bertrand... DYH... Salubrious... do I care? Anyone that isn't me, please. Basically, if anyone gets 4 pseudovotes, I would put the 5th on... if I actually had control of my vote, that is.
The extent of my knowledge about my win condition is that I need to survive (and the Naval Officer must die, but that's already been fulfilled.) I don't know whether I count against the mafia WC or not, and I wouldn't expect you to believe me even if I said I did.
PBPA of Wuffles
6 - Random Vote
10 - Comments about pirates
90 - States that he has to be in a certain location each night; surprise at DYH's quad-voting, anger at Sutherlands invisitext joke (51)
101 - Continues overreacting to invisitext joke
293 - Defends WoD; refuses to commit to a vote; thinks Sutherlands is "probably" town
321 - Clarifies defense of WoD
361 - Votes UVP on basis of FOS's etc.
366 - Refutes LfR's concerns on UVP wagon
423 - Refutation of UVP's inane logic
491 - Repeats that he won't be at the docks
532 - Dismay at long waiting time for dock/nondock confirmation
559 - Criticizes Fayul; attempts to get her to commit to docks or not.
565 - Comment on UVP's lurking
570 - Another comment on UVP's lurking
610 - Thinks UVP's flavor is more SK than vig, but critisizes Suth for being to "rabid"
611 - Announces absence
626 - Speculates on UVP's identity
632 - Further speculation on UVP's identity
641 - Further speculation on UVP's identity
708 - Asks if anyone has anything to say
722 - Comment on UVP and mafia council
896 - Expresses support of N_A lynch
916 - Hopes at correct lynch
917 - Does not give location as one of the players will also be going there (never mind that he could have been NK'd)
930 - Distraught at multiple townie death
963 - Reveals location as alehouse, but unsure of whether revealing was the right choice.
965 - Surprisal that sutherlands is still alive
974 - Calls on Sutherlands to claim
985 - Claims sutherlands is cleared, speculates The Assassin may be a town role
1034 - Confirms location as tavern, meaning alehouse
1054 - Is ready to claim, but is most interested in Raf
1055 - Mistakenly claims DYH is confirmed along with Chimp and Fayul
1058 - Sarnath'd by Fayul's list
1062 - Calls on me to post
1067 - Claims Retired Soldier, unNK'able as long as he stays in the alehouse
1074 - Calls on Raf to post
1085 - Asks bertrand to confirm he meddled with DYH's votes
1092 - Bertrand is "#1 scum prospect"
1114 - Does not understand DYH's cunning plan
1115 - Switches prospects to me
1119 - Advocates lynching me while having Raf kill bertrand
1133 - Advocates day-vigging me
1136 - Now suddenly unsure of who is scum - DYH or bert
1156 - Gives list of thoughts about other players and advocates killing bertrand
1160 - Uber-FOS's me. Suddenly, my ability is now unconfirmable (contrary to 1119), and he accuses me of lurking and little content
1172 - Claims "I'll do it tomorrow" is in all my posts, but concerned at bertrands voting of me.
So, having reviewed Wuffles' posts I must conclude that he is not nearly as scummy as I saw him yesterday. However, a few things still bother me. In particular, in 1119 he wants to test my ability by lynching me (and later by day-vig, which would kill me), but in 1160 says my claim is "totally untestable". Why the shift? The hyperbole seems a bit dodgy as well (Not to mention accusing me of not contributing when over half your posts are fluff). I'm no longer convinced that Wuffles is scum, but I still find his behavior suspicious.
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By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
bertrand: Actually, that's a decent argument in your favour. Could you link us where you did that?
I attacked him after he pointed out the breadcrumb. His reaction was basically "your attack is rediculous", and I backed off. I did add this, though, to make it clear to him that he was not cleared in my eyes.
You actually have to play mafia if you want to win.
I re-thought my testing you thing over - because I think we probably need to go in either assuming you're lying or not test you at all - because if Raf is scum, then we are in a bad position right now.
I noticed that you and bert were spending a lot of time confirming each others alibis, however.
The activity level really needs to pick up; no-one really seems to want to take responsibility for stuff. For example, extremely few comments on my maths (which I feel is pretty damn convincing- well, I guess I can't expect DYH, Wuffles or Salubrious to like it, but what of the rest of you?).
Three pseudovoters on bertrand- are you guys willing to press the bertrand lynch?
Three on Salubrious- what do you guys think of DYH's claims against bertrand?
DYH thinks bertrand MUST be scum because of that missing vote thing. The missing vote is an undeniable FACT, so either DYH is right or DYH is setting bertrand up or the mafia are setting both of them up, but it's a fact and most people aren't giving opinions on it or even acknowledging it...
Arr... it shouldn't really be my job to give the town advice, but here it be:
I think DYH is pullin' stuff out of his ass, because the interaction he described with bertrand kidnapping his courtiers, while flavorful, seems like far too complicated an interaction between roles. I mean, what would bertrand's ability be?
"At night, you may target a player. If they happen to have an entourage of courtiers, you will kidnap them and gain a vote forcing power for some reason!"
My point is, what ability could bert have used on DYH that would have had that effect, that wouldn't have been totally useless in all other situations?
@arim: An ability-stealing role? It certainly wouldn't be a first. There are 'missing kills' on the nights he was voted/FoSed. Doesn't mean he was action-less. You're just barning the next most likely scum suspect of the day, IMO, and someone with enough clout to pull off the mislynch.
Anyone else happen to notice you all have basically let RafK take over the day and he's trying to push the attention off bertrand? Notice his "math post" didn't take into account his "double-kill" he supposedly has? I sure haven't missed either.
Fayul and Chimp should be running the show, and we ought to be lynching the obvious scum. Once bertrand is dead, I can't help but think the connections will be pretty obvious.
My math doesn't take the double kill into account because that has no effect on the voting. My math was about who the mafia could be, assuming bertrand is town and assuming arimnaes is neutral. I assumed arim was neutral because he pushed for me to use my double daykill in a way that would be terrible for the mafia if arim is mafia, but would win for the mafia (and arim) if arim is neutral.
To recap, based on those two assumptions:
Town:
Fayul Chimp me bertrand
Neutral:
arim
Scum MUST be:
DYH, Wuffles, Salubrious
because no-one else is left.
The only way this can be wrong is if I am wrong about bertrand or arimnaes.
I think arim makes an excellent point above about the interaction being too complex, especially for night 1, although Jobie had a similarly complex thing going on in RottK mafia and managed to hit exactly the right guy on night 1 by sheer luck so it's not impossible.
DYH: Ability stealing is one thing, but bertrand doesn't appear to have exactly your ability. Multivote is not the same as controlling someone else's vote. Besides, I don't believe in an ability-stealer in this game. Imagine if they stole Nom Anor's mass location kill, or my double daykill? Both would probably be game over.
I don't think your story works, which is why I'm fairly confident that it's you and not bertrand who is mafia.
I agree that Fayul and Chimp need to take the leadership here, though, because eventually the town has to put votes somewhere and end the day and they're the two we all trust.
EBWODP: While I'm not sure on the whether Bert or DYH is the scum, I cannot come up with a scum picture that does not include Salubrious and I think he's today's lynch.
I don't care if you try to lynch me, as it will only prove my innocence. However, we don't know if the day will end or not so I advise the town to actually come with a plan of what to do with its (supposed) day-kills.
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By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
I'm simply not psychic. I have only the information in front of me. Remember, I'm not the only one who had multiple votes, so to assume there's a force out there capable of stealing them/putting them to use (clearly giving the scum THREE extra votes would be imbalanced, no?) isn't a stretch. This is a specialty, after all.
This probably is a case where it's better to leave bert and I alive and deem the next best scum suspect if we are in LyLO. Nabbing scum today is a must, and at worst you're thinking this is 50/50 between he and I, of course I know it to be otherwise.
If necessary, I can move my pseudovote to Salubrious.
Yeah, after that analysis I think lynching Sabu is best. I'd definitely go along with that: I think he's a better shot than 50-50, and while i'm pretty sure bert is the scum over DYH, I think it's annoyingly close to 50-50 there.
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Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, the wisdom to know the difference, and a ****ing chainsaw.
Raf, how many votes exactly does it take to use your daykill.
You still haven't answered.
Well, I'll survive a lynch attempt, so assuming three remaining scum we may live to see tomorrow. It's just that the town will lose a valuable day to kill a scum (Of course, the day might not end, as there's no way to know for sure. However, it's dangerous to make these kinds of assumptions).
Just to make sure my feelings are expressed before the end of the day, Vote bertrand.
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By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
Wuffles: I'm pretty sure I said this when I claimed. Two (mine doesn't count).
Should someone else put their vote on bertrand (other than DYH or Chimp, since then we'd lose the count on Salubrious), I could double kill bertrand and Salubrious where they stand, but obviously I don't think bertrand is scum so I don't want to do that.
Wuffles: I'm pretty sure I said this when I claimed. Two (mine doesn't count).
Should someone else put their vote on bertrand (other than DYH or Chimp, since then we'd lose the count on Salubrious), I could double kill bertrand and Salubrious where they stand, but obviously I don't think bertrand is scum so I don't want to do that.
No. Vigging me is stupid, considering a lynch would prove my innocence while keeping me alive. A daykill would just kill me and let the mafia win.
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By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
The Royal Executioner stands wearily, his much-used weapon at his side. The charges are then read...
"Moving shiftily amongst the high folk of the Royal Court these last week has been a mysterious fellow. A man whom nobody knows. And yet such skulking rogues cannot forever evade the blade of justice. For infiltrating the Royal Court... the sentence is DEATH !"
The prisoner arrives at the block, then whips off his false nose, spectacles and moustache.
"Fear not, good people of Azureia !" he cries, "I am no traitor, but Prince Hofbald himself ! Indeed I am not dead. I have hidden myself these past weeks to root out the traitors."
Notably, he makes no mention of having succeeded.
The Prince (in disguise) Player: Salubrious Allegiance: Crown
Under the circumstances, the execution is cancelled. The disappointed peasants return to the drudgery of their daily lives.
Thus we come to Night 5 - The Eve of a Brave New World...
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--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
In the morning the courtiers arrive in the salon to be greeted by a sad sight. It is a man well known to all, friend of the King and all-round good egg. But alas, he lies dead. A tiny dart in his neck is the only wound he bears.
The Loyal Nobleman
Player: bertrand Allegiance: Crown
But that was not all that happened the previous night...
In the early morning, Chimpanzee returned to Court before the other courtiers. Clutched in his hand was a letter. His heart beating quickly, he walked down the corridor to the palace itself and ascended the stairs to the King's chamber.
There, outside the door, he met RafaelK, the Chancellor.
"You are awake early, young man. Do you have business with the King ?"
"I do !" the young courtier replied, "Stand aside good Chancellor !"
"No need," the Chancellor smiled, "I was on my way to see His Majesty myself."
Together they climb the stairs and are admitted by His Majesty's guards. The King, to their surprise, is waiting for them.
"Good morning Chancellor. Good morning boy. You look just like your mother."
"But... but..." stammered the young man. The Chancellor raised his eyebrows.
"I hear Hofbald is returned from the dead," the King mused, "a fool to the last, that son of mine. Now I expect you'll have to kill him, eh ?"
"Your Majesty ! I cannot imagine..." the Chancellor began. But the King cut him short.
"Please, please, I've been ruling Azureia for decades. Don't assume I'm a complete idiot. You're right. It's time for change. Put this boy on the throne for however long it takes to establish a strong senate, then you can get yourself elected, eh ?"
The Chancellor and the young courtier were speechless for a while. Then, recovering his composure the Chancellor replied.
"Very good, your Majesty. But you still live and Hofbald will arrive shortly at Court."
"I doubt it," replied the King, "I sent him a message, which he will have received upon waking. He has no doubt by now fled the city in disguise. But fear not, Azureia will not rise up under his banner so long as your rule is good and just."
The old monarch laughed quietly to himself.
"Oh, one more thing... tell that chap from Ghongul to send one of his fellows up here with a blowpipe. I could last another week or two like this, but I really am sick of the pain from these stones in my bladder. I hear those poison darts don't hurt a bit. Just send you to sleep..."
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--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
The Kingdom of Azureia persisted for another six years. During that time, old Friedric's young bastard was King in name only as the Chancellor set the political wheels in motion for his ascent to power. Nonetheless, the young man proved a skilled politician and he and the Chancellor became true allies in the fullness of time.
