Snapcasters are insane, you can Vial them in (Vial's usually at 2) and flashback counters or get extra removal with Path. If none of that is relevant there are only 2 MD so with the Serum Visions you'll usually have something to flashback. Love Phantasmal, he's usually a lord; love Opaline too, I bring in a third against matchups with lots of removal. With 6 one-drop slivers, vial usually drops a dude every turn. In games you don't get it, though, you're fine just drawing more dudes with Serum Visions and beating down with the guys you have. Mutavaults are like 4/4s it's crazy. I've only been testing for a day but I already want to say it's better than 'Folk; we don't even need Islandwalk enablers like Spreading Seas since we have 4x Galerider Sliver. Imagine if 'Folk had a 1-drop creature that made all their dudes unblockable.
Harmonic Sliver in the sideboard takes care of many problematic cards/archetypes. I also like a few Finks since you can vial them in and just one will usually win you an aggro matchup; haven't gotten a chance to test the Leylines yet but how bad could they be?
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Merfolk player here. Been looking into Slivers myself after the green sliver lord was spoiled.
About Merfolk, we have two Islandwalk enablers (more with image) so that's at least 8 creatures that enable our evasion. While we might have to rely on Spreading Seas in some matchups, we have a bit more 'resilience' when it comes to removal of our evasion enablers. Seas are unlikely to be removed as well, especially game 1.
In Slivers case, once or if the flying enabler gets removed, you might have some trouble from chump blockers slowing your clock. And Flying creatures are still blockable too. But the lords will pump enough I guess.
Works very similarly to Merfolk and I've been brewing something along the same lines. Similar to my Merfolk shell.
Spellskite has been fantastic for protecting our creatures and I opted to play bolts and helixes for reach to race rather than be reactive with counters. But this list is really lacking in CA.
As for Sedge Sliver vs Adaptive Automaton, Sedge Sliver is a lot better and preferred of course. But we'll really have to work on a strong mana base that can support it. With it and Spellskite, the slivers will be very hard to remove so this is my current base of the deck. Just need to get the mana base right and consistent.
Merfolk player here. Been looking into Slivers myself after the green sliver lord was spoiled.
About Merfolk, we have two Islandwalk enablers (more with image) so that's at least 8 creatures that enable our evasion. While we might have to rely on Spreading Seas in some matchups, we have a bit more 'resilience' when it comes to removal of our evasion enablers. Seas are unlikely to be removed as well, especially game 1.
In Slivers case, once or if the flying enabler gets removed, you might have some trouble from chump blockers slowing your clock. And Flying creatures are still blockable too. But the lords will pump enough I guess.
Works very similarly to Merfolk and I've been brewing something along the same lines. Similar to my Merfolk shell.
Spellskite has been fantastic for protecting our creatures and I opted to play bolts and helixes for reach to race rather than be reactive with counters. But this list is really lacking in CA.
As for Sedge Sliver vs Adaptive Automaton, Sedge Sliver is a lot better and preferred of course. But we'll really have to work on a strong mana base that can support it. With it and Spellskite, the slivers will be very hard to remove so this is my current base of the deck. Just need to get the mana base right and consistent.
So you're running rainbow slivers, eh? I came on to say Sedge Sliver without a doubt over Adaptive, but I'm not too sure about that anymore since the black splash would be solely for his activated ability to regenerate. I think that you're trying to fit too much of the sliver package into a deck AND try to make it competitive. I think a corner needs to be cut somewhere.
Here is a list of possible places to cut:
1. Sidewinder Sliver is very lacklust since it is basically a sub-optimal lord that only works when blocked. Meh.
2. Phantasmal Image does nothing on its own, especially with the new Legendary rulings. Meh.
3. Adaptive. Dislike. Doesn't add anything beyond a bit of power and I think that pumping up muscles and trying to bash face only works with explosive speed such as with Gruul aggro. I would take the Sedge since that regenerate is house against quite a bit of removal and board wipes that are popular in the format right now.
