Worldwake Spoilers 145/0

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Apr 23, 2018 - Wrexial, the Risen Deep
Apr 23, 2018 - Wolfbriar Elemental
Apr 23, 2018 - Wind Zendikon
Apr 23, 2018 - Walking Atlas
Apr 23, 2018 - Voyager Drake
Apr 23, 2018 - Veteran's Reflexes
Apr 23, 2018 - Vastwood Zendikon
Apr 23, 2018 - Vastwood Animist
Apr 23, 2018 - Vapor Snare
Apr 23, 2018 - Urge to Feed
Apr 23, 2018 - Twitch
Apr 23, 2018 - Tuktuk Scrapper
Apr 23, 2018 - Treasure Hunt
Apr 23, 2018 - Tomb Hex
Apr 23, 2018 - Tideforce Elemental
Apr 23, 2018 - Thada Adel, Acquisitor
Apr 23, 2018 - Terra Eternal
Apr 23, 2018 - Terastodon
Apr 23, 2018 - Talus Paladin
Apr 23, 2018 - Surrakar Banisher
Apr 23, 2018 - Summit Apes
Apr 23, 2018 - Strength of the Tajuru
Apr 23, 2018 - Stoneforge Mystic
Apr 23, 2018 - Stone Idol Trap
Apr 23, 2018 - Spell Contortion
Apr 23, 2018 - Snapping Creeper
Apr 23, 2018 - Smother
Apr 23, 2018 - Slingbow Trap
Apr 23, 2018 - Slavering Nulls
Apr 23, 2018 - Skitter of Lizards
Apr 23, 2018 - Shoreline Salvager
Apr 23, 2018 - Selective Memory
Apr 23, 2018 - Sejiri Merfolk
Apr 23, 2018 - Seer's Sundial
Apr 23, 2018 - Searing Blaze
Apr 23, 2018 - Scrib Nibblers
Apr 23, 2018 - Ruthless Cullblade
Apr 23, 2018 - Rumbling Aftershocks
Apr 23, 2018 - Ruin Ghost
Apr 23, 2018 - Roiling Terrain
Apr 23, 2018 - Ricochet Trap
Apr 23, 2018 - Rest for the Weary
Apr 23, 2018 - Refraction Trap
Apr 23, 2018 - Razor Boomerang
Apr 23, 2018 - Quest for Ula's Temple
Apr 23, 2018 - Quest for Renewal
Apr 23, 2018 - Quag Vampires
Apr 23, 2018 - Pulse Tracker
Apr 23, 2018 - Pilgrim's Eye
Apr 23, 2018 - Permafrost Trap
Apr 23, 2018 - Perimeter Captain
Apr 23, 2018 - Omnath, Locus of Mana
Apr 23, 2018 - Novablast Wurm
Apr 23, 2018 - Nemesis Trap
Apr 23, 2018 - Nature's Claim
Apr 23, 2018 - Mysteries of the Deep
Apr 23, 2018 - Mordant Dragon
Apr 23, 2018 - Mire's Toll
Apr 23, 2018 - Marshal's Anthem
Apr 23, 2018 - Marsh Threader
Apr 23, 2018 - Lodestone Golem
Apr 23, 2018 - Loam Lion
Apr 23, 2018 - Lightkeeper of Emeria
Apr 23, 2018 - Leatherback Baloth
Apr 23, 2018 - Kor Firewalker
Apr 23, 2018 - Kitesail Apprentice
Apr 23, 2018 - Kitesail
Apr 23, 2018 - Kalastria Highborn
Apr 23, 2018 - Jwari Shapeshifter
