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Target player puts the top four cards of their library into their graveyard.
Escape—
, Exile four cards from your graveyard.Avg Price $0.24 -
Flash
Cascade
Reach
When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
Avg Price $0.49 -
Flash
Cascade
Reach
When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
Avg Price $0.49 -
Creatures you control get +2/+2 until end of turn.
Reinforce X—
( , Discard this card: Put X +1/+1 counters on target creature.)Avg Price $0.25 -
Creatures you control get +2/+2 until end of turn.
Reinforce X—
( , Discard this card: Put X +1/+1 counters on target creature.)Avg Price $0.24 -
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Avg Price $0.16 -
Sweltering Suns deals 3 damage to each creature.
Cycling
( , Discard this card: Draw a card.)Avg Price $0.49 -
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Avg Price $0.20 -
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Avg Price $0.25 -
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Avg Price $0.20 -
Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Avg Price $0.24 -
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.
Avg Price $0.25 -
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash.
Destroy target tapped creature.
Avg Price $0.25 -
Destroy target tapped creature.
Avg Price $0.18 -
Counter all other spells. Draw a card for each spell countered this way.
Avg Price $0.44 -
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Avg Price $0.20 -
Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Avg Price $0.25 -
Flying
When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
Avg Price $0.25 -
Double strike, vigilance, trample
Avg Price $0.50 -
Double strike, vigilance, trample
Avg Price $0.50 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.22 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.46 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.34 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.40 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.25 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.48 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.48 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.43 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.43 -
Equipped creature has hexproof and haste.
Equip
Avg Price $1.43 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.25 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.25 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.22 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.24 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.25 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.28 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.22 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.23 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.24 -
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Avg Price $0.24 -
Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.
Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.
Avg Price $0.29 -
As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
Avg Price $0.46 -
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Avg Price $0.34 -
: Target creature you control becomes the color or colors of your choice until end of turn.
Avg Price $0.25 -
Choose one or both -
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.
Avg Price $0.24 -
Exchange control of two target creatures.
Avg Price $0.24 -
Exchange control of two target creatures.
Avg Price $0.25 -
Exchange control of two target creatures.
Avg Price $0.25 -
Flying
: Swooping Talon loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Avg Price $0.25 -
: Target attacking creature gets -1/-0 until end of turn.
Avg Price $0.24 -
: Target attacking creature gets -1/-0 until end of turn.
Avg Price $0.25 -
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of their library into their graveyard.
Equip
Avg Price $15.99 -
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of their library into their graveyard.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of their library into their graveyard.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
Avg Price $16.85 -
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
Avg Price $16.85 -
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Avg Price $32.75 -
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Avg Price $34.21 -
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Avg Price $34.21 -
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Avg Price $47.99 -
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Avg Price $48.27 -
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Avg Price $45.90 -
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Avg Price $45.90 -
Equipped creature gets + 2 / + 2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Avg Price $8.95 -
Equipped creature gets + 2 / + 2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Avg Price $8.95 -
Equipped creature gets + 2 / + 2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Avg Price $8.95 -
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)Avg Price $12.90 -
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Avg Price $21.50 -
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Avg Price $21.33 -
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Avg Price $22.50 -
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Avg Price $22.50 -
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip
Avg Price $11.61 -
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip
Avg Price $0.00 -
Sword of the Ages enters the battlefield tapped.
, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.
Avg Price $94.96 -
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip
Avg Price $8.52 -
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip
Avg Price $10.10 -
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip
Avg Price $9.04 -
: Target legendary creature gets +2/+2 until end of turn.
Avg Price $0.92 -
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Avg Price $1.12 -
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Avg Price $0.55 -
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
Avg Price $3.99 -
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
Avg Price $3.50 -
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
Avg Price $3.64 -
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+2 and has protection from white and blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Avg Price $32.00 -
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate.
Equip
Avg Price $0.00 -
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Avg Price $0.82 -
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Avg Price $0.60 -
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Avg Price $0.60