4. Path is fantastic removal, however you're going to need to figure out if you want to go for a quick early domination or you want to go for the grindy game. If you're going for quick board control and big threats, Lightning is going to seal the deal, if you're not, then it'll be not nearly as useful. I think the removal spells need some tweaking and looking at.
So basically:
- Sidewinder is bad
- Phantasmal is better in merfolk, lackluster in slivers
- Sedge > Adaptive
- Work out the removal.
Overall though, I think you have a good base to go off of (:
In regards to other lands, I would say probably 8 Fetches would be a good include.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
The Hellrider Sliver doesn't seem bad, despite expensive.
Also, in this tribal decks (I recall Allies) I like Changeling Berserker. It can be a 6/4 flying haste at turn 4, anti-sweeper that can also reset a Image (not that impressive this last part). Frenzy Sliver can also get some more damage, as a pseudo Muscle.
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
So you're running rainbow slivers, eh? I came on to say Sedge Sliver without a doubt over Adaptive, but I'm not too sure about that anymore since the black splash would be solely for his activated ability to regenerate. I think that you're trying to fit too much of the sliver package into a deck AND try to make it competitive. I think a corner needs to be cut somewhere.
Here is a list of possible places to cut:
1. Sidewinder Sliver is very lacklust since it is basically a sub-optimal lord that only works when blocked. Meh.
2. Phantasmal Image does nothing on its own, especially with the new Legendary rulings. Meh.
3. Adaptive. Dislike. Doesn't add anything beyond a bit of power and I think that pumping up muscles and trying to bash face only works with explosive speed such as with Gruul aggro. I would take the Sedge since that regenerate is house against quite a bit of removal and board wipes that are popular in the format right now.
4. Path is fantastic removal, however you're going to need to figure out if you want to go for a quick early domination or you want to go for the grindy game. If you're going for quick board control and big threats, Lightning is going to seal the deal, if you're not, then it'll be not nearly as useful. I think the removal spells need some tweaking and looking at.
So basically:
- Sidewinder is bad
- Phantasmal is better in merfolk, lackluster in slivers
- Sedge > Adaptive
- Work out the removal.
Overall though, I think you have a good base to go off of (:
In regards to other lands, I would say probably 8 Fetches would be a good include.
Sidewinders are in the flex slot, definitely. Couldn't really find anything else. Gotta keep the curve low at 20 lands and our only evasive option is Flying, so the Flanking would definitely help against spirit tokens and such. They will help against Goyfs while our Slivers can't fly as well. Like Merfolk, Vials are expected to remain at 2 for combat tricks and such.
I'd pick Sedge myself, but due to the mana base, I'm having second thoughts. Still gonna go with Sedge though. Don't forget, it's a lord as well. Not only meant for regeneration.
Phantasmal Image can either act as another lord or an 'out' to legendary creatures. Copying a Geist or Clique still has its benefits. The new legend rule doesn't necessarily make Image worse. I've played with image with the new rule. Why is it only better in Merfolk? It serves the same purpose here too.
As for your point on the removal package, it really depends on the board state and who's on the draw or play and what you're up against. The game plan remains the same regardless. Having a vial in play helps with this a lot. If I'm on the play, I'd want to get my creatures out early. If not, I'll probably want to remove some stuff first. But yeah, it needs more testing.
And with City of Brass (maybe?), Fetches and Shocks, I think Helix is a must have. Maybe Syphon Sliver to replace Sidewinder as well.
Here is the deck I've been testing out on cockatrice and in proxy with my group! I've played against naya zoo and have gone 10-2, modern knights 5-3, twin and scapeshift both 6-1 and a tron deck 4-1
My worst match up thus far is affinity and that is 7-7
The four land in the board is there if I 1) run into mana troubles and 2) with the new sideboard rules I can still have the extra land if I add all 15 and don't take anything out.
Private Mod Note
():
Rollback Post to RevisionRollBack
"A combo in motion, tends to stay in motion, until acted upon by an outside Force of Will!"