Apr 23, 2018 - Joraga Warcaller
Apr 23, 2018 - Join the Ranks
Apr 23, 2018 - Jagwasp Swarm
Apr 23, 2018 - Jace, the Mind Sculptor
Apr 23, 2018 - Iona's Judgment
Apr 23, 2018 - Horizon Drake
Apr 23, 2018 - Hedron Rover
Apr 23, 2018 - Harabaz Druid
Apr 23, 2018 - Hammer of Ruin
Apr 23, 2018 - Halimar Excavator
Apr 23, 2018 - Hada Freeblade
Apr 23, 2018 - Guardian Zendikon
Apr 23, 2018 - Groundswell
Apr 23, 2018 - Grotag Thrasher
Apr 23, 2018 - Graypelt Hunter
Apr 23, 2018 - Grappler Spider
Apr 23, 2018 - Goliath Sphinx
Apr 23, 2018 - Goblin Roughrider
Apr 23, 2018 - Gnarlid Pack
Apr 23, 2018 - Fledgling Griffin
Apr 23, 2018 - Feral Contest
Apr 23, 2018 - Explore
Apr 23, 2018 - Everflowing Chalice
Apr 23, 2018 - Enclave Elite
Apr 23, 2018 - Dragonmaster Outcast
Apr 23, 2018 - Dispel
Apr 23, 2018 - Death's Shadow
Apr 23, 2018 - Deathforge Shaman
Apr 23, 2018 - Dead Reckoning
Apr 23, 2018 - Cunning Sparkmage
Apr 23, 2018 - Crusher Zendikon
Apr 23, 2018 - Cosi's Ravager
Apr 23, 2018 - Corrupted Zendikon
Apr 23, 2018 - Comet Storm
Apr 23, 2018 - Claws of Valakut
Apr 23, 2018 - Chain Reaction
Apr 23, 2018 - Caustic Crawler
Apr 23, 2018 - Canopy Cover
Apr 23, 2018 - Calcite Snapper
Apr 23, 2018 - Butcher of Malakir
Apr 23, 2018 - Bull Rush
Apr 23, 2018 - Brink of Disaster
Apr 23, 2018 - Bojuka Brigand
Apr 23, 2018 - Bloodhusk Ritualist
Apr 23, 2018 - Bestial Menace
Apr 23, 2018 - Bazaar Trader
Apr 23, 2018 - Battle Hurda
Apr 23, 2018 - Basilisk Collar
Apr 23, 2018 - Avenger of Zendikar
Apr 23, 2018 - Archon of Redemption
Apr 23, 2018 - Arbor Elf
Apr 23, 2018 - Apex Hawks
Apr 23, 2018 - Anowon, the Ruin Sage
Apr 23, 2018 - Amulet of Vigor
Apr 23, 2018 - Akoum Battlesinger
Apr 23, 2018 - Agadeem Occultist
Apr 23, 2018 - Aether Tradewinds
Apr 23, 2018 - Admonition Angel
Apr 23, 2018 - Abyssal Persecutor
Sep 3, 2013 - Tectonic Edge
Sep 3, 2013 - Stirring Wildwood
Sep 3, 2013 - Smoldering Spires
Sep 3, 2013 - Sejiri Steppe
Sep 3, 2013 - Raging Ravine
Sep 3, 2013 - Quicksand
Sep 3, 2013 - Lavaclaw Reaches
Sep 3, 2013 - Khalni Garden
Sep 3, 2013 - Halimar Depths
Sep 3, 2013 - Eye of Ugin
Sep 3, 2013 - Dread Statuary
Sep 3, 2013 - Creeping Tar Pit
Sep 3, 2013 - Celestial Colonnade
Sep 3, 2013 - Bojuka Bog