New treaties were signed with Azureia's neighbours and an unprecedented era of peace began. The Azureian Alliance was thus formed and spread to every corner of the known world. The most notable power shift was the rise to prominence of the former Principality of Ghongul, which became a mighty nation in its own right and renowned as a centre of arts and culture.
New merchant classes appeared and vast fortunes were made in trading across the new alliance.
And as for the pirates... nobody knows where they buried the treasure they earned from overthrowing a Kingdom !
GAME OVER
Winners
RafaelK: Traitor Disrupt_Your_Hymn: Traitor arimnaes: Traitor Axelrod: Traitor (deceased) Chimpanzee: Crown (wins with Traitors by surviving) Pibbly: Crown (bribed)
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Aha ! Prince Hofbald is not dead after all, for you are he, having
faked your own death upon hearing or a traitorous plot to take your
life. Now you have returned to your father's court in disguise to
uncover the traitors. When His Majesty leaves this world, it is you
alone who will rule in his place.
Special Powers:
- If you are lynched you do not die, instead your identity is revealed.
- Whenever an attempt is made to save you from a kill at night this attempt always succeeds even if another ability would normally make the kill unpreventable.
GM Notes: None.
The Court Magician
Player: Fayul Allegiance: Crown
The wisest of old King Friedric's court, you have kept the evil spirits
from his door for five decades. Now you fear for the very kingdom as
the King's enemies gather in his hour of weakness. You will need all of
your powers if the kingdom is to triumph this day. Worse still, your
arch enemy the Dire Warlock of the Marshes is rumoured to have woken
from his seven year torpor to terrorise the land once again. Surely
even you are not strong enough to stand against his evil might ?
Special Powers:
- Can attempt to read the mind of one character each night. If they share your location, you learn their rolename and allegiance.
- Instead, if you spend the night in the Royal Library you may use your magical powers to assist another player. That player may take all their night actions twice that night, exactly as if two consecutive nights took place. (Hint: it would be a bad idea to use this power on the Traitor chosen to perform that night's kill!)
GM Notes: Note that only optional abilities are "actions". Continuous effects do not count (such as the Retired Soldier's chainmail).
The Court Physician
Player: Sutherlands Allegiance: Crown
All this talk of Traitors is very troubling indeed. You are a loyal
fellow and a regular sight around the King's Court as you stride here
and there with your hooked nose, horn-rimmed spectacles and pot of
leeches. Ah, leeches, is there anything they can't cure ?
Special Powers:
- Can prevent the death of one other player each night.
- If you spend two consecutive nights in the same location as another player and you do not use your prevention power on either of those nights you may teach them first aid. A character taught in this way gains a variant on your first power which only works if they share a location with the target.
GM Notes: The Court Physician has very poor eyesight. If he shares a location with exactly one other character he will mis-identify them as a randomly chosen other character from all those remaining alive.
The King's Champion
Player: Kenji Allegiance: Crown
Whilst the King has many loyal subjects, none has been so essential
to his peace of mind in this last troubled year as you have. Already
you have killed half a dozen traitors who have attempted to kill His
Majesty. Yet now he has given you your final order: cease protecting
the Royal personage and protect the very future of the kingdom itself.
You are prepared to lay down your very life to accomplish your task.
You're a bit dim like that.
Special Powers:
- Can kill one other player each night. If they share a location with you then the kill cannot be prevented.
- You may (at night) declare another player to be under your protection. If you do and someone tries to kill them, you die instead of them.
GM Notes: None.
The Loyal Nobleman
Player: bertrand Allegiance: Crown
Not all of the many noble houses of Azureia truly support the King and
his court. There are those who would seize power for themselves given
half a chance. You, however, are not amongst them. You wield great
political power and are counted by the King as one of his most valuable
allies.
Special Powers:
- During a day in which no FOS or Vote is placed upon you all day you may protect any one other player from death that night.
- If you spend the night in the Court Salon you may cast someone else's vote for them the following day. This is done by writing their username, followed by "votes" and then whoever they vote for, all in bold text. So to force me to vote for Hannes you would write "bateleur votes Hannes". Attempts by them to change their own vote will do nothing.
GM Notes: Force voting on a multivoter gives control of all their votes. However, it does not confer the power to detect uncast votes if the player doesn't think to check.
The Bastard
Player: Chimpanzee Allegiance: Crown
King Friedric is a very old man. Once, however, he was a good looking
young chap who just happened to be the richest eligible bachelor in the
world. Back then, he liked to have a right Royal romp with any
fair-faced maiden who crossed his path. Your mother was one such young
lass. Of course the King never would have acknowledged you. Your mother
was no fool, so she kept her mouth shut about the whole business. But
when you came of age, she whispered her secret to you. Your father
never did die in the wars like she told you - he's the King himself !
So on hearing of the Prince's disappearance you set out for the Palace
to seek your fortune by fair means or foul.
Special Powers:
- If the Traitors win and you are still alive, you win too as they install you as their puppet King !
- At night you may optionally nominate a player to convert to your cause. For this to succeed you must share the same location as that character with no other characters present. When this happens, that character gains an additional win requirement that you must still be alive at the end of the game or they cannot win. They will be informed of this by the Moderator, but given no other details.
GM Notes: The convert power does nothing if the Bastard dies on the same night.
The Chief Footman
Player: Pibbly Allegiance: Crown
Nobody knows the Royal household better than you. You are a master
of etiquette, a connoisseur of fine art and a dedicated follower of
fashion. And whilst you know little of the byzantine world of politics
you are quite capable of making life very difficult for anyone you take
exception to. All this talk of traitors is a little alarming, though.
You have dark suspicions that traitors aren't the sort to wipe their
boots properly before walking on the Royal carpets. Like that fat idiot
the Royal Chef. Well OK, he's probably not actually a traitor, but you
hate him with a passion anyway.
Special Powers:
- During the night you may target any one other player. The player chosen may not use any abilities that night.
- You have an uncanny sense of when something is wrong. If there are more Traitors than Crown players in your location during the night I will inform you of this fact the following morning. Be warned - for purposes of this ability there is one Crown allied character who counts as a Traitor !
GM Notes: It is the Royal Chef who counts as a Traitor.
The Royal Chef
Player: fadeblue Allegiance: Crown
Nobody likes their food as much as old King Friedric used to. That's
why he scoured the land for the very finest chef to be the head of his
kitchens. You're as fat as a hippopotamus, but your talent is even
greater. Ah, who could resist your pork simmered in brandy, your coq au
vin or your grilled pears in cinnamon liqueur ? You've had the
occasional run in with the annoying Chief Footman, but you have no
reason to doubt his loyalty - he just doesn't appreciate a good beverage.
Special Powers:
- At night you may poison any number of other characters. Each player you name who shares your location that night may not cast votes the following day.
- You love a good party ! On any night during which you share a location with at least five other players you gain an additional vote the following day. If this happens in the City Alehouse you instead gain two additional votes.
GM Notes: None.
The Duellist
Player: Unvote Vote Pod Allegiance: Crown
At the age of ten, you mastered the smallsword. By the time you reached
manhood, you were the finest fencer and spearman in the kingdom. During
two years of service in the army you mastered the crossbow. You learned
the gunsmith's art from a master and handcrafted your own pistol, with
which you never miss. Your athletic grace and elegant attire impress all
the ladies. Now all you need is someone to fight. Fortunately, you have
a very short temper !
Special Powers:
- If a player votes for you during the day (and does not retract
that vote) you may kill them at night. You may kill at most one player
each night in this way, but during the game you may choose not
to use this ability on at most two nights.
- If anyone besides the Traitors attempts to kill you at night they
automatically fail and you will be told that an attempt took place. If
you spent the night in question Beyond the City Walls then you will
also be told which player made the attempt.
GM Notes: None.
The Spy
Player: carrion pigeons Allegiance: Crown
You are a secret agent for the King. You are so secret that in fact you
have not used your real name these last ten years. Your sharp eyes miss
nothing. Your hearing is acute. Your balance is catlike. You move
smoothly through the deadly political landscape like a ghost,
silent and unseen. But just because nobody sees you, that doesn't mean
you don't see them. You alone will find the traitors out and when you
do, the King will hear of it. Shame he's hopelessly senile, really.
Special Powers:
- During the night you may choose to discover the rolenames of all characters who share a location with you. You will not, however, be told which players they correspond to. If you are Sneaking Around you instead discover the rolenames of all other characters who are Sneaking Around.
- When people FOS you, these count as Votes for you. Yes, this can get you lynched !
GM Notes: The Spy is paranoid and although he does indeed get all rolenames, for almost half the town he receives corrupted versions of their rolenames as follows:
The Mad Magician The Murderous Physician The Undead Champion The Corrupt Nobleman The Bastard Usurper The Treasonous Footman The Maiden Assassin
Also, if the Prince has not been the subject of a failed lynch yet he will be identified as Groucho Marx.
The Court Jester
Player: Zchinque Allegiance: Crown
Dressed head to toe in the motley of a fool, you are without a doubt
the funniest man in the Royal Court. Sadly, there's very little
competition. Nobody actually laughs at your jokes, but that's fine
because the pay's good and anything's better than being in the navy.
Besides, you secretly love to wear tights and this job lets you indulge
your passion without anyone ever suspecting a thing.
Special Powers:
- The first time you are killed by someone other than a Traitor or lynched it turns out to be a practical joke and you spring back to life !
- If anyone uses an ability which scans or depends on any aspect of your role or allegiance or anything else they will receive a result as if they had instead targetted another character selected at random from all living characters besides themselves.
GM Notes: The joke's on him... he doesn't actually have two lives at all. He will die the first time anyone kills him.
The Retired Soldier
Player: Wuffles_II Allegiance: Crown
For twenty years you fought in the name of the King across a hundred
bloodsoaked battlefields and killed ten score of men. Your efforts and
those of your brothers in arms won an unprecedented era of peace and
prosperity for Azureia. Yet now it seems your peaceful life is once
again to be disrupted by strife. Traitors in the Royal Court ? Such
terrible news calls for... a drink !
Special Powers:
- The first time anyone attempts to kill you at night, they automatically fail. Good old chainmail.
- Any night during which you do not choose the City Alehouse as your night location you may not cast votes the following day.
GM Notes: None.
The Exile
Player: Wrath_of_DoG Allegiance: Crown
The King exiled you from Azureia ten years ago for a crime you didn't
commit. You have spent the last ten years bearing a grudge. No, not
against the King, whose judgement was made wisely. But someone very
high up in the King's Court framed you ! You are almost certain it was either
the Chancellor or the Court Magician. Since the day you were exiled you
have trained tirelessly for the moment of your revenge. Traitors in the
Royal Court ? It isn't news to you. Now is the time to purge the Kingdom of their corruption forever.
Special Powers:
- Any night you spend Sneaking Around enables you to prevent the death of any one other player of your choice if you can correctly predict their location.
- Each night you may nominate one person of whom you are suspicious. If that particular person tries to kill you then they die instead.
GM Notes: None.
The Beautiful Maiden
Player: LookingforReality Allegiance: Crown
They say the pen is mightier than the sword. And yet in the politics of
the Royal Court the pert young cleavage is mightier still. Ooh, and you
have so many pretty dresses. And shoes ! All those shoes ! Ooh, and now
the succession's in doubt maybe you'll be able to save Azureia from the
traitors and then whoever takes the throne will fall in love with you
and you'll be a princess. Then you'd be the richest girl in the whole
world. Sounds good to you !
Special Powers:
- Each night, you may give your favour to one player. If they are still alive by morning, they gain an extra vote the following day.
- You must still be alive at the end of the game to claim a win as well as the Crown faction winning.
GM Notes: None.
The Naval Officer
Player: The Naval Officer Allegiance: Crown
You know more crude songs than any other member of the Royal Court.
Hah - it's not true that the Navy is all about rum, sodomy and the lash
though. It's also about boats ! Great big boats with lots and lots of
cannons on them. Truth be told, you'd much rather be out sailing than
hanging around at the Royal Court. On the other hand, this business
with the traitors sounds pretty serious. After all, there's been a lot
of trouble with pirates of late and you really hate pirates.
Traitors are probably just pirates without their parrots.
Special Powers:
- One night only during the game you may fire the cannons of the Royal Navy of Azureia at a location. If you do so then everyone in that location is killed and these kills may not be prevented.
