I imagine it'd be decks that make you play a grindier game. UWR has a lot of 1-for-1'ing against you and won't have enchantment removal so a resolved Goblin Assault is fairly easy to ride to victory.
Against something like Jund this is sadly weaker because one of their best options for killing all your guys (Abrupt Decay) also hits this.
As for you jdow, have you considered running 1 copy of Shared Animosity in your deck? I remember for a little while there were Goblin decks showing up in the dailies with 4 copies (which seemed to play more like aggro-combo than aggro) but I've been very happy with one copy. I don't have to worry about screwing myself with multiples, but this card ends games
I imagine it'd be decks that make you play a grindier game. UWR has a lot of 1-for-1'ing against you and won't have enchantment removal so a resolved Goblin Assault is fairly easy to ride to victory.
Against something like Jund this is sadly weaker because one of their best options for killing all your guys (Abrupt Decay) also hits this.
As for you jdow, have you considered running 1 copy of Shared Animosity in your deck? I remember for a little while there were Goblin decks showing up in the dailies with 4 copies (which seemed to play more like aggro-combo than aggro) but I've been very happy with one copy. I don't have to worry about screwing myself with multiples, but this card ends games
Yep! The assaults are for decks with lots of 1-for-1 removal and some wraths cause it provides a constant stream of pressure.
As for Shared Animosity, I used to have 3 in the deck, but found it to very clunky when I had multiple Chieftans and Animostys. But it's something that I always think about re-adding to the deck. But I've really enjoyed how the deck has run since I made it more aggressive.
I like Forked Bolt. I play mono red though. Goblin Chieftain seems to under perform for me. I'm starting to think its win more as a 2/2 for three on an empty board is underwhelming.
No exciting Modern Goblins yet, but I am really looking forward to playtesting Barrage of Expendables for reach. I know most people aren't running him, but it may be what makes me kick out Goblin Wardriver in favor of something like Dragon Fodder. I also think this makes Goblin Arsonist the top contender for our 1-drop flex spot
Maybe. Spikeshot Elder has been pretty awesome for me. Akki Avalanchers and Goblin Cohort are both a bit disappointing and Mogg Fanatic has been good for me but my local meta shifted and I don't run him anymore.
Not the most exciting thing, but I think splitting between him and Spikeshot Elder is where I want to be. Past Legion Loyalist, Foundry Street Denizen, and Goblin Guide, our last 1-drop (if we do have one more) is a bit lacking.
goblin arsonist might not be the better card in the world but in my experience is ok.... the fantastic thing is pitching it to a grenade and throwing 6 damages to your opponent's face.
This is the list I've been working on for a while, I'm not too sure how good it is though, I've never gotten a chance to play them in a competitive environment, but they tear it up against all my friends decks. On this list I'm just missing 3 Legion Loyalists, the Shared Animositys, and one Cavern of Souls.
Any suggestions or sideboard ideas? I'm wanting to take them to a real tournement one day, and want to make them as competitive as possible. This deck is my baby lol, it was my first deck that was worth a darn and it happened on total accident.
I would add 4 Foundry Streert Denizen, they are in Modern the new Goblin Pilediver.
Personaluy I would remove 2 Forked Bolt, 1 Goblin King and 1 Legion Loyalist.
Private Mod Note
():
Rollback Post to RevisionRollBack
Plato:
"Only the dead have seen the end of the war."
Modern 0Affinity
Modern Silverblack RRed Deck Wins
Tiny Leaders EDH RWUShu Yun
Commander RWGUril, the Sad Panda
Commander RDarretti, the Scrap Lord
I'm sure these cards have been considered/tested, but I'm curious to not see them in any lists. Anyone have anything to say about Mogg Flunkies and Mudbrawler Cohort?
Also want to talk about sideboard options for mono-red.
I've seen Crypt, Relic, and Cage. Crypt seems most reliable to me, arguments for the others?
Smash to Smithereens has the most value, but costs one more than say Smelt which I saw one person running.
