I agree; I feel like adding Vexing Devil, Burning Tree Emissary and Experiment One makes the deck less consistent than just sticking with the traditional Loam Lion/Steppe Lynx, Grim Lavamancer, 3rd and 4th Chain Lightning, Path to Exile, and Lightning Helix (I don't understand how he could overlook Helix). and I really don't like the dude that you discard to buff a guy, even if it does give trample; Helix/extra burn is almost always better than a buff spell, as you open yourself up to a 2-for-1 with a buff spell, which is never good...
I agree; I feel like adding Vexing Devil, Burning Tree Emissary and Experiment One makes the deck less consistent than just sticking with the traditional Loam Lion/Steppe Lynx, Grim Lavamancer, 3rd and 4th Chain Lightning, Path to Exile, and Lightning Helix (I don't understand how he could overlook Helix). and I really don't like the dude that you discard to buff a guy, even if it does give trample; Helix/extra burn is almost always better than a buff spell, as you open yourself up to a 2-for-1 with a buff spell, which is never good...
I've actually found Ghor-Clan Rampager to be surprisingly good as a pump spell in Modern--Zoo generally puts on so much pressure on opponents there that GCR can be reserved as anti-removal (although I sometimes Bloodrush it as the finishing blow). Then again, Swords to Plowshares is more prominent in Legacy than Path to Exile is in Modern, and Abrupt Decay is more popular in Legacy than in Modern.
Burning-Tree Emissary might just be what Zoo needs in Legacy to get its explosive power back, though--2 more free power is great early-game, and early multiples are the nuts. The brutal speed boost can make more hands keepable and may just keep Zoo fast enough to withstand double StP or keep UW Miracle Control from finding Terminus. Small Zoo doesn't have as much staying power, anyway, so its mediocre body doesn't matter quite so much.
It's probably telling that the only currently successful Zoo decks in Modern are either Really Big Zoo (with 4-5-drops), play Tribal Flames, or play Burning-Tree Emissary (although combo tends to go off on Turn 4 there, and Bolt is wildly popular).
My problem with BTE is that you won't always have something to do with the 2 mana he produces, especially if you topdeck one late-game; paying 2 mana for a 2/2 kinda sucks. I don't like playing cards with that kind of variance, because although it CAN be explosive, it isn't ALWAYS explosive; I prefer to play cards that consistently do their job, time after time. Honestly, I feel the same goes for Experiment One and Ghor-Clan Rampager; they can be explosive at times, but not consistently so. On GCR, I feel like if the opponent is at such a low life total that I want to finish them, I'd rather just burn them; again, I don't like the thought of buffing a guy and then having the guy removed, as this deck is already soft to X-for-1's (Swords Nacatl, Snapcaster-Swords Goyf, block Guide; Terminus away your 3 guys; etc.). This is the reason buff spells and creature enchantments are generally terrible, because opening yourself up to 2-for-1's isn't a good idea. Burn spells do the same exact job as GCR; they can kill an opposing Goyf after they opponent blocks yours, and they can go to the dome when they are at a low-life total.
I have to agree. while I love gruul zoo, the problem isnt board swarm here. The problem is decks being able to pack 12 removal spells in their deck (swords, path, snap formers) backed up with very easily miricled 1 cmc wipe spell. Zoo wants to use burn to clear the way and hit through, then use what ever left over burn to the dome. it has very little interaction (preferring to use "proaction" like tegg or thalia) so it looses to combo.
WHen your deck looses to 1/3 of the meta, and is now pretty bad against midrange and control, your stuck with the deck that loses to abut 4/5th of the meta. Speed isnt the answer here, it the fact that dudes never are able to hit home. Which is a real freakin shame.
Lets be honest, even though we love zoo, the deck simply cant win against decks that are pulling out giant threats early, have 12 cheap removal + more wipes, and cant stop a combo. Jund is its natural evolution, as it uses discard to stop the above. The real answer is something along the lines of thalia, a beater who also has a intresting effect on the game, punishing non aggro decks. Other than thalia, there isnt many creatures who do that.