- Each night your crew can use their telescopes to keep an eye on people in the Docks. Sadly they can't tell people apart from their silhouettes, but what they can tell you is how many Traitors were amongst the group.
GM Notes: None.
The Treacherous Chancellor
Player: RafaelK Allegiance: Traitor
Thank the gods that senile old turd King Friedric is finally about to
die. Maybe at last Azureia can become a bit more modern and get
rid of that silly old monarchy and become a proper Republic. With a
president. You like to think you might make a rather good president.
And how lucky that idealistic young prince got himself killed !
That saved you having him assassinated, which would have cost a
fortune. So - just a few more annoying people to dispose of and Azureia
will fall into your lap...
Special Powers:
- If your role and/or allegiance is investigated in any way, you will show up simply as "The Chancellor" and allied to the Crown.
- If you spend the night in the Royal Library alone and two or more Traitors remain alive you gain an additional vote the following day.
GM Notes: None.
The Ruthless Corsair
Player: arimnaes Allegiance: Traitor
Arrrrrrrrrrrrrrrrrrrrrrrr ! Shiver me timbers ! Avaaaaaast ! After a
hard few months battling Azureia's annoyingly tough Royal Navy, you
have decided it's time for a new approach. Abandoning your trusty
parrot, you disguise yourself as a courtier and join the perfumed
throng of the Royal Court. Your devious plan: to bring the monarchy
crashing down, disband the navy and leave the seas free for (dis)honest
piracy once again. Me hearties !
Special Powers:
- If the Naval Officer is lynched you may automatically kill one player of your choice the following night.
- At night you may name another player and a location. If that player spends that night at the Docks your pirate crew will abduct them and deposit them in the location in question. They spend the night there whether they like it or not and any abilities they tried to use that night are nullified.
GM Notes: None.
The Shady Diplomat
Player: Disrupt_Your_Hymn Allegiance: Traitor
As the ambassador for the Principality of Ghongul you try to remain
aloof from the petty machinations of the Royal Court. Your role is to
represnt your own nation within Azureia by setting the best possible
example. Your politeness is flawless, your composure always calm and
your williness to compromise matched only by your acceptance of the
culture in which you find yourself. At least officially. When nobody's
looking you are of course plotting the downfall of the hated Kingdom of
Azureia. Soon Ghongul will be the greatest nation in the world and then
you will open fast food outlets in their capital and see how they
like it.
Special Powers:
- Each night you may nominate one player. That player voting for you during the following day does not count (everyone will be told the vote is ineffective, but not why).
- You have numerous sleeper agents in the Royal Court who will sadly soon be ousted in the hunt for the Traitors. On the first day of play only, you have four votes at your disposal !
GM Notes: None.
The Greedy Merchant
Player: Axelrod Allegiance: Traitor
The level of ignorance at the Royal Court is frankly shocking to you.
Alone of all the courtiers, you understand that the greatness of
Azureia lies not in its dreadful, fusty old monarchy but in the fact
that it leads the world in commerce. However, other nations are
catching up and what Azureia really needs now is lower taxes, fewer
monarchs and sweeping deregulation. Although in all honesty you
don't really care about the political complexities of the situation, you just
want to make sure you're on the winning side so you can get back to
raking in the money.
Special Powers:
- If you are the only surviving character preventing a Crown victory then provided six or fewer characters remain alive you may switch sides to Crown and claim victory.
- You have the power to bribe. Once only you may choose a player amongst the three least frequent posters in the game thread so far, counting only players who remain alive. That player immediately loses all his or her victory conditions and gains the Traitor victory condition. This player does not count as a Traitor in any other respect. Beware - one other player is immune to this ability and it will be wasted if you use it on them !
GM Notes: It is Hofbald who is immune to this ability. Note that the merchant will not be told whether or not he has targetted the immune player.
The Dire Warlock of the Marshes
Player: loran16 Allegiance: None but yourself ! Muahahaha ! You win if at any point three or fewer players remain alive including you.
For seven years you have waited in torpor in your underground crypt.
Now you return once again to the sunlit world to bring darkness and woe
to the lives of your fellow men. They will know fear as your voodoo
powers tear their pitiful community apart ! Only when every one of them
is dead will you rest and Azureia will become a giant necropolis - a
mute testament to your evilness. Plus, the video shop will always have
the movie you want. How cool is that ?
Special Powers:
- Once each night you may employ sinister voodoo naming two other
players, a puppet and a victim. If the puppet's location is either the
same as the victim's location or is Beyond the City Walls then the puppet
kills the victim ! Whatever the puppet's location they perform no other
actions that night.
- You may never vote. If you do, I will immediately modkill you.
--
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
An early Sutherlands wagon is successfully stopped before a mislynch. Good judgement by the Crown players.
Pressure is gradually applied to Unvote Vote Pod and unfortunately for him the town finds his claim unlikely and lynches him. On the other hand, this is an acceptable first lynch for them since it potentially tells them quite a bit about the nature of roles in the game and also Unvote Vote Pod's character wasn't enormously useful to the Crown in terms of abilities.
Night 1
Nom_Anor comes up with the obvious "break the game" plan of blowing up every single character besides himself for a Crown win. Of course I know perfectly well he'll fail to set it up, but then the crazy fool goes and fires anyway ! Ironically, everyone is saved by the Dire Warlock of the Marshes. The traitors' kill is too predictable and gets blocked... but by the Exile, not the Doctor. With the Dire Warlock's kill also failing thanks to Nom_Anor's location shift, things are looking good for the Crown. Except the vig blows away the Jester.
Day 2
The Dire Warlock's "jester" falseclaim is actually spotted by RafaelK, who decides to reveal it, presumably concluding that it will help to cement his townie credentials. But does he really want the SK dead so early ? Good old Warlock helps the town one more time by committing suicide (via voting), saving them a lynch ! Even better, he doesn't FoS bertrand before he goes down.
Suspicion then turns to Nom_Anor. He decides to be completely honest, with the result that nobody much trusts him.
Much analysis of carrion pigeons' paranoid spying ensues. Despite some very rational analysis by fadeblue, nobody proposes the correct solution.
With no other concrete leads emerging Nom_Anor's position is impossible to defend further and the town lynches him. Bad news for the town, since he was one of their stronger roles.
Amusingly, the day ends with Sutherlands' trainee wandering off to a random location and RafaelK remarking that this might cause training problems !
Night 2
Wrath_of_DoG's clinching vote on Nom_Anor, curtailing potential discussion, leads Kenji to vig him. Sutherlands opts for guessing at carrion pigeons' location. Disrupt_Your_Hymn continues to attract much love from the Crown forces. These three factors plus the lynching of Nom_Anor powering up the pirate special kill lead to a huge swing in favour of the Traitors.
Worse still, RafaelK manages to end up alone in the library. On top of this, Axelrod bribes Pibbly since he anticipates he himself may well go down soon. (Amusing choice, since arimnaes has been attacking Pibbly verbally since day one !) Now the Traitors very nearly have control of the day's voting. Fortunately betrand has his vote force available to prevent an all-out attack by the traitors.
Overall, it seems clear the Crown's doing very badly. Fortunately there is a ray of hope: Fayul manages to hit with a mindread on Axelrod !
Day 3
Taking no chances, Fayul shoots for Axelrod immediately. Defence is pretty much impossible, so he pings bertrand as he goes down then lynches himself before discussion can take place. Smooth.
Night 3
The traitors seem to target based on a desire to hit someone unexpected and thereby avoid any doc protection. Kenji takes out LookingForReality, which I assume must have been an attempt to make good his earlier misfires. In reality it's simply a bad play since the odds were against him to hit and there was really no evidence in favour of the shot.
Day 4
Despite talking the talk in favour of a cautious approach, nobody in the Crown forces seems to be thinking outside the box. Reread the day and look at the way the traitors have absolute control of the discussion. Pibbly is lynched despite a perfectly plausible claim, apparently mostly because of his lurking. Of course, he's actually not such a bad lynch, but the Crown allies don't know that.
Night 4
Correctly guessing that Fayul would be the Crown's focus during the night, the traitors seize their chance to take down Sutherlands. RafaelK also activates his double vote for the day.
Day 5
The traitors are now in a position where they can probably win if a Crown player votes for another Crown player. The catch is that bertrand could stop them.
The round of claims suddenly makes the endgame very interesting. On the one hand bertrand is now outed. On the other hand, RafaelK makes a very risky claim in the light of Salubrious' claimed ability. If the Crown forces call his bluff he could be left with Salubrious and arimnaes as the two targets, which means he can't win on the spot and it reveals he was lying.
Disrupt_Your_Hymn makes a big play, trying to use his second ability to frame bertrand. This does not fully succeed, but it creates enough controversy that the consensus is that neither player can be that day's lynch. Wuffles_II and Salubrious get into a brief squabble, but it's enough to get Salubrious' past play analyzed. He looks like scum (and one experienced Mafia player spectating the game even PM'ed me during night two to finger him as scum).
The lynch fails, since his power is as claimed, but play then moves to Night.
Night 5
The traitors are not stupid enough to target Wuffles_II and they kill bertrand for the win.
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(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
The game's design grew gradually across a period of two years, primarily as a result of errors I saw people make whilst playing Mafia. In particular, players are fond of asserting that certain things are impossible and so I resolved to create a game in which as many of these impossible things held true as I could manage whilst still arriving at a game that was stable, playable and acceptably balanced.
I had also spent quite a bit of time thinking about the psychology of Mafia and this is reflected in a number of aspects of the design. First, I like games to have a strong flavour and for everything to make sense in the context of that flavour. Second, I wanted to give characters lots of abilities, because I felt players tended not to enjoy vanilla characters as much. Third, I wanted to include plenty of puzzles within the setup which would reward thoughtful players. These primarily took the form of highly skill-testing abilities held by some of the characters, but also neat combis and endplays which could give easy wins to clever players.
Here's a quick run though of the design philosophy behind each character:
Prince Hofbald: In a deliberately ironic twist, he's the closest the game comes to a vanilla townie ! The intention was to create a character who would play with an aggressive debating style, rooting out traitors confident in the knowledge that if he lost a debate and was lynched the town would receive a cleared townie as compensation.
The Court Magician: I always felt Cops were a bit strong in Mafia, so I diluted this one a bit. The second ability is hard to use well. However, it is not completely useless since if all players conceal their locations there is little chance of a mindread working.
The Court Physician: My impression of Mafia doctors was always that self-protection was too good relative to their other options. The second ability was one of the most radical in the game. I was fairly confident it was near-useless, but clearly it has the tempting potential to be enormously powerful. The poor eyesight disadvantage was a minor game balance tweak to prevent the character being too good in the late game.
The King's Champion: One of the things I like a lot about the doc mechanic is the way it gets the doc player thinking about who the Mafia want to kill. This role is a twist on that - it doesn't prevent a kill, it's only useful for saving a key role. This has several neat combis and was probably the toughest role in the game to play perfectly. The champion is also a vigilante because the flavour seemed to fit and I wanted the Crown forces to have access to one.
The Loyal Nobleman: My favourite role of the Crown forces. It's another limited doc role, but this time with a vulnerability to incoming votes and FOSes. The reason I like this is because it strongly encourages the player to discuss their power early, but doing so weakens their survivability and they might not even be believed. The second power is designed to give the Crown a strong endgame. The ends of long games tend to get rather tedious and random. This ability was designed to alleviate that a bit.
The Bastard: This is a twist on a cult-type role where the aim is to provoke interesting debates. Normally in Mafia games any request to leave someone alive is treated with scorn. The conversion ability is deliberately hard to pull off since anyone hit with it could be robbed of a victory through little fault of their own. On the other hand it's free to use, which encourages ingenious attempts to set it up.
The Chief Footman: This role is approximately a roleblocker. The second ability is potentially very strong, but is there mostly as a trap for dim traitors. Quite a lot of the time the traitors are best off sneaking around, so the second ability should almost never do anything unless used as part of a trap.
The Royal Chef: Basically a weak multivoter. The main weakness is that as the endgame nears (a time when multivotes matter most) it becomes harder to trigger. The poisoning power is very hard to use correctly. Its purpose is to let the chef player completely control a day's lynch. In this particular game that's sometimes good because the Traitors can end up with more day votes than the Crown without having actually won. Perhaps more important is understanding when not to poison anyone.
