At the beginning of your upkeep, you may put a charge counter on Aether Vial.
T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
2, T: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
2, T, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
2: Masticore deals 1 damage to target creature.
2: Regenerate Masticore.
T, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Whenever you cast an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy.
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
T: Add one mana of any color.
Nevinyrral's Disk enters the battlefield tapped.
1, T: Destroy all artifacts, creatures, and enchantments.
T: Add CC.
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of their library into their graveyard.
Sacrifice a land: You gain 2 life.