The BorosKitty version can be hated by Hydroblast, which is my biggest issue with it. It can also be swarmed by Stompy, Elves, Affinity, from what I've seen. It also has just a straight up awful matchup against MUC. Unearth, Crypt Rats, and the Cuombajj Witches are the primary reasons I want to run OrzhovKitty. The Glint Hawks and Kor Skyfishers are also just nice evasive threats against any deck. Ravenous Rats and Chittering Rats are pretty easy to block, even backed up by removal, I just wanted something more evasive and gains me cards rather than removing opponent's cards.
COP Red works vs. Burn and Cyclops and Goblins.
You're right on the Dust to Dust, I've since removed it since Affinity shouldn't be an issue.
Totally right on the Nihil Spellbombs, will make that change too. Didn't even think about it.
I've removed Doom Blades in favor of some number of Disfigure/Tragic Slip. Not entirely sure on the numbers there yet. Might just move the Journeys to the main and those to the side. There's something to be said for instant speed though.
White has stronger sideboard options and I think better threats, but the mana awkwardness may not be worth it. That's my biggest issue with the deck. I've removed Basilicas and shifted over to Vault of Whispers in the main instead, with one more Kabira Crossroads. The Crossroads are a real life saver against the aggro decks.
Also in case you missed it, Elsewhere Flask + Corrupt doesn't care how many Swamps you have
cweaver, I appreciate your input into this deck and you have convinced me that Cuombajj Witches > Phyrexian Rager, especially with the "Kitty package". However, I am not entirely sold on 12 cantripping artifacts. I personally have been running 6 (+2 Nihil Spellbombs) and haven't yet missed a Glint Hawk. I do also believe Corrupt is a necessary evil to make the mirror matches closer to even. The problem with mirror or B/x still is that even the best timed spellbomb is countered if our opponent has the mana/removal to remove a creature and retrieve grim harvest.
Could you also let me know why you are running Scholar of Atheros and Unearth? Which matchups do you think this improves over other cards.
No I was being serious, it's getting to the point where cop X is pretty much better than any other white sb card. Mono black/red cant deal nivix cant deal, stompy/hexproof if unexpected cant deal etc etc.
Are you in favor of COP: Green over Standard Bearer?
I'm getting a clearer view of where this deck steals card advantage from. Some of it is from killing opposing creatures, most of it is from recurring our creatures; very little comes from actual card-drawing. There are multiple discrete subsystems; many of the best cards in the deck can benefit multiple subsystems at once.
Read the Bones is just as good as I hoped, and 4x that is an easy upgrade over 2x Dimir House Guard. My increasingly deep swamp-count makes me think I should get some Sign in Blood, but I'm not sure where I'd plug those in.
I'm pretty happy with the land base, at this point. Ultra-deep swamps are good - I have been considering Twisted Abomination as a finisher over Guardian of the Guildpact, but I'm not yet sure about it.
Sideboard is still questionmarks, as I'm not sure what I need to gear up to beat. Aggressive decks fold pretty easily; slower decks (especially those that can kill Pestilence) are much harder to beat, and probably need more sideboard slots. Augur of Skulls is a must-have.
Yoke of the Damned wasn't getting it done; it requires support to be better than Doom Blade, which is not a high mark to hit. Journey to Nowhere is much more likely to do what I need to do, when I need to do it.
I am increasingly suspicious of Wall of Hope. It is as good as it ever was at making attacks miserable, but with Pestilence not showing up every single game, and Dawn Charm (correctly) in the sideboard, its value is pretty low, especially against slow decks. I'd like to find a high-quality early blocker that can also attack, even if only for 1 point.
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
How does running only 2 Pestilence work? I mean it sounds like you are weakening the basic idea behind the deck, namely that you are going to land pestilence and stabilize.
It works well, in the sense that I can still wreck aggro with lifegain and removal and good blockers. It does make the Pestilence "lock" less likely (hence looking at removing Wall of Hope) but just having Pestilence hit the board with :symb::symb: up is often enough to swing the game against aggro. I could even see siding it out in resistant matchups.
Personally I've been experimenting with having some Kor Skyfishers in there. They interact with Riftwatcher, Kabira, early pacifism-type enchantments and secluded steppes.
Kor Skyfisher was present in earlier builds of this list. I don't want it, lately, but it's a good card to try.