The Duellist: This character is an experiment in designing a pro-town role that's actually bad for the town. To start with, unless the player gets their role info out and trusted the character can easily turn into a kind of serial killer in the late game. Secondly, the character is quite likely to look like a good vig target after such a claim and subsequently kill the vig (who in this game also has anothe rpower, remember). And last, this guy has a potentially horrific anti-town combi with the Dire Warlock.
The Spy: A twist on the concept of a paranoid cop. This is actually the most powerful pro-town role in the game, despite providing inaccurate information. The question is how best to extract the role's potential without starting fights and controversies from which the town never recovers. The FOS vulnerability is basically a test of the town's rationality. It shouldn't matter.
The Court Jester: This role looks really awful at first sight. It is indeed quite weak, but again plays with one of the game's sub-themes - honesty. In Mafia games players always hold on to all information on principle. In fact, this role can really hurt the town if the details remain secret. The fake immunity to death is there to avoid the problem that otherwise after this role claims the vig might just decide to vig them straight away, which would be dull.
The Retired Soldier: The main focus of this role is a character who won't want to be told what location to be in. This is important to make the location mechanic work. The chainmail is there to discourage roleclaiming (which reduces the impact of the restriction).
The Exile: Another character who exists primarily to support the location mechanic. Because the traitors are highly motivated to sneak around, it's important to have a townie who wants to as well. The second ability is unlikely to do much, but has a sort of inverse-doc quality to it which I like because of the way it tests a player's insight.
The Beautiful Maiden: Weakest role in the game in my view. The aim with this was to see if the player could use the vote-granting ability to somehow clear themselves, whilst at the same time claiming a role so weak the Mafia would have no interest in killing her. The very weak win condition was just there to adequately motivate this behaviour.
The Naval Officer: Least stable role in the game, what with the potential for game over ending in a draw on Night 1. The telescope ability is actually not as good as it seems as first glance because there are two characters who mess it up, leading to all sorts of likely miscarriages of justice. The cannons ability is almost impossible to use well because the obvious instant-win combi requires persuading every player to gather in the Docks, which is never going to happen.
The Treacherous Chancellor: Elegant simplicity here. A (potentially) multivoting godfather ?! Not at all unbalanced provided the town is strong enough to compensate.
The Ruthless Corsair: The main concept behind this character is to motivate the Mafia into trying to frame a specific townie. Hard to pull off, but potentially good for some interesting debate. The second ability is primarily intended to sow mistrust amongst the town with accusations of "but you said you would be at the Docks...".
The Shady Diplomat: Once a character shows four votes they clearly cannot be Mafia. Right ? Nuff said.
The Greedy Merchant: Probably the single strongest character in the game. The character design sprang from the idea that I wanted a Mafia character who was motivated to false-claim to his own allies. The bribe power tries to exploit the tendency of power roles to lurk as a way to favour the Mafia for this dull behaviour !
The Dire Warlock of the Marshes: The main function of this role is to penalise the players for revealing their locations too much (which is otherwise quite good for the town). It's also a potential source of entertaining mayhem !
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Yup, just as I expected after seeing cp turn up town - DYH, Raf, and arim. I knew I should have been more open about my suspicions of DYH and Raf, but oh well. I imagine no one would've followed up on them anyway. I'm highly disappointed the town let arim slide, too.
Quite frustrating
I also absolutely agree with bateleur's assessment of Day 4. I shuddered for the town as I followed along. I was actually tempted to send hate PMs to Raf and DYH from the grave
Didn't expect to see the win immediately, but we had this one anyway without Chimp. The morning was going to be DYH votes Wuffles, arimnaes votes Wuffles, Raf votes Wuffles twice, say goodnight Gracie.
There's a reason I campaigned long and hard for your death fade, and I eventually got my way
You and cp helped me so much though. How much mileage did I get out of those codes? And what the hell was the office moth clue about?
I'll go into more depth later. I'll just say now that I thought this game was incredibly awesome, both in design and flavour (and the vote count scenes have been cracking me up), and I have been hanging out ever since it started to use that image as an avatar.
I'm really, really glad that loran got Nom Anor, though. The Night 1 superbomb would have made the game not nearly as fun. loran's ability was an excellent design decision, and it's unfortunate for him he didn't get to go further in the game (let this be a lesson- subclaims are bad!).
An early Sutherlands wagon is successfully stopped before a mislynch. Good judgement by the Crown players.
I feel I messed that one up in trying to manipulate fade, but I was quite happy to leave Sutherlands in a state of "suspicious", even moreso that the mafia were by and large his supporters. It's always nice to have something to come back to.
Coincidentally, I was setting him up in Hollywood mafia in the same time frame and he began to twig due to the accumulation (luckily we got to nightkill him here before he could spill his suspicions after being lynched in Hollywood!).
Night 1
Nom_Anor comes up with the obvious "break the game" plan of blowing up every single character besides himself for a Crown win. Of course I know perfectly well he'll fail to set it up, but then the crazy fool goes and fires anyway ! Ironically, everyone is saved by the Dire Warlock of the Marshes.
Game MVP: loran16, right there.
The traitors' kill is too predictable and gets blocked
I wanted fade dead already, but so much for THAT idea. In fairness, I didn't think cp would be protected either (my money was on Nom Anor or bertrand), I just wanted fade dead more.
... but by the Exile, not the Doctor. With the Dire Warlock's kill also failing thanks to Nom_Anor's location shift, things are looking good for the Crown. Except the vig blows away the Jester.
Who needs an SK, right? Kenji I guess was emboldened by his vig performance in RotTK mafia...
Although this one wasn't so bad. I think Zchinque would have been a relatively easy lynch for the mafia.
Day 2
The Dire Warlock's "jester" falseclaim is actually spotted by RafaelK, who decides to reveal it, presumably concluding that it will help to cement his townie credentials. But does he really want the SK dead so early ?
I hate random SK crossfire deaths (see also: Sin City). I didn't actually know he was the SK, but he was certainly an easy mark.
Suspicion then turns to Nom_Anor. He decides to be completely honest, with the result that nobody much trusts him.
Nom Anor was the one person who we most wanted to lynch, and also after day 1 the person we thought we couldn't possibly get lynched. Amazing game.
Much analysis of carrion pigeons' paranoid spying ensues. Despite some very rational analysis by fadeblue, nobody proposes the correct solution.
I thought for a while that cp had got only the scum names correct; even worse, that he had got only the scum names and that he filled it out with made up names. I scrambled a bit there, but no-one really called me on it and then we silenced fade and cp for good so they couldn't and their codes were all MINE! MINE!
Amusingly, the day ends with Sutherlands' trainee wandering off to a random location and RafaelK remarking that this might cause training problems !
I figured he was training me, Axel, cp or fade and since we were killing them I was actually a bit concerned to make sure he didn't miss out on training me or Axel if that's what he was doing
Wrath_of_DoG's clinching vote on Nom_Anor, curtailing potential discussion, leads Kenji to vig him.
Again- overconfident. Again- not incredibly terrible, since it saves the town what may well have been a lynch that day anyway.
Disrupt_Your_Hymn continues to attract much love from the Crown forces.
I swear, it was pushing water uphill to get any suspicion at all on him. The town swallowed the multivote = town thing even when it disappeared after one day. We had a good chuckle about that this last night
On top of this, Axelrod bribes Pibbly since he anticipates he himself may well go down soon. (Amusing choice, since arimnaes has been attacking Pibbly verbally since day one !)
Axel's sense of danger told him he was going to get done soon, Pibbly was the best choice we could see (since he gave us plausible deniability if he died... him dying as Crown kinda shafted us on that).
Raf, your Day 1 play was what alerted me to the strong possibility of you being Mafia. The whole thing with Sutherlands suggested that you knew very well that he was town (and I know you like to play for townie points Day 1 when you're scum).
Office moth? I was annoyed that no one realized it, particularly Pibbly since I knew that his PM mentioned me in the same way mine mentioned his. I figured a simple ROT13 would be too easy to decode, so I also anagrammed it: AN OFFICE MOTH = CHIEF FOOTMAN.
Am I also really the only one who doubted DYH? Having 4 votes on D1 and only 1 every day after doesn't strike anyone else as suspicious? Even after LFR's ability and I demonstrated my multivote?
There were multiple times I wish I had had a vig kill instead of the weak poisoning ability. I was actually tempted on that first night to push the "everyone gather at one place" plan so I could poison everyone and lynch Raf single-handedly to see if I was right
You wouldn't think it to look at the Mafia, but in fact roles were randomly assigned.
Besides, read Kenji's PM. He was roleplaying.
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
EDIT: I only skimmed the last Day. I had DYH down, but RafK's distancing was great.
EDIT EDIT: Unvote vote pod is a mafiascum player. He picked my name cause I was the only MTGS'er in scumchat when he signed up, so it could have easily been Chamber (which woulda probly been funnier in the Magic aftermath) or CPE or someone. I think it shows how bad the results can be if you don't adapt to the enviroment well enough.
Never associate me and jathan again. and so that this isn't completely spam: interesting game. It seemed to be very well thought out at a deisgn lvl, not as interesting to read though.
Raf, your Day 1 play was what alerted me to the strong possibility of you being Mafia. The whole thing with Sutherlands suggested that you knew very well that he was town (and I know you like to play for townie points Day 1 when you're scum).
It's actually got to the point where you being killed early is a metagame sign I'm scum. I know you read me very well and I pretty much always push to get rid of you.
The bad thing for metagaming is I think most scum push to have you nightkilled early when you're town, it's not just me
Office moth? I was annoyed that no one realized it, particularly Pibbly since I knew that his PM mentioned me in the same way mine mentioned his. I figured a simple ROT13 would be too easy to decode, so I also anagrammed it: AN OFFICE MOTH = CHIEF FOOTMAN.
I would love to say I noticed this and was intentionally leading the town on a wild goosechase, but I actually didn't notice this and so just took advantage of no-one else noticing
Raf, at that last point, when you said "protecting your scumbuddy" I fully figured out you were scum. I honestly thought that arimnaes was the survivor (but WHY OH WHY DIDNT SOMEONE VIG HIM?")
MVP town - CP. We got so much useful information from him - but we failed to properly utilize it.
LVP town - Kenji. No freaking way should he have let that "neutral survivor" live - instead hitting the maiden (I'd hit it ^_^), exile and jester with very little evidence.
MVP mafia - DYH. Honestly, such bastard modding going on - there's not a sane mafia player in the world that would suspect you after revealing 4 votes on one day.
LVP mafia - hmm...
I think that aside from there effectively being two godfathers in the game (who would bother to investigate DYH, honestly) this was an excellent setup.
I think if you're going to talk in terms of MVPs you have to factor out the character abilities. DYH played an amazing game as well as having a good power , but carrion pigeons really shouldn't have gone to night without fully decoding his information.
I'm not awarding official MVPs, though. Mafia is a team game in my eyes and all of the Traitors should be proud of a fine performance. Several of the town had moments of greatness too, but not quite consistently enough to make the difference.
Actually, though, I think I will give out one official award...
I hereby present arimnaes with the Balls of Steel award. Faced with a need to cover up the fact he was a pirate, he decided to fake a posting restriction which made him post like a pirate for the entire game.
Which is genius if you think about it. Because if the moderator has given him such a restriction then clearly being a pirate cannot be a scum tell ! How's that for out-of-the-box thinking ?
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Taking no chances, Fayul shoots for Axelrod immediately. Defence is pretty much impossible, so he pings bertrand as he goes down then lynches himself before discussion can take place. Smooth.
I liked Axelrod having the presence of mind to do that (and I also thought DYH was very smooth in how he voted bertrand the next day without drawing suspicion).
The traitors seem to target based on a desire to hit someone unexpected and thereby avoid any doc protection.
Nah.
We were working off cp's list and looking for the Physician. We didn't think it was Sutherlands because of the training and the telling us what a powerful ability he had (oops), and so narrowed it down to Kenji and Chimp. I actually had correctly picked Kenji as the vig and thought Chimp must be the doc, but the others thought it was the other away around. Since he pretty much had to be the doc or the vig, it was a can't lose.
Kenji takes out LookingForReality, which I assume must have been an attempt to make good his earlier misfires. In reality it's simply a bad play since the odds were against him to hit and there was really no evidence in favour of the shot.
Yeah, that one was plain bad for the town. Prevented DYH having an extra vote, but bad for the town overall.