Creature hate cards like Dismember and Combust... Dismember is good, but it hurts obviously.
One final controversial thought... what about Reforge the Soul as a two of in the deck? Without miracle cost it basically eats an entire turn, but obviously if you draw it when you don't need it, you'd hold on to it until you did. Seems like a nice way to recover against a wrath, a whole handful of goblins midgame should seal the deal.
I've seen some goblin decks play dragon fodder and krenko's command lately. Thought it might fit in that build?
In the mainboard, I never have. In the sideboard, it is a really, really good way to race non-interactive combo and other aggro. On turn three sacrificing three lands, floating 2 mana and kicking a bushwhacker, is 10 damage all by itself.
The more tokeny builds seem more Shared Animosity-centric and Devestating Summons doesn't help with that.
How does everybody feel about sideboards? I still find it to be one of the weaker parts of my game and I'm currently struggling with one matchup in particular: grindy midrange decks like Jund and Junk.
Our deck is typically pretty weak to spot-removal and unlike the UWR decks, their superior blockers don't let us cheat in chip damage with 1/1s without it coming at a great loss to us. This combined with them running removal that hits all permanent types (Abrupt Decay, Maelstrom Pulse) makes Goblin Assault a lousy sideboard card unlike it is against UWR strategies.
Unless something amazing comes along, I like the mainboard how it is. If it's possible to add a few percentage points versus the GB-based midrange decks without weakening the deck however, I'd like to do that.
Blood Moon obviously comes in, but its effect can be slow and when they have Deathrite Shaman to fix mana and an abundance of fetchlands (and are more likely to find basics to save life and because a mono-red deck running Blood Moon out of the side is pretty much a given) it isn't a game-winner on its own. Is there anything else that would do a better job of helping me win in addition to or instead of Blood Moon?
I haven't liked Goblin Wardriver and Goblin Chieftain has actually under performed for me. Usually because I stall at two land or it just gets removed.
You really asked about the side board. I like Devastating Summons in the side to go faster. I might be crazy but floating three, casting Devastating Summons and sacrificing three land for two 3/3 and then casting a kicked Goblin Bushwacker is just so fast.
Edit: you are missing Combust for the Splinter Twin matchup.
Added:
+1 Bushwhacker, I underestimated him, he saved me in every second game.
+1 Grenade, I need to kill my opponent as fast as I can, so forth grenade is needed.
+2 Ember Hauler, deck lacking burn spells and this guys is a good alternative.
+1 Krenko, he sometimes wins game for me, that's a good reason to put second copy.
+2 Lead the Stampede, good drawing card and main reason why i splashed in green.
Removed:
-2 Goblin Wardriver, it's a good card, but still the worst second drop in this deck.
-2 Sensation Gorger, I used his ability only 2 times and I'm playing this deck over 2 month. Too many players prefer to spend removal on him.
-2 Siege Gang Commander -I rarely use him and he never won games for me, so....
Tested this build few times and I can easily say, deck became a little bit stronger.
Mana is pretty stable. Sideboard messy but better than before. I'm planning to replace Combust with Torpor Orb and get the second Blood moon.
If anyone could recommend good green cards for sideboard, I would be grateful!
Yesterday played in a small tournament (9 people, which is low for my area) results is are pretty positive, but here is the story.
Round 1: RUG Scapeshift 2:1
Never played against this deck before, luckily I have pretty good sideboard against it. First match i lost because of mana flood and my opponent destroyed my early attack with Pyroclasm. I sided Stone rain , Blood moon and 2 Sowing salt.
He kept pretty bad hand (he told me that later) while I mulligan till 6. I casted a lot of 1 drops and finish with Chieftain. Opponent had 2 Pyroclasm,1 mass removal and zero land.
Third match was tough. I started pretty well but pyroclasm stop my early assault and a lot of my goblins were countered. I lost last goblin token and was sure to lose ,but suddenly blood moon was on top deck and opponent used all his counter spells, he wasn't happy when I casted it. At that point he still have 10 lives but in few turns I manage to cast few goblins and finished him.