I cashed again with the same list from last time at SCG Columbus this weekend. I started off 5-0 and then lost to the RUG Delver deck that made top 8 because I made a couple miserable misplays and then the BUG deck that made top 8 because he drew every removal in his deck after that I managed to get the nuts drawn on my by Death and Taxes and I.D. in the last round.
Currently I'm playing with a 25-15-20 variant of Zoo. Yep, 25 creatures and 15 burn spells. I need your inputs on it. I know this deck inside out that's why I kept playing it. You guys might provide me a new look on this deck and maybe a better understanding of it.
It's a very traditional build with a high number of one-drops. My reasons for playing this variant are:
1. Has limited information on our local metagame but it is very diverse (But a recent tournament Shardless Agent decks. I believe this is an isolated case.)
2. Suits my playstyle.
3. I know that Zoo loses to some of the matchups but I'm not really sure what SB card to put for those specific decks.
Currently I'm playing with a 25-15-20 variant of Zoo. Yep, 25 creatures and 15 burn spells. I need your inputs on it. I know this deck inside out that's why I kept playing it. You guys might provide me a new look on this deck and maybe a better understanding of it.
Only thing I would change (keeping the same theme) is playing Path to Exile over Incinerate. I get that Incinerate is also a burn spell, but Path can get rid of stalled goyf vs. goyf board states and the pesky Griselbrands. Also your match-up Game 1 against combo looks pretty bad.
Lastly surprised you have basic forest and plains, but not mountain. Red is probably the most important color based on your color breakdown (i.e. a lot of burn). I'd swap a Plateau for one or something.
Only thing I would change (keeping the same theme) is playing Path to Exile over Incinerate. I get that Incinerate is also a burn spell, but Path can get rid of stalled goyf vs. goyf board states and the pesky Griselbrands. Also your match-up Game 1 against combo looks pretty bad.
Lastly surprised you have basic forest and plains, but not mountain. Red is probably the most important color based on your color breakdown (i.e. a lot of burn). I'd swap a Plateau for one or something.
Will consider and playtest with the said changes. I am just happy with the consistency of this kind of build. It may not be the strongest or most effective build in today's metagame but it is good on putting the pressure to the opponent due to fact that the deck is packed with threats.
I have been informed several times by people who have seen my deck that I need to run at least one basic Mountain. However, I am just curious to the reason why the original pilot of this deck built the manabase this way.
I have been informed several times by people who have seen my deck that I need to run at least one basic Mountain. However, I am just curious to the reason why the original pilot of this deck built the manabase this way.
I don't know about the original pilot since Zoo is pretty old, but when I build any Legacy deck (other than Combo), I always start with basic lands. Preferably one of each type I need, but if that's not possible I look at the percentage breakdown of my colors and also what mana source I need early on. For Zoo, you need Forest and Mountain early.
I am not sure with respect to your build, but traditionally speaking you need Forest to lay down Turn 1 Wild Nacatl and Turn 2 Tarmogoyf and for Mountain you need it to burn their blockers so you can get damage in. I realize you have dual lands to compensate, but in a meta filled with Wasteland, Blood Moon, etc. (maybe yours is not), I always fetch a basic turn 1 (when I have no information on my opponent's deck). For Zoo Forest and Mountain are the two sources you don't want to get locked out of. If you have those, you can at least play most of your spells. It's the same reason the majority of dual lands in Zoo are red-based (i.e. Taiga and Plateau).
I don't know about the original pilot since Zoo is pretty old, but when I build any Legacy deck (other than Combo), I always start with basic lands. Preferably one of each type I need, but if that's not possible I look at the percentage breakdown of my colors and also what mana source I need early on. For Zoo, you need Forest and Mountain early.
I am not sure with respect to your build, but traditionally speaking you need Forest to lay down Turn 1 Wild Nacatl and Turn 2 Tarmogoyf and for Mountain you need it to burn their blockers so you can get damage in. I realize you have dual lands to compensate, but in a meta filled with Wasteland, Blood Moon, etc. (maybe yours is not), I always fetch a basic turn 1 (when I have no information on my opponent's deck). For Zoo Forest and Mountain are the two sources you don't want to get locked out of. If you have those, you can at least play most of your spells. It's the same reason the majority of dual lands in Zoo are red-based (i.e. Taiga and Plateau).
