Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay 1.
T: Add one mana of any color.
RW, T: Sacellum Archers deals 2 damage to target attacking or blocking creature.
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
T: Scattershot Archer deals 1 damage to each creature with flying.
W, T: Tap target permanent.
1B, T: Target player discards a card. Activate this ability only during your turn.
3U, T: Draw a card.
WB: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
Shambling Remains can't block.
Unearth BR (BR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
T: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
Draw cards equal to the power of target creature you control.
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
Target player gains 8 life.
Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
G: Thornling gains haste until end of turn.
G: Thornling gains trample until end of turn.
G: Thornling gains indestructible until end of turn.
1: Thornling gets +1/-1 until end of turn.
1: Thornling gets -1/+1 until end of turn.
Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Counter target spell.
Basic landcycling 1U (1U, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
T: Add C.
T: Target land you control becomes the basic land type of your choice until end of turn.
Return target creature to its owner's hand.
1: Regenerate target creature with power 5 or greater.
Protection from black
UB: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
Protection from red
BG: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Domain — Target player discards a card for each basic land type among lands you control.
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay G.
You may cast Worldheart Phoenix from your graveyard by paying WUBRG rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
When a creature dies, destroy enchanted creature.
Protection from green