve Argyle # 29/0

1/1

Swamp

Basic Land - Swamp

illus. Mark Tedin # 239/0

Swamp

Basic Land - Swamp

B

illus. Mark Tedin # 240/0

Swamp

Basic Land - Swamp

B

illus. Aleksi Briclot # 241/0

Swamp

Basic Land - Swamp

B

illus. Chippy # 238/0

Swerve

    U R
Instant

Change the target of target spell with a single target.

"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing."—Rannon, Vithian holdout

illus. Karl Kopinski # 200/0

Tar Fiend

    5 B
Creature - Elemental

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.

illus. Anthony S. Waters # 89/0

4/4

Tezzeret the Seeker

    3 U U
Legendary Planeswalker - Tezzeret

+1: Untap up to two target artifacts.

−X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

illus. Anthony Francisco # 60/0

4

Thorn-Thrash Viashino

    3 R
Creature - Viashino Warrior

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

G: Thorn-Thrash Viashino gains trample until end of turn.

illus. Jon Foster # 116/0

2/2

Thoughtcutter Agent

    U B
Artifact Creature - Human Rogue

UB, T: Target player loses 1 life and reveals their hand.

Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer.

illus. Cyril Van Der Haegen # 201/0

1/1

Thunder-Thrash Elder

    2 R
Creature - Viashino Warrior

Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)

Viashino thrashes are led by elders who have survived countless challenges.

illus. Brandon Kitkouski # 117/0

1/1

Tidehollow Sculler

    W B
Artifact Creature - Zombie

When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

illus. rk post # 202/0

2/2

Tidehollow Strix

    U B
Artifact Creature - Bird

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.

illus. Cyril Van Der Haegen # 203/0

2/1

Titanic Ultimatum

    R R G G G W W
Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

"Retribution is best delivered by claws and rage, with both magnified."—Ajani

illus. Steve Prescott # 204/0

Topan Ascetic

    2 G
Creature - Human Monk

Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.

Monks from Topa wander all of Bant, encouraging the Unbeholden to find their place in society through honorable combat.

illus. Sal Villagran # 151/0

2/2

Tortoise Formation

    3 U
Instant

Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

At sea, the Jhessian fleet strikes swiftly and decisively. On land, facing the elite cavalry of Valeron, its marines must rely on more cautious strategies.

illus. Mark Zug # 61/0

Tower Gargoyle

    1 W U B
Artifact Creature - Gargoyle

Flying

"Esper, like any work of art, can be truly appreciated only from a distance."—Tezzeret

illus. Matt Cavotta # 205/0

4/4

Undead Leotau

    5 B
Creature - Zombie Cat

R: Undead Leotau gets +1/-1 until end of turn.

Unearth 2B (2B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Carl Critchlow # 90/0

3/4

Vectis Silencers

    2 U
Artifact Creature - Human Rogue

2B: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Even on Esper, there are those who eschew the use of magic in favor of simpler methods.

illus. Steven Belledin # 62/0

1/2

Vein Drinker

    4 B B
Creature - Vampire

Flying

R, T: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.

Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.

illus. Lars Grant-West # 91/0

4/4

Viashino Skeleton

    3 R
Creature - Viashino Skeleton

1B, Discard a card: Regenerate Viashino Skeleton.

Underneath the Dregscape lay the remains of creatures long extinct from Grixis.

illus. Cole Eastburn # 118/0

2/1

Vicious Shadows

    6 R
Enchantment

Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

"Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our souls."—Rakka Mar

illus. Joshua Hagler # 119/0

Violent Ultimatum

    B B R R R G G
Sorcery

Destroy three target permanents.

"Words are a waste of time. Destruction is a language everyone understands."—Sarkhan Vol

illus. Raymond Swanland # 206/0

Viscera Dragger

    3 B
Creature - Zombie Ogre Warrior

Cycling 2 (2, Discard this card: Draw a card.)

Unearth 1B (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Ralph Horsley # 92/0

3/3

Vithian Stinger

    2 R
Creature - Human Shaman

T: Vithian Stinger deals 1 damage to any target.

Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Dave Kendall # 120/0

0/1

Volcanic Submersion

    4 R
Sorcery

Destroy target artifact or land.

Cycling 2 (2, Discard this card: Draw a card.)

A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster.

illus. Trevor Claxton # 121/0

Waveskimmer Aven

    2 G W U
Creature - Bird Soldier

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

The greatest gift you can give a sea aven is solitude.

illus. Mark Zug # 207/0

2/4

Welkin Guide

    4 W
Creature - Bird Cleric

Flying

When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

"Those talons really dig into your skin, but it's better than being dropped."—Rafiq of the Many

illus. David Palumbo # 30/0

2/2

Where Ancients Tread

    4 R
Enchantment

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.

"Never subtle nor cryptic is the reckoning of the mighty."—Mayael the Anima

illus. Zoltan Boros & Gabor Szikszai # 122/0

Wild Nacatl

    G
Creature - Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."

illus. Wayne Reynolds # 152/0

1/1

Windwright Mage

    W U B
Artifact Creature - Human Wizard

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

She knows the names and secrets of each of Esper's twenty-three winds.

illus. Chippy # 208/0

2/2

Woolly Thoctar

    R G W
Creature - Beast

One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.

illus. Wayne Reynolds # 209/0

5/4

Yoked Plowbeast

    5 W W
Creature - Beast

Cycling 2 (2, Discard this card: Draw a card.)

"It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land."—Syeena, elvish godtoucher

illus. Steve Argyle # 31/0

5/5