All in all since this is a control deck, we need decisions based on the current meta - which is not set in stone yet
I agree firmly.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
Not to drag this thread off topic too far, but that's just inaccurate. The only one of those matchups that's truly bad is MBC. Elves and Affinity are very favorable opponents for Boros Kitty and Stompy and MUC are close to even. You guys are also ignoring that Boros Kitty crushes Delver decks and is very strong against Cyclops/Fiend as well which are two of the most popular decks at the moment. I'd be happy to elaborate more elsewhere why these matchups are better than you think as I've played with the deck a lot, but I don't want to turn an Orzhov thread into a R/W artifacts discussion.
As for your Orzhov Kitty, I'm not seeing the allure. You make your Delver and Fiend matchups worse to be better against Elves and Affinity (already favorable opponents anyways) and you're probably worse against MUC now too. Losing Pyroblast is a pretty big blow in the Delver, MUC, Fiend matchups. You're arguably not any better against Stompy either since you lose out on all the cheap 1 mana removal (though to be fair Crypt Rats is a useful addition so it could perhaps go either way). I also don't see Orzhov Kitty fairing any better against MBC than Boros does. You're basically running a less consistent version of MBC with your deck as is. Another issue with Orzhov Kitty is you lose out on the draw engine of Faithless Looting. These cantrip heavy decks can flood a lot and it's nice to have some way to turn these excess lands into useful cards. Your Orzhov list has no way to mitigate flooding and is a big strike against it I think.
Honestly you're probably right. I haven't played as the Boros pilot, but it sure seemed pretty one-sided to me when I was running Delver or Stompy, which are my two primary decks. Also seems that Cyclops should beat you as long as they have the Apostle's Blessing/Artful Dodge/whatever evasive thing to combo off. Edicts help get rid of that to an extent. I don't think this is any better or worse against Cyclops than BorosKitty.
Never thought about the loss of Looting really, I sort of considered the Crypt Rats/Corrupt to be flood insurance.
I'm not trying to convince anyone to play this deck over BorosKitty, obviously it's not tuned as well as BorosKitty. I've watched some of your replays as a BorosKitty pilot and I do think you're very much better than the average pilot of that deck though. This may be why I never considered BorosKitty very good, because I never really came up against a good pilot of it.
No I was being serious, it's getting to the point where cop X is pretty much better than any other white sb card. Mono black/red cant deal nivix cant deal, stompy/hexproof if unexpected cant deal etc etc.
Ah well, I like Journeys too. They get rid of creatures you're worried about opponents recurring, like Young Wolf or Safehold Elite, and can help against MBC. CoP Green probably isn't needed.
cweaver, I appreciate your input into this deck and you have convinced me that Cuombajj Witches > Phyrexian Rager, especially with the "Kitty package". However, I am not entirely sold on 12 cantripping artifacts. I personally have been running 6 (+2 Nihil Spellbombs) and haven't yet missed a Glint Hawk. I do also believe Corrupt is a necessary evil to make the mirror matches closer to even. The problem with mirror or B/x still is that even the best timed spellbomb is countered if our opponent has the mana/removal to remove a creature and retrieve grim harvest.
Could you also let me know why you are running Scholar of Atheros and Unearth? Which matchups do you think this improves over other cards.
Are you in favor of COP: Green over Standard Bearer?
Scholar is really nice against Delver, as is Unearth. Every creature in the deck can be Unearthed for additional value(Glint Hawks/Skyfishers to bounce the cantripping artifacts, reuse Crypt Rats on a board where opponent swarmed you again) or to overcome Counterspells or removal. Unearth is just good. Scholar may not be good enough, but it blocks Ninjas all day long and doesn't care about Faeries pinging you in the air, because you regain lost life every turn.
Standard Bearer is probably better, given it needs no additional mana to be good. I worry about it getting Journey'ed in hexproof though, and getting swarmed by Stompy. I don't know whether one is better than the other. I suppose Stompy could also possibly bring in Gleeful against all your artifacts though.
I should reiterate again, I'm not planning on taking this to a daily. It's a brew and a thought experiment that I undertook when I encountered a guy in the practice room(Usefuluser1) and told him I'd look into the deck and see where I could improve what he was trying to run.
Re: twitter conversation that I wasn't included in - pretty sure I mentioned in my very first post on this thread: "Elsewhere Flask may be too cute, but the theory is that Crypt Rats or Corrupt can finish the game off after your Glint Hawks and Skyfishers get in. Cuombajj Witches and Doom Blades should be able to get your dudes through."