Abyssal Persecutor

    2 B B
Creature - Demon

Flying, trample

You can't win the game and your opponents can't lose the game.

His slaves crave death more than they desire freedom. He denies them both.

illus. Chippy # 47/0

6/6

Admonition Angel

    3 W W W
Creature - Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

illus. Steve Argyle # 1/0

6/6

Aether Tradewinds

    2 U
Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

"The wind smells of misfortune. Check your knots."—Anitan, Ondu cleric

illus. Kieran Yanner # 24/0

Agadeem Occultist

    2 B
Creature - Human Shaman Ally

T: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.

illus. Vance Kovacs # 48/0

0/2

Akoum Battlesinger

    1 R
Creature - Human Berserker Ally

Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

illus. Adi Granov # 71/0

1/1

Amulet of Vigor

    1
Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

"After years of study, I've learned an important lesson: the relics we watch may be watching us back."—Anowon, the Ruin Sage

illus. Warren Mahy # 121/0

Anowon, the Ruin Sage

    3 B B
Legendary Creature - Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."

illus. Dan Scott # 49/0

4/3

Apex Hawks

    2 W
Creature - Bird

Multikicker 1W (You may pay an additional 1W any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. David Palumbo # 2/0

2/2

Arbor Elf

    G
Creature - Elf Druid

T: Untap target Forest.

The Mul Daya elves reject their Tajuru kin, calling them arrogant tree-binders who think the roots serve the canopy.

illus. rk post # 95/0

1/1

Archon of Redemption

    3 W W
Creature - Archon

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Until Emeria is freed, he raises his sword in her name.

illus. Steven Belledin # 3/0

3/4

Avenger of Zendikar

    5 G G
Creature - Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

illus. Zoltan Boros & Gabor Szikszai # 96/0

5/5

Basilisk Collar

    1
Artifact - Equipment

Equipped creature has deathtouch and lifelink.

Equip 2

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

illus. Howard Lyon # 122/0

Battle Hurda

    4 W
Creature - Giant

First strike

"Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us."
—Bruse Tarl, Goma Fada nomad

illus. Christopher Moeller # 4/0

3/3

Bazaar Trader

    1 R
Creature - Goblin

T: Target player gains control of target artifact, creature, or land you control.

"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ."

illus. Matt Cavotta # 72/0

1/1

Bestial Menace

    3 G G
Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

"My battle cry reaches ears far keener than yours."—Saidah, Joraga hunter

illus. Andrew Robinson # 97/0

Bloodhusk Ritualist

    2 B
Creature - Vampire Shaman

Multikicker B (You may pay an additional B any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

illus. Daarken # 50/0

2/2

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

T: Add B.

illus. Howard Lyon # 132/0

Bojuka Brigand

    1 B
Creature - Human Warrior Ally

Bojuka Brigand can't block.

Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.

"I don't do tactics. I don't do guard duty. I do damage. Take it or leave it."

illus. Johann Bodin # 51/0

1/1

Brink of Disaster

    2 B B
Enchantment - Aura

Enchant creature or land

When enchanted permanent becomes tapped, destroy it.

"You always have a choice. That doesn't mean you always have a good choice."—Alubri, Guul Draz gatekeeper

illus. Alex Horley-Orlandelli # 52/0

Bull Rush

    R
Instant

Target creature gets +2/+0 until end of turn.

"It's gone mad! Loose the chains and save what you can!"

illus. Christopher Moeller # 73/0

Butcher of Malakir

    5 B B
Creature - Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

illus. Jason Chan # 53/0

5/4

Calcite Snapper

    1 U U
Creature - Turtle

Shroud (This creature can't be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

illus. David Palumbo # 25/0

1/4

Canopy Cover

    1 G
Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.

illus. Igor Kieryluk # 98/0

Caustic Crawler

    3 B B
Creature - Insect

Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better.

illus. Raymond Swanland # 54/0

4/3

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

T: Add W or U.

3WU: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

illus. Eric Deschamps # 133/0

Chain Reaction

    2 R R
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."—Nundari, Sea Gate militia captain

illus. Trevor Claxton # 74/0

Claws of Valakut

    1 R R
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."

illus. Igor Kieryluk # 75/0

Comet Storm

    X R R
Instant

Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

illus. Jung Park # 76/0

Corrupted Zendikon

    1 B
Enchantment - Aura

Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

illus. John Avon # 55/0

Cosi's Ravager

    3 R
Creature - Elemental

Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.

