1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Death's Shadow gets -X/-X, where X is your life total.
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
T: Add C.
UB, T: Target player puts the top card of their library into their graveyard.
T: Add B. Elves of Deep Shadow deals 1 damage to you.
T: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.
Target creature deals damage to itself equal to its power.
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
1B: Perilous Shadow gets +2/+2 until end of turn.
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
U, T: Put target creature you control on top of its owner's library.
R, T: Shadow Guildmage deals 1 damage to any target and 1 damage to you.
Enchanted creature has first strike.
1B: Enchanted creature gets +2/+2 until end of turn.
((U/B) can be paid with either U or B.)
Players can't search libraries this turn.
Draw a card.
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards.
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Partner with Cazur, Ruthless Stalker
Ukkima, Stalking Shadow can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Commander ninjutsu UB
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card’s converted mana cost.
Commander ninjutsu UB ( UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's converted mana cost.