Private Mod Note
():
Rollback Post to RevisionRollBack
Occasionally streaming Pauper. Stop by Here for chatting and viewing pleasure!
Honestly you're probably right. I haven't played as the Boros pilot, but it sure seemed pretty one-sided to me when I was running Delver or Stompy, which are my two primary decks. Also seems that Cyclops should beat you as long as they have the Apostle's Blessing/Artful Dodge/whatever evasive thing to combo off. Edicts help get rid of that to an extent. I don't think this is any better or worse against Cyclops than BorosKitty.
Having so many cheap instant removal spell helps a lot around Apostle's Blessing/Dispel. A lot of the time I can mainphase Journey to Nowhere with a Galvanic Blast/Pyroblast also up against the Cyclops or a Galvanic Blast/Bolt up against Fiend, in which case they need to not only have two answers but also the mana to cast both of them. Usually when you lose to Fiend I find it's because you stumble on mana/draw too many durdle cards, though less experienced players might also lose because they blow their removal on Delvers (bad idea when the other 8 creatures are the ones that actually matter and you have 8 guys that block Delver anyways). You are right about Edicts though, they can certainly be very effective against Fiend with only Dispel as a really good answer a lot of the time.
RE: Standard Bearer vs COP:Green
I like Standard Bearer quite a bit more against Stompy because 1) if you're playing Journey to Nowhere it's possible they bring in Gleeful Sabotage against you anyways, 2) it doesn't require you to hold open mana every turn (relevant if you have land light draws), 3) it requires them to board in a card that's probably very bad against the rest of your deck if they want to deal with it. 1) is especially concerning if you're an artifact heavy deck already.
Against Hexproof I can see COP:Green being better. Standard Bearer doesn't do a lot against them if they already have a creature suited up and since they're so threat-light you really only need to hold up 1 mana a turn since any other guys are likely just 1/1s. I also don't think many Hexproof decks board enchantment removal either, or if they do not in high quantities so that's something to consider too.
I've seen you get results from the deck in dailies, you want to maybe make a thread for it? I keep thinking of writing a primer, but it's not like I actively track the metagame etc...
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
I could if people are interested, maybe write a mini-primer of sorts (not sure I want to do something as in-depth as I did for Goblins at the moment). What I will probably also do is write an article on it for Casting Commons once I get done updating my Goblins primer.
Eh, I'll just write it up. Having it get classified on MTGOstats makes it a lot easier to know what cards need discussion.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
I could if people are interested, maybe write a mini-primer of sorts (not sure I want to do something as in-depth as I did for Goblins at the moment). What I will probably also do is write an article on it for Casting Commons once I get done updating my Goblins primer.
Dromar,
Thank you for mentioning our website, Casting Commons, and for your writing contributions. The overall consensus among speaking to many top Pauper players is that the stock list is rather poor. However, you have had a lot of success with your version and that certainly deserves recognition. You have certainly provided lengthy worthwhile feedback and reasoning for your deck choices and for the suboptimal choices of the other lists.
For reference there are two distinct versions on MTGGoldfish, which along with Alex Ullman's Facebook page are clearly the best place to find information on the new metagame.
When it comes to the format and specific decks it is best to follow the top pilots and authorities on the format and decks. Experience and results are what counts. Thanks again Dromar for all your efforts here, on our site and in the Daily Events.
The only change in the maindeck has been Temple Acolyte, which has been working out very well - it's important to be able to attack into an open board whenever there is one.
The really big change has been building up a credible sideboard.
Circle of Protection: Red is very crushing against Burn and Dragonaut. It's less amazing against Goblins, because most of their damage is repeatable combat damage, and they're substantially more likely to run Flaring Pain.
Circle of Protection: Green came in after a very unsatisfactory performance from Leave No Trace - I wanted something a little sturdier against Hexproof, and it's live against Stompy as well.
Dust to Dust is obviously in against Affinity. I'm not sure I need it, haven't gotten much Affinity to test against. It'd be nice to free those slots up - there are matches where I want to board out ALL of my targeted removal.
Nihil Spellbomb is in because I think the new long-game strategy is such as Grim Harvest and Mystical Teachings, and it helps to be winning the graveyard wars against other long-game decks.
The Auramancer and Pestilence board in, removing Grim Harvest, against anything that will just die to Dead Weight and Pestilence. I don't need to play a card-efficient long game against Elves, I just need to stall them with removal and find a Pestilence.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
Have you tried it against MBC? I was thinking about Mind Extraction against them.
Against MBC, my main plan is just to out-grind them. I can spot-remove or trade-block all their creatures, and Grim Harvest (+ Nihil Spellbomb against their own recursion) will steal me the game eventually.
Mind Extraction against them requires me to sacrifice a creature, which I don't have very many of. Augur of Skulls would probably be a better choice.
What about White Weenie? SB has no actual answers for that - guess WW is just uncommon so it doesn't matter?
Haven't gotten to test against White Weenie. I suspect they live in the category of "anything that will just die to Dead Weight and Pestilence" but I haven't gotten to try it out.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
I am increasingly suspicious of Wall of Hope. It is as good as it ever was at making attacks miserable, but with Pestilence not showing up every single game, and Dawn Charm (correctly) in the sideboard, its value is pretty low, especially against slow decks. I'd like to find a high-quality early blocker that can also attack, even if only for 1 point.
I'm tellin ya Acolyte and Perilus Myr are solid in this deck ! And I see you already went there, the deck is looking great!
2) The aggro decks that really, really lose to Pestilence are the ones that spam resilient X/2s - however, the disappearance of Temporal Fissure means that aggro decks now feel free to go taller, playing out much more like a Standard aggro deck. Having to answer multiple 3- or 4-toughness guys with Pestilence is quite difficult.
That said, I think there's a lot of room for other kinds of decks to be decent, you just need to play more "hard" removal like Doom Blade and Unmake, and have a somewhat speedy beatdown plan to get under control.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
This thread died in 2013, dude, of course nobody's talking.
Your removal all costs 3 mana and Ichor Wellspring doesn't do anything in this deck. Don't try to fix this, just start over fresh.
EDIT: Okay, you have Diabolic Edict, that's something. Still, I don't think you're starting from a position of strength, here.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
To post a comment, please login or register a new account.
cweaver, I appreciate your input into this deck and you have convinced me that Cuombajj Witches > Phyrexian Rager, especially with the "Kitty package". However, I am not entirely sold on 12 cantripping artifacts. I personally have been running 6 (+2 Nihil Spellbombs) and haven't yet missed a Glint Hawk. I do also believe Corrupt is a necessary evil to make the mirror matches closer to even. The problem with mirror or B/x still is that even the best timed spellbomb is countered if our opponent has the mana/removal to remove a creature and retrieve grim harvest.
Could you also let me know why you are running Scholar of Atheros and Unearth? Which matchups do you think this improves over other cards.
Are you in favor of COP: Green over Standard Bearer?
Meanwhile, here's where I'm at with the Pestilence build:
4 Wall of Hope
4 Guardian of the Guildpact
2 Pestilence
Auramancer Package
4 Dead Weight
3 Angelic Renewal
3 Auramancer
4 Fume Spitter
4 Aven Riftwatcher
2 Grim Harvest
Miscellany
4 Read the Bones
3 Journey to Nowhere
Land
1 Bojuka Bog
3 Kabira Crossroads
3 Orzhov Basilica
2 Plains
9 Swamp
1 Evolving Wilds
3 Secluded Steppe
1 Terramorphic Expanse
Read the Bones is just as good as I hoped, and 4x that is an easy upgrade over 2x Dimir House Guard. My increasingly deep swamp-count makes me think I should get some Sign in Blood, but I'm not sure where I'd plug those in.
I'm pretty happy with the land base, at this point. Ultra-deep swamps are good - I have been considering Twisted Abomination as a finisher over Guardian of the Guildpact, but I'm not yet sure about it.
Sideboard is still questionmarks, as I'm not sure what I need to gear up to beat. Aggressive decks fold pretty easily; slower decks (especially those that can kill Pestilence) are much harder to beat, and probably need more sideboard slots. Augur of Skulls is a must-have.
Yoke of the Damned wasn't getting it done; it requires support to be better than Doom Blade, which is not a high mark to hit. Journey to Nowhere is much more likely to do what I need to do, when I need to do it.
Angelic Renewal has been quite the house for me. It provides suitably intractable backup for your Guardian of the Guildpact, and it interacts very well with Auramancer, Aven Riftwatcher, Augur of Skulls and Fume Spitter.
I am increasingly suspicious of Wall of Hope. It is as good as it ever was at making attacks miserable, but with Pestilence not showing up every single game, and Dawn Charm (correctly) in the sideboard, its value is pretty low, especially against slow decks. I'd like to find a high-quality early blocker that can also attack, even if only for 1 point.