Yes it does look like the important basic land left out in exchange for more fetchlands or duals. I don't mean to be stubborn but i myself ask this question why was this left out. To me it also seems illogical.
I sure hope Zoo regains its popularity as a deck. There is something with this aggro deck that makes my 'Timmy' side very happy.
What is its weakness in today's metagame full of Show & Tell, RUG Delver, Shardless BUG and Stoneblade decks?
What is its weakness in today's metagame full of Show & Tell, RUG Delver, Shardless BUG and Stoneblade decks?
Combo has always been a weakness for Zoo (and other aggro decks) so that hasn't changed. However, Control, which should be favored, no longer is because of two printings: 1) Terminus and 2) Snapcaster Mage. It's now too efficient to either wipe Zoo's board (one white mana) or kill their most important threat and then do it again (Swords to Plowshares, Snapcaster Mage -> StP again). Blade Control used to be a favored match-up but is now unfavored.
I'd say RUG/BUG, etc. are all still favored since they have so few threats and we have enough removal to keep their board clear. However, when you look at the scenario above, Zoo loses to Combo (always did) and now loses to Control making it a pretty unattractive deck.
Trust me, I'd love for it to be a tier 1 deck again since it's my pet deck, but it's likely going to require Wizards printing something to help out.
It's my pet deck too. I guess I'm just too hopeful on SB cards that answer those decks like: Grafdigger's Cage, Gaddock Teeg, Choke and REB's.
Well don't get me wrong. It's still a playable deck that can win games, but that's Legacy. It's hard to write off any deck since if you metagame correctly, you are rewarded.
I've only played Zoo maybe once in the last six months, but I brought it out of nowhere and still did pretty well (3-1 or maybe 3-0-1).
Hey guys. Theres a legacy touri coming up and I want to play zoo, but I know zoo isnt that great for the meta anymore. Its probably going to have a somewhat competitive turn out, since there is the price includes a jace, but it wont be SCG competitive.
That being said should I go with Zoo (ANd I have all the cards that could be needed) or maverick, were I had to make some substitutions. See below for dec choices:
I'd personally go Maverick between those choices (assuming you have played it before). Maverick is not as bad as Zoo and in fact, can be quite good in a format filled with Stoneblades and Deathblades. It also has a better Storm match-up than Zoo because of Teeg and Thalia.
My friend played Zoo last weekend and he had an interesting list that was something like:
It's an interesting build and it did beat my Punishing Jund deck. I apologize for not having the entire 60, but in our games I did not see the other creatures during our games. If I were to guess regarding the creatures, I'd guess it was some combination of Kird Apes or Scavenging Oozes. I do however agree with his inclusion of 8 RFG removal for all those RUG/BUG/Deathblade decks and the Loxodon Smiters were a blowout when I Liliana +1'ed. Not sure if it's what I'd take to a tournament, but figured I'd give you a list.
You've been in these forums to know that I personally like GSZ lists so I have a better combo match-up, but I haven't built a Zoo list in awhile.
I figured as much, and as my mod ship would suggest, I pretty much only play zoo in modern (where is been fanastic) but aggro hasnt been great in legacy due to term and snaps. I mean you know the gritty details.
But I knew Id get an honest opinion out of you guys. I know zoo in and out and have the gut feelings while playing it, but I really dont want to get blown out of the water. I can get my fun feels with zoo from Modern anyways. So I should go maverick basicly.
I figured as much, and as my mod ship would suggest, I pretty much only play zoo in modern (where is been fanastic) but aggro hasnt been great in legacy due to term and snaps. I mean you know the gritty details.
But I knew Id get an honest opinion out of you guys. I know zoo in and out and have the gut feelings while playing it, but I really dont want to get blown out of the water. I can get my fun feels with zoo from Modern anyways. So I should go maverick basicly.
Well a part of it (in larger tournaments) is also, which deck you feel more comfortable (or won't punt with). I am playing Jund in major tournaments because I know the deck pretty well. I personally think Storm is the best deck choice in the current meta (i.e. fair blue decks taking out force of will, etc.), but I suck with Storm so instead of choosing "the right deck," I am choosing the right deck for me. The one I won't lose due to my own mistakes.