Standard:
UB Biomancer Beatdown
UG Elven Stompy
RWGu Slivers
Modern:
Naya Sliver Zoo
Jund Kolonian Ooze Control
EDH:
Rith, the Awakener Populate
Slivers (rotating general)
Hana, Ship's Navigator- Pillow Fort
I played against a sliver list yesterday with Top Control and got a rage quit, I feel Boros Charm is a must in here no matter what. I sweeped the first two slivers with pyroclasm and thhere are better sweepers out there. It also needs at least 3 or 4 Harmonic Slivers in the SB, the rage quit came when I landed Ensnaring Bridge on the board.
Personally I would go for a utility sliver (maybe with a focus on lifegain) list and not a fast beatdown list, it would allow you a more controlish feel while letting you pack more spells than slivers. That could help to answer combo decks I guess.
I don't know if someone posted it as a suggestion yet or not, but Domain Slivers? Wouldn't be that hard to brew a list and you get to play all the best slivers since most of them have only a single mana symbol in their mana cost.
With Striking Sliver, Sidewinder Sliver (the flanking stacks from multiple Sidewinder Sliver's btw), and all the lords I think blocking is already unfavorable for the opponent, Spined Sliver seems unnecessary imo.
~UPDATED~
Give me some feedback guys and let me know if you want anything else included on the original page! (:
Ok, so I put together an aggro list that I haven't had the chance to test out other than goldfishing, but wanted some feedback on if you have a moment:
A team should be as happy as a meal - TEAM HAPPYMEAL
EDH - UWGrand Arbiter Agustin IV UBW Oloro, Ageless Ascetic Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tronGR
Buy All the planeswalkers!!!
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
I fear that the problem with Asceticism is that it costs 3:symg::symg:. At that point the tempo of the game is either already in your favor or you've lost it. The most effective form of removal against tribal aggro has always been board wipes though and Asceticism would do nothing against Wrath of God unfortunately.
Also, I think after the first few turns you will have dumped your hand and the issue with the Leylines are that they are horrible topdecks. If you feel it is necessary then go for it, but I would prefer Cavern of Souls in my deck any day of the week.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
~UPDATED~
Give me some feedback guys and let me know if you want anything else included on the original page! (:
Ok, so I put together an aggro list that I haven't had the chance to test out other than goldfishing, but wanted some feedback on if you have a moment:
I've been wondering if a more mid-rangey, purely beatdown build might be the better way to go. You're very, very soft against combo, and a few random things (Ensnaring Bridge, etc) in game 1, but this sort of thing looks promising:
It would theoretically be very soft to timely removal, but the benefit of that is its redundancy. You're running 16 lords, and they're all easily castable with the Manaweft/Gemhide package (and 1-drops) providing early mana acceleration and color availability. The benefit of a setup like this is while you *can* extend, you don't *have to* overextend into board wipes. A turn 1: 1cc Sliver, turn 2: Mana Sliver, turn 3: Big lord is more than enough to bait a wipe spell if they've got one, or draw a response.
The SB is fairly obvious: Sentinels and Syphons in for aggro, Harmonic in for Affinity or pillow-fort style stuff, combination of Necrotic and Harmonic in for Tron, etc.
BTW, Necrotic is a damn house against Tron. You're keeping them almost completely off Tron, you can kill Karn, Platinum Angel, etc.
I just worry that it's too dumb to work. 20 lands, 40 creatures...seems too obvious
The off-fetch basics are there for things like Ghost Quarter and Path.
All shocks are fetchable by either fetchland.
1-of Shocks for the Main Color (White)
2-of Shocks for Blood Crypt (This could be changed into Sacred Foundry if I decide to drop Black)
I was initially kinda put off by the whole business of only having 1 fetchable green source, then I remembered I've got a set of Caverns in there so it's not that big of a deal. Especially because of 1.) Gemhide and 2.) None of the slivers have double color mana costs. I might tweak it going [-1 Mutavault, +1 Temple Garden] though.
Need to tweak the numbers a bit, particularly for the non-stacking slivers (Two-Headed, Galerider).
Wondering about Sedge, if I want more or none at all. He's currently the only reason Black is in. Though Slivers like Syphon and Necrotic look like possible sideboard material.
That's a fantastic suggestion. I'm liking the idea of Boros Charm
Yeah, it's great and pretty good reach.
