Whenever PDZ is put into your hand from your graveyard, you lose 1 life.
3/2
Simple, but it would be an excellent addition to Dredgevine to help recur Gravecrawlers as the only dredging zombie currently is Shambling Shell, which is pretty weak for modern...
Clique Free Counter - 2UU
Instant
Instead of paying CFC mana cost, you may reveal your hand. If you do, target opponent may choose a card from it. If that opponent does, reveal the chosen card, put it at the bottom of your library, then draw a card.
Counter target spell.
What do you think about this? I sense it a bit overpowered...
No, Not That, Anything but That
R
Instant
Exile target spell. Its controller may play a spell from their hand without paying its manacost.
Step 1: Lightning Bolt
Step 2: Counter my own Lightning Bolt
Step 3: Emrakul
You could limit the spells cast to equal or lesser mana cost, in which case you can do this:
Step 1: Lightning Bolt
Step 2: Counter my own Lightning Bolt
Step 3: Living End
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
This one is nuts! Well UUU might be hard to cast, but "I counter your spell.... here is my Vendilion Clique or Geist of Saint Traft! is way to much
How about 2? Maybe 1? I'm trying to keep it at 3, so it doesn't compete with Mana Leak or Cryptic Command.
Part of my motivation is to make some tribal blue aggro-control. The alternative was: Mana Sneak - UUU
Creature - Faerie/Merfolk/Rogue/Ninja/Illusion/I don't know, something
Flash
When ~ enters the battlefield, counter target spell.
1/1
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
How about 2? Maybe 1? I'm trying to keep it at 3, so it doesn't compete with Mana Leak or Cryptic Command.
Part of my motivation is to make some tribal blue aggro-control. The alternative was: Mana Sneak - UUU
Creature - Faerie/Merfolk/Rogue/Ninja/Illusion/I don't know, something
When ~ enters the battlefield, counter target spell.
1/1
Add a G to the mana cost.
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What's the big deal? You could have played multiple Righteous Avengers for years now.
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Stymied Growth
XG
Instant
Put target spell on the bottom of its owner's library unless its controller pays X.
You may return X forests to your hand instead of paying ~'s mana cost.
I don't think its really necessary to give green counterspells. Maybe just make it take out noncreature permanents or something.
Tutor's Admonishment
BB
Instant
Counter target spell. It's controller may search their library for a card with a different name, and put it on top of their library.
This seems fine to me.
No, Not That, Anything but That
R
Instant
Exile target spell. Its controller may play a spell from their hand without paying its manacost.
"an opponent controls" would help it not be insanely broken. However, I'm not sure they would print this as it is similar to Chaos Warp and Maro stated that he doesn't like Chaos Warp as it takes out enchantments.
Spell-oust
1W
Instant
Put target spell into its owner's library second from the top. Its controller gains 3 life.
White is the 2nd best counterspell color, so I think that it can get this.
And a couple new counterspells for blue.
Shoal of Will
XU
Instant
You may discard a blue card with converted mana cost X from your hand rather than pay Shoal of Will's mana cost.
Counter target spell unless its controller pays X.
Certainly based off of Disrupting Shoal. The problem is has is the same one the original Shoal has: the cost of your card has to be the same as the opponent's, making it unreliable.
But I am one of those who thinks Shoal is underplayed as is.
Force of Will Keeps Combo in Check5UU
Instant
Split Second
If an opponent had 5 or more permanents enter the battlefield this turn you may play ~ without paying its mana cost.*
End the turn.
Not sure how good this is. Eggs is dead, but the Young Pyromancer storm list might become good an this is a good answer- maybe add 'and if you control an island', unless you want it to be sideboarded in by GBx midrange if thoughtseize isn't enough. Against valakut- does it counter all triggers? I think it does, right? It's good, but it also is, again, colorless hate that just counters a spell. You screw over their mana base (they have to go for mountains) an they can't respond... Again, no problem if the island-clause is added
What about a simple B instant, target creature gets -0/-3, gain 3 life. It's worse than bolt for the most part, but the lifegain is relevant- Black control needs something too.
Good point about the "if you control an Island" clause. Consider that added.
I like that spell you suggest, but it is a bit closer to Lightning Helix, so maybe a 1B or WB mana cost would be more appropriate.
This is broken. Force Spike is already a powerful card, but giving it the option to be Cancel if you have the mana is too much. We do not need a strictly better Force Spike.
Force Spike is not a powerful card, anymore. If it was, you would see the WU and WUx control decks using Mana Tithe. The spells and creatures of this format tend to revolve around 1-3 CMC. So this card would be dead after 3-4 turns unless your opponent overextends. The card's extremely limited viable time is further deacreased because the Swords to Plowshares analog in Modern is Path to Exile. Mana Leak already has trouble staying relevant for enough turns, Force Spike alone is too limited.
Force Spike is not a powerful card, anymore. If it was, you would see the WU and WUx control decks using Mana Tithe. The spells and creatures of this format tend to revolve around 1-3 CMC. So this card would be dead after 3-4 turns unless your opponent overextends. The card's extremely limited viable time is further deacreased because the Swords to Plowshares analog in Modern is Path to Exile. Mana Leak already has trouble staying relevant for enough turns, Force Spike alone is too limited.
Have you been watching the video feeds to some of these bigger events? Mana tithe would be a solid card. Players are regularly tapping out to play things. Granted the play style would change if mana tithe became big. But the problem with mana tithe is its competing with path for a spot in the main board.
its not worth diluting the card quality of your deck to potentially surprise them on the first few turns. now if you had a way to start the game with 2 mana tithes in hand, then i'd be game for that. but when you're both on 7 lands, its one of the worst top decks.
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I speak in sarcasm because calling people ******* ******** is not allowed.
its not worth diluting the card quality of your deck to potentially surprise them on the first few turns. now if you had a way to start the game with 2 mana tithes in hand, then i'd be game for that. but when you're both on 7 lands, its one of the worst top decks.
Really depends on what your opponent is playing. We regularly see top end players tap out to play that bomb.
Have you been watching the video feeds to some of these bigger events? Mana tithe would be a solid card. Players are regularly tapping out to play things. Granted the play style would change if mana tithe became big. But the problem with mana tithe is its competing with path for a spot in the main board.
There are a lot of cards that "would be great" if you draw them at just the right time. However, the entire purpose of a control deck is to answer the other deck's threats and extend the length of the game to the point where your card advantage and/or board state is too much for a faster deck to handle. Having Mana Tithe gives you a small chance to disrupt their early plays in exchange for being dead in nearly every scenario in the late game.
The fact that it would be useful in a specific scenario at a specific time does not make it a solid card. That makes it a highly situational card.
What about a cycle of miniature titans at modern-playable mana costs?
Primeval Guardian - 2GG
Creature - giant
Reach
When this Etb or attacks, you may search your library for two basic land cards and put them into play tapped.
4/4
Sun Guardian - 2WW
Creature - giant
First strike
When this etb or attacks, you may return target creature with converted mana cost 3 or less from your graveyard to play.
4/4
Grave Guardian - 2BB
Creature - giant
Intimidate
When this etb or attacks, put a 2/2 black zombie token into play tapped.
4/4
Frost Guardian - 2UU
Creature - giant
Shroud
When this etb or attacks, you may tap or untap target permanent.
4/4
Inferno Guardian - 2RR
Creature - giant
Haste
When this etb or attacks, it deals 1 damage to each player.
4/4
What about a cycle of miniature titans at modern-playable mana costs?
Primeval Guardian - 2GG
Creature - giant
Reach
When this Etb or attacks, you may search your library for two basic land cards and put them into play tapped.
4/4
Sun Guardian - 2WW
Creature - giant
First strike
When this etb or attacks, you may return target creature with converted mana cost 3 or less from your graveyard to play.
4/4
Grave Guardian - 2BB
Creature - giant
Intimidate
When this etb or attacks, put a 2/2 black zombie token into play tapped.
4/4
Frost Guardian - 2UU
Creature - giant
Shroud
When this etb or attacks, you may tap or untap target permanent.
4/4
Inferno Guardian - 2RR
Creature - giant
Haste
When this etb or attacks, it deals 1 damage to each player.
4/4
What do you think? Too broken?
Primeval - I would probably change it to 1 land. Cheaper primeval titan is pretty bonkers, even if its only basics
Sun - Maybe return the card to your hand instead of the battlefield
Grave - this seems fine
Frost - They tend to use hexproof over shroud these days.
Inferno - I would just do 1 to any target, its kind of weak how you have it now
Other than that, they all seem to be playable in modern
There are a lot of cards that "would be great" if you draw them at just the right time. However, the entire purpose of a control deck is to answer the other deck's threats and extend the length of the game to the point where your card advantage and/or board state is too much for a faster deck to handle. Having Mana Tithe gives you a small chance to disrupt their early plays in exchange for being dead in nearly every scenario in the late game.
The fact that it would be useful in a specific scenario at a specific time does not make it a solid card. That makes it a highly situational card.
You have been paying attention to what Wotc has been doing to control, right? Most of the counters in the format are conditional. Hell, Spell snare, considered one of the better counters in the format, is conditional also. Remand is tempo, not control. The reason mana tithe isnt played has little to do with its conditionality. Unconditional counters come at 3cmc, which in many cases is way too late in this format.
You have been paying attention to what Wotc has been doing to control, right? Most of the counters in the format are conditional. Hell, Spell snare, considered one of the better counters in the format, is conditional also. Remand is tempo, not control. The reason mana tithe isnt played has little to do with its conditionality. Unconditional counters come at 3cmc, which in many cases is way too late in this format.
And I believe what they are doing is a bad idea. They are allowing a deck archetype to languish. It is very clear that both Cancel and Mana Tithe are not worth playing and the Cancel+ variants (Voidslime, Counterflux) are run very rarely and usually for the control mirror.
Furthermore, playing a 2 CMC spell is not as situational as tapping out on turn 4+. Spell Snare is much less likely to be dead than Mana Tithe/Force Spike.
Historically Force Spike has been used for protection in combo decks due to its cheapness or in tempo decks (remember Psychatog?).
Not sure if you are serious or not. Shoal is not playable in Modern. It more narrow then most counters. You have to build your deck a specific way and hope you have the right casting cost in your hand at the right time. Talk about a headache and nightmare to play.
Players cannot cast spells with CMC greater than the number of lands they control.
2/3
This is a card idea that I came up with to keep fast mana decks in check like Tron or anything using rituals to ramp into overpowered spells. This card would actually have a deeper impact in formats like Legacy and even Vintage.
Not-So-Wasteland
Land
T: 1
T, Sac: Destroy target nonbasic land. Activate this ability only if that player controls three or more nonbasic lands or controls no basic lands.
I feel like this is the best wasteland variant that can be printed without being too broken but has the early and late game power to fight off nonbasic lands that can plague the format. This card would be good at keeping Tron in check, but is dead against someone who plays a basic on turn one yet still takes out the pesky Gavnoy Township type cards late game.
Sylvan Trapper (W/G)
Creature - Human Druid
Hexproof
(W/G), T: Tap target creature, artifact or land.
G, T: Untap two target land.
W, T: Prevent the next 2 damage that would be dealt to target creature or player.
0/1
This guy is just a cute idea I came up with because it combines some of my favorite limited abilities on a one mana body.
Wrong format, Modern does not have FOW or brainstorm.
I would point out that you clearly haven't read the thread, but you have been posting in it so that clearly isn't the case. I wish I could understand what is going through your head when you make these incredibly ignorant posts.
Teeg's Cousin looks like it may affect the format in ways you do not intend, ed_1138. Yes, it would keep Tron and UR Storm in check, but it would deaden mana dorks and hose Chord of Calling. It'll only weaken Scapeshift slightly by throwing off Search for Tomorrow's Suspend timing.
Not-So-Wasteland also looks incredibly format-warping. Being on the play and nuking their only (nonbasic) land on your Turn 2 can be devastating. It'll probably warp the format towards more fetch- and basic-heavy decks like Pod, Scapeshift, Twin, UWR, Merfolk, BG Midrange, and Burn. Stuff like Affinity and Bogles will not be happy.
Teeg's Cousin looks like it may affect the format in ways you do not intend, ed_1138. Yes, it would keep Tron and UR Storm in check, but it would deaden mana dorks and hose Chord of Calling. It'll only weaken Scapeshift slightly by throwing off Search for Tomorrow's Suspend timing.
I definitely agree that Teeg's Cousin is a double edged sword, just like Gaddock Teeg himself. Gaddock Teeg is such a powerful hate bear that he even has an adverse affect of most of the decks that play him, its just that he hurts your opponent more. Teeg's Cousin is the same way, I think its good that he would prevent not only turn three Karns and Wurmcoils but also turn two Birthing Pods, Kitchen Finks and Domri Rade's ect. The card just forces everyone to play 'fair'. Teeg's Cousin would probably fit best into a GW hatebears deck with AEther Vials, not just jammed into every deck that has green and white mana to cast creatures, although decks like Pod might want the card to hose the previously mentioned decks.
Not-So-Wasteland also looks incredibly format-warping. Being on the play and nuking their only (nonbasic) land on your Turn 2 can be devastating. It'll probably warp the format towards more fetch- and basic-heavy decks like Pod, Scapeshift, Twin, UWR, Merfolk, BG Midrange, and Burn. Stuff like Affinity and Bogles will not be happy.
