I know this is not a Nykthos deck but it is a very solid build for me so far.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
I know this is not a Nykthos deck but it is a very solid build for me so far.
Vernal Bloom looks interesting but do you get your Tooth and Nail often enough? And how often do you get screwed by having too much mana and no threads or not enough mana but too many threads?
And the maybe most important thing, how fast is this? Because your interaction with your opponent seems to be like almost not existent. (A weak point of my decklist aswell). So can you be faster than Combo or Affinity?
Vernal Bloom looks interesting but do you get your Tooth and Nail often enough? And how often do you get screwed by having too much mana and no threads or not enough mana but too many threads?
And the maybe most important thing, how fast is this? Because your interaction with your opponent seems to be like almost not existent. (A weak point of my decklist aswell). So can you be faster than Combo or Affinity?
Turn 4 is the goldfish. And I interact with Command for the most part. So I basically coin flip with combo and Affinity. Affinity is a bit easier though, as I can get a blowout with Corrosion in the board.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Turn 4 is the goldfish. And I interact with Command for the most part. So I basically coin flip with combo and Affinity. Affinity is a bit easier though, as I can get a blowout with Corrosion in the board.
Corrosion is really nice against affinity yeah:D
The Problem is that Twin or Pod or other Combo decks usually have some disruptions to slow the game down until they can assemble their Combo (Remand, Qasali Pridemage) and we have almost nothing and I really don't like that.
I decided to splash red aswell, mostly for Zealous Conscripts, because giving Combo (or any other deck) another turn after emrakul and ulamog landed still felt really bad.
So here's my new list:
Kessig Wolf Run is a nice mana sink, tutorable with Primeval Titan or Sylvan Scrying, and it makes Thrun even more dangerous.
I also changed 2x Polukranos with 2x Thrun, he seems to just better at the Moment.
And I also changed Ulamog with a Terastodon. It's tutorable with Pact and help out of Boardlock situations like Ensnaring Bridge
It would be just really nice to have some more discussion here.
I think this deck is really fun to play, thanks to some Tutors you can make lots of decisions during the game and the face of your opponent, when you're able to attack with Emrakul on turn 3 (which happened to me more often than i would have thought) is just gold.
I could really see this as a Tier 2 deck. When the upcoming Theros sets provide some good cards (which seems quite possible) maybe even Tier 1,5 or Tier 1 (let me dream:D)
I'll post some more precisely results about matchups when i have done some more testing, but til now i was either really lucky in my last 15 games or this deck really has the potencial i think it has.
Corrosion is really nice against affinity yeah:D
The Problem is that Twin or Pod or other Combo decks usually have some disruptions to slow the game down until they can assemble their Combo (Remand, Qasali Pridemage) and we have almost nothing and I really don't like that.
I decided to splash red aswell, mostly for Zealous Conscripts, because giving Combo (or any other deck) another turn after emrakul and ulamog landed still felt really bad.
So here's my new list:
Kessig Wolf Run is a nice mana sink, tutorable with Primeval Titan or Sylvan Scrying, and it makes Thrun even more dangerous.
I also changed 2x Polukranos with 2x Thrun, he seems to just better at the Moment.
And I also changed Ulamog with a Terastodon. It's tutorable with Pact and help out of Boardlock situations like Ensnaring Bridge
It would be just really nice to have some more discussion here.
I think this deck is really fun to play, thanks to some Tutors you can make lots of decisions during the game and the face of your opponent, when you're able to attack with Emrakul on turn 3 (which happened to me more often than i would have thought) is just gold.
I could really see this as a Tier 2 deck. When the upcoming Theros sets provide some good cards (which seems quite possible) maybe even Tier 1,5 or Tier 1 (let me dream:D)
I'll post some more precisely results about matchups when i have done some more testing, but til now i was either really lucky in my last 15 games or this deck really has the potencial i think it has.
Umm you do know that Urabrask let's you win on the spot right? You could theoretically cast him in your deck. For whatever reason I have no issues with Pod.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Umm you do know that Urabrask let's you win on the spot right? You could theoretically cast him in your deck. For whatever reason I have no issues with Pod.