Despite talking the talk in favour of a cautious approach, nobody in the Crown forces seems to be thinking outside the box. Reread the day and look at the way the traitors have absolute control of the discussion. Pibbly is lynched despite a perfectly plausible claim, apparently mostly because of his lurking. Of course, he's actually not such a bad lynch, but the Crown allies don't know that.
Much to our annoyance when he came up town
Correctly guessing that Fayul would be the Crown's focus during the night, the traitors seize their chance to take down Sutherlands.
The major funny is that DYH and I had a mutual brainfart towards the end of day 4 and set up the Fayul-Chimp-DYH trio of confirmation on the understanding that arimnaes would block and move Fayul, and then DYH could say that Chimp was lying and we could lynch him and win. We even began our night conversation on that basis. And then arim reminded us that that only worked at the Docks... so we had to make the best of it.
We still figured we could set up a speed lynch, it would just be harder.
The traitors are now in a position where they can probably win if a Crown player votes for another Crown player. The catch is that bertrand could stop them.
We had to get the mass claim done before making any overt moves, exactly in case of someone having a clever ability to ambush us. Glad we did it.
On the other hand, RafaelK makes a very risky claim in the light of Salubrious' claimed ability.
I don't think that's why it was risky. To call my bluff, the Crown had to set someone up for a rush lynch and we would win (they had to put two votes on someone, and that would have let me and DYH finish the job even without arimnaes' vote... wiggle room in case of an ambush like bertrand's). I was trying very hard to direct DYH's vote all day to make sure there were no accidents where DYH's vote was part of two votes on someone.
The risk was that someone would work out it that it was a HOW CONVENNNNIENT ability, but heck, everyone seemed to have those so it fit right in
I wouldn't have claimed something like if under any suspicion, though
DYH and I were also very much ready to take a fall on the basis that the other one would be well-placed to finish the job.
Disrupt_Your_Hymn makes a big play, trying to use his second ability to frame bertrand. This does not fully succeed, but it creates enough controversy that the consensus is that neither player can be that day's lynch.
I posted a short skit to the mafia last night, along the lines of:
Mafia 1: Mafia 2 is scum!
Town: No he isn't!
Mafia 1: He must be! Him or the other guy.
Town: We'd rather the lynch the Prince.
Mafia 3: What, are you crazy? Mafia 2 is the scum.
Town: vote the Prince
Mafia 1: Sure, vote Prince, suckers.
I'd like to thank my co-scum, bateleur and the Academy....
Private Mod Note
():
Rollback Post to RevisionRollBack
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The extent of my knowledge about my win condition is that I need to survive (and the Naval Officer must die, but that's already been fulfilled.) I don't know whether I count against the mafia WC or not, and I wouldn't expect you to believe me even if I said I did.
DYH (1): Raf
bertrand (1): Fayul
Salubrious (2): Chimp, bertrand
Anyone other than arimnaes(1): arimnaes
Not yet pseudovoting: DYH, Salubrious, Wuffles
Aww, how cute. My three mafia suspects are the ones who haven't shown up yet
Damn, you caught on to my lurking with massive postcount strategy.
I'm not really sure why you even need me to type this: pseudovote bertrand.
V/LA: 3/21-3/24 & 3/27-3/29
bertrand (2): Fayul, DYH
Salubrious (2): Chimp, bertrand
Anyone other than arimnaes(1): arimnaes
Not yet pseudovoting: Salubrious, Wuffles
PBPA of Wuffles
6 - Random Vote
10 - Comments about pirates
90 - States that he has to be in a certain location each night; surprise at DYH's quad-voting, anger at Sutherlands invisitext joke (51)
101 - Continues overreacting to invisitext joke
293 - Defends WoD; refuses to commit to a vote; thinks Sutherlands is "probably" town
321 - Clarifies defense of WoD
361 - Votes UVP on basis of FOS's etc.
366 - Refutes LfR's concerns on UVP wagon
423 - Refutation of UVP's inane logic
491 - Repeats that he won't be at the docks
532 - Dismay at long waiting time for dock/nondock confirmation
559 - Criticizes Fayul; attempts to get her to commit to docks or not.
565 - Comment on UVP's lurking
570 - Another comment on UVP's lurking
610 - Thinks UVP's flavor is more SK than vig, but critisizes Suth for being to "rabid"
611 - Announces absence
626 - Speculates on UVP's identity
632 - Further speculation on UVP's identity
641 - Further speculation on UVP's identity
708 - Asks if anyone has anything to say
722 - Comment on UVP and mafia council
896 - Expresses support of N_A lynch
916 - Hopes at correct lynch
917 - Does not give location as one of the players will also be going there (never mind that he could have been NK'd)
930 - Distraught at multiple townie death
963 - Reveals location as alehouse, but unsure of whether revealing was the right choice.
965 - Surprisal that sutherlands is still alive
974 - Calls on Sutherlands to claim
985 - Claims sutherlands is cleared, speculates The Assassin may be a town role
1034 - Confirms location as tavern, meaning alehouse
1054 - Is ready to claim, but is most interested in Raf
1055 - Mistakenly claims DYH is confirmed along with Chimp and Fayul
1058 - Sarnath'd by Fayul's list
1062 - Calls on me to post
1067 - Claims Retired Soldier, unNK'able as long as he stays in the alehouse
1074 - Calls on Raf to post
1085 - Asks bertrand to confirm he meddled with DYH's votes
1092 - Bertrand is "#1 scum prospect"
1114 - Does not understand DYH's cunning plan
1115 - Switches prospects to me
1119 - Advocates lynching me while having Raf kill bertrand
1133 - Advocates day-vigging me
1136 - Now suddenly unsure of who is scum - DYH or bert
1156 - Gives list of thoughts about other players and advocates killing bertrand
1160 - Uber-FOS's me. Suddenly, my ability is now unconfirmable (contrary to 1119), and he accuses me of lurking and little content
1172 - Claims "I'll do it tomorrow" is in all my posts, but concerned at bertrands voting of me.
So, having reviewed Wuffles' posts I must conclude that he is not nearly as scummy as I saw him yesterday. However, a few things still bother me. In particular, in 1119 he wants to test my ability by lynching me (and later by day-vig, which would kill me), but in 1160 says my claim is "totally untestable". Why the shift? The hyperbole seems a bit dodgy as well (Not to mention accusing me of not contributing when over half your posts are fluff). I'm no longer convinced that Wuffles is scum, but I still find his behavior suspicious.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
bertrand (3): Fayul, DYH, Salubrious
Salubrious (2): Chimp, bertrand
Anyone other than arimnaes(1): arimnaes
Not yet pseudovoting: Wuffles
Given that back in reality, bertrand controls arimnaes' vote, we're currently at 1-3-3 with Wuffles' vote to come.
I find it interesting that no-one else is going for DYH. I though my mathematical analysis was pretty good, but no-one seems to be commenting on it.
I attacked him after he pointed out the breadcrumb. His reaction was basically "your attack is rediculous", and I backed off. I did add this, though, to make it clear to him that he was not cleared in my eyes.
_______________________________
[L1 Judge|Add me to your ignore list]
|Molten Sentry count - 1002 (34*)|
One post of interest is still not enough, dude.
You actually have to play mafia if you want to win.
I re-thought my testing you thing over - because I think we probably need to go in either assuming you're lying or not test you at all - because if Raf is scum, then we are in a bad position right now.
I noticed that you and bert were spending a lot of time confirming each others alibis, however.
bertrand (3): Fayul, DYH, Salubrious
Salubrious (3): Chimp, bertrand, Wuffles
Anyone other than arimnaes(1): arimnaes
The activity level really needs to pick up; no-one really seems to want to take responsibility for stuff. For example, extremely few comments on my maths (which I feel is pretty damn convincing- well, I guess I can't expect DYH, Wuffles or Salubrious to like it, but what of the rest of you?).
Three pseudovoters on bertrand- are you guys willing to press the bertrand lynch?
Three on Salubrious- what do you guys think of DYH's claims against bertrand?
DYH thinks bertrand MUST be scum because of that missing vote thing. The missing vote is an undeniable FACT, so either DYH is right or DYH is setting bertrand up or the mafia are setting both of them up, but it's a fact and most people aren't giving opinions on it or even acknowledging it...
Anyway, like I said before, he's either scum setting me up, or town coming to incorrect conclusions. I am not sure enough to say for sure.
Which "math" post are you referring to?
Salubrious, on the other hand, lurked the entire game, never really committed to anything, and even when pressured, he gives us a near-useless PBPA.
_______________________________
[L1 Judge|Add me to your ignore list]
|Molten Sentry count - 1002 (34*)|
I think DYH is pullin' stuff out of his ass, because the interaction he described with bertrand kidnapping his courtiers, while flavorful, seems like far too complicated an interaction between roles. I mean, what would bertrand's ability be?
"At night, you may target a player. If they happen to have an entourage of courtiers, you will kidnap them and gain a vote forcing power for some reason!"
My point is, what ability could bert have used on DYH that would have had that effect, that wouldn't have been totally useless in all other situations?
Anyone else happen to notice you all have basically let RafK take over the day and he's trying to push the attention off bertrand? Notice his "math post" didn't take into account his "double-kill" he supposedly has? I sure haven't missed either.
Fayul and Chimp should be running the show, and we ought to be lynching the obvious scum. Once bertrand is dead, I can't help but think the connections will be pretty obvious.
V/LA: 3/21-3/24 & 3/27-3/29
To recap, based on those two assumptions:
Town:
Fayul Chimp me bertrand
Neutral:
arim
Scum MUST be:
DYH, Wuffles, Salubrious
because no-one else is left.
The only way this can be wrong is if I am wrong about bertrand or arimnaes.
I think arim makes an excellent point above about the interaction being too complex, especially for night 1, although Jobie had a similarly complex thing going on in RottK mafia and managed to hit exactly the right guy on night 1 by sheer luck so it's not impossible.
DYH: Ability stealing is one thing, but bertrand doesn't appear to have exactly your ability. Multivote is not the same as controlling someone else's vote. Besides, I don't believe in an ability-stealer in this game. Imagine if they stole Nom Anor's mass location kill, or my double daykill? Both would probably be game over.
I don't think your story works, which is why I'm fairly confident that it's you and not bertrand who is mafia.
I agree that Fayul and Chimp need to take the leadership here, though, because eventually the town has to put votes somewhere and end the day and they're the two we all trust.
3CB and 4CB5CB!3CB and 4CB5CB!If I move my pseudovote from DYH to Salubrious, we have a majority for that action (Chimp, Wuffles, bertrand, bertrand's arimnaes, me).
Give a couple of days for people to say yay or nay on going through with that, and give Salubrious a last chance to speak.
I'll go back and try to disprove your logic if possible - but arim, DYH, please correct me if I am mathematically incorrect when doing so?
But, for now, back to my lan party.
Man, NZ summers suck. They just aren't...sunny
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
This probably is a case where it's better to leave bert and I alive and deem the next best scum suspect if we are in LyLO. Nabbing scum today is a must, and at worst you're thinking this is 50/50 between he and I, of course I know it to be otherwise.
If necessary, I can move my pseudovote to Salubrious.
V/LA: 3/21-3/24 & 3/27-3/29
unvote, vote Salubrious
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Let's NOT jump to conclusions.
If salubrious is town, then we lose.
Raf, how many votes exactly does it take to use your daykill.
You still haven't answered.
Wuffles: Obviously. If anyone we lynch is town, we lose. That's why it's called lynch or lose.
3CB and 4CB5CB!Well, I'll survive a lynch attempt, so assuming three remaining scum we may live to see tomorrow. It's just that the town will lose a valuable day to kill a scum (Of course, the day might not end, as there's no way to know for sure. However, it's dangerous to make these kinds of assumptions).
Just to make sure my feelings are expressed before the end of the day, Vote bertrand.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
unvote, Vote Salubrious
V/LA: 3/21-3/24 & 3/27-3/29
Should someone else put their vote on bertrand (other than DYH or Chimp, since then we'd lose the count on Salubrious), I could double kill bertrand and Salubrious where they stand, but obviously I don't think bertrand is scum so I don't want to do that.
No. Vigging me is stupid, considering a lynch would prove my innocence while keeping me alive. A daykill would just kill me and let the mafia win.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Ok.
We obviously have no choice in the matter - but I think that we may lose tonight if salub is town.
Ironically, Salubrious is the only case where we might get a let off for picking wrong (if he IS town, we may not go to night).
"By Royal proclamation of His Majesty King Friedric of Azureia, there is to be an execution !"