"Cosi has many followers. Even the volcano finds a way to do his bidding."—Zakken, Enclave cleric

illus. Zoltan Boros & Gabor Szikszai # 77/0

2/2

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

T: Add U or B.

1UB: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

illus. Jason Felix # 134/0

Crusher Zendikon

    2 R
Enchantment - Aura

Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It's still a land.

When enchanted land dies, return that card to its owner's hand.

illus. Ryan Pancoast # 78/0

Cunning Sparkmage

    2 R
Creature - Human Shaman

Haste

T: Cunning Sparkmage deals 1 damage to any target.

"I see the weaknesses you hide even from yourself."

illus. Wayne Reynolds # 79/0

0/1

Dead Reckoning

    1 B B
Sorcery

You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Many venture out to hunt for treasures. Others lie in wait to hunt the hunters.

illus. Svetlin Velinov # 56/0

Deathforge Shaman

    4 R
Creature - Ogre Shaman

Multikicker R (You may pay an additional R any number of times as you cast this spell.)

When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.

illus. Dave Kendall # 80/0

4/3

Death's Shadow

    B
Creature - Avatar

Death's Shadow gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.

illus. Howard Lyon # 57/0

13/13

Dispel

    U
Instant

Counter target instant spell.

The Jwari winds undo reality as easily as they scatter a pile of leaves.

illus. Vance Kovacs # 26/0

Dragonmaster Outcast

    R
Creature - Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

"Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries."

illus. Raymond Swanland # 81/0

1/1

Dread Statuary

Land

T: Add C.

4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

illus. Jason A. Engle # 135/0

Enclave Elite

    2 U
Creature - Merfolk Soldier

Multikicker 1U (You may pay an additional 1U any number of times as you cast this spell.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. Igor Kieryluk # 27/0

2/2

Everflowing Chalice

    0
Artifact

Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

T: Add C for each charge counter on Everflowing Chalice.

illus. Steve Argyle # 123/0

Explore

    1 G
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

illus. John Avon # 99/0

Eye of Ugin

Legendary Land

Colorless Eldrazi spells you cast cost 2 less to cast.

7, T: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

An eye closes. A race awakens.

illus. James Paick # 136/0

Feral Contest

    3 G
Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

The instinct for survival makes enemies of all.

illus. Daarken # 100/0

Fledgling Griffin

    1 W
Creature - Griffin

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

"We're making progress, but its desire to explore still far exceeds its ability."—Amadi, Halimar griffin-master

illus. Christopher Moeller # 5/0

2/2

Gnarlid Pack

    1 G
Creature - Beast

Multikicker 1G (You may pay an additional 1G any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. Johann Bodin # 101/0

2/2

Goblin Roughrider

    2 R
Creature - Goblin Knight

Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born.

illus. Jesper Ejsing # 82/0

3/2

Goliath Sphinx

    5 U U
Creature - Sphinx

Flying

He makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience.

illus. Greg Staples # 28/0

8/7

Grappler Spider

    1 G
Creature - Spider

Reach (This creature can block creatures with flying.)

Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun's rays.

illus. Austin Hsu # 102/0

2/1

Graypelt Hunter

    3 G
Creature - Human Warrior Ally

Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.

He'll cleave wood and bone alike to carve a path for his allies.

illus. Svetlin Velinov # 103/0

2/2

Grotag Thrasher

    4 R
Creature - Lizard

Whenever Grotag Thrasher attacks, target creature can't block this turn.

