I really enjoy Eight-and-a-Half-Tails You can do a lot of different things with this general. You can swap out 15 cards and make a completely different deck.
He can deal with any problem, and if someone decides to kill him when you don't want them to, you can punish them by exiling their best permanent. Just having him around tends to keep people off your back.
It's important that he's cheap, since white has trouble getting lots of mana. Also, having a cheap Commander means you can use it more times, which is a form of much-needed card advantage.
As a wizard, he's kind of nifty with Diviner's Wand, especially if you can give him Vigilance.
That sounds really nifty, I'm going to go fiddle around with making a decklist online. Thanks for the idea!
The only monowhite commanders I've ever played with have been Hokori, Dust Drinker and Eight-and-a-Half-Tails. They were both fun... in their somewhat limited and very predictable roles. There are plenty of interesting legendary creatures in white, the problem is that most of them aren't half as interesting as commanders.
Locking people up with an Orb or Geddon is totally fine, and I have done that plenty of times with other decks but it is the exact opposite of interesting and interactive. Honestly, and I mean no offense, but that decklist looks around horribly linear, and completely noninteractive. The antithesis of what I am looking for. But that also comes from my own personal preference which disdains voltron as too linear, and lockdown as too boring.
I guess I was taking my own idea of fun and interactive into account, since I didn't know yours The thread title implies it's impossible to have fun in mono-white, which I obviously don't have a problem with.
But, if you're looking for a deck that either has multiple different wincons, or something with synergy between all the cards or some really complex combos (Not necessarily infinite) then I don't really think it's doable with mono-white, you need to add a color in. White does several things incredibly well, and you can win in several different ways as evidenced in this thread, But the focuses tend to be kind of linear.
To be honest, that's what most decks seem to do though, IMO. Most decks that I come up against are fairly linear in their idea, that being to win. Zur toturs enchantments and plays counterspells, Saffi recurs everything, Azusa ramps, Mirri the Cursed is aggro/control, Thalia is Stax... Any deck that builds around a specific general or set of mechanics is going to be a linear deck focused on those mechanics. White is good at removal, Stax, voltron and REcursion, and that's what the deck I posted does. I find it fun, and interactive, (Doublestrike with Jitte? O.o if you haven't tried it, it's absurd XD) But that's just me.
Most decks that I see are fairly competitive, in that they are built to win. Once a deck has too many ideas or focuses, it's win cons tend to be less potent, therefore making the deck less likely to be victorious. Hence most, if not all mono-white decks are going to be fairly straightforward, somewhat simple and a lot of times brutally effective. But yes, they are not amazingly "interactive" and obviously "fun" is completely subjective
I honestly don't think you're going to find a mono-white deck that meets your exacting specifications because it seems most decks are built to win, not to be crazily "interactive". I don't really know of too many decks, even multicolor, that meet those specifications. The only one that i know of off hand is Schondetta's Teysa primer found here. You might want to take a look at that one, it seems to be a lot of fun.
Good luck, I hope you find what you're looking for!
I guess I was taking my own idea of fun and interactive into account, since I didn't know yours The thread title implies it's impossible to have fun in mono-white, which I obviously don't have a problem with.
But, if you're looking for a deck that either has multiple different wincons, or something with synergy between all the cards or some really complex combos (Not necessarily infinite) then I don't really think it's doable with mono-white, you need to add a color in. White does several things incredibly well, and you can win in several different ways as evidenced in this thread, But the focuses tend to be kind of linear.
To be honest, that's what most decks seem to do though, IMO. Most decks that I come up against are fairly linear in their idea, that being to win. Zur toturs enchantments and plays counterspells, Saffi recurs everything, Azusa ramps, Mirri the Cursed is aggro/control, Thalia is Stax... Any deck that builds around a specific general or set of mechanics is going to be a linear deck focused on those mechanics. White is good at removal, Stax, voltron and REcursion, and that's what the deck I posted does. I find it fun, and interactive, (Doublestrike with Jitte? O.o if you haven't tried it, it's absurd XD) But that's just me.
Most decks that I see are fairly competitive, in that they are built to win. Once a deck has too many ideas or focuses, it's win cons tend to be less potent, therefore making the deck less likely to be victorious. Hence most, if not all mono-white decks are going to be fairly straightforward, somewhat simple and a lot of times brutally effective. But yes, they are not amazingly "interactive" and obviously "fun" is completely subjective
I honestly don't think you're going to find a mono-white deck that meets your exacting specifications because it seems most decks are built to win, not to be crazily "interactive". I don't really know of too many decks, even multicolor, that meet those specifications. The only one that i know of off hand is Schondetta's Teysa primer found here. You might want to take a look at that one, it seems to be a lot of fun.
Good luck, I hope you find what you're looking for!
I don't necessarily think that building to win and building to be fun are mutually exclusive. For example, I have a Sedris deck that has multiple paths to victory, doesn't tutor, is interactive, competitive, and still doesn't lock the rest of the table out. I'd say almost every deck I come across, in my area, meets those specifications, excepting my buddy's Kaalia deck. They each do something different and interesting most games.
Those generals you listed are obviously the most egregious offenders of linear play, of course they are boring :D.
If Isamaru is great fun for you, then perfect. I think the list looks like it could have some fun moments, but like I said, it looks to play the same every game. (Which also, is a reason I don't ever include any tutors in my decks, and still win most of my games.) It looks like it could be a lot of fun to race against the other players and try to get your damage in before running out of gas. Maybe I'll give Isamaru a shot. But yes, my original post was about finding Mono-W generals that scream build around me in interesting ways. That provide multiple win cons and an interesting game. Like you said though, "interesting" is different to everyone. I appreciate the reply.
WGBLife Gain
WGUBR Slivers
EDH:
W Eight-and-a-Half-Tails
WU Bruna, Light of Alabaster
WBR Kaalia of the Vast
G Azusa, Lost but Seeking
WGU Jenara, Asura of War Work in Progress
He can deal with any problem, and if someone decides to kill him when you don't want them to, you can punish them by exiling their best permanent. Just having him around tends to keep people off your back.
It's important that he's cheap, since white has trouble getting lots of mana. Also, having a cheap Commander means you can use it more times, which is a form of much-needed card advantage.
As a wizard, he's kind of nifty with Diviner's Wand, especially if you can give him Vigilance.
Mono Red's Strengths and Mono White's Strengths
That sounds really nifty, I'm going to go fiddle around with making a decklist online. Thanks for the idea!
The only monowhite commanders I've ever played with have been Hokori, Dust Drinker and Eight-and-a-Half-Tails. They were both fun... in their somewhat limited and very predictable roles. There are plenty of interesting legendary creatures in white, the problem is that most of them aren't half as interesting as commanders.
Although, I always thought Yomiji, Who Bars the Way might have some interesting potential.
I guess I was taking my own idea of fun and interactive into account, since I didn't know yours The thread title implies it's impossible to have fun in mono-white, which I obviously don't have a problem with.
But, if you're looking for a deck that either has multiple different wincons, or something with synergy between all the cards or some really complex combos (Not necessarily infinite) then I don't really think it's doable with mono-white, you need to add a color in. White does several things incredibly well, and you can win in several different ways as evidenced in this thread, But the focuses tend to be kind of linear.
To be honest, that's what most decks seem to do though, IMO. Most decks that I come up against are fairly linear in their idea, that being to win. Zur toturs enchantments and plays counterspells, Saffi recurs everything, Azusa ramps, Mirri the Cursed is aggro/control, Thalia is Stax... Any deck that builds around a specific general or set of mechanics is going to be a linear deck focused on those mechanics. White is good at removal, Stax, voltron and REcursion, and that's what the deck I posted does. I find it fun, and interactive, (Doublestrike with Jitte? O.o if you haven't tried it, it's absurd XD) But that's just me.
Most decks that I see are fairly competitive, in that they are built to win. Once a deck has too many ideas or focuses, it's win cons tend to be less potent, therefore making the deck less likely to be victorious. Hence most, if not all mono-white decks are going to be fairly straightforward, somewhat simple and a lot of times brutally effective. But yes, they are not amazingly "interactive" and obviously "fun" is completely subjective
I honestly don't think you're going to find a mono-white deck that meets your exacting specifications because it seems most decks are built to win, not to be crazily "interactive". I don't really know of too many decks, even multicolor, that meet those specifications. The only one that i know of off hand is Schondetta's Teysa primer found here. You might want to take a look at that one, it seems to be a lot of fun.
Good luck, I hope you find what you're looking for!
Signature by Inkfox Aesthetics
[Primer]WIsamaru, the Howling BladeW[Primer]
[Primer]BGSkullbriar: From Life, Death Eternal (1v1)GB[Primer]
BGRbighaben and Feverous' Prossh, Skyraider of KherRGB
BGRProssh-Gro (1V1)RGB
I don't necessarily think that building to win and building to be fun are mutually exclusive. For example, I have a Sedris deck that has multiple paths to victory, doesn't tutor, is interactive, competitive, and still doesn't lock the rest of the table out. I'd say almost every deck I come across, in my area, meets those specifications, excepting my buddy's Kaalia deck. They each do something different and interesting most games.
Those generals you listed are obviously the most egregious offenders of linear play, of course they are boring :D.
If Isamaru is great fun for you, then perfect. I think the list looks like it could have some fun moments, but like I said, it looks to play the same every game. (Which also, is a reason I don't ever include any tutors in my decks, and still win most of my games.) It looks like it could be a lot of fun to race against the other players and try to get your damage in before running out of gas. Maybe I'll give Isamaru a shot. But yes, my original post was about finding Mono-W generals that scream build around me in interesting ways. That provide multiple win cons and an interesting game. Like you said though, "interesting" is different to everyone. I appreciate the reply.
The Commandments of EDH