There is complete silence as the voting of the Royal Court is read out:
bertrand: Salubrious
Salubrious: bertrand, arimnaes, RafaelK, Chimpanzee, Disrupt_Your_Hymn, Wuffles_II
The Royal Executioner stands wearily, his much-used weapon at his side. The charges are then read...
"Moving shiftily amongst the high folk of the Royal Court these last week has been a mysterious fellow. A man whom nobody knows. And yet such skulking rogues cannot forever evade the blade of justice. For infiltrating the Royal Court... the sentence is DEATH !"
The prisoner arrives at the block, then whips off his false nose, spectacles and moustache.
"Fear not, good people of Azureia !" he cries, "I am no traitor, but Prince Hofbald himself ! Indeed I am not dead. I have hidden myself these past weeks to root out the traitors."
Notably, he makes no mention of having succeeded.
The Prince (in disguise)
Player: Salubrious
Allegiance: Crown
Under the circumstances, the execution is cancelled. The disappointed peasants return to the drudgery of their daily lives.
Thus we come to Night 5 - The Eve of a Brave New World...
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Allegiance: Crown
But that was not all that happened the previous night...
In the early morning, Chimpanzee returned to Court before the other courtiers. Clutched in his hand was a letter. His heart beating quickly, he walked down the corridor to the palace itself and ascended the stairs to the King's chamber.
There, outside the door, he met RafaelK, the Chancellor.
"You are awake early, young man. Do you have business with the King ?"
"I do !" the young courtier replied, "Stand aside good Chancellor !"
"No need," the Chancellor smiled, "I was on my way to see His Majesty myself."
Together they climb the stairs and are admitted by His Majesty's guards. The King, to their surprise, is waiting for them.
"Good morning Chancellor. Good morning boy. You look just like your mother."
"But... but..." stammered the young man. The Chancellor raised his eyebrows.
"I hear Hofbald is returned from the dead," the King mused, "a fool to the last, that son of mine. Now I expect you'll have to kill him, eh ?"
"Your Majesty ! I cannot imagine..." the Chancellor began. But the King cut him short.
"Please, please, I've been ruling Azureia for decades. Don't assume I'm a complete idiot. You're right. It's time for change. Put this boy on the throne for however long it takes to establish a strong senate, then you can get yourself elected, eh ?"
The Chancellor and the young courtier were speechless for a while. Then, recovering his composure the Chancellor replied.
"Very good, your Majesty. But you still live and Hofbald will arrive shortly at Court."
"I doubt it," replied the King, "I sent him a message, which he will have received upon waking. He has no doubt by now fled the city in disguise. But fear not, Azureia will not rise up under his banner so long as your rule is good and just."
The old monarch laughed quietly to himself.
"Oh, one more thing... tell that chap from Ghongul to send one of his fellows up here with a blowpipe. I could last another week or two like this, but I really am sick of the pain from these stones in my bladder. I hear those poison darts don't hurt a bit. Just send you to sleep..."
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
New treaties were signed with Azureia's neighbours and an unprecedented era of peace began. The Azureian Alliance was thus formed and spread to every corner of the known world. The most notable power shift was the rise to prominence of the former Principality of Ghongul, which became a mighty nation in its own right and renowned as a centre of arts and culture.
New merchant classes appeared and vast fortunes were made in trading across the new alliance.
And as for the pirates... nobody knows where they buried the treasure they earned from overthrowing a Kingdom !
GAME OVER
Winners
RafaelK: Traitor
Disrupt_Your_Hymn: Traitor
arimnaes: Traitor
Axelrod: Traitor (deceased)
Chimpanzee: Crown (wins with Traitors by surviving)
Pibbly: Crown (bribed)
Thankyou for playing !
(Information posts to follow.)
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Allegiance: Crown
Aha ! Prince Hofbald is not dead after all, for you are he, having
faked your own death upon hearing or a traitorous plot to take your
life. Now you have returned to your father's court in disguise to
uncover the traitors. When His Majesty leaves this world, it is you
alone who will rule in his place.
- If you are lynched you do not die, instead your identity is revealed.
- Whenever an attempt is made to save you from a kill at night this attempt always succeeds even if another ability would normally make the kill unpreventable.
GM Notes: None.
Allegiance: Crown
The wisest of old King Friedric's court, you have kept the evil spirits
from his door for five decades. Now you fear for the very kingdom as
the King's enemies gather in his hour of weakness. You will need all of
your powers if the kingdom is to triumph this day. Worse still, your
arch enemy the Dire Warlock of the Marshes is rumoured to have woken
from his seven year torpor to terrorise the land once again. Surely
even you are not strong enough to stand against his evil might ?
- Can attempt to read the mind of one character each night. If they share your location, you learn their rolename and allegiance.
- Instead, if you spend the night in the Royal Library you may use your magical powers to assist another player. That player may take all their night actions twice that night, exactly as if two consecutive nights took place. (Hint: it would be a bad idea to use this power on the Traitor chosen to perform that night's kill!)
GM Notes: Note that only optional abilities are "actions". Continuous effects do not count (such as the Retired Soldier's chainmail).
Allegiance: Crown
All this talk of Traitors is very troubling indeed. You are a loyal
fellow and a regular sight around the King's Court as you stride here
and there with your hooked nose, horn-rimmed spectacles and pot of
leeches. Ah, leeches, is there anything they can't cure ?
- Can prevent the death of one other player each night.
- If you spend two consecutive nights in the same location as another player and you do not use your prevention power on either of those nights you may teach them first aid. A character taught in this way gains a variant on your first power which only works if they share a location with the target.
GM Notes: The Court Physician has very poor eyesight. If he shares a location with exactly one other character he will mis-identify them as a randomly chosen other character from all those remaining alive.
Allegiance: Crown
Whilst the King has many loyal subjects, none has been so essential
to his peace of mind in this last troubled year as you have. Already
you have killed half a dozen traitors who have attempted to kill His
Majesty. Yet now he has given you your final order: cease protecting
the Royal personage and protect the very future of the kingdom itself.
You are prepared to lay down your very life to accomplish your task.
You're a bit dim like that.
- Can kill one other player each night. If they share a location with you then the kill cannot be prevented.
- You may (at night) declare another player to be under your protection. If you do and someone tries to kill them, you die instead of them.
GM Notes: None.
Allegiance: Crown
Not all of the many noble houses of Azureia truly support the King and
his court. There are those who would seize power for themselves given
half a chance. You, however, are not amongst them. You wield great
political power and are counted by the King as one of his most valuable
allies.
- During a day in which no FOS or Vote is placed upon you all day you may protect any one other player from death that night.
- If you spend the night in the Court Salon you may cast someone else's vote for them the following day. This is done by writing their username, followed by "votes" and then whoever they vote for, all in bold text. So to force me to vote for Hannes you would write "bateleur votes Hannes". Attempts by them to change their own vote will do nothing.
GM Notes: Force voting on a multivoter gives control of all their votes. However, it does not confer the power to detect uncast votes if the player doesn't think to check.
Allegiance: Crown
King Friedric is a very old man. Once, however, he was a good looking
young chap who just happened to be the richest eligible bachelor in the
world. Back then, he liked to have a right Royal romp with any
fair-faced maiden who crossed his path. Your mother was one such young
lass. Of course the King never would have acknowledged you. Your mother
was no fool, so she kept her mouth shut about the whole business. But
when you came of age, she whispered her secret to you. Your father
never did die in the wars like she told you - he's the King himself !
So on hearing of the Prince's disappearance you set out for the Palace
to seek your fortune by fair means or foul.
- If the Traitors win and you are still alive, you win too as they install you as their puppet King !
- At night you may optionally nominate a player to convert to your cause. For this to succeed you must share the same location as that character with no other characters present. When this happens, that character gains an additional win requirement that you must still be alive at the end of the game or they cannot win. They will be informed of this by the Moderator, but given no other details.
GM Notes: The convert power does nothing if the Bastard dies on the same night.
Allegiance: Crown
Nobody knows the Royal household better than you. You are a master
of etiquette, a connoisseur of fine art and a dedicated follower of
fashion. And whilst you know little of the byzantine world of politics
you are quite capable of making life very difficult for anyone you take
exception to. All this talk of traitors is a little alarming, though.
You have dark suspicions that traitors aren't the sort to wipe their
boots properly before walking on the Royal carpets. Like that fat idiot
the Royal Chef. Well OK, he's probably not actually a traitor, but you
hate him with a passion anyway.
- During the night you may target any one other player. The player chosen may not use any abilities that night.
- You have an uncanny sense of when something is wrong. If there are more Traitors than Crown players in your location during the night I will inform you of this fact the following morning. Be warned - for purposes of this ability there is one Crown allied character who counts as a Traitor !
GM Notes: It is the Royal Chef who counts as a Traitor.
Allegiance: Crown
Nobody likes their food as much as old King Friedric used to. That's
why he scoured the land for the very finest chef to be the head of his
kitchens. You're as fat as a hippopotamus, but your talent is even
greater. Ah, who could resist your pork simmered in brandy, your coq au
vin or your grilled pears in cinnamon liqueur ? You've had the
occasional run in with the annoying Chief Footman, but you have no
reason to doubt his loyalty - he just doesn't appreciate a good beverage.
- At night you may poison any number of other characters. Each player you name who shares your location that night may not cast votes the following day.
- You love a good party ! On any night during which you share a location with at least five other players you gain an additional vote the following day. If this happens in the City Alehouse you instead gain two additional votes.
GM Notes: None.
Allegiance: Crown
At the age of ten, you mastered the smallsword. By the time you reached
manhood, you were the finest fencer and spearman in the kingdom. During
two years of service in the army you mastered the crossbow. You learned
the gunsmith's art from a master and handcrafted your own pistol, with
which you never miss. Your athletic grace and elegant attire impress all
the ladies. Now all you need is someone to fight. Fortunately, you have
a very short temper !
- If a player votes for you during the day (and does not retract
that vote) you may kill them at night. You may kill at most one player
each night in this way, but during the game you may choose not
to use this ability on at most two nights.
- If anyone besides the Traitors attempts to kill you at night they
automatically fail and you will be told that an attempt took place. If
you spent the night in question Beyond the City Walls then you will
also be told which player made the attempt.
GM Notes: None.
Allegiance: Crown
You are a secret agent for the King. You are so secret that in fact you
have not used your real name these last ten years. Your sharp eyes miss
nothing. Your hearing is acute. Your balance is catlike. You move
smoothly through the deadly political landscape like a ghost,
silent and unseen. But just because nobody sees you, that doesn't mean
you don't see them. You alone will find the traitors out and when you
do, the King will hear of it. Shame he's hopelessly senile, really.
- During the night you may choose to discover the rolenames of all characters who share a location with you. You will not, however, be told which players they correspond to. If you are Sneaking Around you instead discover the rolenames of all other characters who are Sneaking Around.
- When people FOS you, these count as Votes for you. Yes, this can get you lynched !
GM Notes: The Spy is paranoid and although he does indeed get all rolenames, for almost half the town he receives corrupted versions of their rolenames as follows:
The Mad Magician
The Murderous Physician
The Undead Champion
The Corrupt Nobleman
The Bastard Usurper
The Treasonous Footman
The Maiden Assassin
Also, if the Prince has not been the subject of a failed lynch yet he will be identified as Groucho Marx.
Allegiance: Crown
Dressed head to toe in the motley of a fool, you are without a doubt
the funniest man in the Royal Court. Sadly, there's very little
competition. Nobody actually laughs at your jokes, but that's fine
because the pay's good and anything's better than being in the navy.
Besides, you secretly love to wear tights and this job lets you indulge
your passion without anyone ever suspecting a thing.
- The first time you are killed by someone other than a Traitor or lynched it turns out to be a practical joke and you spring back to life !
- If anyone uses an ability which scans or depends on any aspect of your role or allegiance or anything else they will receive a result as if they had instead targetted another character selected at random from all living characters besides themselves.
GM Notes: The joke's on him... he doesn't actually have two lives at all. He will die the first time anyone kills him.
Allegiance: Crown
For twenty years you fought in the name of the King across a hundred
bloodsoaked battlefields and killed ten score of men. Your efforts and
those of your brothers in arms won an unprecedented era of peace and
prosperity for Azureia. Yet now it seems your peaceful life is once
again to be disrupted by strife. Traitors in the Royal Court ? Such
terrible news calls for... a drink !
