Looks very interesting, to say the least. I think it has potential with the names backing it up and if they keep backing it up. Though success at this point is small, they have some tricks up their sleeves I'm sure.
I'll be the first to say that this game IS very good. It has a few small issues, but the game is phenominal. Its competitive card players from around here that are making it, so they know what to do and what problems are.
I'm fairly sure its going to be the next big thing.
I just finished reading the ruels - and I'm a little impressed, but not much. It sounds like Legend of the Five Rings to me a bit, though I'm sure game play is alot different.
Really, just play it and you'll soon feel the complexity. The game is very fun, complex, and has a ton of potential.
Not to mention they have a tournament system queued up.
I'm not a big fan of the flavor of the game, it all seems a bit out of place to me, but in general I really don't care because the game is just so solid.
It's got a Alice in Wonderland meets Howl's Moving Castle look to it. The humor is a little off to my tastes; the graphic violence on the demo cards a bit too much as well.
Maybe I'll give it a shot, but it's doubtfull. Anywhere to buy the cards yet? Have they been released?
Taking on the task of learning a new card game is daunting. I signed up on their forum, should be getting some free cards in the mail, and will see how I like it. Hopefully I can get a friend to learn to play with.
I've been looking at the rules and the cards, and it looks cool but it seems like it needs a stack-like system. Right now its just "when your opponent plays a card, you can play a bunch of cards in response" and it seems like without a rigid system of how cards are played, it could cause rule complications or unfair plays.
I thought it sounded like a Teched out Legend of the Five Rings game.
I've been looking at the rules and the cards, and it looks cool but it seems like it needs a stack-like system. Right now its just "when your opponent plays a card, you can play a bunch of cards in response" and it seems like without a rigid system of how cards are played, it could cause rule complications or unfair plays.
We're talking about pros here. I'm sure they wouldn't let such an obvious area of work go unatended before release and I'm sure that they've got it running as smooth as possible before they let it out to the public. And by that I mean no need to fear; the pros have fixed anything that might have gone wrong, and are designing/designed cards around the problem/to abuse the problem, ect.
Sorry to bump a slightly old thread, but they just announced the tournament circuit that they are going to use today and its one of the most absurd things I've ever seen. And by absurd, I mean crazy in all forms of the word. You can find the entire thing here. Its all pretty crazy, but here are the most absurd parts:
Quote from The Spoils Tournament Experience »
The $300,000 STE Summer Tour
In order to give as many as players as possible a “pro level” experience, Tenacious Games “brings the tour to you.” Two tour buses deploy across the US in June 2007 (East Coast and West Coast) and begin a 10-week cross-country road trip. They meet at Gen Con Indy 2007 for the Summer Tour Showdown and then continue to PAX 2007 in Seattle.
The buses make stops at retail shops and host $500 tournaments every Wednesday, Thursday and Friday evening, every week of the tour. On Saturdays and Sundays each bus will herald a weekend event. These will be open tournaments (no qualification necessary) typically with a $5,000 purse each day. Spoils Tournament Points (STPs) will be awarded to the Top 32 players of each weekend stop, in the same breakdown as the STE Invitationals. That means first place automatically wins their way onto the Championship Cruise.
It gets better: Winners will also receive a week-long “all access” tour pass. They (along with a guest) will be invited to board the bus and join the tour, traveling in luxury and playing in all tournaments the following week for free.
When you hear the words “tour bus,” think luxury coach, rock star transportation, cold drinks, satellite TV and non-stop, 24 hour card and console gaming.
With over $300,000 in prize money and over 23,000 points on the line, The STE Summer Tour will qualify a lot of people for the Cruise and will be a highlight of The Spoils Tournament Experience.
The $400,000 STE Championship Cruise
For the first Spoils Tournament Experience Championship, Tenacious Games tried to imagine the best event possible…the single largest cash purse for a trading card game in history, on a warm Caribbean Cruise in the dead of winter, with room and board for 500 players and a guest of their choice, paid in full.
Players who have accumulated 50 Spoils Tournament Points during 2006 and 2007 qualify to spend five days on our Championship Cruise. Players and their guests will leave Ft. Lauderdale Florida, February 2008, for a Caribbean cruise loaded with great food, entertainment and the STE Championship Tournaments.
Side events, buy-in events, and special pre-release events will be held on board, not to mention a bunch of other surprises from the Tenacious Crew and the “Spoilers”.
So, for PLAYING A CARD GAME, you can travel on a bus for a week playing games all day and night. That in and of itself is pretty crazy. But the cruise is the craziest. It doesnt look like its going to be amazingly hard to qualify for, and if you qualify you get an all expenses paid cruise for your and your buddy to play cards for a large sum of money, 400,000 divided throughout the event.
This all seems REEEALLY over the top for a card game, but at the same time, it intrigues me. I wonder if it'll all work out and last, thats a ton of money to be pumping into a game if it fails. Its a good game, but for its first year on the market, its pretty ridiculous.
I'm one of the few people at my cardshop that knows how to play it, and it's a lot of fun. If you know how to play magic, you should be able to pick this game up easily.
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():
Rollback Post to RevisionRollBack
Upon taking up the sleeping habits of Keith Richards (Which involves sleeping upside down like a bat to gain immortality),the only people left after the apocalypse will be Me, Keith, cockroaches, and goths and emo's. Man, its going to be a long eternity.
Considering a marketing campaign for a new product often costs millions of dollars, I think they might have found a way to do it a lot cheaper. If they give people (especially geeks) an opportunity at a 'rockstar' experience doing geeky things, they're going to hook a lot more people by word of mouth. They know their target market is internet savvy. They know that TV commercials won't net them the same response, the commercials would probably be the waste of money. This actually seems like a reasonable way to hype their product... similar to how they've already been doing it (prizes like ipods and nintendo ds). Give the people more than they've come to expect from a CCG.
The Faction cards have too many rules text on them. The other cards are filled, too.
Too bad this isn't battletech. You don't mill an opp. to death. A few short sentences is too many rules. The game has some of the most stream-lined rules i've seen so far, considering this is just the beta rules.
I thought it sounded like a Teched out Legend of the Five Rings game.
Actually it's nowhere near Legend of the Five Rings. There aren't any damage counters in l5r. There are 'faction' cards in it but function much much differently than in the spoils in terms of being basically a land, honor(which is nowhere to be found in the spoils), and province strength (which isn't in the spoils either). Then there's the whole two deck approach in l5r, where as the spoils only contains 1 deck.
The spoils is actually like the wow tcg than it could ever be similiar to Legends of the Five Rings. They both have a very 'damage' systems (aka counters on characters). They both have a similiar to won approach with damaging the other player's hero, who function just like factions.
Actually it's nowhere near Legend of the Five Rings. There aren't any damage counters in l5r. There are 'faction' cards in it but function much much differently than in the spoils in terms of being basically a land, honor(which is nowhere to be found in the spoils), and province strength (which isn't in the spoils either). Then there's the whole two deck approach in l5r, where as the spoils only contains 1 deck.
The spoils is actually like the wow tcg than it could ever be similiar to Legends of the Five Rings. They both have a very 'damage' systems (aka counters on characters). They both have a similiar to won approach with damaging the other player's hero, who function just like factions.
I know. I had posted that after a day or so of reading rules. I've played a share of games, and it's not like l5r at all (as far as I can tell at least).
Either way, nice bump. The prize payout is a geeks dream. The only problems I forsee are:
1) The Cards. Anyone who has been up to date with the website knows every card by now. Even with the release of First Edition and the the set efter words is an easy task (in the "partying line" as it were) to memorize and get used to all the cards in time for any tournament. (I'm really hoping they make more complicated cards then in the beta edition.) And as far as I know they are, I believe at least 1+ new Faction cards are coming out with their first Expansion. So that's really, really good news.
2) The game is easy to learn if you've played magic (which has been said alot about the game, not that that's a bad thing). In point to 1) above, people might get bored playing night and day if it's the same stratagies over and over again. Then again, people playtest for magic formats like crazy the way it is without adding a whole lot of new cards to their testing fields even on a monthly basis, so hopfully my points here aren't really serious.
Either way, interesting prizes! I'd go for it myself if I thought I could win some. Maybe I will when it comes around?
Looks very interesting, to say the least. I think it has potential with the names backing it up and if they keep backing it up. Though success at this point is small, they have some tricks up their sleeves I'm sure.
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I'm fairly sure its going to be the next big thing.
Any words of wisdom about it?
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Not to mention they have a tournament system queued up.
I'm not a big fan of the flavor of the game, it all seems a bit out of place to me, but in general I really don't care because the game is just so solid.
Maybe I'll give it a shot, but it's doubtfull. Anywhere to buy the cards yet? Have they been released?
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We're talking about pros here. I'm sure they wouldn't let such an obvious area of work go unatended before release and I'm sure that they've got it running as smooth as possible before they let it out to the public. And by that I mean no need to fear; the pros have fixed anything that might have gone wrong, and are designing/designed cards around the problem/to abuse the problem, ect.
Visit: Cabalwannabe's Art page right here on MTGS!
Cabalwannabe's Cards!
Control Lover Generation 1 if you see this in someones sig copy it and take the generation number plus 1 to show your generation!
Cabalwannabe's Stories
So'for of the Vedalken
Vansen, Dreamer of Dreams
Clone of Joan
Aeriedle's Mission
So, for PLAYING A CARD GAME, you can travel on a bus for a week playing games all day and night. That in and of itself is pretty crazy. But the cruise is the craziest. It doesnt look like its going to be amazingly hard to qualify for, and if you qualify you get an all expenses paid cruise for your and your buddy to play cards for a large sum of money, 400,000 divided throughout the event.
This all seems REEEALLY over the top for a card game, but at the same time, it intrigues me. I wonder if it'll all work out and last, thats a ton of money to be pumping into a game if it fails. Its a good game, but for its first year on the market, its pretty ridiculous.
Thoughts?
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Too bad this isn't battletech. You don't mill an opp. to death. A few short sentences is too many rules. The game has some of the most stream-lined rules i've seen so far, considering this is just the beta rules.
Actually it's nowhere near Legend of the Five Rings. There aren't any damage counters in l5r. There are 'faction' cards in it but function much much differently than in the spoils in terms of being basically a land, honor(which is nowhere to be found in the spoils), and province strength (which isn't in the spoils either). Then there's the whole two deck approach in l5r, where as the spoils only contains 1 deck.
The spoils is actually like the wow tcg than it could ever be similiar to Legends of the Five Rings. They both have a very 'damage' systems (aka counters on characters). They both have a similiar to won approach with damaging the other player's hero, who function just like factions.
The bullet of justice caps evil's a$$.
I know. I had posted that after a day or so of reading rules. I've played a share of games, and it's not like l5r at all (as far as I can tell at least).
Either way, nice bump. The prize payout is a geeks dream. The only problems I forsee are:
1) The Cards. Anyone who has been up to date with the website knows every card by now. Even with the release of First Edition and the the set efter words is an easy task (in the "partying line" as it were) to memorize and get used to all the cards in time for any tournament. (I'm really hoping they make more complicated cards then in the beta edition.) And as far as I know they are, I believe at least 1+ new Faction cards are coming out with their first Expansion. So that's really, really good news.
2) The game is easy to learn if you've played magic (which has been said alot about the game, not that that's a bad thing). In point to 1) above, people might get bored playing night and day if it's the same stratagies over and over again. Then again, people playtest for magic formats like crazy the way it is without adding a whole lot of new cards to their testing fields even on a monthly basis, so hopfully my points here aren't really serious.
Either way, interesting prizes! I'd go for it myself if I thought I could win some. Maybe I will when it comes around?
Visit: Cabalwannabe's Art page right here on MTGS!
Cabalwannabe's Cards!
Control Lover Generation 1 if you see this in someones sig copy it and take the generation number plus 1 to show your generation!
Cabalwannabe's Stories
So'for of the Vedalken
Vansen, Dreamer of Dreams
Clone of Joan
Aeriedle's Mission