Overall I think it's a positive match up and i definitely need to get a second blood moon.
Round 2: BG aggro Elves 2:1
Never saw this deck before, but to be honest it reminded me of my old decklist which I never used.
First match I won pretty easily, dropped Foundry Street Denizen , spamed him with goblins. He had no second land for a few turns, which gave me enough time to destroy him.
Didn't know what to side, so i started second match without changes.
No mana flood, no problems. With both had pretty good hands but my deck was faster this time.
He droped Llanowars again and even manage to put Glissa on battlefield , at that time I had already 5 goblins and with Goblin Bushwhacker match was finished.
It was pretty interesting match, I got lucky cause my opponent didn't have much removal. I recommend him to put full set of Abrupt Decay and put Ezuri, Renegade Leader instead of Glissa the Traitor.
BTW I think that deck is very interesting, it used Talara's Battalion and Wren's Run Vanquisher, which in my opinion very underestimated cards. The main problem with that deck was build, few changes and it can become pretty solid deck.
Round 3: WUR midrange 2:1
Surprisingly first match was a win for me. I cast Goblin Guide and again spam with goblins.
At first my opponent tried to stop me with removals, but he got flooded with lands, so pretty soon he ran out of options and lost.
Before second match I sided Stone Rain and Blood Moon.
He got better hand and i took milligan till 5 and still got flooded with lands. I manage to drag game for quite a while and even damage opponent till he had 5 lives, sadly at topdeck was land so I lost.
Third match was most intense match of the night. I started pretty fast with two bolts on hand. At first he countered everything I had, he even used Path of exile on goblin token, but with time i manage to damage him enough .
I bluffed for last two turn that i have something on hand, he destroyed my land with Tectonic Edge and I manage to cast grenade on last token, he had counter spells, but didn't have any mana to cast them.
Can't say that game was in my favor, opponent made some weird decisions, still I can't say he was playing bad. The important thing that I'm happy i won that game and happy that opponent didn't have any pyroclasm in side.
Round 4: WUR midrange 0:2
Things didn't go well in that match. Stakes were high, i had 9 points, he had 7 points and it was for 1 place.
Unlike my previous opponent this WUR had different build (mainly better side and Hellkite) and was piloted by more experienced player(at least in terms of WUR).
First time in the night i had problems with mana. In first game i had 2 lands for 6-7 turns and had lots of 3 drops on hand. Opponent countered a lot of goblins and kill others, there was no chance to win that match.
I sided blood moon, stone rain and 2 sowing salts (against colonnade).
It started pretty bad , I took mulligan till five and started with not very good hand, but with two lands.
The worst part is that were the only lands from my deck that i saw at that match, and zero cards from sideboard came during game (they couldn't help anyway but still...).
So it was clean loss. I still got 2 place, not bad.
Overall I am pretty happy with results, not 100% sure about green splash, while Lead the stampede helped me a little bit, can't say it was vital.
Funny but without Pod it's easier for Goblins to dominate tournaments.
Thanks for the excellent tournament report. I'll have to try Torpor Orb instead of combust.
I wouldn't call my reports excellent, but thank you. I hope i can provide useful information in the future too.
Torpor orb is important because it deactivates Pods, Twins and Decks with Kitchen Finks. It's a very underestimated card.
Did you ever get Krenko out? I cut him a while ago. 4 was just too much. I've also cut Chieftain down to 3.
Personally I prefer to have a big finisher card and Krenko is that type of card. I won 3-4 games because of him, also he have good synergy with Chieftain and Denizen. 4 is a lot for this deck, but since I run only two copies, Krenko comes to hand in right time and he is pretty powerful for his cost. Also with Cavern of Souls control decks can't counter him.
Also, I don't think cutting Chieftain is a good idea, it's the best 3 drop we have and one of 2 cards that can grant haste to other goblins.
I don't like Five Alarm Fire. It does nothing if you can't get through and at best is a Goblin Grenade.
Actually when I can't get through I prefer to have it on the table.