I feel like our weakest link is combo matchups as from my brief testing it's cakewalk to race aggro with nearly any heavy Sliver list thanks to our new 1-drops and "Muscle Sliver." So why not go down to x1 Domri and nearly all 1/2-drops? We could top-out with just a few (~x3) 3-drops like Sedge Sliver, Adaptive Automaton, or x1 haste sliver then we can keep Vial(s) on 1 or 2 and feed our mana into Mutavaults while keeping Boros Charm/Lightning Bolt mana up. Sideboard could be filled with additional Domri and other flexibles/hate.
I highly recommend x2-x3 Phantasmal Image too... actually having success with the full x4 ATM mostly because my creature count is so high. It's soooo easy to get out of Pyroclasm range with x12 2cc lords :).
Will chime in with my list once I get a good amount of testing done hopefully in the near future.
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
I feel like our weakest link is combo matchups as from my brief testing it's cakewalk to race aggro with nearly any heavy Sliver list thanks to our new 1-drops and "Muscle Sliver." So why not go down to x1 Domri and nearly all 1/2-drops? We could top-out with x2-x4 3-drops like Sedge Sliver, Adaptive Automaton, or x1 haste sliver then we can keep Vial(s) on 1 or 2 and feed our mana into Mutavaults while keeping Boros Charm/Lightning Bolt mana up. Sideboard could be filled with additional Domri and other flexibles/hate.
Will chime in with my list once I get a good amount of testing done hopefully in the near future.
I feel like all that does is create a deck that is essentially a weaker version of Merfolk (since it has a more fragile and demanding manabase).
I like the versatility in the various sliver that you can get personally.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
To post a comment, please login or register a new account.
4 Galerider Sliver
2 Sidewinder Sliver
4 Sinew Sliver
4 Predatory Sliver
3 Phantasmal Image
2 Snapcaster Mage
2 Opaline Sliver
Other Permanents 4
4 AEther Vial
Instants/Sorceries 14
4 Path to Exile
3 Serum Visions
4 Remand
3 Mana Leak
2 Cavern of Souls
4 Mutavault
4 Misty Rainforest
3 Hallowed Fountain
2 Breeding Pool
2 Temple Garden
2 Island
1 Forest
1 Plains
Snapcasters are insane, you can Vial them in (Vial's usually at 2) and flashback counters or get extra removal with Path. If none of that is relevant there are only 2 MD so with the Serum Visions you'll usually have something to flashback. Love Phantasmal, he's usually a lord; love Opaline too, I bring in a third against matchups with lots of removal. With 6 one-drop slivers, vial usually drops a dude every turn. In games you don't get it, though, you're fine just drawing more dudes with Serum Visions and beating down with the guys you have. Mutavaults are like 4/4s it's crazy. I've only been testing for a day but I already want to say it's better than 'Folk; we don't even need Islandwalk enablers like Spreading Seas since we have 4x Galerider Sliver. Imagine if 'Folk had a 1-drop creature that made all their dudes unblockable.
Harmonic Sliver in the sideboard takes care of many problematic cards/archetypes. I also like a few Finks since you can vial them in and just one will usually win you an aggro matchup; haven't gotten a chance to test the Leylines yet but how bad could they be?
Happy brewing!
Counter-Cat
Colorless Eldrazi Stompy
About Merfolk, we have two Islandwalk enablers (more with image) so that's at least 8 creatures that enable our evasion. While we might have to rely on Spreading Seas in some matchups, we have a bit more 'resilience' when it comes to removal of our evasion enablers. Seas are unlikely to be removed as well, especially game 1.
In Slivers case, once or if the flying enabler gets removed, you might have some trouble from chump blockers slowing your clock. And Flying creatures are still blockable too. But the lords will pump enough I guess.
Works very similarly to Merfolk and I've been brewing something along the same lines. Similar to my Merfolk shell.