Yeah I know that, but I like Zealous Conscripts more. I wrote that I splash red mostly for them, so I'm a bit confused by your question:D (Maybe you misread Ulamog for Urabrask?)
In the end they do the same, but Zealous still gives Emmi haste, when it's killed by removal the same turn they hit the battlefield and it offers a second win option by using it for an ultimate overrun with my creatures by stealing a bigger blocker and letting him join my attack.
Conscripts are also easier to cast for my deck (just one red mana in the costs).
Urabrask on the other hand offers a bigger body and slows my opponent down. (That one turn can be really good against Twin, though).
So thanks for the tip, but I think here it just comes to personal taste.
Yeah I know that, but I like Zealous Conscripts more. I wrote that I splash red mostly for them, so I'm a bit confused by your question:D (Maybe you misread Ulamog for Urabrask?)
In the end they do the same, but Zealous still gives Emmi haste, when it's killed by removal the same turn they hit the battlefield and it offers a second win option by using it for an ultimate overrun with my creatures by stealing a bigger blocker and letting him join my attack.
Conscripts are also easier to cast for my deck (just one red mana in the costs).
Urabrask on the other hand offers a bigger body and slows my opponent down. (That one turn can be really good against Twin, though).
So thanks for the tip, but I think here it just comes to personal taste.
Well Urabrask turns off the combo for twin and Kiki Pod. As their removal is generally Lightning Bolt or some Pod decks run Abrupt Decay you would be immune. I do like Consrcipts as well.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Well Urabrask turns off the combo for twin and Kiki Pod. As their removal is generally Lightning Bolt or some Pod decks run Abrupt Decay you would be immune. I do like Consrcipts as well.
I met a lot of Path to Exiles during my testing (enough that I really consider to useKodama of the North Tree instead of my Vorapede:D).
But I understand your point.
Found this card Wolfbriar Elemental
I like that it offers me a really good mana sink in the later game but is also a good spell for 5-6 mana and 'ok' for 4.
Any opinions?
Just a little something I whipped up after seeing the full thread. It's not exactly a Nykthos Build, but it is a Tooth and Nail deck. I noticed a lot of people wanting to see draw in the deck, so I loaded this thing with cantrips. The deck is able to crank out mana faster than I imagined, even producing a turn two Primeval or Garruk in a couple rare instances.
Consistently enough, I see a turn three Primeval, and a Turn four Tooth (which is usually how I want it: Boseiju against control in game one), and the deck in general is pretty fun to play.
In game two, I had to think pretty hard about the decks I've been seeing lately: Thrun against control, Beast Within against Tron / Combo, and more clear Permanent hate everywhere.
And in the end, I'm not sure why I'm splashing red lands? (Original build played Urabrask...until I saw Zealot)
Just a little something I whipped up after seeing the full thread. It's not exactly a Nykthos Build, but it is a Tooth and Nail deck. I noticed a lot of people wanting to see draw in the deck, so I loaded this thing with cantrips. The deck is able to crank out mana faster than I imagined, even producing a turn two Primeval or Garruk in a couple rare instances.
Consistently enough, I see a turn three Primeval, and a Turn four Tooth (which is usually how I want it: Boseiju against control in game one), and the deck in general is pretty fun to play.
In game two, I had to think pretty hard about the decks I've been seeing lately: Thrun against control, Beast Within against Tron / Combo, and more clear Permanent hate everywhere.
And in the end, I'm not sure why I'm splashing red lands? (Original build played Urabrask...until I saw Zealot)
Red lands=kessig wolf run.
If you just tooth into urabrask and emrakul vs. flamekin zealot, then they are equal. However, if your attack doesn't kill them directly and they get a chance to respond, then urabrask taps their entering creatures, giving you more defense. flamekin zealot is probably only better when you already have other creatures on the battlefield and he can deal a bit more damage that way. I would caution that, at that point, you are probably kicking their arse and don't need to worry as much about an extra point or two of damage.
If you're playing red lands and cantrips, wouldn't it make more sense to play faithless looting over gitaxian probe? I mean, you are trying to dig for tooth and nail, right?
When I chose Gitaxian Probe, I was looking for as many free Cantrips as possible. Faithless Looting doesn't sound too bad, though. I'll see what it looks like~
Yeah, but they would basically have to have specifically path. Isn't that a bit better than sometimes not killing them? I understand annihilator makes it so it's very hard to lose the game, but it can be done. If you were running the black version with disruption with Thoughtseize or Inquisition I think it would be better, but maybe that's just me.
Yeah, but they would basically have to have specifically path. Isn't that a bit better than sometimes not killing them? I understand annihilator makes it so it's very hard to lose the game, but it can be done. If you were running the black version with disruption with Thoughtseize or Inquisition I think it would be better, but maybe that's just me.
You have a point, but you presumably either have enough blockers to survive for a turn to swing again or you have been swinging and dealing damage the whole time with your creatures which would make Emrakul a one-hit kill.
I admit it probably wouldn't make much of a difference most of the time, I was just pointing it out as an option because I hadn't seen anyone mention it. I think it should be considered for any version running black and hand disruption, because at that point the power of an instant kill when you need it outweighs the risk of path when they have 4 and we have targeted discard, in my opinion.
I admit it probably wouldn't make much of a difference most of the time, I was just pointing it out as an option because I hadn't seen anyone mention it. I think it should be considered for any version running black and hand disruption, because at that point the power of an instant kill when you need it outweighs the risk of path when they have 4 and we have targeted discard, in my opinion.
I agree. Xenagos also has the minor bonus of helping against Soul Sisters.
4 Explore
4 Vernal Bloom
4 Tooth and Nail
1 Urabrask the Hidden
1 Blightsteel Colossus
1 Emrakul, the Aeons Torn
15 Forest
4 Verdant Catacombs
4 Sakura-Tribe Elder
3 Heartbeat of Spring
4 Primal Command
1 Rude Awakening
2 Eternal Witness
2 Kodama's Reach
3 Garruk Wildspeaker
2 Harmonize
1 Boseiju, Who Shelters All
I know this is not a Nykthos deck but it is a very solid build for me so far.
Cockatrice username: Blackcat77
Vernal Bloom looks interesting but do you get your Tooth and Nail often enough? And how often do you get screwed by having too much mana and no threads or not enough mana but too many threads?
And the maybe most important thing, how fast is this? Because your interaction with your opponent seems to be like almost not existent. (A weak point of my decklist aswell). So can you be faster than Combo or Affinity?
Turn 4 is the goldfish. And I interact with Command for the most part. So I basically coin flip with combo and Affinity. Affinity is a bit easier though, as I can get a blowout with Corrosion in the board.
Cockatrice username: Blackcat77
Corrosion is really nice against affinity yeah:D
The Problem is that Twin or Pod or other Combo decks usually have some disruptions to slow the game down until they can assemble their Combo (Remand, Qasali Pridemage) and we have almost nothing and I really don't like that.
I decided to splash red aswell, mostly for Zealous Conscripts, because giving Combo (or any other deck) another turn after emrakul and ulamog landed still felt really bad.
So here's my new list:
4x Misty Rainforest
3x Breeding Pool
4x Nykthos, Shrine to Nyx
1x Minamo, School at Water's Edge
6x Forest
1x Raging Ravine
1x Kessig Wolf Run
1x Stomping Ground
Ramp:
4x Abundant Growth
4x Utopia Sprawl
2x Noble Hierarch
3x Coiling Oracle
4x Burning-Tree Emissary
1x Polukranos, World Eater
2x Thrun, the last Troll
2x Vorapede
2x Primeval Titan
1x Terastodon
1x Emrakul, the Aeons Torn
1x Zealous Conscripts
Spells:
3x Serum Visions
2x Sylvan Scrying
2x Summoner's Pact
2x Tooth and Nail
3x Garruk Wildspeaker
3x Creeping Corrosion
2x Polukranos
1x Thrun, the last Troll
3x Ground Seal
2x Acidic Slime
2x Obstinate Baloth
2x Oversoul of Dusk
Kessig Wolf Run is a nice mana sink, tutorable with Primeval Titan or Sylvan Scrying, and it makes Thrun even more dangerous.
I also changed 2x Polukranos with 2x Thrun, he seems to just better at the Moment.
And I also changed Ulamog with a Terastodon. It's tutorable with Pact and help out of Boardlock situations like Ensnaring Bridge
It would be just really nice to have some more discussion here.
I think this deck is really fun to play, thanks to some Tutors you can make lots of decisions during the game and the face of your opponent, when you're able to attack with Emrakul on turn 3 (which happened to me more often than i would have thought) is just gold.
I could really see this as a Tier 2 deck. When the upcoming Theros sets provide some good cards (which seems quite possible) maybe even Tier 1,5 or Tier 1 (let me dream:D)
I'll post some more precisely results about matchups when i have done some more testing, but til now i was either really lucky in my last 15 games or this deck really has the potencial i think it has.
Umm you do know that Urabrask let's you win on the spot right? You could theoretically cast him in your deck. For whatever reason I have no issues with Pod.
Cockatrice username: Blackcat77
Yeah I know that, but I like Zealous Conscripts more. I wrote that I splash red mostly for them, so I'm a bit confused by your question:D (Maybe you misread Ulamog for Urabrask?)
In the end they do the same, but Zealous still gives Emmi haste, when it's killed by removal the same turn they hit the battlefield and it offers a second win option by using it for an ultimate overrun with my creatures by stealing a bigger blocker and letting him join my attack.
Conscripts are also easier to cast for my deck (just one red mana in the costs).
Urabrask on the other hand offers a bigger body and slows my opponent down. (That one turn can be really good against Twin, though).
So thanks for the tip, but I think here it just comes to personal taste.
Well Urabrask turns off the combo for twin and Kiki Pod. As their removal is generally Lightning Bolt or some Pod decks run Abrupt Decay you would be immune. I do like Consrcipts as well.
Cockatrice username: Blackcat77
I met a lot of Path to Exiles during my testing (enough that I really consider to useKodama of the North Tree instead of my Vorapede:D).
But I understand your point.
Found this card Wolfbriar Elemental
I like that it offers me a really good mana sink in the later game but is also a good spell for 5-6 mana and 'ok' for 4.
Any opinions?
1x Inkmoth Nexus
2x Boseiju, Who Shelters All
3x Stomping Ground
4x Rootbound Crag
2x Kessig Wolf Run
10x Forest
Creatures: 18
4x Birds of Paradise
4x Magus of the Vineyard
4x Chancellor of the Tangle
1x Flame-Kin Zealot
1x Emrakul, the Aeons Torn
4x Primeval Titan
4x Gitaxian Probe
4 Tooth and Nail
Instants: 4
4x Manamorphose
Artifacts: 6
3x Mishra's Bauble
3x Lotus Bloom
Planeswalkers: 2
2x Garruk Wildspeaker
2x Thrun, the Last Troll
2x Obstinate Baloth
2x Acidic Slime
1x Terastodon
2x Creeping Corrosion
3x Beast Within
3x Groundseal
Just a little something I whipped up after seeing the full thread. It's not exactly a Nykthos Build, but it is a Tooth and Nail deck. I noticed a lot of people wanting to see draw in the deck, so I loaded this thing with cantrips. The deck is able to crank out mana faster than I imagined, even producing a turn two Primeval or Garruk in a couple rare instances.
Consistently enough, I see a turn three Primeval, and a Turn four Tooth (which is usually how I want it: Boseiju against control in game one), and the deck in general is pretty fun to play.
In game two, I had to think pretty hard about the decks I've been seeing lately: Thrun against control, Beast Within against Tron / Combo, and more clear Permanent hate everywhere.
And in the end, I'm not sure why I'm splashing red lands? (Original build played Urabrask...until I saw Zealot)