Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
1W: Creatures you control with defender can attack this turn as though they didn't have defender.
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Draft Whispergear Sneak face up.
During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
T: Target creature gains flying until end of turn.
Multikicker G (You may pay an additional G any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
T: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "T: Add one mana of any color."
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Regenerate each creature you control.