Not-So-Wasteland would definitely cause the format to move away from decks that are like 90% nonbasic lands. Depending upon your POV that could be a good or bad thing. I think the format needs a way of punishing players for playing decks that depend on fragile mana bases. Affinity is way to fast for this card to really affect it, especially considering how powerful Mox Opal can be with the new rules not to mention that 4 of their lands are indestructible. Keep in mind, if you lead on a fetch or a basic against this card you are completely fine against it until turn four, when you would be hit by something like Tec Edge anyway.
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Simple, but it would be an excellent addition to Dredgevine to help recur Gravecrawlers as the only dredging zombie currently is Shambling Shell, which is pretty weak for modern...
What do you think about this? I sense it a bit overpowered...
Step 1: Lightning Bolt
Step 2: Counter my own Lightning Bolt
Step 3: Emrakul
You could limit the spells cast to equal or lesser mana cost, in which case you can do this:
Step 1: Lightning Bolt
Step 2: Counter my own Lightning Bolt
Step 3: Living End
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
How about 2? Maybe 1? I'm trying to keep it at 3, so it doesn't compete with Mana Leak or Cryptic Command.
Part of my motivation is to make some tribal blue aggro-control. The alternative was:
Mana Sneak - UUU
Creature - Faerie/Merfolk/Rogue/Ninja/Illusion/I don't know, something
Flash
When ~ enters the battlefield, counter target spell.
1/1
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Add a G to the mana cost.
Er, why?
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I don't think its really necessary to give green counterspells. Maybe just make it take out noncreature permanents or something.
This seems fine to me.
"an opponent controls" would help it not be insanely broken. However, I'm not sure they would print this as it is similar to Chaos Warp and Maro stated that he doesn't like Chaos Warp as it takes out enchantments.
White is the 2nd best counterspell color, so I think that it can get this.
And a couple new counterspells for blue.
Certainly based off of Disrupting Shoal. The problem is has is the same one the original Shoal has: the cost of your card has to be the same as the opponent's, making it unreliable.
But I am one of those who thinks Shoal is underplayed as is.
Delay with a cantrip would be about as powerful as Remand, maybe better. I think this may be a bit too strong.
And it should be played. It can stop spells that your opponents tapped out for and it is the only spell that can counter any spell on turn 1.
Storm Crow is strictly worse than Seacoast Drake.
And it is played...
just not heavily
Currently Playing
UTron
Tahngarth, Talruum Hero
TRADE ME!!!
Good point about the "if you control an Island" clause. Consider that added.
I like that spell you suggest, but it is a bit closer to Lightning Helix, so maybe a 1B or WB mana cost would be more appropriate.
Force Spike is not a powerful card, anymore. If it was, you would see the WU and WUx control decks using Mana Tithe. The spells and creatures of this format tend to revolve around 1-3 CMC. So this card would be dead after 3-4 turns unless your opponent overextends. The card's extremely limited viable time is further deacreased because the Swords to Plowshares analog in Modern is Path to Exile. Mana Leak already has trouble staying relevant for enough turns, Force Spike alone is too limited.
Have you been watching the video feeds to some of these bigger events? Mana tithe would be a solid card. Players are regularly tapping out to play things. Granted the play style would change if mana tithe became big. But the problem with mana tithe is its competing with path for a spot in the main board.
Really depends on what your opponent is playing. We regularly see top end players tap out to play that bomb.
There are a lot of cards that "would be great" if you draw them at just the right time. However, the entire purpose of a control deck is to answer the other deck's threats and extend the length of the game to the point where your card advantage and/or board state is too much for a faster deck to handle. Having Mana Tithe gives you a small chance to disrupt their early plays in exchange for being dead in nearly every scenario in the late game.
The fact that it would be useful in a specific scenario at a specific time does not make it a solid card. That makes it a highly situational card.
Primeval Guardian - 2GG
Creature - giant
Reach
When this Etb or attacks, you may search your library for two basic land cards and put them into play tapped.
4/4
Sun Guardian - 2WW
Creature - giant
First strike
When this etb or attacks, you may return target creature with converted mana cost 3 or less from your graveyard to play.
4/4
Grave Guardian - 2BB
Creature - giant
Intimidate
When this etb or attacks, put a 2/2 black zombie token into play tapped.
4/4
Frost Guardian - 2UU
Creature - giant
Shroud
When this etb or attacks, you may tap or untap target permanent.
4/4
Inferno Guardian - 2RR
Creature - giant
Haste
When this etb or attacks, it deals 1 damage to each player.
4/4
What do you think? Too broken?
Draft My Cube!
Primeval - I would probably change it to 1 land. Cheaper primeval titan is pretty bonkers, even if its only basics
Sun - Maybe return the card to your hand instead of the battlefield
Grave - this seems fine
Frost - They tend to use hexproof over shroud these days.
Inferno - I would just do 1 to any target, its kind of weak how you have it now
Other than that, they all seem to be playable in modern
You have been paying attention to what Wotc has been doing to control, right? Most of the counters in the format are conditional. Hell, Spell snare, considered one of the better counters in the format, is conditional also. Remand is tempo, not control. The reason mana tithe isnt played has little to do with its conditionality. Unconditional counters come at 3cmc, which in many cases is way too late in this format.
And I believe what they are doing is a bad idea. They are allowing a deck archetype to languish. It is very clear that both Cancel and Mana Tithe are not worth playing and the Cancel+ variants (Voidslime, Counterflux) are run very rarely and usually for the control mirror.
Furthermore, playing a 2 CMC spell is not as situational as tapping out on turn 4+. Spell Snare is much less likely to be dead than Mana Tithe/Force Spike.
Historically Force Spike has been used for protection in combo decks due to its cheapness or in tempo decks (remember Psychatog?).
Wrong format, Modern does not have FOW or brainstorm.
no but modern has shoals too
Currently Playing
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TRADE ME!!!
Not sure if you are serious or not. Shoal is not playable in Modern. It more narrow then most counters. You have to build your deck a specific way and hope you have the right casting cost in your hand at the right time. Talk about a headache and nightmare to play.
Creature - Human Advisor
Players cannot cast spells with CMC greater than the number of lands they control.
2/3
This is a card idea that I came up with to keep fast mana decks in check like Tron or anything using rituals to ramp into overpowered spells. This card would actually have a deeper impact in formats like Legacy and even Vintage.
Not-So-Wasteland
Land
T: 1
T, Sac: Destroy target nonbasic land. Activate this ability only if that player controls three or more nonbasic lands or controls no basic lands.
I feel like this is the best wasteland variant that can be printed without being too broken but has the early and late game power to fight off nonbasic lands that can plague the format. This card would be good at keeping Tron in check, but is dead against someone who plays a basic on turn one yet still takes out the pesky Gavnoy Township type cards late game.
Sylvan Trapper (W/G)
Creature - Human Druid
Hexproof
(W/G), T: Tap target creature, artifact or land.
G, T: Untap two target land.
W, T: Prevent the next 2 damage that would be dealt to target creature or player.
0/1
This guy is just a cute idea I came up with because it combines some of my favorite limited abilities on a one mana body.
I would point out that you clearly haven't read the thread, but you have been posting in it so that clearly isn't the case. I wish I could understand what is going through your head when you make these incredibly ignorant posts.
Not-So-Wasteland also looks incredibly format-warping. Being on the play and nuking their only (nonbasic) land on your Turn 2 can be devastating. It'll probably warp the format towards more fetch- and basic-heavy decks like Pod, Scapeshift, Twin, UWR, Merfolk, BG Midrange, and Burn. Stuff like Affinity and Bogles will not be happy.
I definitely agree that Teeg's Cousin is a double edged sword, just like Gaddock Teeg himself. Gaddock Teeg is such a powerful hate bear that he even has an adverse affect of most of the decks that play him, its just that he hurts your opponent more. Teeg's Cousin is the same way, I think its good that he would prevent not only turn three Karns and Wurmcoils but also turn two Birthing Pods, Kitchen Finks and Domri Rade's ect. The card just forces everyone to play 'fair'. Teeg's Cousin would probably fit best into a GW hatebears deck with AEther Vials, not just jammed into every deck that has green and white mana to cast creatures, although decks like Pod might want the card to hose the previously mentioned decks.
Not-So-Wasteland would definitely cause the format to move away from decks that are like 90% nonbasic lands. Depending upon your POV that could be a good or bad thing. I think the format needs a way of punishing players for playing decks that depend on fragile mana bases. Affinity is way to fast for this card to really affect it, especially considering how powerful Mox Opal can be with the new rules not to mention that 4 of their lands are indestructible. Keep in mind, if you lead on a fetch or a basic against this card you are completely fine against it until turn four, when you would be hit by something like Tec Edge anyway.