- The first time anyone attempts to kill you at night, they automatically fail. Good old chainmail.
- Any night during which you do not choose the City Alehouse as your night location you may not cast votes the following day.
GM Notes: None.
Allegiance: Crown
The King exiled you from Azureia ten years ago for a crime you didn't
commit. You have spent the last ten years bearing a grudge. No, not
against the King, whose judgement was made wisely. But someone very
high up in the King's Court framed you ! You are almost certain it was either
the Chancellor or the Court Magician. Since the day you were exiled you
have trained tirelessly for the moment of your revenge. Traitors in the
Royal Court ? It isn't news to you. Now is the time to purge the Kingdom of their corruption forever.
- Any night you spend Sneaking Around enables you to prevent the death of any one other player of your choice if you can correctly predict their location.
- Each night you may nominate one person of whom you are suspicious. If that particular person tries to kill you then they die instead.
GM Notes: None.
Allegiance: Crown
They say the pen is mightier than the sword. And yet in the politics of
the Royal Court the pert young cleavage is mightier still. Ooh, and you
have so many pretty dresses. And shoes ! All those shoes ! Ooh, and now
the succession's in doubt maybe you'll be able to save Azureia from the
traitors and then whoever takes the throne will fall in love with you
and you'll be a princess. Then you'd be the richest girl in the whole
world. Sounds good to you !
- Each night, you may give your favour to one player. If they are still alive by morning, they gain an extra vote the following day.
- You must still be alive at the end of the game to claim a win as well as the Crown faction winning.
GM Notes: None.
Allegiance: Crown
You know more crude songs than any other member of the Royal Court.
Hah - it's not true that the Navy is all about rum, sodomy and the lash
though. It's also about boats ! Great big boats with lots and lots of
cannons on them. Truth be told, you'd much rather be out sailing than
hanging around at the Royal Court. On the other hand, this business
with the traitors sounds pretty serious. After all, there's been a lot
of trouble with pirates of late and you really hate pirates.
Traitors are probably just pirates without their parrots.
- One night only during the game you may fire the cannons of the Royal Navy of Azureia at a location. If you do so then everyone in that location is killed and these kills may not be prevented.
- Each night your crew can use their telescopes to keep an eye on people in the Docks. Sadly they can't tell people apart from their silhouettes, but what they can tell you is how many Traitors were amongst the group.
GM Notes: None.
Allegiance: Traitor
Thank the gods that senile old turd King Friedric is finally about to
die. Maybe at last Azureia can become a bit more modern and get
rid of that silly old monarchy and become a proper Republic. With a
president. You like to think you might make a rather good president.
And how lucky that idealistic young prince got himself killed !
That saved you having him assassinated, which would have cost a
fortune. So - just a few more annoying people to dispose of and Azureia
will fall into your lap...
- If your role and/or allegiance is investigated in any way, you will show up simply as "The Chancellor" and allied to the Crown.
- If you spend the night in the Royal Library alone and two or more Traitors remain alive you gain an additional vote the following day.
GM Notes: None.
Allegiance: Traitor
Arrrrrrrrrrrrrrrrrrrrrrrr ! Shiver me timbers ! Avaaaaaast ! After a
hard few months battling Azureia's annoyingly tough Royal Navy, you
have decided it's time for a new approach. Abandoning your trusty
parrot, you disguise yourself as a courtier and join the perfumed
throng of the Royal Court. Your devious plan: to bring the monarchy
crashing down, disband the navy and leave the seas free for (dis)honest
piracy once again. Me hearties !
- If the Naval Officer is lynched you may automatically kill one player of your choice the following night.
- At night you may name another player and a location. If that player spends that night at the Docks your pirate crew will abduct them and deposit them in the location in question. They spend the night there whether they like it or not and any abilities they tried to use that night are nullified.
GM Notes: None.
Allegiance: Traitor
As the ambassador for the Principality of Ghongul you try to remain
aloof from the petty machinations of the Royal Court. Your role is to
represnt your own nation within Azureia by setting the best possible
example. Your politeness is flawless, your composure always calm and
your williness to compromise matched only by your acceptance of the
culture in which you find yourself. At least officially. When nobody's
looking you are of course plotting the downfall of the hated Kingdom of
Azureia. Soon Ghongul will be the greatest nation in the world and then
you will open fast food outlets in their capital and see how they
like it.
- Each night you may nominate one player. That player voting for you during the following day does not count (everyone will be told the vote is ineffective, but not why).
- You have numerous sleeper agents in the Royal Court who will sadly soon be ousted in the hunt for the Traitors. On the first day of play only, you have four votes at your disposal !
GM Notes: None.
Allegiance: Traitor
The level of ignorance at the Royal Court is frankly shocking to you.
Alone of all the courtiers, you understand that the greatness of
Azureia lies not in its dreadful, fusty old monarchy but in the fact
that it leads the world in commerce. However, other nations are
catching up and what Azureia really needs now is lower taxes, fewer
monarchs and sweeping deregulation. Although in all honesty you
don't really care about the political complexities of the situation, you just
want to make sure you're on the winning side so you can get back to
raking in the money.
- If you are the only surviving character preventing a Crown victory then provided six or fewer characters remain alive you may switch sides to Crown and claim victory.
- You have the power to bribe. Once only you may choose a player amongst the three least frequent posters in the game thread so far, counting only players who remain alive. That player immediately loses all his or her victory conditions and gains the Traitor victory condition. This player does not count as a Traitor in any other respect. Beware - one other player is immune to this ability and it will be wasted if you use it on them !
GM Notes: It is Hofbald who is immune to this ability. Note that the merchant will not be told whether or not he has targetted the immune player.
Allegiance: None but yourself ! Muahahaha ! You win if at any point three or fewer players remain alive including you.
For seven years you have waited in torpor in your underground crypt.
Now you return once again to the sunlit world to bring darkness and woe
to the lives of your fellow men. They will know fear as your voodoo
powers tear their pitiful community apart ! Only when every one of them
is dead will you rest and Azureia will become a giant necropolis - a
mute testament to your evilness. Plus, the video shop will always have
the movie you want. How cool is that ?
- Once each night you may employ sinister voodoo naming two other
players, a puppet and a victim. If the puppet's location is either the
same as the victim's location or is Beyond the City Walls then the puppet
kills the victim ! Whatever the puppet's location they perform no other
actions that night.
- You may never vote. If you do, I will immediately modkill you.
GM Notes: None.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Day 1
An early Sutherlands wagon is successfully stopped before a mislynch. Good judgement by the Crown players.
Pressure is gradually applied to Unvote Vote Pod and unfortunately for him the town finds his claim unlikely and lynches him. On the other hand, this is an acceptable first lynch for them since it potentially tells them quite a bit about the nature of roles in the game and also Unvote Vote Pod's character wasn't enormously useful to the Crown in terms of abilities.
Night 1
Nom_Anor comes up with the obvious "break the game" plan of blowing up every single character besides himself for a Crown win. Of course I know perfectly well he'll fail to set it up, but then the crazy fool goes and fires anyway ! Ironically, everyone is saved by the Dire Warlock of the Marshes. The traitors' kill is too predictable and gets blocked... but by the Exile, not the Doctor. With the Dire Warlock's kill also failing thanks to Nom_Anor's location shift, things are looking good for the Crown. Except the vig blows away the Jester.
Day 2
The Dire Warlock's "jester" falseclaim is actually spotted by RafaelK, who decides to reveal it, presumably concluding that it will help to cement his townie credentials. But does he really want the SK dead so early ? Good old Warlock helps the town one more time by committing suicide (via voting), saving them a lynch ! Even better, he doesn't FoS bertrand before he goes down.
Suspicion then turns to Nom_Anor. He decides to be completely honest, with the result that nobody much trusts him.
Much analysis of carrion pigeons' paranoid spying ensues. Despite some very rational analysis by fadeblue, nobody proposes the correct solution.
With no other concrete leads emerging Nom_Anor's position is impossible to defend further and the town lynches him. Bad news for the town, since he was one of their stronger roles.
Amusingly, the day ends with Sutherlands' trainee wandering off to a random location and RafaelK remarking that this might cause training problems !
Night 2
Wrath_of_DoG's clinching vote on Nom_Anor, curtailing potential discussion, leads Kenji to vig him. Sutherlands opts for guessing at carrion pigeons' location. Disrupt_Your_Hymn continues to attract much love from the Crown forces. These three factors plus the lynching of Nom_Anor powering up the pirate special kill lead to a huge swing in favour of the Traitors.
Worse still, RafaelK manages to end up alone in the library. On top of this, Axelrod bribes Pibbly since he anticipates he himself may well go down soon. (Amusing choice, since arimnaes has been attacking Pibbly verbally since day one !) Now the Traitors very nearly have control of the day's voting. Fortunately betrand has his vote force available to prevent an all-out attack by the traitors.
Overall, it seems clear the Crown's doing very badly. Fortunately there is a ray of hope: Fayul manages to hit with a mindread on Axelrod !
Day 3
Taking no chances, Fayul shoots for Axelrod immediately. Defence is pretty much impossible, so he pings bertrand as he goes down then lynches himself before discussion can take place. Smooth.
Night 3
The traitors seem to target based on a desire to hit someone unexpected and thereby avoid any doc protection. Kenji takes out LookingForReality, which I assume must have been an attempt to make good his earlier misfires. In reality it's simply a bad play since the odds were against him to hit and there was really no evidence in favour of the shot.
Day 4
Despite talking the talk in favour of a cautious approach, nobody in the Crown forces seems to be thinking outside the box. Reread the day and look at the way the traitors have absolute control of the discussion. Pibbly is lynched despite a perfectly plausible claim, apparently mostly because of his lurking. Of course, he's actually not such a bad lynch, but the Crown allies don't know that.
Night 4
Correctly guessing that Fayul would be the Crown's focus during the night, the traitors seize their chance to take down Sutherlands. RafaelK also activates his double vote for the day.
Day 5
The traitors are now in a position where they can probably win if a Crown player votes for another Crown player. The catch is that bertrand could stop them.
The round of claims suddenly makes the endgame very interesting. On the one hand bertrand is now outed. On the other hand, RafaelK makes a very risky claim in the light of Salubrious' claimed ability. If the Crown forces call his bluff he could be left with Salubrious and arimnaes as the two targets, which means he can't win on the spot and it reveals he was lying.
Disrupt_Your_Hymn makes a big play, trying to use his second ability to frame bertrand. This does not fully succeed, but it creates enough controversy that the consensus is that neither player can be that day's lynch. Wuffles_II and Salubrious get into a brief squabble, but it's enough to get Salubrious' past play analyzed. He looks like scum (and one experienced Mafia player spectating the game even PM'ed me during night two to finger him as scum).
The lynch fails, since his power is as claimed, but play then moves to Night.
Night 5
The traitors are not stupid enough to target Wuffles_II and they kill bertrand for the win.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
The game's design grew gradually across a period of two years, primarily as a result of errors I saw people make whilst playing Mafia. In particular, players are fond of asserting that certain things are impossible and so I resolved to create a game in which as many of these impossible things held true as I could manage whilst still arriving at a game that was stable, playable and acceptably balanced.
I had also spent quite a bit of time thinking about the psychology of Mafia and this is reflected in a number of aspects of the design. First, I like games to have a strong flavour and for everything to make sense in the context of that flavour. Second, I wanted to give characters lots of abilities, because I felt players tended not to enjoy vanilla characters as much. Third, I wanted to include plenty of puzzles within the setup which would reward thoughtful players. These primarily took the form of highly skill-testing abilities held by some of the characters, but also neat combis and endplays which could give easy wins to clever players.
Here's a quick run though of the design philosophy behind each character:
Prince Hofbald: In a deliberately ironic twist, he's the closest the game comes to a vanilla townie ! The intention was to create a character who would play with an aggressive debating style, rooting out traitors confident in the knowledge that if he lost a debate and was lynched the town would receive a cleared townie as compensation.
The Court Magician: I always felt Cops were a bit strong in Mafia, so I diluted this one a bit. The second ability is hard to use well. However, it is not completely useless since if all players conceal their locations there is little chance of a mindread working.
The Court Physician: My impression of Mafia doctors was always that self-protection was too good relative to their other options. The second ability was one of the most radical in the game. I was fairly confident it was near-useless, but clearly it has the tempting potential to be enormously powerful. The poor eyesight disadvantage was a minor game balance tweak to prevent the character being too good in the late game.
The King's Champion: One of the things I like a lot about the doc mechanic is the way it gets the doc player thinking about who the Mafia want to kill. This role is a twist on that - it doesn't prevent a kill, it's only useful for saving a key role. This has several neat combis and was probably the toughest role in the game to play perfectly. The champion is also a vigilante because the flavour seemed to fit and I wanted the Crown forces to have access to one.
The Loyal Nobleman: My favourite role of the Crown forces. It's another limited doc role, but this time with a vulnerability to incoming votes and FOSes. The reason I like this is because it strongly encourages the player to discuss their power early, but doing so weakens their survivability and they might not even be believed. The second power is designed to give the Crown a strong endgame. The ends of long games tend to get rather tedious and random. This ability was designed to alleviate that a bit.
The Bastard: This is a twist on a cult-type role where the aim is to provoke interesting debates. Normally in Mafia games any request to leave someone alive is treated with scorn. The conversion ability is deliberately hard to pull off since anyone hit with it could be robbed of a victory through little fault of their own. On the other hand it's free to use, which encourages ingenious attempts to set it up.
The Chief Footman: This role is approximately a roleblocker. The second ability is potentially very strong, but is there mostly as a trap for dim traitors. Quite a lot of the time the traitors are best off sneaking around, so the second ability should almost never do anything unless used as part of a trap.
The Royal Chef: Basically a weak multivoter. The main weakness is that as the endgame nears (a time when multivotes matter most) it becomes harder to trigger. The poisoning power is very hard to use correctly. Its purpose is to let the chef player completely control a day's lynch. In this particular game that's sometimes good because the Traitors can end up with more day votes than the Crown without having actually won. Perhaps more important is understanding when not to poison anyone.
The Duellist: This character is an experiment in designing a pro-town role that's actually bad for the town. To start with, unless the player gets their role info out and trusted the character can easily turn into a kind of serial killer in the late game. Secondly, the character is quite likely to look like a good vig target after such a claim and subsequently kill the vig (who in this game also has anothe rpower, remember). And last, this guy has a potentially horrific anti-town combi with the Dire Warlock.
The Spy: A twist on the concept of a paranoid cop. This is actually the most powerful pro-town role in the game, despite providing inaccurate information. The question is how best to extract the role's potential without starting fights and controversies from which the town never recovers. The FOS vulnerability is basically a test of the town's rationality. It shouldn't matter.
The Court Jester: This role looks really awful at first sight. It is indeed quite weak, but again plays with one of the game's sub-themes - honesty. In Mafia games players always hold on to all information on principle. In fact, this role can really hurt the town if the details remain secret. The fake immunity to death is there to avoid the problem that otherwise after this role claims the vig might just decide to vig them straight away, which would be dull.
The Retired Soldier: The main focus of this role is a character who won't want to be told what location to be in. This is important to make the location mechanic work. The chainmail is there to discourage roleclaiming (which reduces the impact of the restriction).
The Exile: Another character who exists primarily to support the location mechanic. Because the traitors are highly motivated to sneak around, it's important to have a townie who wants to as well. The second ability is unlikely to do much, but has a sort of inverse-doc quality to it which I like because of the way it tests a player's insight.
The Beautiful Maiden: Weakest role in the game in my view. The aim with this was to see if the player could use the vote-granting ability to somehow clear themselves, whilst at the same time claiming a role so weak the Mafia would have no interest in killing her. The very weak win condition was just there to adequately motivate this behaviour.
The Naval Officer: Least stable role in the game, what with the potential for game over ending in a draw on Night 1. The telescope ability is actually not as good as it seems as first glance because there are two characters who mess it up, leading to all sorts of likely miscarriages of justice. The cannons ability is almost impossible to use well because the obvious instant-win combi requires persuading every player to gather in the Docks, which is never going to happen.
The Treacherous Chancellor: Elegant simplicity here. A (potentially) multivoting godfather ?! Not at all unbalanced provided the town is strong enough to compensate.
The Ruthless Corsair: The main concept behind this character is to motivate the Mafia into trying to frame a specific townie. Hard to pull off, but potentially good for some interesting debate. The second ability is primarily intended to sow mistrust amongst the town with accusations of "but you said you would be at the Docks...".
The Shady Diplomat: Once a character shows four votes they clearly cannot be Mafia. Right ? Nuff said.
The Greedy Merchant: Probably the single strongest character in the game. The character design sprang from the idea that I wanted a Mafia character who was motivated to false-claim to his own allies. The bribe power tries to exploit the tendency of power roles to lurk as a way to favour the Mafia for this dull behaviour !
The Dire Warlock of the Marshes: The main function of this role is to penalise the players for revealing their locations too much (which is otherwise quite good for the town). It's also a potential source of entertaining mayhem !
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Quite frustrating
I also absolutely agree with bateleur's assessment of Day 4. I shuddered for the town as I followed along. I was actually tempted to send hate PMs to Raf and DYH from the grave
There's a reason I campaigned long and hard for your death fade, and I eventually got my way
You and cp helped me so much though. How much mileage did I get out of those codes? And what the hell was the office moth clue about?
I'll go into more depth later. I'll just say now that I thought this game was incredibly awesome, both in design and flavour (and the vote count scenes have been cracking me up), and I have been hanging out ever since it started to use that image as an avatar.
I'm really, really glad that loran got Nom Anor, though. The Night 1 superbomb would have made the game not nearly as fun. loran's ability was an excellent design decision, and it's unfortunate for him he didn't get to go further in the game (let this be a lesson- subclaims are bad!).
I feel I messed that one up in trying to manipulate fade, but I was quite happy to leave Sutherlands in a state of "suspicious", even moreso that the mafia were by and large his supporters. It's always nice to have something to come back to.
Coincidentally, I was setting him up in Hollywood mafia in the same time frame and he began to twig due to the accumulation (luckily we got to nightkill him here before he could spill his suspicions after being lynched in Hollywood!).
Night 1
Game MVP: loran16, right there.
I wanted fade dead already, but so much for THAT idea. In fairness, I didn't think cp would be protected either (my money was on Nom Anor or bertrand), I just wanted fade dead more.
Who needs an SK, right? Kenji I guess was emboldened by his vig performance in RotTK mafia...
Although this one wasn't so bad. I think Zchinque would have been a relatively easy lynch for the mafia.
Day 2
I hate random SK crossfire deaths (see also: Sin City). I didn't actually know he was the SK, but he was certainly an easy mark.
Nom Anor was the one person who we most wanted to lynch, and also after day 1 the person we thought we couldn't possibly get lynched. Amazing game.
I thought for a while that cp had got only the scum names correct; even worse, that he had got only the scum names and that he filled it out with made up names. I scrambled a bit there, but no-one really called me on it and then we silenced fade and cp for good so they couldn't and their codes were all MINE! MINE!
I figured he was training me, Axel, cp or fade and since we were killing them I was actually a bit concerned to make sure he didn't miss out on training me or Axel if that's what he was doing
Again- overconfident. Again- not incredibly terrible, since it saves the town what may well have been a lynch that day anyway.
I swear, it was pushing water uphill to get any suspicion at all on him. The town swallowed the multivote = town thing even when it disappeared after one day. We had a good chuckle about that this last night
Axel's sense of danger told him he was going to get done soon, Pibbly was the best choice we could see (since he gave us plausible deniability if he died... him dying as Crown kinda shafted us on that).
More later.
*Note to self* Kill DYH as soon as you can. Everytime. He's always scum, and always good.
Office moth? I was annoyed that no one realized it, particularly Pibbly since I knew that his PM mentioned me in the same way mine mentioned his. I figured a simple ROT13 would be too easy to decode, so I also anagrammed it: AN OFFICE MOTH = CHIEF FOOTMAN.
Am I also really the only one who doubted DYH? Having 4 votes on D1 and only 1 every day after doesn't strike anyone else as suspicious? Even after LFR's ability and I demonstrated my multivote?
There were multiple times I wish I had had a vig kill instead of the weak poisoning ability. I was actually tempted on that first night to push the "everyone gather at one place" plan so I could poison everyone and lynch Raf single-handedly to see if I was right
From what I can see he isn't a very good vig
Yeah, I was hoping I didn't have to claim the Exile, as it would have been very easy to twist into scum.
Dammit CP, I tried to protect you again the following night but you went off to a random location.
Much kudos for a very flavourful and fun setup, Bat
You wouldn't think it to look at the Mafia, but in fact roles were randomly assigned.
Besides, read Kenji's PM. He was roleplaying.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Never associate me and jathan again. and so that this isn't completely spam: interesting game. It seemed to be very well thought out at a deisgn lvl, not as interesting to read though.
Town/Mafia/Other - 14/6/3
Win/Lose/Tie - 11/12/0
Nk/lynched/Survived - 16/4/3
It's actually got to the point where you being killed early is a metagame sign I'm scum. I know you read me very well and I pretty much always push to get rid of you.
The bad thing for metagaming is I think most scum push to have you nightkilled early when you're town, it's not just me
I would love to say I noticed this and was intentionally leading the town on a wild goosechase, but I actually didn't notice this and so just took advantage of no-one else noticing
MVP town - CP. We got so much useful information from him - but we failed to properly utilize it.
LVP town - Kenji. No freaking way should he have let that "neutral survivor" live - instead hitting the maiden (I'd hit it ^_^), exile and jester with very little evidence.
MVP mafia - DYH. Honestly, such bastard modding going on - there's not a sane mafia player in the world that would suspect you after revealing 4 votes on one day.
LVP mafia - hmm...
I think that aside from there effectively being two godfathers in the game (who would bother to investigate DYH, honestly) this was an excellent setup.
Congrats, Bat.
I'm not awarding official MVPs, though. Mafia is a team game in my eyes and all of the Traitors should be proud of a fine performance. Several of the town had moments of greatness too, but not quite consistently enough to make the difference.
Actually, though, I think I will give out one official award...
I hereby present arimnaes with the Balls of Steel award. Faced with a need to cover up the fact he was a pirate, he decided to fake a posting restriction which made him post like a pirate for the entire game.
Which is genius if you think about it. Because if the moderator has given him such a restriction then clearly being a pirate cannot be a scum tell ! How's that for out-of-the-box thinking ?
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
I liked Axelrod having the presence of mind to do that (and I also thought DYH was very smooth in how he voted bertrand the next day without drawing suspicion).
Nah.
We were working off cp's list and looking for the Physician. We didn't think it was Sutherlands because of the training and the telling us what a powerful ability he had (oops), and so narrowed it down to Kenji and Chimp. I actually had correctly picked Kenji as the vig and thought Chimp must be the doc, but the others thought it was the other away around. Since he pretty much had to be the doc or the vig, it was a can't lose.
Yeah, that one was plain bad for the town. Prevented DYH having an extra vote, but bad for the town overall.
Much to our annoyance when he came up town
The major funny is that DYH and I had a mutual brainfart towards the end of day 4 and set up the Fayul-Chimp-DYH trio of confirmation on the understanding that arimnaes would block and move Fayul, and then DYH could say that Chimp was lying and we could lynch him and win. We even began our night conversation on that basis. And then arim reminded us that that only worked at the Docks... so we had to make the best of it.
We still figured we could set up a speed lynch, it would just be harder.
We had to get the mass claim done before making any overt moves, exactly in case of someone having a clever ability to ambush us. Glad we did it.
I don't think that's why it was risky. To call my bluff, the Crown had to set someone up for a rush lynch and we would win (they had to put two votes on someone, and that would have let me and DYH finish the job even without arimnaes' vote... wiggle room in case of an ambush like bertrand's). I was trying very hard to direct DYH's vote all day to make sure there were no accidents where DYH's vote was part of two votes on someone.
The risk was that someone would work out it that it was a HOW CONVENNNNIENT ability, but heck, everyone seemed to have those so it fit right in
I wouldn't have claimed something like if under any suspicion, though
DYH and I were also very much ready to take a fall on the basis that the other one would be well-placed to finish the job.
I posted a short skit to the mafia last night, along the lines of:
Mafia 1: Mafia 2 is scum!
Town: No he isn't!
Mafia 1: He must be! Him or the other guy.
Town: We'd rather the lynch the Prince.
Mafia 3: What, are you crazy? Mafia 2 is the scum.
Town: vote the Prince
Mafia 1: Sure, vote Prince, suckers.
I'd like to thank my co-scum, bateleur and the Academy....