The goblin fancied himself a rider. The lizard was happy with its new flail.

illus. Jesper Ejsing # 83/0

3/3

Groundswell

    G
Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

"This world will not be tamed."

illus. Chris Rahn # 104/0

Guardian Zendikon

    2 W
Enchantment - Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

illus. John Avon # 6/0

Hada Freeblade

    W
Creature - Human Soldier Ally

Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."

illus. Cyril Van Der Haegen # 7/0

0/1

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

T: Add U.

illus. Volkan Baga # 137/0

Halimar Excavator

    1 U
Creature - Human Wizard Ally

Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of their library into their graveyard, where X is the number of Allies you control.

illus. Kev Walker # 29/0

1/3

Hammer of Ruin

    2
Artifact - Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip 2

By hammer forged, and by hammer undone.

illus. Vincent Proce # 124/0

Harabaz Druid

    1 G
Creature - Human Druid Ally

T: Add X mana of any one color, where X is the number of Allies you control.

"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."

illus. Wayne Reynolds # 105/0

0/1

Hedron Rover

    4
Artifact Creature - Construct

Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.

"Now that it has woken up and wandered off, we should go see what it was guarding."—Gotzen, Bulwark explorer

illus. Jason Felix # 125/0

2/2

Horizon Drake

    1 U U
Creature - Drake

Flying, protection from lands

Using thermal updrafts and gravity currents, drakes eat and sleep in the air. Some never touch the ground from birth until death.

illus. Adi Granov # 30/0

3/1

Iona's Judgment

    4 W
Sorcery

Exile target creature or enchantment.

Beneath the gaze of angels, only the righteous may stand without fear.

illus. Mike Bierek # 8/0

Jace, the Mind Sculptor

    2 U U
Legendary Planeswalker - Jace

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

−1: Return target creature to its owner's hand.

−12: Exile all cards from target player's library, then that player shuffles their hand into their library.

illus. Jason Chan # 31/0

3

Jagwasp Swarm

    3 B
Creature - Insect

Flying

"You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun."—Chadir the Navigator

illus. Austin Hsu # 58/0

3/2

Join the Ranks

    3 W
Instant

Create two 1/1 white Soldier Ally creature tokens.

Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges.

illus. Kekai Kotaki # 9/0

Joraga Warcaller

    G
Creature - Elf Warrior

Multikicker 1G (You may pay an additional 1G any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

illus. Steven Belledin # 106/0

1/1

Jwari Shapeshifter

    1 U
Creature - Shapeshifter Ally

You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.

"The best expedition would be an entire team of me."

illus. Kev Walker # 32/0

0/0

Kalastria Highborn

    B B
Creature - Vampire Shaman

Whenever Kalastria Highborn or another Vampire you control dies, you may pay B. If you do, target player loses 2 life and you gain 2 life.

Each of Malakir's great families boasts a contingent of nulls appropriate to its rank in society.

illus. D. Alexander Gregory # 59/0

2/2

Kazuul, Tyrant of the Cliffs

    3 R R
Legendary Creature - Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays 3.

Warning to those who scale the cliffs without paying tribute: It's a long way down.

illus. Paul Bonner # 84/0

5/4

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

T: Add G.

illus. Ryan Pancoast # 138/0

Kitesail

    2
Artifact - Equipment

Equipped creature gets +1/+0 and has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life—and without practice, the end of it.

illus. Cyril Van Der Haegen # 126/0

Kitesail Apprentice

    W
Creature - Kor Soldier

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.

illus. Austin Hsu # 10/0

1/1

Kor Firewalker

    W W
Creature - Kor Soldier

Protection from red

Whenever a player casts a red spell, you may gain 1 life.

"A river of lava is just another river to cross."

illus. Matt Stewart # 11/0

2/2

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

T: Add B or R.

1BR: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "X: This creature gets +X/+0 until end of turn." It's still a land.

illus. Véronique Meignaud # 139/0

Leatherback Baloth

    G G G
Creature - Beast

Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.

illus. Dave Kendall # 107/0

4/5

Lightkeeper of Emeria

    3 W
Creature - Angel

Multikicker W (You may pay an additional W any number of times as you cast this spell.)