If you know Maverick pretty well then by all means go with it, but as you said, if your gut and fun says play Zoo then play Zoo. This is especially true if you are purely playing for fun. I'm fortunate enough to have a deck I have fun playing and think is reasonable in the meta (Jund) even if I feel like I'm cheating on Zoo :P.
Lol. Your probably right. I actually was looking at the cards, and rather then buy a few, might as well just run the cards I already have. So what cards currently in zoo is like "mandatory" whats the meta currently like? Side stuff?
Lol. Your probably right. I actually was looking at the cards, and rather then buy a few, might as well just run the cards I already have. So what cards currently in zoo is like "mandatory" whats the meta currently like? Side stuff?
Mandatory in the MD is the standard stuff: Nacatl, Tarmogoyf, Lightning Bolt, Path to Exile.
In the side I think it's: Krosan Grip, REB, Gaddock Teeg, GY hate.
You can basically tailor your deck based on your MD choices going forward like GSZ package, one drop aggression package, etc.
Heya folks. I just want to chime in that Rancor is a card that goes a long way to dealing Zoo back into the metagame. It makes the deck a full turn faster if it is cast on turn 2. There are a lot of flex spots, and this card deserves to be a 3-of. Just try it out to see. I don't post much in this thread, but I have made a lot of converts for this one.
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I agree; I feel like adding Vexing Devil, Burning Tree Emissary and Experiment One makes the deck less consistent than just sticking with the traditional Loam Lion/Steppe Lynx, Grim Lavamancer, 3rd and 4th Chain Lightning, Path to Exile, and Lightning Helix (I don't understand how he could overlook Helix). and I really don't like the dude that you discard to buff a guy, even if it does give trample; Helix/extra burn is almost always better than a buff spell, as you open yourself up to a 2-for-1 with a buff spell, which is never good...
I've actually found Ghor-Clan Rampager to be surprisingly good as a pump spell in Modern--Zoo generally puts on so much pressure on opponents there that GCR can be reserved as anti-removal (although I sometimes Bloodrush it as the finishing blow). Then again, Swords to Plowshares is more prominent in Legacy than Path to Exile is in Modern, and Abrupt Decay is more popular in Legacy than in Modern.
I'm not a fan of Vexing Devil in Zoo, though, and I'm rather uncertain about Experiment One.
Burning-Tree Emissary might just be what Zoo needs in Legacy to get its explosive power back, though--2 more free power is great early-game, and early multiples are the nuts. The brutal speed boost can make more hands keepable and may just keep Zoo fast enough to withstand double StP or keep UW Miracle Control from finding Terminus. Small Zoo doesn't have as much staying power, anyway, so its mediocre body doesn't matter quite so much.
It's probably telling that the only currently successful Zoo decks in Modern are either Really Big Zoo (with 4-5-drops), play Tribal Flames, or play Burning-Tree Emissary (although combo tends to go off on Turn 4 there, and Bolt is wildly popular).
WHen your deck looses to 1/3 of the meta, and is now pretty bad against midrange and control, your stuck with the deck that loses to abut 4/5th of the meta. Speed isnt the answer here, it the fact that dudes never are able to hit home. Which is a real freakin shame.
Lets be honest, even though we love zoo, the deck simply cant win against decks that are pulling out giant threats early, have 12 cheap removal + more wipes, and cant stop a combo. Jund is its natural evolution, as it uses discard to stop the above. The real answer is something along the lines of thalia, a beater who also has a intresting effect on the game, punishing non aggro decks. Other than thalia, there isnt many creatures who do that.
This is the list. it's my 5th money finish in a row at an SCG Open with the same main deck.
2 Taiga
1 Savannah
3 Horizon Canopy
3 Arid Mesa
3 Windswept Heath
3 Wooded Foothills
1 Forest
1 Mountain
1 Plains
3 Grim Lavamancer
4 Kird Ape
4 Wild Nacatl
4 Qasali Pridemage
4 Tarmogoyf
3 Knight of the Reliquary
4 Lightning Bolt
4 Path to Exile
4 Lightning Helix
1 Price of Progress
2 Sylvan Library
2 Umezawa's Jitte
3 Pyroblast
2 Grafdigger's Cage
3 Thalia, Guardian of Thraben
3 Scavenging Ooze
1 Price of Progress
2 Krosan Grip
1 Karakas
Not really, just use your common sense. Try not to get Wastelanded/Stifled out.
It's a very traditional build with a high number of one-drops. My reasons for playing this variant are:
1. Has limited information on our local metagame but it is very diverse (But a recent tournament Shardless Agent decks. I believe this is an isolated case.)
2. Suits my playstyle.
3. I know that Zoo loses to some of the matchups but I'm not really sure what SB card to put for those specific decks.
3 Grim Lavamancer
4 Kird Ape
2 Loam Lion
4 Loxodon Smiter
4 Qasali Pridemage
4 Tarmogoyf
4 Wild Nacatl
3 Incinerate
4 Lightning Bolt
4 Lightning Helix
3 Arid Mesa
1 Forest
1 Plains
3 Plateau
1 Savannah
3 Taiga
4 Windswept Heath
4 Wooded Foothills
3 Krosan Grip
4 Path to Exile
2 Pyroblast
2 Red Elemental Blast
I got myself a playset of Ghor-Clan Rampager because I enjoyed playing Zoo with Colossal Might before. I haven't tested them yet though.
RGW
Delver
RUG or UR
Stoneblade
UW
Only thing I would change (keeping the same theme) is playing Path to Exile over Incinerate. I get that Incinerate is also a burn spell, but Path can get rid of stalled goyf vs. goyf board states and the pesky Griselbrands. Also your match-up Game 1 against combo looks pretty bad.
Lastly surprised you have basic forest and plains, but not mountain. Red is probably the most important color based on your color breakdown (i.e. a lot of burn). I'd swap a Plateau for one or something.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
Will consider and playtest with the said changes. I am just happy with the consistency of this kind of build. It may not be the strongest or most effective build in today's metagame but it is good on putting the pressure to the opponent due to fact that the deck is packed with threats.
I have been informed several times by people who have seen my deck that I need to run at least one basic Mountain. However, I am just curious to the reason why the original pilot of this deck built the manabase this way.
RGW
Delver
RUG or UR
Stoneblade
UW
I don't know about the original pilot since Zoo is pretty old, but when I build any Legacy deck (other than Combo), I always start with basic lands. Preferably one of each type I need, but if that's not possible I look at the percentage breakdown of my colors and also what mana source I need early on. For Zoo, you need Forest and Mountain early.
I am not sure with respect to your build, but traditionally speaking you need Forest to lay down Turn 1 Wild Nacatl and Turn 2 Tarmogoyf and for Mountain you need it to burn their blockers so you can get damage in. I realize you have dual lands to compensate, but in a meta filled with Wasteland, Blood Moon, etc. (maybe yours is not), I always fetch a basic turn 1 (when I have no information on my opponent's deck). For Zoo Forest and Mountain are the two sources you don't want to get locked out of. If you have those, you can at least play most of your spells. It's the same reason the majority of dual lands in Zoo are red-based (i.e. Taiga and Plateau).
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
Yes it does look like the important basic land left out in exchange for more fetchlands or duals. I don't mean to be stubborn but i myself ask this question why was this left out. To me it also seems illogical.
I sure hope Zoo regains its popularity as a deck. There is something with this aggro deck that makes my 'Timmy' side very happy.
What is its weakness in today's metagame full of Show & Tell, RUG Delver, Shardless BUG and Stoneblade decks?
RGW
Delver
RUG or UR
Stoneblade
UW
Combo has always been a weakness for Zoo (and other aggro decks) so that hasn't changed. However, Control, which should be favored, no longer is because of two printings: 1) Terminus and 2) Snapcaster Mage. It's now too efficient to either wipe Zoo's board (one white mana) or kill their most important threat and then do it again (Swords to Plowshares, Snapcaster Mage -> StP again). Blade Control used to be a favored match-up but is now unfavored.
I'd say RUG/BUG, etc. are all still favored since they have so few threats and we have enough removal to keep their board clear. However, when you look at the scenario above, Zoo loses to Combo (always did) and now loses to Control making it a pretty unattractive deck.
Trust me, I'd love for it to be a tier 1 deck again since it's my pet deck, but it's likely going to require Wizards printing something to help out.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
It's my pet deck too. I guess I'm just too hopeful on SB cards that answer those decks like: Grafdigger's Cage, Gaddock Teeg, Choke and REB's.
RGW
Delver
RUG or UR
Stoneblade
UW
Well don't get me wrong. It's still a playable deck that can win games, but that's Legacy. It's hard to write off any deck since if you metagame correctly, you are rewarded.
I've only played Zoo maybe once in the last six months, but I brought it out of nowhere and still did pretty well (3-1 or maybe 3-0-1).
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
That being said should I go with Zoo (ANd I have all the cards that could be needed) or maverick, were I had to make some substitutions. See below for dec choices:
3 Deathrite Shaman
1 Gaddock Teeg
4 Knight of the Reliquary
4 Mother of Runes
2 Noble Hierarch
2 Qasali Pridemage
1 Scavenging Ooze
1 Scryb Ranger
2 Stoneforge Mystic
3 Thalia, Guardian of Thraben
Creatures [25]
1 Garruk Relentless
4 Green Sun's Zenith
1 Sword of Feast and Famine
4 Swords to Plowshares
1 Sylvan Library
1 Umezawa's Jitte
1 Bayou
1 Cavern of Souls
1 Dryad Arbor
1 Forest
2 Horizon Canopy
1 Karakas
1 Maze of Ith
1 Plains
2 Savannah
1 Godless Shrine
3 Verdant Catacombs
4 Wasteland
4 Windswept Heath
1 Batterskull
1 Bojuka Bog
2 Engineered Explosives
1 Garruk Relentless
1 Life from the Loam
2 Lingering Souls
2 Oblivion Ring
1 Path to Exile
1 Scavenging Ooze
1 Thalia, Guardian of Thraben
2 Inquisition of Kozilek
From my research, this is the latest winning decklist I could find for zoo.
My friend played Zoo last weekend and he had an interesting list that was something like:
4 Wild Nacatl
3 Grim Lavamancer
3 Thalia, Guardian of Thraben
4 Tarmogoyf
4 Loxodon Smiter
2 Qasali Pridemage
5 ???
4 Lightning Bolt
4 Path to Exile
4 Swords to Plowshares
Other:
1 Sylvan Library
2 Price of Progress
20 Lands (?)
It's an interesting build and it did beat my Punishing Jund deck. I apologize for not having the entire 60, but in our games I did not see the other creatures during our games. If I were to guess regarding the creatures, I'd guess it was some combination of Kird Apes or Scavenging Oozes. I do however agree with his inclusion of 8 RFG removal for all those RUG/BUG/Deathblade decks and the Loxodon Smiters were a blowout when I Liliana +1'ed. Not sure if it's what I'd take to a tournament, but figured I'd give you a list.
You've been in these forums to know that I personally like GSZ lists so I have a better combo match-up, but I haven't built a Zoo list in awhile.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
But I knew Id get an honest opinion out of you guys. I know zoo in and out and have the gut feelings while playing it, but I really dont want to get blown out of the water. I can get my fun feels with zoo from Modern anyways. So I should go maverick basicly.
Well a part of it (in larger tournaments) is also, which deck you feel more comfortable (or won't punt with). I am playing Jund in major tournaments because I know the deck pretty well. I personally think Storm is the best deck choice in the current meta (i.e. fair blue decks taking out force of will, etc.), but I suck with Storm so instead of choosing "the right deck," I am choosing the right deck for me. The one I won't lose due to my own mistakes.
If you know Maverick pretty well then by all means go with it, but as you said, if your gut and fun says play Zoo then play Zoo. This is especially true if you are purely playing for fun. I'm fortunate enough to have a deck I have fun playing and think is reasonable in the meta (Jund) even if I feel like I'm cheating on Zoo :P.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
Mandatory in the MD is the standard stuff: Nacatl, Tarmogoyf, Lightning Bolt, Path to Exile.
In the side I think it's: Krosan Grip, REB, Gaddock Teeg, GY hate.
You can basically tailor your deck based on your MD choices going forward like GSZ package, one drop aggression package, etc.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress