Hello! I'm trying to finish my deck before the GP in DC this November and I'm running into a problem. Rishadan Port is just too expensive for me. Is it really that bad to cut it from the deck?
Beyond bad. Goblins works because of its mana denial. The deck is red, it doesn't get counterspells, it doesn't get the cheap draw of brainstorm or fixing of ponder, it doesn't get StP, it doesn't get thoughseize. But with port, wasteland and thalia, quite often, neither do they. If we can lock down mana, we can wait on vial to build up to put our 2-4 mana creatures into play because they haven't got the mana to do anything. They want S&T? Sure, they can have fun trying to cast it with ancient tomb locked down by port or blown out by wasteland.
The only mana denial card that you can do without is Thalia. Port and Wasteland are no more cuttable from goblins than argothian enchantress is cuttable from enchantress or golgari grave troll is from dredge. They're not the card that wins you the game, but without it you're trying to play tennis while hopping on 1 foot - you might win, but odds on, you won't.
Well I have everything for the deck but 3 Aether Vials, 3 Caverns, 2 Piledrivers, fetches and Ports. I've budget replaced wasteland with ghost quarter(at first even I thought it would be bad but it's led to some nice lines of play that have won me games) which acts very much like wasteland against a lot of decks because there are no basics.
Is there anything I could use a a sort of budget port?
The fetches are pretty much just whichever 5 fetches I can get a hold of.
As far as money I have to work with, I have a Volcanic Island I can trade and some other random stuff plus I've get some money here and there. All in all I'm pretty broke. I want to play in this GP but if I can't finish this, I'd have to audible to Manaless dredge but I don't feel like that's a smart move with it just T4ing an open. Help me please guys, you're my only hope!!!
Legion loyalist is amazing against any matchup where you have a batterskull against you, plus first strike and trample with a piledriver is EXTREMELY RELEVANT. Pithing Needle comes in for the Sneak and Show matchups naming Big Gris or Sneak Attack, but I'm thinking Chained to the Rocks might go in that slot
Legion loyalist is amazing against any matchup where you have a batterskull against you, plus first strike and trample with a piledriver is EXTREMELY RELEVANT. Pithing Needle comes in for the Sneak and Show matchups naming Big Gris or Sneak Attack, but I'm thinking Chained to the Rocks might go in that slot
how much does pithing needle help vs S&T? obviously it stops grizzy's card draw, but a 7/7 flying lifelinker is hard for goblins to race (to say nothing of emrakul)
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So, had a small 4 round tourney last night, came in 4th out of 16ish people, going 3-1. Quite happy with the night; shut down some elves with a chalice on 1 in R1, before getting utterly smashed by T1 Elesh in R2 (reanimator, built for speed since he lacked force and the like for protection). Didn't see my hate in G2 against reanimator, although my Fae macarbe won me the extra game we played for fun. Don't think I can realistically win against that reanimator, even with 6 pieces of GY hate (2 RIP, fae and tormod's/relic/spellbomb- a mixture to avoid pithing needles. I should probably replace the spellbomb with a second fae, though- uncounterable GY hate is handy).
R3 I beat manaless dredge 2-1; despite taking out three bridges in G1 by waiting until the end of his draw step to vial in a matron and gempalm her (so that he dredged first, hence hitting 3 instead of 2), he still managed to hit enough in his GY that he won that turn. G2 I landed a T2 Thalia via cavern, which let me later drop a RiP without fear of forces, which I knew he had in his deck. G3 I went T1 spellbomb, T2 RiP for a fast win.
R4 was against a strange green ramp deck; I lost the first game, due to a mull to 5 and had to keep a bad hand, then drew more vials and land. G2 I pretty much won on the back of vialing in Thalia to block and kill his rancored ooze, then cycling a gempalm later to finish off his vengevine. G3 he got minorly mana screwed, and I managed to drop a sharpshooter, with three lands, piledriver, and a prospector, against 2 mana elves and an ooze. he tapped out for an acidic slime, which was his doom, really, as sharpshooter killed his elves, and prospector blew himself up for mana to drop a ringleader, also letting me sharpshoot the ooze, as he didn't have the mana to pump it. Ports then kept him off 3 mana so he couldn't play anything.
Anyway, I was talking to people during the tournament, and they were surprised by wear/tearx2 in the SB, which go along with one tuktuk scrapper. They suggested possibly dropping the wear/tear for war priest of thune, on the basis that it'd be much easier to land against countertop/UW miracles etc., owing to vial and Cavern. What are your thoughts on this? You lose the flexibility of hitting artifacts as well, although there is the scrapper as tutorable hate for those. Certainly something I like the sound of, as there is a countertop/RiP combo player locally, and not much call for artifact hate.
Why not play Tin Street Hooligan? Don't like the green requirement?
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Good day, I'm currently a returning magic player and I had a vintage food chain goblin deck. All I have right now are the core goblin pieces, wastelands,8 fetches and cavern of souls in the near future.
Now I don't have the money to buy dual lands and rishadan ports which have skyrocketed in prices today. Can a mono red goblin still make it or do I need to add ports and duals?
On the topic of ports, I agree that they're essential to the deck's plan of resource denial. Thalia + ports/wastes can win games on their own.
Also, another legacy 1k is coming up and I'm changing my sideboard a bit. I was originally running a 2/2 split of RiP and RoP (pretty clever acronyms, eh?), but manaless dredge is gaining popularity in my meta. Should I up the number of RiPs? A good dredge player can play through a RoP, but folds to the enchantment
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trishtahn, you can make an ok splash with Sacred Foundry instead of Plateau. Of course, it's just strictly worse, but in time you'll be able to get the plateaus. If you are sticking with monoR, then yeah, you need ports.
I guess I need to invest with those ports, but I'm thinking won't it hurt my mana base if I'm planning to run warren instigator.
Here's my decklist:
10 Mountain (-4 Mountains) (+4 Rishadan Port)
4 Cavern of Souls
4 Wasteland
3 Arid Mesa
2 Scalding Tarn
23 Lands
I don't know. I've not played against manaless dredge much. I have played dredge however and from what I know, manaless is quite a bit slower, so the RIP costing 2 isn't too bad.
One thing I've considered trying before is Ravenous Trap. Its not as good against decks like reanimator, but it can be a huge blowout for dredge. The only reason they can play around relic and crypt is that they can see it coming. With trap, its basically a crypt that they can't see coming. Wait for them to go for their DR or whatever plan manaless uses these days, then just drop it on the table and say no. Plus, it doesn't require any mana commitments. You just sit with it in your hand until you pull the trigger (yes, they can double therapy you to get it, but to do that, they need double therapy and 2 creatures, and if they do go for the second therapy, you just trap in response (if trap isn't relevant, they're not doing enough for goblins to care).
The only reason I've never tried it is that grave decks like dredge have never really been big around here.
I have a friend who bought manaless dredge; I'll test some combination of the three and report back later. Ravenous trap sounds promising
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I have a friend who bought manaless dredge; I'll test some combination of the three and report back later. Ravenous trap sounds promising
Honestly, faerie macabre and surgical extraction are much stronger "free" yard hate spells; even against dredge. While hitting the whole GY is excellent, there is no reason that removing 2 specific cards (depends on what they've binned but could be just about anything from bridges to DR if they pass priority to dredgers) buys more than enough time to make a game against dredge. Being playable against other decks is a huge + imo.
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Maverick -- Storm Click here for trade thread
Trade thread under reconstruction. Because you can't spell slaughter without laughter.
I had a fun time, and even started off 2-0 before going into a tailspin and losing my next four matches.
Here be my matches:
Match 1: Manaless Dredge
He won the roll and elected to go on the draw. Crap. I drop a Cavern and a Lackey, and pass the turn. He draws, discards Golgari Grave-Troll and passes the turn. Crap.
I play a Plateau, Thalia, swing with the Lackey, and put a Warchief into play.
My EOT he cycles Street Wraith to dredge 6, and puts two Bridge from Below, a Stinkweed Imp, a Balustrade Spy and 2 other things into his graveyard. His draw, he dredges 5, hits three Narcomebas and a Dread Return. Flashbacked Dread Return sacking the three Nacromebas for Balustrade Spy (plus six Zombies) pretty much finishes it there, but we play it out.
Game 2, I choose to go on the draw, and SB +3 RiP, +1 RoP, -3 Thalia, -1 Tuktuk Scrapper. I keep a hand with RiP and two fetches, don't even care what the rest of the hand is; he passes his first turn, I play a fetch and pass, he draws and discards a GGT and passes, I play a second fetch, crack both for Plateaus, play RiP. On to game three!
Game 3, have to mulligan to 5, but am rewarded with two fetches, a RiP and a RoP. T1 RoP into T2 RiP finishes things quickly.
1-0
Match 2: Enchantress
Round 1: I win the roll, Mountain, Lackey, go. He drops a Forest + Utopia Sprawl. I drop a Port, swing with the Lackey, drop a Piledriver, pass the turn. His upkeep, Forest is locked down, he misses his land drop and it's over from there.
Round 2: After starting off well, including a T1 Lackey and T2 Thalia, my third turn I accidentally play Plateau when I meant to play Rishadan Port; this costs me the game because the Savannah I wasn't able to lock down lets him cast Solitary Confinement, and his next turn he drops another Plains and casts Sterling Grove, then follows that up with Moat. O-Ring on the Seige-Gang Commander seals the deal. On to round 3!
Round 3: See game 1.
2-0
Match 3: Reanimator
Round 1: Yuck. He wins the roll, plays a Polluted Delta. I play Cavern -> Lackey. He plays a second Polluted Delta, cracks them both, plays 2 USeas, plays Careful Study discarding Iona and Gris, then Reanimates Gris. No T2 or T3 Stingscourger finishes this off quickly.
Round 2: SB -3 Gempalm, -1 Tarfie, -1 Tuktuk Scrapper, -1 SGC, -2 Mogg War Marshall, +4 Chalice, +3 RiP, +1 RoP. Mulligan to 4 before seeing anything worth keeping, which is a CotV, plus Lackey, Cavern and a fetch. I really don't want to mulligan to 3, so I keep.
T1 Cavern -> Lackey, he plays Polluted Delta again and passes. I fetch for a Mountain, try casting CotV, and it gets Forced. I swing with the Lackey, and he cracks the Delta, fetches a USea, and Stifles the trigger. His turn, he drops a USea, cracks the fetch, Careful Studies out Gris and Iona again, and Reanimates Gris.
2-1
Match 4: Combo Elves
This one sucked for me -- all of his cards were in Korean, and I felt like a complete noob for asking what each of his cards did. He also screwed up his mana pool at one point, which is good, because I was keeping track on paper, while he was just keeping track out loud.
Round 1: He wins the roll, gets a Wirewood Symbiote. I get a Vial out, he gets a Heritage Druid plus Cradle out, taps the Cradle, gets 2 Nettle Sentinels out, taps everything to play Glimpse of Nature, plays an Elvish Visionary, and all hell breaks loose.
Round 2: I get a T1 Lackey, he gets a Dryad Arbor, I get a T2 Chalice at 1, he gets a Pendlehaven, and then I proceed to draw no more lands for the rest of the game.
2-2
Match 5: Miracles
Yuck again. I steamroll him in round 1, but he gets T1 Tops in games 2 and 3, and gets a Terminus every time he needs one. We end up going to rounds, and he manages to finally Helm me with one round left.
2-3
Match 6: Omni-tell
I'm frazzled after the last round, dashing to my next game.
Both games he gets a T1 island into T2 City of Traitors or Ancient Tomb, and I never have a Wasteland to stop the Sol lands.
Game 1 he goes straight into Show -> Omniscience -> Ants (and I yell, "And that's how you get ants!" No one laughs), game 2 he at least has to Intuition for the Shows.
Both times I ended up just showing a Stingscourger; I mulliganed to 4 in my second game and never saw anything worth showing.
I had a fun time, and even started off 2-0 before going into a tailspin and losing my next four matches.
Here be my matches:
Match 1: Manaless Dredge
He won the roll and elected to go on the draw. Crap. I drop a Cavern and a Lackey, and pass the turn. He draws, discards Golgari Grave-Troll and passes the turn. Crap.
I play a Plateau, Thalia, swing with the Lackey, and put a Warchief into play.
My EOT he cycles Street Wraith to dredge 6, and puts two Bridge from Below, a Stinkweed Imp, a Balustrade Spy and 2 other things into his graveyard. His draw, he dredges 5, hits three Narcomebas and a Dread Return. Flashbacked Dread Return sacking the three Nacromebas for Balustrade Spy (plus six Zombies) pretty much finishes it there, but we play it out.
Game 2, I choose to go on the draw, and SB +3 RiP, +1 RoP, -3 Thalia, -1 Tuktuk Scrapper. I keep a hand with RiP and two fetches, don't even care what the rest of the hand is; he passes his first turn, I play a fetch and pass, he draws and discards a GGT and passes, I play a second fetch, crack both for Plateaus, play RiP. On to game three!
Game 3, have to mulligan to 5, but am rewarded with two fetches, a RiP and a RoP. T1 RoP into T2 RiP finishes things quickly.
1-0
Match 2: Enchantress
Round 1: I win the roll, Mountain, Lackey, go. He drops a Forest + Utopia Sprawl. I drop a Port, swing with the Lackey, drop a Piledriver, pass the turn. His upkeep, Forest is locked down, he misses his land drop and it's over from there.
Round 2: After starting off well, including a T1 Lackey and T2 Thalia, my third turn I accidentally play Plateau when I meant to play Rishadan Port; this costs me the game because the Savannah I wasn't able to lock down lets him cast Solitary Confinement, and his next turn he drops another Plains and casts Sterling Grove, then follows that up with Moat. O-Ring on the Seige-Gang Commander seals the deal. On to round 3!
Round 3: See game 1.
2-0
Match 3: Reanimator
Round 1: Yuck. He wins the roll, plays a Polluted Delta. I play Cavern -> Lackey. He plays a second Polluted Delta, cracks them both, plays 2 USeas, plays Careful Study discarding Iona and Gris, then Reanimates Gris. No T2 or T3 Stingscourger finishes this off quickly.
Round 2: SB -3 Gempalm, -1 Tarfie, -1 Tuktuk Scrapper, -1 SGC, -2 Mogg War Marshall, +4 Chalice, +3 RiP, +1 RoP. Mulligan to 4 before seeing anything worth keeping, which is a CotV, plus Lackey, Cavern and a fetch. I really don't want to mulligan to 3, so I keep.
T1 Cavern -> Lackey, he plays Polluted Delta again and passes. I fetch for a Mountain, try casting CotV, and it gets Forced. I swing with the Lackey, and he cracks the Delta, fetches a USea, and Stifles the trigger. His turn, he drops a USea, cracks the fetch, Careful Studies out Gris and Iona again, and Reanimates Gris.
2-1
Match 4: Combo Elves
This one sucked for me -- all of his cards were in Korean, and I felt like a complete noob for asking what each of his cards did. He also screwed up his mana pool at one point, which is good, because I was keeping track on paper, while he was just keeping track out loud.
Round 1: He wins the roll, gets a Wirewood Symbiote. I get a Vial out, he gets a Heritage Druid plus Cradle out, taps the Cradle, gets 2 Nettle Sentinels out, taps everything to play Glimpse of Nature, plays an Elvish Visionary, and all hell breaks loose.
Round 2: I get a T1 Lackey, he gets a Dryad Arbor, I get a T2 Chalice at 1, he gets a Pendlehaven, and then I proceed to draw no more lands for the rest of the game.
2-2
Match 5: Miracles
Yuck again. I steamroll him in round 1, but he gets T1 Tops in games 2 and 3, and gets a Terminus every time he needs one. We end up going to rounds, and he manages to finally Helm me with one round left.
2-3
Match 6: Omni-tell
I'm frazzled after the last round, dashing to my next game.
Both games he gets a T1 island into T2 City of Traitors or Ancient Tomb, and I never have a Wasteland to stop the Sol lands.
Game 1 he goes straight into Show -> Omniscience -> Ants (and I yell, "And that's how you get ants!" No one laughs), game 2 he at least has to Intuition for the Shows.
Both times I ended up just showing a Stingscourger; I mulliganed to 4 in my second game and never saw anything worth showing.
2-4 and drop
That first match vs dredge...Can he cast Dread Return through Thalia like that?
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Well I have everything for the deck but 3 Aether Vials, 3 Caverns, 2 Piledrivers, fetches and Ports. I've budget replaced wasteland with ghost quarter(at first even I thought it would be bad but it's led to some nice lines of play that have won me games) which acts very much like wasteland against a lot of decks because there are no basics.
Is there anything I could use a a sort of budget port?
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Counts : 60 main / 15 sideboard
Creatures:31
4 Goblin Lackey
1 Skirk Prospector
2 Goblin Piledriver
3 Mogg War Marshal
1 Stingscourger
2 Thalia, Guardian of Thraben
3 Gempalm Incinerator
2 Goblin Chieftain
4 Goblin Matron
1 Goblin Sharpshooter
3 Goblin Warchief
4 Goblin Ringleader
1 Krenko, Mob Boss
Spells:6
4 AEther Vial
2 Tarfire
Lands:23
3 Arid Mesa
4 Cavern of Souls
4 Ghost Quarter
4 Mountain
1 Plateau
4 Rishadan Port
1 Sacred Foundry
2 Wooded Foothills
Sideboard:15
1 Legion Loyalist
2 Pithing Needle
3 Wear // Tear
2 Ethersworn Canonist
3 Rest in Peace
1 Mindbreak Trap
3 Pyrokinesis
Built with Decked Builder
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The fetches are pretty much just whichever 5 fetches I can get a hold of.
As far as money I have to work with, I have a Volcanic Island I can trade and some other random stuff plus I've get some money here and there. All in all I'm pretty broke. I want to play in this GP but if I can't finish this, I'd have to audible to Manaless dredge but I don't feel like that's a smart move with it just T4ing an open. Help me please guys, you're my only hope!!!
Legion Loyalist and Pithing Needle look pretty random in your SB. I'd include some anti-storm hate like Chalice of the Void in their place.
how much does pithing needle help vs S&T? obviously it stops grizzy's card draw, but a 7/7 flying lifelinker is hard for goblins to race (to say nothing of emrakul)
"Nice to meet you-"
"COME OUT WITH YOUR HANDS UP!"
"-hostages!"
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Why not play Tin Street Hooligan? Don't like the green requirement?
Now I don't have the money to buy dual lands and rishadan ports which have skyrocketed in prices today. Can a mono red goblin still make it or do I need to add ports and duals?
Your inputs are much appreciated.
Also, another legacy 1k is coming up and I'm changing my sideboard a bit. I was originally running a 2/2 split of RiP and RoP (pretty clever acronyms, eh?), but manaless dredge is gaining popularity in my meta. Should I up the number of RiPs? A good dredge player can play through a RoP, but folds to the enchantment
"Nice to meet you-"
"COME OUT WITH YOUR HANDS UP!"
"-hostages!"
Here's my decklist:
10 Mountain (-4 Mountains) (+4 Rishadan Port)
4 Cavern of Souls
4 Wasteland
3 Arid Mesa
2 Scalding Tarn
23 Lands
4 Goblin Lackey
1 Skirk Prospector
3 Goblin Piledriver
3 Mogg War Marshal
1 Stingscourger
2 Warren Instigator
3 Gempalm Incinerator
2 Goblin Chieftain
4 Goblin Matron
1 Goblin Sharpshooter
3 Goblin Warchief
4 Goblin Ringleader
1 Krenko, Mob Boss
1 Tuktuk Scrapper
33 Creatures
4 AEther Vial
4 Spells
I have a friend who bought manaless dredge; I'll test some combination of the three and report back later. Ravenous trap sounds promising
"Nice to meet you-"
"COME OUT WITH YOUR HANDS UP!"
"-hostages!"
Honestly, faerie macabre and surgical extraction are much stronger "free" yard hate spells; even against dredge. While hitting the whole GY is excellent, there is no reason that removing 2 specific cards (depends on what they've binned but could be just about anything from bridges to DR if they pass priority to dredgers) buys more than enough time to make a game against dredge. Being playable against other decks is a huge + imo.
Maverick -- Storm
Click here for trade threadTrade thread under reconstruction.
Because you can't spell slaughter without laughter.
1 Skirk Prospector
3 Gempalm Incinerator
3 Goblin Piledriver
2 Mogg War Marshal
1 Stingscourger
3 Thalia, Guardian of Thraben
4 Goblin Matron
1 Goblin Sharpshooter
4 Goblin Warchief
4 Goblin Ringleader
1 Tuktuk Scrapper
4 AEther Vial
1 Tarfire
3 Arid Mesa
1 Bloodstained Mire
4 Cavern of Souls
2 Mountain
3 Plateau
4 Rishadan Port
1 Scalding Tarn
4 Wasteland
1 Wooded Foothills
4 Chalice of the Void
1 Ethersworn Canonist
3 Pyrokinesis
1 Relic of Progenitus
3 Rest in Peace
3 Wear // Tear
I had a fun time, and even started off 2-0 before going into a tailspin and losing my next four matches.
Here be my matches:
Match 1: Manaless Dredge
He won the roll and elected to go on the draw. Crap. I drop a Cavern and a Lackey, and pass the turn. He draws, discards Golgari Grave-Troll and passes the turn. Crap.
I play a Plateau, Thalia, swing with the Lackey, and put a Warchief into play.
My EOT he cycles Street Wraith to dredge 6, and puts two Bridge from Below, a Stinkweed Imp, a Balustrade Spy and 2 other things into his graveyard. His draw, he dredges 5, hits three Narcomebas and a Dread Return. Flashbacked Dread Return sacking the three Nacromebas for Balustrade Spy (plus six Zombies) pretty much finishes it there, but we play it out.
Game 2, I choose to go on the draw, and SB +3 RiP, +1 RoP, -3 Thalia, -1 Tuktuk Scrapper. I keep a hand with RiP and two fetches, don't even care what the rest of the hand is; he passes his first turn, I play a fetch and pass, he draws and discards a GGT and passes, I play a second fetch, crack both for Plateaus, play RiP. On to game three!
Game 3, have to mulligan to 5, but am rewarded with two fetches, a RiP and a RoP. T1 RoP into T2 RiP finishes things quickly.
1-0
Match 2: Enchantress
Round 1: I win the roll, Mountain, Lackey, go. He drops a Forest + Utopia Sprawl. I drop a Port, swing with the Lackey, drop a Piledriver, pass the turn. His upkeep, Forest is locked down, he misses his land drop and it's over from there.
Round 2: After starting off well, including a T1 Lackey and T2 Thalia, my third turn I accidentally play Plateau when I meant to play Rishadan Port; this costs me the game because the Savannah I wasn't able to lock down lets him cast Solitary Confinement, and his next turn he drops another Plains and casts Sterling Grove, then follows that up with Moat. O-Ring on the Seige-Gang Commander seals the deal. On to round 3!
Round 3: See game 1.
2-0
Match 3: Reanimator
Round 1: Yuck. He wins the roll, plays a Polluted Delta. I play Cavern -> Lackey. He plays a second Polluted Delta, cracks them both, plays 2 USeas, plays Careful Study discarding Iona and Gris, then Reanimates Gris. No T2 or T3 Stingscourger finishes this off quickly.
Round 2: SB -3 Gempalm, -1 Tarfie, -1 Tuktuk Scrapper, -1 SGC, -2 Mogg War Marshall, +4 Chalice, +3 RiP, +1 RoP. Mulligan to 4 before seeing anything worth keeping, which is a CotV, plus Lackey, Cavern and a fetch. I really don't want to mulligan to 3, so I keep.
T1 Cavern -> Lackey, he plays Polluted Delta again and passes. I fetch for a Mountain, try casting CotV, and it gets Forced. I swing with the Lackey, and he cracks the Delta, fetches a USea, and Stifles the trigger. His turn, he drops a USea, cracks the fetch, Careful Studies out Gris and Iona again, and Reanimates Gris.
2-1
Match 4: Combo Elves
This one sucked for me -- all of his cards were in Korean, and I felt like a complete noob for asking what each of his cards did. He also screwed up his mana pool at one point, which is good, because I was keeping track on paper, while he was just keeping track out loud.
Round 1: He wins the roll, gets a Wirewood Symbiote. I get a Vial out, he gets a Heritage Druid plus Cradle out, taps the Cradle, gets 2 Nettle Sentinels out, taps everything to play Glimpse of Nature, plays an Elvish Visionary, and all hell breaks loose.
Round 2: I get a T1 Lackey, he gets a Dryad Arbor, I get a T2 Chalice at 1, he gets a Pendlehaven, and then I proceed to draw no more lands for the rest of the game.
2-2
Match 5: Miracles
Yuck again. I steamroll him in round 1, but he gets T1 Tops in games 2 and 3, and gets a Terminus every time he needs one. We end up going to rounds, and he manages to finally Helm me with one round left.
2-3
Match 6: Omni-tell
I'm frazzled after the last round, dashing to my next game.
Both games he gets a T1 island into T2 City of Traitors or Ancient Tomb, and I never have a Wasteland to stop the Sol lands.
Game 1 he goes straight into Show -> Omniscience -> Ants (and I yell, "And that's how you get ants!" No one laughs), game 2 he at least has to Intuition for the Shows.
Both times I ended up just showing a Stingscourger; I mulliganed to 4 in my second game and never saw anything worth showing.
2-4 and drop
That first match vs dredge...Can he cast Dread Return through Thalia like that?
"Nice to meet you-"
"COME OUT WITH YOUR HANDS UP!"
"-hostages!"
Makes me wonder what else I missed...
Also: Why scalding tarns as fetches. From what I see no list has blue in it.