I found some random cards in Flo00's purely uncommon list that I had not previously considered.
Leonin Battlemage - Obviously, white four drops is pretty stacked, but is this playable? It seems comparable to Goldnight Commander (albeit somewhat worse).
Dance of Shadows - Probably not worth casting unless you have three or more creatures in play, but it seems like this could win some games.
Gluttonous Slime - If you go deep on the sacrifice deck, could this be worth running? It was good in ACR, but combat damage still stacked back then.
I see someone thought about the Phantom Tiger, so a reminder
Lets say we cheated and had a Gaea's Anthem because me gusta anthem and I dont care. Let say your tiger has no counters on it and your opponent thinks that by burning it, its dead.
Nope, because the counter removal is not replacing the damage prevention per se, its just a part of the triggered ability. So with an anthem effect, phantom creatures are extremely solid blockers.
Right now I'm only running the 10 guildgates as fixing for my guild sections, but I'm looking to start adding signets/bouncelands to some of the guilds. How do you decide whether a guild section needs their signet, their bounceland, or both? I remember earlier in this thread people saying things like "blue guilds tended to want signets" or "boros doesn't want to run the bounceland", but I'm not sure I understood why since the fixing seems like it should play fairly color-independent.
How do you decide whether a guild section needs their signet, their bounceland, or both?
It's not independent for signets and bouncelands because each guild has different aggression levels. Guilds like Boros don't want a land that comes into play tapped on T2 which generates card advantage (bounceland) because it just slows their tempo down too much. Boros also doesn't want their signet because it ramps from 2->4, which is more critical for control and midrange decks than it is for aggro decks. By including the bounceland and the signet for each guild, you have a lot of color combinations that don't even want their respective bouncelands and signets. Instead, those cards are either last picked or taken by a multi-color goodstuff control deck.
Basically, the breakdown is this:
Signet: Provides colorless acceleration. Generates more mana early. Good for midrange and control, but devalues green ramp because it makes it too readily available for all colors.
Bouncelands: Provides card advantage due to a single land generating two mana. Good for midrange and control, but is a major tempo loss to decks that include it.
You are correct that each guild wants as much fixing as possible. It's just that at uncommon and common, we have so few choices especially regarding lands that don't have the "comes into play tapped" drawback. That really puts the hurt on aggro's mana fixing, giving the advantage to other decks in terms of fixing.
It's just that at uncommon and common, we have so few choices especially regarding lands that don't have the "comes into play tapped" drawback. That really puts the hurt on aggro's mana fixing, giving the advantage to other decks in terms of fixing.
This is why I feel it's ok to bend the rules a bit and run the pain lands in aggressive color pairs. Running only ETBT lands in Boros and Rakdos means that on color duals end up in sideboards and that's not cool.
I don't run painlands, but it is like one of the only things that I don't do that I'm not vocal against not doing.
In any case, I say this:
Blue decks - Want bouncelands and/or signets. Play at least one of these with the normal ebt land. Both if you have space.
Orzhov - Happy with a signet, because UBw and UWb aren't uncommon and having a splash enabler is nice.
Golgari - Depending on how your cube is set up, this could be happy with the extra resource of a bounceland.
Everything else - get refuges for allied colors and feel bad for boros.
Think about it
How often would boros be happy using its turn 2 not playing a 2 drop? Compare that to... say... simic. Simic is happy to burn its turn two so turn three is a Control Magic (signet) or so it misses one less land drop for pelakka wurm (bounceland).
I was posting somewhere else about duals in peasant and someone responded by saying that a peasant cube with some rare duals is just a landed gentry cube. If Modern Masters doesn't help out with aggro mana fixing, I'll be taking matters into my own hands as I think it's the best opportunity in the next couple years to get uncommon non-ETBT duals.
If boros only exists as aggro in your cube, then yes it gets the shaft.....but if you support boros control, any fixing land is welcomed. I actually think boros garrison might be better as it synergizes with cenn's enlistment and land tax....hmmm...
Yeah, I think Boros can go midrange/control pretty well, especially since I run Bull Cerodon (an underrated card, imo) in the guild section. OTOH, control decks can run painlands without much trouble hile aggro decks almost never want a bounceland.
Boros in both of my cubes leans more toward aggro simply because those tend to be the best cards that red has to offer. White is really good at just about anything, but red is really good at aggro and mostly just a sidekick at anything else. When red and white come together it's usually aggressive. Of course, you could build your cube so that Boros decks do something else, but why skew it away from what it does best?
I was super excited to try Viashino Firstblade just due to sometimes the early 4 damage can be tough to recover from, but I wasn't impressed with Viashino Firstblade in a format with really bad removal. I'm pretty sure I would like him even less in a format full of really good removal. Honestly, I like Skyknight Legionnaire and Truefire Paladin over him. Actually, I also like Sunhome Guildmage more, and I don't even run that in my cube.
On a different note, i'm torn on my Simic section. I don't like most of Simic's spells, so I'm running 5 creatures and 1 spell (Invert the Skies, Assault Zeppelid, Lorescale Coatl, Shardless Agent, Trygon Predator, and Coiling Oracle). I want to test Beetleform Mage, but with 3 3cc cards already, none of them I want to cut, I feel like the only cut I want to make is Invert the Skies. On the other hand, I may be splitting my cube a little more into Gold, Hybrid, and Mono-Colored that work best with multicolor (Cards like Lingering Souls) which would open another slot in Simic for me.
i would definitely be cutting invert the skies and coiling oracle for temporal spring and basically any other simic creature because they're all great basically.
So, I would post this in Aestetics, but I feel this is better to talk to fellow pauper/peasant players about...
Which DGM gates have better art than there original? I know Rakdos does, but what others?
Azorius - DGM, but close, don't like either very much
Dimir - DGM, the upper part is awesome
Rakdos - DGM is badass
Gruul - original, I like the composition of the piece
Selesnya - I don't like either, but prefer DGM
Orzhov - original, DGM is too dark
Izzet - DGM, the red and blue pillars make it a lot more awesome
Golgari - DGM has a waaay better composition
Boros - not sure, the DGM one has a tad too much yellow, but looks better apart from that. I'll stick with the original.
Simic - The plaza on the DGM one looks awesome with the stairs and stuff.
Specialities about the cube: U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
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Leonin Battlemage - Obviously, white four drops is pretty stacked, but is this playable? It seems comparable to Goldnight Commander (albeit somewhat worse).
Dance of Shadows - Probably not worth casting unless you have three or more creatures in play, but it seems like this could win some games.
Gluttonous Slime - If you go deep on the sacrifice deck, could this be worth running? It was good in ACR, but combat damage still stacked back then.
My Type 4 stack (Cube Tutor link)
IIRC combat damage stopped stacking during M10, which happened right after ACR. That was a strange time. Sakura-Tribe Elder was teh shizz.
Lets say we cheated and had a Gaea's Anthem because me gusta anthem and I dont care. Let say your tiger has no counters on it and your opponent thinks that by burning it, its dead.
Nope, because the counter removal is not replacing the damage prevention per se, its just a part of the triggered ability. So with an anthem effect, phantom creatures are extremely solid blockers.
540 Peasant cube- Gold EditionSomething SpicyCubetutor link - 380 Peasant Cube
Right now I'm only running the 10 guildgates as fixing for my guild sections, but I'm looking to start adding signets/bouncelands to some of the guilds. How do you decide whether a guild section needs their signet, their bounceland, or both? I remember earlier in this thread people saying things like "blue guilds tended to want signets" or "boros doesn't want to run the bounceland", but I'm not sure I understood why since the fixing seems like it should play fairly color-independent.
Formerly hedgehogger
It's not independent for signets and bouncelands because each guild has different aggression levels. Guilds like Boros don't want a land that comes into play tapped on T2 which generates card advantage (bounceland) because it just slows their tempo down too much. Boros also doesn't want their signet because it ramps from 2->4, which is more critical for control and midrange decks than it is for aggro decks. By including the bounceland and the signet for each guild, you have a lot of color combinations that don't even want their respective bouncelands and signets. Instead, those cards are either last picked or taken by a multi-color goodstuff control deck.
Basically, the breakdown is this:
Signet: Provides colorless acceleration. Generates more mana early. Good for midrange and control, but devalues green ramp because it makes it too readily available for all colors.
Bouncelands: Provides card advantage due to a single land generating two mana. Good for midrange and control, but is a major tempo loss to decks that include it.
You are correct that each guild wants as much fixing as possible. It's just that at uncommon and common, we have so few choices especially regarding lands that don't have the "comes into play tapped" drawback. That really puts the hurt on aggro's mana fixing, giving the advantage to other decks in terms of fixing.
Cubetutor link - 380 Peasant Cube
This is why I feel it's ok to bend the rules a bit and run the pain lands in aggressive color pairs. Running only ETBT lands in Boros and Rakdos means that on color duals end up in sideboards and that's not cool.
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
In any case, I say this:
Blue decks - Want bouncelands and/or signets. Play at least one of these with the normal ebt land. Both if you have space.
Orzhov - Happy with a signet, because UBw and UWb aren't uncommon and having a splash enabler is nice.
Golgari - Depending on how your cube is set up, this could be happy with the extra resource of a bounceland.
Everything else - get refuges for allied colors and feel bad for boros.
Think about it
How often would boros be happy using its turn 2 not playing a 2 drop? Compare that to... say... simic. Simic is happy to burn its turn two so turn three is a Control Magic (signet) or so it misses one less land drop for pelakka wurm (bounceland).
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
Or about running both over Truefire Paladin?
Peasant+ Cube
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
On a different note, i'm torn on my Simic section. I don't like most of Simic's spells, so I'm running 5 creatures and 1 spell (Invert the Skies, Assault Zeppelid, Lorescale Coatl, Shardless Agent, Trygon Predator, and Coiling Oracle). I want to test Beetleform Mage, but with 3 3cc cards already, none of them I want to cut, I feel like the only cut I want to make is Invert the Skies. On the other hand, I may be splitting my cube a little more into Gold, Hybrid, and Mono-Colored that work best with multicolor (Cards like Lingering Souls) which would open another slot in Simic for me.
Legacy - GW Enchantress
Modern - U Urzatron (In construction)
Multiplayer - B ZOMBIES
Casual - B Suicide Black
Casual - WURx Krark-Clan Ironworks
Pauper - URBx Affinity
Pauper - B Pestilence
Pauper - W Steel Soldiers
EDH - W Isamaru, Hound of Konda 1V1
EDH - GRB Kresh the Bloodbraided
EDH - GW Trostani, Selesnya's Voice
EDH - UR Niv-Mizzet, the Firemind
EDH - RB Lyzolda, The Blood Witch
EDH - UW Bruna, Light of Alabaster (Reworking)
EDH - UB Grimgrin, Corpse-Born
EDH - UG Vorel of the Hull Clade
EDH - WUG Phelddagrif
EDH - BGR Prossh, Skyraider of Kher
Pauper EDH - G Garruk's Packleader
Pauper EDH - RG Bloodbraid Elf
CUBE:
500 Peasant Cube (52% Foil) Cube Tutor Page
Shableshark, nimbus swimmer, simic charm, aether mutation... anything else. Simic signet. Elusive krasis. Literally any of these.
Beetleform mage probably isn't better than any of those, except for maybe a couple of the last ones.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Also, Simic Charm is awesome.
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Which DGM gates have better art than there original? I know Rakdos does, but what others?
540 Peasant cube- Gold EditionSomething Spicyi would definitely be cutting invert the skies and coiling oracle for temporal spring and basically any other simic creature because they're all great basically.
Azorius - DGM, but close, don't like either very much
Dimir - DGM, the upper part is awesome
Rakdos - DGM is badass
Gruul - original, I like the composition of the piece
Selesnya - I don't like either, but prefer DGM
Orzhov - original, DGM is too dark
Izzet - DGM, the red and blue pillars make it a lot more awesome
Golgari - DGM has a waaay better composition
Boros - not sure, the DGM one has a tad too much yellow, but looks better apart from that. I'll stick with the original.
Simic - The plaza on the DGM one looks awesome with the stairs and stuff.
450, Peasant*, unpowered**
Specialities about the cube:
U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.