Flying

When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.

illus. James Ryman # 12/0

2/4

Loam Lion

    W
Creature - Cat

Loam Lion gets +1/+2 as long as you control a Forest.

In Zendikar, today's grassland could be tomorrow's jungle, and hunting grounds change as quickly as the weather.

illus. Daniel Ljunggren # 13/0

1/1

Lodestone Golem

    4
Artifact Creature - Golem - Golem

Nonartifact spells cost 1 more to cast.

"Somehow it warps the Æther. It brings a strange weight, a blockade in the flow of spellcraft."—Noyan Dar, Tazeem lullmage

illus. Chris Rahn # 127/0

Marsh Threader

    1 W
Creature - Kor Scout

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."

illus. David Palumbo # 14/0

2/1

Marshal's Anthem

    2 W W
Enchantment

Multikicker 1W (You may pay an additional 1W any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

illus. Matt Stewart # 15/0

Mire's Toll

    B
Sorcery

Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.

As the bridge snapped, Berko was sure he heard the swamp laughing at him.

illus. Alex Horley-Orlandelli # 60/0

Mordant Dragon

    3 R R R
Creature - Dragon

Flying

1R: Mordant Dragon gets +1/+0 until end of turn.

Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.

illus. Scott Chou # 85/0

5/5

Mysteries of the Deep

    4 U
Instant

Draw two cards.

Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."—Ilori, merfolk falconer

illus. Véronique Meignaud # 33/0

Nature's Claim

    G
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."—Jace Beleren

illus. Daarken # 108/0

Nemesis Trap

    4 B B
Instant - Trap

If a white creature is attacking, you may pay BB rather than pay this spell's mana cost.

Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

illus. Ryan Pancoast # 61/0

Novablast Wurm

    3 G G W W
Creature - Wurm

Whenever Novablast Wurm attacks, destroy all other creatures.

"The sun was born within its coils, but it fled to the sky. The wurm hungers for its child, and the world will bear its loss."—Screed of the Mul Daya

illus. Michael Komarck # 119/0

7/7

Omnath, Locus of Mana

    2 G
Legendary Creature - Elemental

You don't lose unspent green mana as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

It gathers against the coming storm.

illus. Mike Bierek # 109/0

1/1

Perimeter Captain

    W
Creature - Human Soldier

Defender

Whenever a creature you control with defender blocks, you may gain 2 life.

"We stand between the jaws of chaos and the mantle of order."

illus. Steven Belledin # 16/0

0/4

Permafrost Trap

    2 U U
Instant - Trap

If an opponent had a green creature enter the battlefield under their control this turn, you may pay U rather than pay this spell's mana cost.

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

illus. Howard Lyon # 34/0

Pilgrim's Eye

    3
Artifact Creature - Thopter

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

The kor send their thopter kites to see if the land is in a welcoming mood.

illus. Dan Scott # 128/0

1/1

Pulse Tracker

    B
Creature - Vampire Rogue

Whenever Pulse Tracker attacks, each opponent loses 1 life.

Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir.

illus. Andrew Robinson # 62/0

1/1

Quag Vampires

    B
Creature - Vampire Rogue

Multikicker 1B (You may pay an additional 1B any number of times as you cast this spell.)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. Jason Felix # 63/0

1/1

Quest for Renewal

    1 G
Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

illus. Tomasz Jedruszek # 110/0

Quest for the Goblin Lord

    R
Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

A shrine to unchecked desire.

illus. Jesper Ejsing # 86/0

Quest for the Nihil Stone

    B
Enchantment

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.

At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.

illus. Mike Bierek # 64/0

Quest for Ula's Temple

    U
Enchantment

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.

At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

illus. Rob Alexander # 35/0

Quicksand

Land

T: Add C.

T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Not all deaths are etched with mythic meaning and iconic glory.

illus. Matt Stewart # 140/0

Raging Ravine

Land

Raging Ravine enters the battlefield tapped.

T: Add R or G.

2RG: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

illus. Todd Lockwood # 141/0

Razor Boomerang

    3
Artifact - Equipment

Equipped creature has "T, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."

Equip 2

Few can catch it without losing a finger.

illus. Franz Vohwinkel # 129/0

Refraction Trap

    3 W
Instant - Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay W rather than pay this spell's mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

illus. Zoltan Boros & Gabor Szikszai # 17/0

Rest for the Weary

    1 W
Instant

Target player gains 4 life.

Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.

illus. James Paick # 18/0

Ricochet Trap

    3 R
Instant - Trap

If an opponent cast a blue spell this turn, you may pay R rather than pay this spell's mana cost.

Change the target of target spell with a single target.

In his last seconds, Remhas regretted using his most powerful spell.

illus. Jaime Jones # 87/0

Roiling Terrain

    2 R R
Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

"The trembling lands ruptured, leaving an open door for things from below to emerge."—Screed of the Mul Daya

illus. Steve Prescott # 88/0

Ruin Ghost

    1 W
Creature - Spirit

W, T: Exile target land you control, then return it to the battlefield under your control.

The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.

illus. Jason A. Engle # 19/0

1/1

Rumbling Aftershocks

    4 R
Enchantment

Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.

"I like it here. You always get a little more for your mana."—Chandra Nalaar

illus. Tomasz Jedruszek # 89/0

Ruthless Cullblade

    1 B
Creature - Vampire Warrior

Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.

She wields a blade as bloodthirsty and elegant as herself.

illus. rk post # 65/0

2/1

Scrib Nibblers

    2 B
Creature - Rat

T: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.

illus. Daren Bader # 66/0

1/1

Searing Blaze

    R R
Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

illus. James Paick # 90/0

Seer's Sundial

    4
Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay 2. If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

illus. Franz Vohwinkel # 130/0

Sejiri Merfolk

    1 U
Creature - Merfolk Soldier

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

illus. Anthony Francisco # 36/0

2/1

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

T: Add W.

illus. Anthony Francisco # 142/0

Selective Memory

    3 U
Sorcery

Search your library for any number of nonland cards and exile them. Then shuffle your library.

"I of all people know that memory is not a safe place to hide valuables."—Jace Beleren

illus. Chippy # 37/0

Shoreline Salvager

    3 B
Creature - Surrakar

Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.

"They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles."—Javad Nasrin, Ondu relic hunter

illus. Igor Kieryluk # 67/0

3/3

Skitter of Lizards

    R
Creature - Lizard

Multikicker 1R (You may pay an additional 1R any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. Warren Mahy # 91/0

1/1

Slavering Nulls

    1 R
Creature - Goblin Zombie

Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.

Having lost their minds, they now want yours.

illus. Dave Kendall # 92/0

2/1

Slingbow Trap

    3 G
Instant - Trap

If a black creature with flying is attacking, you may pay G rather than pay this spell's mana cost.

Destroy target attacking creature with flying.

The Tajuru elves devised ways to let the forest defend itself.

illus. Daniel Ljunggren # 111/0

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

T: Add R.

illus. Rob Alexander # 143/0

Smother

    1 B
Instant

Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

"Before I hire new recruits, I test how long they can hold their breath. You'd be surprised how often it comes up."—Zahr Gada, Halimar expedition leader

illus. Karl Kopinski # 68/0

Snapping Creeper

    2 G
Creature - Plant

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

Its vast network of roots and vines keeps it aware of distant dangers.

illus. Cyril Van Der Haegen # 112/0

2/3

Spell Contortion

    2 U
Instant

Multikicker 1U (You may pay an additional 1U any number of times as you cast this spell.)

Counter target spell unless its controller pays 2. Draw a card for each time Spell Contortion was kicked.

illus. Wayne Reynolds # 38/0

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

T: Add G or W.

1GW: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

illus. Eric Deschamps # 144/0

Stone Idol Trap

    5 R
Instant - Trap

This spell costs 1 less to cast for each attacking creature.

Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.

illus. Jung Park # 93/0

Stoneforge Mystic

    1 W
Creature - Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

1W, T: You may put an Equipment card from your hand onto the battlefield.

illus. Mike Bierek # 20/0

1/2

Strength of the Tajuru

    X G G
Instant

Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

illus. Christopher Moeller # 113/0

Summit Apes

    3 G
Creature - Ape

As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)

"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."—Sachir, Akoum Expeditionary House

illus. Véronique Meignaud # 114/0

5/2

Surrakar Banisher

    4 U
Creature - Surrakar

When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.

Surrakar grab things they don't want.

illus. Matt Cavotta # 39/0

3/3

Talus Paladin

    3 W
Creature - Human Knight Ally

Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.

"Why fill pockets with gold when you can fill hearts with conviction?"

illus. Svetlin Velinov # 21/0

2/3

Tectonic Edge

Land

T: Add C.

1, T, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

"We move because the earth does."—Bruse Tarl, Goma Fada nomad

illus. Vincent Proce # 145/0

Terastodon

    6 G G
Creature - Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

illus. Lars Grant-West # 115/0

9/9

Terra Eternal

    2 W
Enchantment

All lands have indestructible.

"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."—Saidah, Joraga hunter

illus. Daniel Ljunggren # 22/0

Thada Adel, Acquisitor

    1 U U
Legendary Creature - Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles their library. Until end of turn, you may play that card.

illus. Andrew Robinson # 40/0

2/2

Tideforce Elemental

    2 U
Creature - Elemental

U, T: You may tap or untap another target creature.

Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.

Ebb and flow, high tide and low, quick as sand and just as slow.

illus. Donato Giancola # 41/0

2/1

Tomb Hex

    2 B
Instant

Target creature gets -2/-2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.

illus. Izzy # 69/0

Treasure Hunt

    1 U
Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

"The longer the journey, the more one learns."—Isanke, Halimar seastalker

illus. Daren Bader # 42/0

Tuktuk Scrapper

    3 R
Creature - Goblin Artificer Ally

Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.

illus. Matt Cavotta # 94/0

2/2

Twitch

    2 U
Instant

You may tap or untap target artifact, creature, or land.

Draw a card.

"The flow is diverted. Your path is clear. What are you waiting for—the cave to bid you welcome?"—Maizah Shere, Tazeem lullmage

illus. Scott Chou # 43/0

Urge to Feed

    B B
Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

illus. Johann Bodin # 70/0

Vapor Snare

    4 U
Enchantment - Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.

illus. Trevor Claxton # 44/0

Vastwood Animist

    2 G
Creature - Elf Shaman Ally

T: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

He calls on the forests for counsel and summons the earth to his cause.

illus. Raymond Swanland # 116/0

1/1

Vastwood Zendikon

    4 G
Enchantment - Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

illus. Rob Alexander # 117/0

Veteran's Reflexes

    W
Instant

Target creature gets +1/+1 until end of turn. Untap that creature.

"Assume everything wants to kill you. At the very least, assume everything wants what's in your pack."

illus. Scott Chou # 23/0

Voyager Drake

    3 U
Creature - Drake

Multikicker U (You may pay an additional U any number of times as you cast this spell.)

Flying

When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.

illus. Kieran Yanner # 45/0

3/3

Walking Atlas

    2
Artifact Creature - Construct

T: You may put a land card from your hand onto the battlefield.

Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.

illus. Rob Alexander # 131/0

1/1

Wind Zendikon

    U
Enchantment - Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.

illus. Vincent Proce # 46/0

Wolfbriar Elemental

    2 G G
Creature - Elemental

Multikicker G (You may pay an additional G any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

illus. Chippy # 118/0

4/4

Wrexial, the Risen Deep

    3 U U B
Legendary Creature - Kraken

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

illus. Eric Deschamps # 120/0

5/8