It works well, in the sense that I can still wreck aggro with lifegain and removal and good blockers. It does make the Pestilence "lock" less likely (hence looking at removing Wall of Hope) but just having Pestilence hit the board with :symb::symb: up is often enough to swing the game against aggro. I could even see siding it out in resistant matchups.
Kor Skyfisher was present in earlier builds of this list. I don't want it, lately, but it's a good card to try.
I agree firmly.
Honestly you're probably right. I haven't played as the Boros pilot, but it sure seemed pretty one-sided to me when I was running Delver or Stompy, which are my two primary decks. Also seems that Cyclops should beat you as long as they have the Apostle's Blessing/Artful Dodge/whatever evasive thing to combo off. Edicts help get rid of that to an extent. I don't think this is any better or worse against Cyclops than BorosKitty.
Never thought about the loss of Looting really, I sort of considered the Crypt Rats/Corrupt to be flood insurance.
I'm not trying to convince anyone to play this deck over BorosKitty, obviously it's not tuned as well as BorosKitty. I've watched some of your replays as a BorosKitty pilot and I do think you're very much better than the average pilot of that deck though. This may be why I never considered BorosKitty very good, because I never really came up against a good pilot of it.
Ah well, I like Journeys too. They get rid of creatures you're worried about opponents recurring, like Young Wolf or Safehold Elite, and can help against MBC. CoP Green probably isn't needed.
Scholar is really nice against Delver, as is Unearth. Every creature in the deck can be Unearthed for additional value(Glint Hawks/Skyfishers to bounce the cantripping artifacts, reuse Crypt Rats on a board where opponent swarmed you again) or to overcome Counterspells or removal. Unearth is just good. Scholar may not be good enough, but it blocks Ninjas all day long and doesn't care about Faeries pinging you in the air, because you regain lost life every turn.
Standard Bearer is probably better, given it needs no additional mana to be good. I worry about it getting Journey'ed in hexproof though, and getting swarmed by Stompy. I don't know whether one is better than the other. I suppose Stompy could also possibly bring in Gleeful against all your artifacts though.
I should reiterate again, I'm not planning on taking this to a daily. It's a brew and a thought experiment that I undertook when I encountered a guy in the practice room(Usefuluser1) and told him I'd look into the deck and see where I could improve what he was trying to run.
Re: twitter conversation that I wasn't included in - pretty sure I mentioned in my very first post on this thread: "Elsewhere Flask may be too cute, but the theory is that Crypt Rats or Corrupt can finish the game off after your Glint Hawks and Skyfishers get in. Cuombajj Witches and Doom Blades should be able to get your dudes through."
Fires :symr:f Salvation
Having so many cheap instant removal spell helps a lot around Apostle's Blessing/Dispel. A lot of the time I can mainphase Journey to Nowhere with a Galvanic Blast/Pyroblast also up against the Cyclops or a Galvanic Blast/Bolt up against Fiend, in which case they need to not only have two answers but also the mana to cast both of them. Usually when you lose to Fiend I find it's because you stumble on mana/draw too many durdle cards, though less experienced players might also lose because they blow their removal on Delvers (bad idea when the other 8 creatures are the ones that actually matter and you have 8 guys that block Delver anyways). You are right about Edicts though, they can certainly be very effective against Fiend with only Dispel as a really good answer a lot of the time.
RE: Standard Bearer vs COP:Green
I like Standard Bearer quite a bit more against Stompy because 1) if you're playing Journey to Nowhere it's possible they bring in Gleeful Sabotage against you anyways, 2) it doesn't require you to hold open mana every turn (relevant if you have land light draws), 3) it requires them to board in a card that's probably very bad against the rest of your deck if they want to deal with it. 1) is especially concerning if you're an artifact heavy deck already.
Against Hexproof I can see COP:Green being better. Standard Bearer doesn't do a lot against them if they already have a creature suited up and since they're so threat-light you really only need to hold up 1 mana a turn since any other guys are likely just 1/1s. I also don't think many Hexproof decks board enchantment removal either, or if they do not in high quantities so that's something to consider too.
I've seen you get results from the deck in dailies, you want to maybe make a thread for it? I keep thinking of writing a primer, but it's not like I actively track the metagame etc...