I side this card mainly against other aggro decks with bigger creatures, like Zoo and Modern Naya blitz (popular deck in my area). If i can't get through blockers this card allows me to damage player or destroy big creatures. Can say it's too important, but it helped me to win 2 times against Zoo, which is not bad.
No, Faithless Looting is a good card for something like Burn, but not for goblins. I normally cast my had pretty fast and I need to draw more cards, not to swap ones that I already have. In Burn decks this card works because there are lots of cards with Flashback there, so they don't lose too much. If you looking for the alternative to Lead the Stampede, I would recommend Dangerous Wager, it allow us to draw 2 cards when we have nothing on hand and it's pretty cheap in mana.
Krenko's Command is good with Foundry Street Denizen, I'd run at least 3 maybe 4.
Well Mogg war marshal have a little bit better synergy, so I run Commands as additional marshals. I was planing to put two more copies , but decided to put 2 Ember Hauler instead, since I really need burn spells.
I wonder if Skull Crack has potential as a sideboard card.
I personally don't think so. It not very effective against Soul sisters and Martyr proclamation, since it can't stop Martyr of sands.
It works against Kitchen Finks, but Torpor Orb works better and can damage more than just Finks. And there is not much other decks that we can side it for.
4 Legion Loyalist
4 Foundry-Street Denizen
4 Akki Avalanchers
4 Goblin Bushwacker
4 Mogg War Marshal
4 Krenko's Command
4 Goblin Chieftain
4 Goblin Grenade
20 Mountain
4 Pillar of Flame
4 Goblin Assault
3 Smash to Smithereens
3 Combust
1 Mark of Mutiny
What matchups do you bring in the Goblin Assault's for?
Standard: Turbofog Maze's End
Modern: Goblins, IzzeTron, Tempo Twin
Legacy: Burn
Commander: Scion of the Ur-Dragon
I imagine it'd be decks that make you play a grindier game. UWR has a lot of 1-for-1'ing against you and won't have enchantment removal so a resolved Goblin Assault is fairly easy to ride to victory.
Against something like Jund this is sadly weaker because one of their best options for killing all your guys (Abrupt Decay) also hits this.
As for you jdow, have you considered running 1 copy of Shared Animosity in your deck? I remember for a little while there were Goblin decks showing up in the dailies with 4 copies (which seemed to play more like aggro-combo than aggro) but I've been very happy with one copy. I don't have to worry about screwing myself with multiples, but this card ends games
Yep! The assaults are for decks with lots of 1-for-1 removal and some wraths cause it provides a constant stream of pressure.
As for Shared Animosity, I used to have 3 in the deck, but found it to very clunky when I had multiple Chieftans and Animostys. But it's something that I always think about re-adding to the deck. But I've really enjoyed how the deck has run since I made it more aggressive.
I like Forked Bolt. I play mono red though. Goblin Chieftain seems to under perform for me. I'm starting to think its win more as a 2/2 for three on an empty board is underwhelming.
---
No exciting Modern Goblins yet, but I am really looking forward to playtesting Barrage of Expendables for reach. I know most people aren't running him, but it may be what makes me kick out Goblin Wardriver in favor of something like Dragon Fodder. I also think this makes Goblin Arsonist the top contender for our 1-drop flex spot
Maybe. Spikeshot Elder has been pretty awesome for me. Akki Avalanchers and Goblin Cohort are both a bit disappointing and Mogg Fanatic has been good for me but my local meta shifted and I don't run him anymore.
Goblin Arsonist still trades with x/2s and can be used as a pseudo-Ember Hauler with Barrage of Expendables out.
Not the most exciting thing, but I think splitting between him and Spikeshot Elder is where I want to be. Past Legion Loyalist, Foundry Street Denizen, and Goblin Guide, our last 1-drop (if we do have one more) is a bit lacking.
Any suggestions or sideboard ideas? I'm wanting to take them to a real tournement one day, and want to make them as competitive as possible. This deck is my baby lol, it was my first deck that was worth a darn and it happened on total accident.
4 Goblin Arsonist
4 Goblin Bushwhacker
4 Goblin Chieftain
3 Goblin King
4 Goblin Guide
4 Legion Loyalist
4 Mogg War Marshal
2 Forked Bolt
4 Goblin Grenade
4 Lightning Bolt
Enchantment: 3
3 Shared Animosity
18 Mountain
2 Cavern of Souls
I would add 4 Foundry Streert Denizen, they are in Modern the new Goblin Pilediver.
Personaluy I would remove 2 Forked Bolt, 1 Goblin King and 1 Legion Loyalist.
"Only the dead have seen the end of the war."
Modern 0Affinity
Modern Silverblack RRed Deck Wins
Tiny Leaders EDH RWUShu Yun
Commander RWGUril, the Sad Panda
Commander RDarretti, the Scrap Lord
Also want to talk about sideboard options for mono-red.
I've seen Crypt, Relic, and Cage. Crypt seems most reliable to me, arguments for the others?
Actually, Grafdigger's Cage seems pretty good against pod decks.
Smash to Smithereens has the most value, but costs one more than say Smelt which I saw one person running.
Creature hate cards like Dismember and Combust... Dismember is good, but it hurts obviously.
One final controversial thought... what about Reforge the Soul as a two of in the deck? Without miracle cost it basically eats an entire turn, but obviously if you draw it when you don't need it, you'd hold on to it until you did. Seems like a nice way to recover against a wrath, a whole handful of goblins midgame should seal the deal.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
I've seen some goblin decks play dragon fodder and krenko's command lately. Thought it might fit in that build?
In the mainboard, I never have. In the sideboard, it is a really, really good way to race non-interactive combo and other aggro. On turn three sacrificing three lands, floating 2 mana and kicking a bushwhacker, is 10 damage all by itself.
The more tokeny builds seem more Shared Animosity-centric and Devestating Summons doesn't help with that.
For reference, here's my current list:
19 Mountain
Creatures: 32
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
4 Spikeshot Elder
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Goblin Wardriver
4 Goblin Chieftain
4 Goblin Grenade
4 Lightning Bolt
1 Shared Animosity
Our deck is typically pretty weak to spot-removal and unlike the UWR decks, their superior blockers don't let us cheat in chip damage with 1/1s without it coming at a great loss to us. This combined with them running removal that hits all permanent types (Abrupt Decay, Maelstrom Pulse) makes Goblin Assault a lousy sideboard card unlike it is against UWR strategies.
Unless something amazing comes along, I like the mainboard how it is. If it's possible to add a few percentage points versus the GB-based midrange decks without weakening the deck however, I'd like to do that.
Blood Moon obviously comes in, but its effect can be slow and when they have Deathrite Shaman to fix mana and an abundance of fetchlands (and are more likely to find basics to save life and because a mono-red deck running Blood Moon out of the side is pretty much a given) it isn't a game-winner on its own. Is there anything else that would do a better job of helping me win in addition to or instead of Blood Moon?
I feel like I may be scratching at the bottom of the barrel here, but the few things I've came up with are:
Shrine of Burning Rage
Tuktuk the Explorer
Hidetsugu's Second Rite
Grim Lavamancer
Ensnaring Bridge
I haven't liked Goblin Wardriver and Goblin Chieftain has actually under performed for me. Usually because I stall at two land or it just gets removed.
You really asked about the side board. I like Devastating Summons in the side to go faster. I might be crazy but floating three, casting Devastating Summons and sacrificing three land for two 3/3 and then casting a kicked Goblin Bushwacker is just so fast.
Edit: you are missing Combust for the Splinter Twin matchup.