4 Galerider Sliver
2 Sidewinder Sliver
4 Sinew Sliver
4 Predatory Sliver
3 Phantasmal Image
4 Adaptive Automaton/4 Sedge Sliver
4 Spellskite
4 AEther Vial
Instants/Sorceries 11
3 Path to Exile
4 Lightning Bolt
4 Lightning Helix
Land 20
2 Cavern of Souls
4 Mutavault
14 Other lands
Spellskite has been fantastic for protecting our creatures and I opted to play bolts and helixes for reach to race rather than be reactive with counters. But this list is really lacking in CA.
As for Sedge Sliver vs Adaptive Automaton, Sedge Sliver is a lot better and preferred of course. But we'll really have to work on a strong mana base that can support it. With it and Spellskite, the slivers will be very hard to remove so this is my current base of the deck. Just need to get the mana base right and consistent.
So you're running rainbow slivers, eh? I came on to say Sedge Sliver without a doubt over Adaptive, but I'm not too sure about that anymore since the black splash would be solely for his activated ability to regenerate. I think that you're trying to fit too much of the sliver package into a deck AND try to make it competitive. I think a corner needs to be cut somewhere.
Here is a list of possible places to cut:
1. Sidewinder Sliver is very lacklust since it is basically a sub-optimal lord that only works when blocked. Meh.
2. Phantasmal Image does nothing on its own, especially with the new Legendary rulings. Meh.
3. Adaptive. Dislike. Doesn't add anything beyond a bit of power and I think that pumping up muscles and trying to bash face only works with explosive speed such as with Gruul aggro. I would take the Sedge since that regenerate is house against quite a bit of removal and board wipes that are popular in the format right now.
4. Path is fantastic removal, however you're going to need to figure out if you want to go for a quick early domination or you want to go for the grindy game. If you're going for quick board control and big threats, Lightning is going to seal the deal, if you're not, then it'll be not nearly as useful. I think the removal spells need some tweaking and looking at.
So basically:
- Sidewinder is bad
- Phantasmal is better in merfolk, lackluster in slivers
- Sedge > Adaptive
- Work out the removal.
Overall though, I think you have a good base to go off of (:
In regards to other lands, I would say probably 8 Fetches would be a good include.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Also, in this tribal decks (I recall Allies) I like Changeling Berserker. It can be a 6/4 flying haste at turn 4, anti-sweeper that can also reset a Image (not that impressive this last part). Frenzy Sliver can also get some more damage, as a pseudo Muscle.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Sidewinders are in the flex slot, definitely. Couldn't really find anything else. Gotta keep the curve low at 20 lands and our only evasive option is Flying, so the Flanking would definitely help against spirit tokens and such. They will help against Goyfs while our Slivers can't fly as well. Like Merfolk, Vials are expected to remain at 2 for combat tricks and such.
I'd pick Sedge myself, but due to the mana base, I'm having second thoughts. Still gonna go with Sedge though. Don't forget, it's a lord as well. Not only meant for regeneration.
Phantasmal Image can either act as another lord or an 'out' to legendary creatures. Copying a Geist or Clique still has its benefits. The new legend rule doesn't necessarily make Image worse. I've played with image with the new rule. Why is it only better in Merfolk? It serves the same purpose here too.
As for your point on the removal package, it really depends on the board state and who's on the draw or play and what you're up against. The game plan remains the same regardless. Having a vial in play helps with this a lot. If I'm on the play, I'd want to get my creatures out early. If not, I'll probably want to remove some stuff first. But yeah, it needs more testing.
And with City of Brass (maybe?), Fetches and Shocks, I think Helix is a must have. Maybe Syphon Sliver to replace Sidewinder as well.
My worst match up thus far is affinity and that is 7-7
3x Striking Sliver
3x Sinew Sliver
3x Predatory Sliver
3x Manaweft Sliver
3x Sentinel Sliver
3x Two-Headed Sliver
3x Bonescythe Sliver
3x Aether Vial
4x Boros Charm
3x Lightning Helix
3x Lightning Bolt
3x Farseek
4x Stomping Ground
4x Temple Garden
3x Mutavault
2x Cavern of Souls
1x Sunpetal Grove
1x Rootbound Crag
1x Clifftop Retreat
4x Path to Exile
4x Golgari Charm
3x Mirror Entity
2x Breeding Pool
2x Overgrown Tomb
The four land in the board is there if I 1) run into mana troubles and 2) with the new sideboard rules I can still have the extra land if I add all 15 and don't take anything out.