EDIT: Oh awesome, suddenly it's on Tier 3: http://www.mtgo-stats.com/archetypes/Pauper/RW
Dromar,
Thank you for mentioning our website, Casting Commons, and for your writing contributions. The overall consensus among speaking to many top Pauper players is that the stock list is rather poor. However, you have had a lot of success with your version and that certainly deserves recognition. You have certainly provided lengthy worthwhile feedback and reasoning for your deck choices and for the suboptimal choices of the other lists.
For reference there are two distinct versions on MTGGoldfish, which along with Alex Ullman's Facebook page are clearly the best place to find information on the new metagame.
Kuldotha Boros (including DromarX):
http://www.mtggoldfish.com/archetype/7863
Kuldotha Boros (suboptimal as discussed):
http://www.mtggoldfish.com/archetype/7995
Alex Ullman's Facebook Page:
https://www.facebook.com/nerdtothecore
Metagame Analysis Page on Our Site:
http://www.castingcommons.com/pauper-resources/meta-analysis/
When it comes to the format and specific decks it is best to follow the top pilots and authorities on the format and decks. Experience and results are what counts. Thanks again Dromar for all your efforts here, on our site and in the Daily Events.
Eric
4 Guardian of the Guildpact
2 Pestilence
Auramancer Package
4 Dead Weight
3 Angelic Renewal
3 Auramancer
Grim Harvest Package
4 Fume Spitter
4 Aven Riftwatcher
2 Grim Harvest
Miscellany
4 Temple Acolyte
4 Read the Bones
3 Journey to Nowhere
1 Bojuka Bog
3 Kabira Crossroads
3 Orzhov Basilica
2 Plains
9 Swamp
1 Evolving Wilds
1 Terramorphic Expanse
3 Secluded Steppe
3 Circle of Protection: Red
3 Circle of Protection: Green
3 Dust to Dust
3 Nihil Spellbomb
1 Auramancer
1 Pestilence
The really big change has been building up a credible sideboard.
Circle of Protection: Red is very crushing against Burn and Dragonaut. It's less amazing against Goblins, because most of their damage is repeatable combat damage, and they're substantially more likely to run Flaring Pain.
Circle of Protection: Green came in after a very unsatisfactory performance from Leave No Trace - I wanted something a little sturdier against Hexproof, and it's live against Stompy as well.
Dust to Dust is obviously in against Affinity. I'm not sure I need it, haven't gotten much Affinity to test against. It'd be nice to free those slots up - there are matches where I want to board out ALL of my targeted removal.
Nihil Spellbomb is in because I think the new long-game strategy is such as Grim Harvest and Mystical Teachings, and it helps to be winning the graveyard wars against other long-game decks.
The Auramancer and Pestilence board in, removing Grim Harvest, against anything that will just die to Dead Weight and Pestilence. I don't need to play a card-efficient long game against Elves, I just need to stall them with removal and find a Pestilence.
Against MBC, my main plan is just to out-grind them. I can spot-remove or trade-block all their creatures, and Grim Harvest (+ Nihil Spellbomb against their own recursion) will steal me the game eventually.
Mind Extraction against them requires me to sacrifice a creature, which I don't have very many of. Augur of Skulls would probably be a better choice.
Haven't gotten to test against White Weenie. I suspect they live in the category of "anything that will just die to Dead Weight and Pestilence" but I haven't gotten to try it out.
I'm tellin ya Acolyte and Perilus Myr are solid in this deck ! And I see you already went there, the deck is looking great!
1) Devour Flesh and Geth's Verdict, along with Diabolic Edict, greatly undermine the former invincibility of Guardian of the Guildpact. This is especially true of the control decks, who combine good old Rats card advantage with Mulldrifter card advantage.
2) The aggro decks that really, really lose to Pestilence are the ones that spam resilient X/2s - however, the disappearance of Temporal Fissure means that aggro decks now feel free to go taller, playing out much more like a Standard aggro deck. Having to answer multiple 3- or 4-toughness guys with Pestilence is quite difficult.
So basically, the old Guardian of the Guildpact/Pestilence engine is dead. The metagame has shifted in a way that made it unusable.
That said, I think there's a lot of room for other kinds of decks to be decent, you just need to play more "hard" removal like Doom Blade and Unmake, and have a somewhat speedy beatdown plan to get under control.
Your removal all costs 3 mana and Ichor Wellspring doesn't do anything in this deck. Don't try to fix this, just start over fresh.
EDIT: Okay, you have Diabolic Edict, that's something. Still, I don't think you're starting from a position of strength, here.