4 Goblin guide
4 Legion loyalist
4 Foundry Street Denizen
4 Goblin Bushwhacker
4 Mogg War Marshall
2 Ember Hauler
4 Goblin Chieftain
2 Boggart Ram-Gang
2 Krenko, Mob Boss
4 Lightning bolt
Sorcery:
2 Krenko's command
4 Goblin Grenade
2 Lead the Stampede
Land:
11 Mountain
4 Copperline gorge
3 Rootbound Crag
2 Cavern of souls
1 Tormod's Crypt
2 Relic Of Progenitus
1 Stone Rain
1 Blood moon
2 Sowing salt
2 Combust
2 Five-Alarm fire
2 Shattering Spree
2 Naturalize
Added:
+1 Bushwhacker, I underestimated him, he saved me in every second game.
+1 Grenade, I need to kill my opponent as fast as I can, so forth grenade is needed.
+2 Ember Hauler, deck lacking burn spells and this guys is a good alternative.
+1 Krenko, he sometimes wins game for me, that's a good reason to put second copy.
+2 Lead the Stampede, good drawing card and main reason why i splashed in green.
Removed:
-2 Goblin Wardriver, it's a good card, but still the worst second drop in this deck.
-2 Sensation Gorger, I used his ability only 2 times and I'm playing this deck over 2 month. Too many players prefer to spend removal on him.
-2 Siege Gang Commander -I rarely use him and he never won games for me, so....
Tested this build few times and I can easily say, deck became a little bit stronger.
Mana is pretty stable. Sideboard messy but better than before. I'm planning to replace Combust with Torpor Orb and get the second Blood moon.
If anyone could recommend good green cards for sideboard, I would be grateful!
Round 1: RUG Scapeshift 2:1
Never played against this deck before, luckily I have pretty good sideboard against it. First match i lost because of mana flood and my opponent destroyed my early attack with Pyroclasm. I sided Stone rain , Blood moon and 2 Sowing salt.
He kept pretty bad hand (he told me that later) while I mulligan till 6. I casted a lot of 1 drops and finish with Chieftain. Opponent had 2 Pyroclasm,1 mass removal and zero land.
Third match was tough. I started pretty well but pyroclasm stop my early assault and a lot of my goblins were countered. I lost last goblin token and was sure to lose ,but suddenly blood moon was on top deck and opponent used all his counter spells, he wasn't happy when I casted it. At that point he still have 10 lives but in few turns I manage to cast few goblins and finished him.
Overall I think it's a positive match up and i definitely need to get a second blood moon.
Round 2: BG aggro Elves 2:1
Never saw this deck before, but to be honest it reminded me of my old decklist which I never used.
First match I won pretty easily, dropped Foundry Street Denizen , spamed him with goblins. He had no second land for a few turns, which gave me enough time to destroy him.
Didn't know what to side, so i started second match without changes.
At first it was ok, but then I was flooded with lands again.
He casted 2 Llanowar Elves and then Glissa, the Traitor. It became worse after he summon morph giant and Imperious Perfect.
I tried to play in defense but when he dropped Elvish archdruid, I knew I was done.
Before third match I sided 2 Five-alarm Fire.
No mana flood, no problems. With both had pretty good hands but my deck was faster this time.
He droped Llanowars again and even manage to put Glissa on battlefield , at that time I had already 5 goblins and with Goblin Bushwhacker match was finished.
It was pretty interesting match, I got lucky cause my opponent didn't have much removal. I recommend him to put full set of Abrupt Decay and put Ezuri, Renegade Leader instead of Glissa the Traitor.
BTW I think that deck is very interesting, it used Talara's Battalion and Wren's Run Vanquisher, which in my opinion very underestimated cards. The main problem with that deck was build, few changes and it can become pretty solid deck.
Round 3: WUR midrange 2:1
Surprisingly first match was a win for me. I cast Goblin Guide and again spam with goblins.
At first my opponent tried to stop me with removals, but he got flooded with lands, so pretty soon he ran out of options and lost.
Before second match I sided Stone Rain and Blood Moon.
He got better hand and i took milligan till 5 and still got flooded with lands. I manage to drag game for quite a while and even damage opponent till he had 5 lives, sadly at topdeck was land so I lost.
Third match was most intense match of the night. I started pretty fast with two bolts on hand. At first he countered everything I had, he even used Path of exile on goblin token, but with time i manage to damage him enough .
I bluffed for last two turn that i have something on hand, he destroyed my land with Tectonic Edge and I manage to cast grenade on last token, he had counter spells, but didn't have any mana to cast them.
Can't say that game was in my favor, opponent made some weird decisions, still I can't say he was playing bad. The important thing that I'm happy i won that game and happy that opponent didn't have any pyroclasm in side.
Round 4: WUR midrange 0:2
Things didn't go well in that match. Stakes were high, i had 9 points, he had 7 points and it was for 1 place.
Unlike my previous opponent this WUR had different build (mainly better side and Hellkite) and was piloted by more experienced player(at least in terms of WUR).
First time in the night i had problems with mana. In first game i had 2 lands for 6-7 turns and had lots of 3 drops on hand. Opponent countered a lot of goblins and kill others, there was no chance to win that match.
I sided blood moon, stone rain and 2 sowing salts (against colonnade).
It started pretty bad , I took mulligan till five and started with not very good hand, but with two lands.
The worst part is that were the only lands from my deck that i saw at that match, and zero cards from sideboard came during game (they couldn't help anyway but still...).
So it was clean loss. I still got 2 place, not bad.
Overall I am pretty happy with results, not 100% sure about green splash, while Lead the stampede helped me a little bit, can't say it was vital.
Funny but without Pod it's easier for Goblins to dominate tournaments.
Did you ever get Krenko out? I cut him a while ago. 4 was just too much. I've also cut Chieftain down to 3.
I don't like Five Alarm Fire. It does nothing if you can't get through and at best is a Goblin Grenade.
Would Faithless Looting have worked in place of Lead the Stampede?
I like three blood moon. It just destroys some decks.
Krenko's Command is good with Foundry Street Denizen, I'd run at least 3 maybe 4.
I wonder if Skull Crack has potential as a sideboard card.
More generally, has anyone tried Balduvian Rage, Brute Force orDynacharge (overloaded on turn 3?)
I wouldn't call my reports excellent, but thank you. I hope i can provide useful information in the future too.
Torpor orb is important because it deactivates Pods, Twins and Decks with Kitchen Finks. It's a very underestimated card.
Personally I prefer to have a big finisher card and Krenko is that type of card. I won 3-4 games because of him, also he have good synergy with Chieftain and Denizen. 4 is a lot for this deck, but since I run only two copies, Krenko comes to hand in right time and he is pretty powerful for his cost. Also with Cavern of Souls control decks can't counter him.
Also, I don't think cutting Chieftain is a good idea, it's the best 3 drop we have and one of 2 cards that can grant haste to other goblins.
Actually when I can't get through I prefer to have it on the table.
I side this card mainly against other aggro decks with bigger creatures, like Zoo and Modern Naya blitz (popular deck in my area). If i can't get through blockers this card allows me to damage player or destroy big creatures. Can say it's too important, but it helped me to win 2 times against Zoo, which is not bad.
No, Faithless Looting is a good card for something like Burn, but not for goblins. I normally cast my had pretty fast and I need to draw more cards, not to swap ones that I already have. In Burn decks this card works because there are lots of cards with Flashback there, so they don't lose too much. If you looking for the alternative to Lead the Stampede, I would recommend Dangerous Wager, it allow us to draw 2 cards when we have nothing on hand and it's pretty cheap in mana.
Exactly, Scapeshift is very vulnerable to this card and lots of decks can be hurt pretty bad with it.
Well Mogg war marshal have a little bit better synergy, so I run Commands as additional marshals. I was planing to put two more copies , but decided to put 2 Ember Hauler instead, since I really need burn spells.
I personally don't think so. It not very effective against Soul sisters and Martyr proclamation, since it can't stop Martyr of sands.
It works against Kitchen Finks, but Torpor Orb works better and can damage more than just Finks. And there is not much other decks that we can side it for.
I was thinking to put Rancor in my build. Goblins don't use much pump cards, cause we either need creatures or bolts to damage opponents.