Standard:
UB Biomancer Beatdown
UG Elven Stompy
RWGu Slivers
Modern:
Naya Sliver Zoo
Jund Kolonian Ooze Control
EDH:
Rith, the Awakener Populate
Slivers (rotating general)
Hana, Ship's Navigator- Pillow Fort
Personally I would go for a utility sliver (maybe with a focus on lifegain) list and not a fast beatdown list, it would allow you a more controlish feel while letting you pack more spells than slivers. That could help to answer combo decks I guess.
I don't see Descendeants' Path in any of the lists, is it too slow?
"When you get your opponent down to 0 sanity, you win the game!"
FREE BLOODBRAID ELF
Added in a few decklists that people have posted. I'll try to make the initial post more helpful since the release is nigh and people are keen.
Edit: Updated Lands, will updated critters and support later on when I have some time (:
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Probably too slow I guess?
GEzuri, Renegade LeaderG
GUEdric, Spymaster of TrestUG
BGWKarador, Ghost ChieftainWGB
URJhoira of the GhituRU
UWGeist of Saint TraftWU
BUOona, Queen of the FaeUB
Modern Slivers
4x Galerider Sliver
4x Sidewinder Sliver
2x Striking Sliver
4x Predatory Sliver
4x Sinew Sliver
2x Phantasmal Image
4x Frenzy Sliver
4x Sedge Sliver
4x Adaptive Automaton
2x Bonescythe Sliver
2x Bonesplitter Sliver
4x City of Brass
4x Cavern of Souls
4x Ancient Ziggurat
4x Marsh Flats
2x Blood Crypt
2x Godless Shrine
2x Watery Grave
2x Swamp
4 Path to Exile
4 Harmonic Sliver
4 Necrotic Sliver
3 Syphon Sliver
Depending on the number of lords you actually want to run I could see a list playing
4x predatory sliver
4x sinew sliver
and a flex spot between
2x Frenzied Sliver or spined sliver
depending on the match up
With Striking Sliver, Sidewinder Sliver (the flanking stacks from multiple Sidewinder Sliver's btw), and all the lords I think blocking is already unfavorable for the opponent, Spined Sliver seems unnecessary imo.
Give me some feedback guys and let me know if you want anything else included on the original page! (:
Ok, so I put together an aggro list that I haven't had the chance to test out other than goldfishing, but wanted some feedback on if you have a moment:
Note: The fetchlands I used were the ones that I own, I would not use Scalding Tarn if I had Marsh Flats or Verdant Catacombs to use instead.
4 Cavern of Souls
4 Mutavault
4 Arid Mesa
4 Scalding Tarn
1 Blood Crypt
2 Stomping Ground
2 Sacred Foundry
1 Temple Garden
1 Swamp
4 Predatory Sliver
4 Sinew Sliver
3 Sedge Sliver
2 Two-Headed Sliver
2 Harmonic Sliver
2 Necrotic Sliver
2 Syphon Sliver
2 Spined Sliver
4 Aether Vial
Planeswalkers (3)
3 Domri Rade
Other Spells (9)
3 Lightning Bolt
3 Lightning Helix
3 Boros Charm
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
you might want to take out mirror entity and add some awsome leylines
leyline of lifeforce
EDH - UWGrand Arbiter Agustin IV
UBW Oloro, Ageless Ascetic
Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tron GR
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
I fear that the problem with Asceticism is that it costs 3:symg::symg:. At that point the tempo of the game is either already in your favor or you've lost it. The most effective form of removal against tribal aggro has always been board wipes though and Asceticism would do nothing against Wrath of God unfortunately.
Also, I think after the first few turns you will have dumped your hand and the issue with the Leylines are that they are horrible topdecks. If you feel it is necessary then go for it, but I would prefer Cavern of Souls in my deck any day of the week.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Do you not fear boardwipes?
-1 Mirror Entity
-1 Lightning Bolt
-1 Lightning Helix
+3 Boros Charm
But then again I've never played a sliver's list.
EDIT: or -3 slivers, or -1 mirror & -2 slivers
"When you get your opponent down to 0 sanity, you win the game!"
3x Sidewinder Sliver
4x Galerider Sliver
4x Manaweft Sliver
4x Gemhide Sliver
4x Predatory Sliver
4x Sinew Sliver
3x Blur Sliver
3x Bonescythe Sliver
4x Might Sliver
4x Sliver Legion
4x Cavern of Souls
2x Mutavault
3x City of Brass
3x Gemstone Mine
4x Reflecting Pool
It would theoretically be very soft to timely removal, but the benefit of that is its redundancy. You're running 16 lords, and they're all easily castable with the Manaweft/Gemhide package (and 1-drops) providing early mana acceleration and color availability. The benefit of a setup like this is while you *can* extend, you don't *have to* overextend into board wipes. A turn 1: 1cc Sliver, turn 2: Mana Sliver, turn 3: Big lord is more than enough to bait a wipe spell if they've got one, or draw a response.
The SB is fairly obvious: Sentinels and Syphons in for aggro, Harmonic in for Affinity or pillow-fort style stuff, combination of Necrotic and Harmonic in for Tron, etc.
BTW, Necrotic is a damn house against Tron. You're keeping them almost completely off Tron, you can kill Karn, Platinum Angel, etc.
I just worry that it's too dumb to work. 20 lands, 40 creatures...seems too obvious
That's a fantastic suggestion. I'm liking the idea of Boros Charm
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
4 Arid Mesa
4 Marsh Flats
2 Blood Crypt
1 Hallowed Fountain
1 Temple Garden
4 Mutavault
4 Cavern of Souls
1 Island
1 Forest
4 Lightning Bolt
4 Lightning Helix
2 Mirrorweave
Creatures [28]:
4 Sinew Sliver
4 Predatory Sliver
2 Sedge Sliver
4 Gemhide Sliver
4 Galerider Sliver
4 Sidewinder Sliver
4 Two-Headed Sliver
2 Phantasmal Image
The off-fetch basics are there for things like Ghost Quarter and Path.
All shocks are fetchable by either fetchland.
1-of Shocks for the Main Color (White)
2-of Shocks for Blood Crypt (This could be changed into Sacred Foundry if I decide to drop Black)
I was initially kinda put off by the whole business of only having 1 fetchable green source, then I remembered I've got a set of Caverns in there so it's not that big of a deal. Especially because of 1.) Gemhide and 2.) None of the slivers have double color mana costs. I might tweak it going [-1 Mutavault, +1 Temple Garden] though.
Need to tweak the numbers a bit, particularly for the non-stacking slivers (Two-Headed, Galerider).
Wondering about Sedge, if I want more or none at all. He's currently the only reason Black is in. Though Slivers like Syphon and Necrotic look like possible sideboard material.
Might swap Helix for Path to Exile OR Tribal Flames
Is Frenetic Sliver too cute? He basically makes all removal 50% less effective. Including Wrath of God.
That's the same thing im trying to figure out haha
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Yeah, it's great and pretty good reach.
I feel like our weakest link is combo matchups as from my brief testing it's cakewalk to race aggro with nearly any heavy Sliver list thanks to our new 1-drops and "Muscle Sliver." So why not go down to x1 Domri and nearly all 1/2-drops? We could top-out with just a few (~x3) 3-drops like Sedge Sliver, Adaptive Automaton, or x1 haste sliver then we can keep Vial(s) on 1 or 2 and feed our mana into Mutavaults while keeping Boros Charm/Lightning Bolt mana up. Sideboard could be filled with additional Domri and other flexibles/hate.
I highly recommend x2-x3 Phantasmal Image too... actually having success with the full x4 ATM mostly because my creature count is so high. It's soooo easy to get out of Pyroclasm range with x12 2cc lords :).
Will chime in with my list once I get a good amount of testing done hopefully in the near future.
I feel like all that does is create a deck that is essentially a weaker version of Merfolk (since it has a more fragile and demanding manabase).
I like the versatility in the various sliver that you can get personally.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge