this is a budget deck, all card here are less than 10$ almost 90% of the deck is less than 5$ if there is i card more than 10$ i got it for less
there is no rare lands in this deck! I know its better to run them but i'm to cheap for those cards
i think my graveyard is a part of my hand and most of the time it is
and getting the most out of card as much as possible
my main focus on this deck is to control the board state with mass removal and target removal
while filtering my deck and recurring my cards from the grave giving us a massive card advantage in the late game even at mid game
the best trait of this deck is control specially board wipes the only problem with that in my play group is that they either target me to protect their permanents or look at me to answer on the treats from other p[ayers and it becomes very political game
this deck needs a lot of help so suggestion is highly appreciated but no over the top cards if possible
Synergy almost all creatures in this deck have a synergy with the commander and one another i mainly use it to filter out my deck clear out threats and have an advantage because i can reuse them using Karador, Ghost Chieftain and all Recursion ability in the deck
Important to note: Teneb, The Harvester as a substitute commander karador is one of the commanders that gets a lot of attention before the game even starts its the same as i'm your prime target here so i do tend to swap him to teneb if i want to get out of the radar their ability i pretty much the same teneb is just a lot slower compared to karador but swapping them with each other is a really good i trick that i learned to do
this buils t is a slow deck and really shines at around 6 mana preferably GGWWBB which we can get at around turn 4
but the important to this deck is to land the 4th land which give us a access to majority of removals preferably [MAna]WWGB[/mana
on this build its really reliant on us having our 2nd plains to stall out the game to where we can pretty much control it to the point that we are the only one having a good time
this deck is really fun against voltron type decks because of terminus and hallowed burial which will stop them in their tracks also those decks that rely on heatproof
this deck struggles with supper agro deck but it's not that hard to deal with if you pull out the right cards and trust me i overloaded this build with things to answer in almost any kind of situation
midrange decks is just the best to match up against we can just stranglehold them to the win
control vs control its a good match even if they counter our threats we can recur them from the grave but just be careful with graveyard hate which is prevalent in this format
the only restriction on this deck is that its a budget deck it scales well with other high price decks/builds
Krosan Grip to Shriekmaw I feel i need more creature removal still testing this if i tried and needed non creature removal i will change Unmake to krosan grip i'm still play testing
Quicksilver Amulet to Disciple of Bolas draw is more important than quicksilver and this is a ramp deck so i will get there i know it will slow down the deck so i will be play testing this
aug 31 2013
Luminate Primordial to False Prophet I Think False Prophet will do better since its cheaper to cast and is a great answer against eldrazi cards or recurring cards but we need to be careful on using this we dont want to carelessly lose the game because we exiled our own cards
sep 07 2013
False Prophet to Overgrowth i feel the deck is to slow thats why i added overgrowth false prophet isn't working as i expected it to be and most often that not i get mass removal before he even pops out and has bad synergy with my other cards
I'm trying to make a deck for Karador to, IMO you need to play as much creatures as possible. My list is as followed:
i am working on that most of the creatures you have that i dont have i am searching for them specially the creature ramps
but i dont want to overload my deck with creatures maybe 35-40 at most when i replace my sorc ramp to creature ramp
and i dont want to lower my board wipes because thats the kind of player i am
but thanks for your list i found 1 that i like and will be searching for starting now Sin Collector i think this will be a life saver against blue or black decks
also in your deck dredge is a previlent which is something i dont suggest etb is much better for karador
reasons why:
1 etb has more value when recured
2 dredge isnt really good because if you dredged a strong creature into your graveyards its the same as asking for your grave to be exiled or something and we want to make our grave as low key as much as possible until be are sure we know we can bash in for the win or combo for the win
also i will remove mutilate we run almost same number of swamps mutilate will just fissle out on you belive me it really did for me when i had 8 mana at most you will have a maximum of 4 and with -4/-4 its just plain useless specially when the big guns comeout
lothlet troll i will remove this guy like dredge its really not that impressive and i tried running him its was really a bad idea reasons why:
1 you will have a card disadvantage if it has a stronger ability i would like greenseeker or fauna shaman but +1/+1 counter doesnt really affect the game with 40 life
2 your just asking for your grave to be exiled if you discard a solid card
there is no rare lands in this deck! I know its better to run them but i'm to cheap for those cards
i think my graveyard is a part of my hand and most of the time it is
and getting the most out of card as much as possible
my main focus on this deck is to control the board state with mass removal and target removal
while filtering my deck and recurring my cards from the grave giving us a massive card advantage in the late game even at mid game
the best trait of this deck is control specially board wipes the only problem with that in my play group is that they either target me to protect their permanents or look at me to answer on the treats from other p[ayers and it becomes very political game
this deck needs a lot of help so suggestion is highly appreciated but no over the top cards if possible
i only have 2 game ending combo in this deck
Vizkopa Guildmage + Exquisite Blood
Triskelion + Mikaeus, The Unhallowed
Synergy almost all creatures in this deck have a synergy with the commander and one another i mainly use it to filter out my deck clear out threats and have an advantage because i can reuse them using Karador, Ghost Chieftain and all Recursion ability in the deck
Important to note:
Teneb, The Harvester as a substitute commander karador is one of the commanders that gets a lot of attention before the game even starts its the same as i'm your prime target here so i do tend to swap him to teneb if i want to get out of the radar their ability i pretty much the same teneb is just a lot slower compared to karador but swapping them with each other is a really good i trick that i learned to do
this buils t is a slow deck and really shines at around 6 mana preferably GGWWBB which we can get at around turn 4
but the important to this deck is to land the 4th land which give us a access to majority of removals preferably [MAna]WWGB[/mana
on this build its really reliant on us having our 2nd plains to stall out the game to where we can pretty much control it to the point that we are the only one having a good time
this deck is really fun against voltron type decks because of terminus and hallowed burial which will stop them in their tracks also those decks that rely on heatproof
this deck struggles with supper agro deck but it's not that hard to deal with if you pull out the right cards and trust me i overloaded this build with things to answer in almost any kind of situation
midrange decks is just the best to match up against we can just stranglehold them to the win
control vs control its a good match even if they counter our threats we can recur them from the grave but just be careful with graveyard hate which is prevalent in this format
the only restriction on this deck is that its a budget deck it scales well with other high price decks/builds
00 Karador, Ghost Chieftain
00 Teneb, the Harvester
Creatures (34)
Ramp
01 Greenseeker
02 Gatecreeper Vine
03 Sakura-Tribe Elder
04 Dawntreader Elk
05 Wood Elves
06 Yavimaya Elder
07 Solemn Simulacrum
08 Seedguide Ash
09 Sylvan Primordial
10 Vorinclex, Voice of Hunger
11 Eternal Witness
12 Sun Titan
13 Sheoldred, Whispering One
14 Sepulchral Primordial
15 Archon of Justice
16 Slum Reaper
17 Magus of the Abyss
18 Shriekmaw
19 Qasali Pridemage
20 Acidic Slime
21 Terastodon
22 Fauna Shaman
23 Fierce Empath
24 Rune-Scarred Demon
25 Bloodgift Demon
26 Disciple of Bolas
27 Vizkopa Guildmage
28 Triskelion
29 Mikaeus, The Unhallowed
30 Giant Adephage
31 Dosan the Falling Leaf
32 Platinum Angel
33 Avacyn, Angel of Hope
Ramp
34 Farseek
35 Rampant Growth
36 Kodama's Reach
37 Cultivate
38 Growth Spasm
39 Ranger's Path
40 Day of Judgment
41 Hallowed Burial
42 Austere Command
43 Life's Finale
44 Kirtar's Wrath
45 Planar Cleansing
46 Terminus
47 Merciless Eviction
48 Diabolic Tutor
49 Jarad's Orders
50 Increasing Ambition
51 Diabolic Revelation
Instant (04)
Removal
52 Path To Exile
53 Unmake
54 Beast Within
55 Congregation at Dawn
Artifact (02)
Card Filter
56 Crystal Ball
57 Elixir of Immortality
Enchantment (05)
Ramp
58 Overgrowth
59 Into the Wilds
60 Mana Reflection
61 Deadbridge Chant
62 Exquisite Blood
63 Asceticism
Non-Basic Lands (11)
64 Orzhov Basilica
65 Selesnya Sanctuary
66 Golgari Rot Farm
67 Graypelt Refuge
68 Selesnya Guildgate
69 Golgari Guildgate
70 Orzhov Guildgate
71 Transguild Prominade
72 Tainted Field
73 Evolving Wilds
74 Terramorphic Expanse
75 Forest
76 Forest
77 Forest
78 Forest
79 Forest
80 Forest
81 Forest
82 Forest
83 Forest
84 Forest
85 Forest
86 Forest
Basic Swamp (07)
87 Swamp
88 Swamp
89 Swamp
90 Swamp
91 Swamp
92 Swamp
93 Swamp
Basic Plains (06)
94 Plains
95 Plains
96 Plains
97 Plains
98 Plains
99 Plains
looking for the ff:
01 Farhaven Elf
02 Yavimaya Dryad
03 Yavimaya Granger
04 Fleshbag Marauder
05 Bone Shredder
01 Angel of Serenity
02 Restoration Angel
03 Swords to Plowshares
04 Saffi Eriksdotter
05 Big Game Hunter
06 Life from the Loam
01 Woodfall Primus
Maybe Board:
01 False Prophet
02 Savra, Queen of the Golgari
03 Reya Dawnbringer
04 Eight-and-a-half-tails
05 Leonin Relic-Warder
06 Butcher of Malakir
07 Doomed Necromancer
08 Jarad, Golgari Lich Lord
09 Serra Avatar
01 Krosan Grip
02 Quicksilver Amulet
03 Bear Umbra
04 Boundless Realms
05 Journey of Discovery
06 Barter In Blood
07 Unburial Rites
08 Treasured Find
09 Down // Dirty
10 Ready // Willing
11 Darksteel Plate
Cards that i will be replacing still finding suitable cards to replace them with
Aug 22 2013
Butcher of Malakir to Frontier Guide (for early creature and ramp butcher isn't really working on my deck due to lack of sacrifice outlet)
Ghostly Prison to Elixer of Immortality (to protect my cards in the graveyard)
aug 25 2013
Reya DawnBringer to Doomed Necromancer Reya is to slow and most often lack luster
aug 27 2013
Journey of Discovery to Wood Elves wood elves is more reliable and etb have more synergy in this deck journey is just to slow for me
Doomed Necromancer to Slum Reaper Doomed necromancer isnt reliable i need to wait another turn to use him and in that time he is already dealt with
Teneb, The Harvester to Archon of Justice Teneb is not really working out as intend while archon can deal with a large array of threats
Boundless Realms to Path to Exile boundless makes me a target while path to exile can stop big annoying creatures
Frontier Guide to Platinum Angel frontier is a dead card while platinum can save us games
Underworld Connections to Bloodgift Demon bloodgift is safer to use underworld makes the land attached to a prime target
Barter in Blood to Hallowed Burial putting their commander is on the bottom of the their library is funniest things to do in edh and it also circumvents
Sigarda, Host of Herons
aug 29 2013
Swamp to Orzhov Basilica for dual lands
Overgrowth to Solemn Simulacrum Solemn is more solid due to draw and has more synergy than overgrowth
Krosan Grip to Shriekmaw I feel i need more creature removal still testing this if i tried and needed non creature removal i will change Unmake to krosan grip i'm still play testing
Quicksilver Amulet to Disciple of Bolas draw is more important than quicksilver and this is a ramp deck so i will get there i know it will slow down the deck so i will be play testing this
aug 31 2013
Luminate Primordial to False Prophet I Think False Prophet will do better since its cheaper to cast and is a great answer against eldrazi cards or recurring cards but we need to be careful on using this we dont want to carelessly lose the game because we exiled our own cards
sep 07 2013
False Prophet to Overgrowth i feel the deck is to slow thats why i added overgrowth false prophet isn't working as i expected it to be and most often that not i get mass removal before he even pops out and has bad synergy with my other cards
If you put you're list in deck tags it would be easier to read
Example:
1 Karador, Ghost Chieftain
1 Eternal Witness
[DECK]Creatures
1 Karador, Ghost Chieftain
1 Eternal Witness
Sorcery
1 Life From the Loam[/DE*CK]
WGSaffi EriksdotterGW
UBGThe MimeoplasmGBU
thanks for the instructions and thanks for the suggestions i will try to search for this 3 and its cheap enough for my deck Ty Gl Hf
i am working on that most of the creatures you have that i dont have i am searching for them specially the creature ramps
but i dont want to overload my deck with creatures maybe 35-40 at most when i replace my sorc ramp to creature ramp
and i dont want to lower my board wipes because thats the kind of player i am
but thanks for your list i found 1 that i like and will be searching for starting now
Sin Collector i think this will be a life saver against blue or black decks
also in your deck dredge is a previlent which is something i dont suggest etb is much better for karador
reasons why:
1 etb has more value when recured
2 dredge isnt really good because if you dredged a strong creature into your graveyards its the same as asking for your grave to be exiled or something and we want to make our grave as low key as much as possible until be are sure we know we can bash in for the win or combo for the win
also i will remove mutilate we run almost same number of swamps mutilate will just fissle out on you belive me it really did for me when i had 8 mana at most you will have a maximum of 4 and with -4/-4 its just plain useless specially when the big guns comeout
lothlet troll i will remove this guy like dredge its really not that impressive and i tried running him its was really a bad idea reasons why:
1 you will have a card disadvantage if it has a stronger ability i would like greenseeker or fauna shaman but +1/+1 counter doesnt really affect the game with 40 life
2 your just asking for your grave to be exiled if you discard a solid card
Neheb
Marath
Yidris
Sharuum
Yidris
yep this 4 Solemn Simulacrum Farhaven Elf Yavimaya Dryad Yavimaya Granger
they are just taking their sweet time before they land into my deck