I don't know what archtype this would work in but at least it's good as a commander card. I just feel like it very casual. It forces an attack but this is an expensive card to have that doesn't affect the field when it comes into play. One of many cards to come. Hope there is more and better things
What is the point of an enchantment artifact? Just to make it vulnerable to more types of removal? So it can be cast for less? What exactly is an enchantment artifact? I can't think of any analogue in fiction or gaming.
I don't like it.
Well, the weapons of the gods are tied to them in a way, I guess. The weapons themselves are from Nyx too, I'll bet. So, if we keep in mind the god's are "living enchantments" it might make sense that all matter than comes from Nyx is an enchantment.
Think of it like this: The gods/weapons are made of matter from a different dimensional plane. So when they enter Theros, they act semi-real and are likely less powerful than when they are in Nyx. So they're much more vulnerable due to their being nerfed down.
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EDH: URJhoira of the GhituUR(Under con.) BMaralen of the MornsongB UBLazav, Dimir MastermindUB Standard: UMono U DevotionU Casual: GPrimordial Hydra JankinessG
Looks like we might see the tapping enchantment theme from Future Sight, although I doubt they'll reprint Flowstone Embrace, because I don't think Theros has flowstone. Maybe Second Wind or Witch's Mist though.
no it isn't =D so vulnerable to removal and also since when does anyone get attacks through in commander?
the question I'm asking now is: do enchantments have summoning sickness???
They should.
Becuase.
anyway I hope I never get this card in my rare slot or I will be quite disappointed.
No, only creatures do.
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EDH: URJhoira of the GhituUR(Under con.) BMaralen of the MornsongB UBLazav, Dimir MastermindUB Standard: UMono U DevotionU Casual: GPrimordial Hydra JankinessG
Ok so barring all the speculation of if its real (I'd gander my 99% on it), does it blend?
As said earlier, its coastal piracy with a tap ability. How or if enchantment/artifact/legendary matters is yet to be determined, but I doubt it figures seriously into playability as a tribes would. So lets just evaluate it at face value as a permanent.
Its a coast piracy, a hardly blah card, with an ability that clears a path for your card advantage. It lends itself to fog aggro strategies, or healbots, or vigilance, but it won't be in the same rotation as lingering souls which is the biggest drawback here. Without UW running evasive tokens out the wazoo, will it be a powerhouse? I'd doubt it. And at a high curve, it runs into win-more territory, as this will be near a curve topper on an aggro deck that could utilize it- would a control deck with a finisher really want to run a card best used by tokens? Eh? So it would have prospered more from invisible stalkers, again, rotating. That said, any potent card advantage machine posted at 2UU on an enchantment is something to be very very wary of. I'm going to be conservative and doubt this cards playability. Doubt it in standard, doubt it in modern, won't be a blip anywhere else but limited/block. Who knows though, I've been surprised before
Well, as a curve-topper, it helps you draw into more gas at the point in the game when you're probably running low (which, in turn, helps you draw into even more gas with the Bident in play). It also potentially generates card advantage by allowing you to block favorably after forcing them to attack.
The card has pseudo-haste, which also works in its favor.
In a creature-heavy deck, it should function somewhat like Domri Rade, but will be (on average) slightly more reliable at drawing you cards, slightly less reliable at killing things and be a little harder to get rid of.
Lingering Souls rotating does make this slightly less exciting, but it also makes it less likely that your opponent will have an endless supply of chump-blockers. And with Thragstusk rotating, ground stalls might be less common.
I refuse to believe they would do this. IT'S TOO WEIRD. Enchantments that can be shattered! Artifacts that can be erased! Cats and Dogs living together!
What is the point of an enchantment artifact? Just to make it vulnerable to more types of removal? So it can be cast for less? What exactly is an enchantment artifact? I can't think of any analogue in fiction or gaming.
I don't like it.
Enchantments that tap are sort of a design no-no, so they needed to hybridize it with something that is allowed to tap. You might be thinking "then why not just make it an artifact?" And the answer is probably "because this is an enchantment block and we wanted to."
Though if all the god's weapons follow the same trend, they'll be pretty vulnerable. Let's not forget we have Naturalize, Sundering Growth, AND the new RG version of Naturalize (with a player restricted shock glued to it), Destructive Revelry running around these days.
EDIT: Also, don't know if anyone has pointed it out, but doesn't the card frame look like the god's new one? Or is that just because it's an artifact that I think I'm seeing star like flecks?
Wear / Tear. Can't even pick the wrong side cus both work.
I could see control decks running this sideboard, maybe even mainboard. Helps you refill your hand when something connects, and something should, if you're doing your job right. Also can force creatures to attack you, letting you get value out of Aetherize and allowing Azorius Charm to hit what you want it to.
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Wooohoooo colored legendary artifact enchantments with tap abilities! Missing anything else? Could they be basic, please? Also equipment, because it's obviously equipment.
The design feels so messy it hurts, but I'm pretty sure I'll toss it in some decks if I get any.
Huh...I guess this will be the year of multicolor with ravnica and multi type with theros.
I'll just wait for the legendary wizard knight artifact enchantment creature that costs rug4.
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Enchantment artifact makes sense to me. Its an artifact cause its used by a god as a tool. Its mere presence in theros creates a warping effect on the area around it thus it being an enchanment.
Either way the fact it double dies is kinda a kick to the groin. I dont see it as playable in constructed so its meh.
Irritating that we find out this card before we see a single Theros card that explains WHY we want every permanent to be an enchantment subtype.
It isn't an enchantment just to be an enchantment, there is a payoff. We just (unfortunately) don't know what it is just yet.
I still don't like dual typing, but I guess we have to see why they are doing it before we cry about it.
Also, for people complaining about the image quality, the yellow object in the picture is a PUSHPIN. This card is not actual sized on the poster at all.
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This is the most red card ever... except for the requirement of Steam Vents in order to cast it.
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I knew they were going to do this. I dont really like it. Enchantments should not be legendary. I hope there arent very many of these. But i fear there will be a cycle.
Irritating that we find out this card before we see a single Theros card that explains WHY we want every permanent to be an enchantment subtype.
It isn't an enchantment just to be an enchantment, there is a payoff. We just (unfortunately) don't know what it is just yet.
I still don't like dual typing, but I guess we have to see why they are doing it before we cry about it.
Also, for people complaining about the image quality, the yellow object in the picture is a PUSHPIN. This card is not actual sized on the poster at all.
Dual types like this were bound to happen eventually and enchantment creatures were bound to reappear at some point as well. I am perfectly okay with this, but I usually am okay with most things.
I knew they were going to do this. I dont really like it. Enchantments should not be legendary. I hope there arent very many of these. But i fear there will be a cycle.
Of course there will be a cycle, they made a point of introducing each god's weapon on the mothership.
I'm a little meh on this one on its own---it's bizarre, a touch gimmicky, name kind of awkward, but it might make a lot more sense with enchantments-matter mechanics.
It has the new starry border...
So, every legendary enchantment does? Or every enchantment with a double type does?
The border means it's important for tracking or noting...and it sounds like sacrifices (say, Offering) are more something the mortals do for the Gods. I don't see that you'd be offering up Thassa's own weapon as a sacrifice to cast her.
What does this tell us about the potential Gods/enchantments mechanics?
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that's not what happened at all. kamahl stabbed phage, akroma, and some old lady and they became korona. then korona got stabbed by her "prophets" and kamahl got drunk with a mutant centaur
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no it isn't =D so vulnerable to removal and also since when does anyone get attacks through in commander?
the question I'm asking now is: do enchantments have summoning sickness???
They should.
Becuase.
anyway I hope I never get this card in my rare slot or I will be quite disappointed.
Well, the weapons of the gods are tied to them in a way, I guess. The weapons themselves are from Nyx too, I'll bet. So, if we keep in mind the god's are "living enchantments" it might make sense that all matter than comes from Nyx is an enchantment.
Think of it like this: The gods/weapons are made of matter from a different dimensional plane. So when they enter Theros, they act semi-real and are likely less powerful than when they are in Nyx. So they're much more vulnerable due to their being nerfed down.
URJhoira of the GhituUR(Under con.)
BMaralen of the MornsongB
UBLazav, Dimir MastermindUB
Standard:
UMono U DevotionU
Casual:
GPrimordial Hydra JankinessG
No, only creatures do.
URJhoira of the GhituUR(Under con.)
BMaralen of the MornsongB
UBLazav, Dimir MastermindUB
Standard:
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Casual:
GPrimordial Hydra JankinessG
Well, as a curve-topper, it helps you draw into more gas at the point in the game when you're probably running low (which, in turn, helps you draw into even more gas with the Bident in play). It also potentially generates card advantage by allowing you to block favorably after forcing them to attack.
The card has pseudo-haste, which also works in its favor.
In a creature-heavy deck, it should function somewhat like Domri Rade, but will be (on average) slightly more reliable at drawing you cards, slightly less reliable at killing things and be a little harder to get rid of.
Lingering Souls rotating does make this slightly less exciting, but it also makes it less likely that your opponent will have an endless supply of chump-blockers. And with Thragstusk rotating, ground stalls might be less common.
Enchantments that tap are sort of a design no-no, so they needed to hybridize it with something that is allowed to tap. You might be thinking "then why not just make it an artifact?" And the answer is probably "because this is an enchantment block and we wanted to."
Wear / Tear. Can't even pick the wrong side cus both work.
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URJhoira of the GhituUR(Under con.)
BMaralen of the MornsongB
UBLazav, Dimir MastermindUB
Standard:
UMono U DevotionU
Casual:
GPrimordial Hydra JankinessG
The design feels so messy it hurts, but I'm pretty sure I'll toss it in some decks if I get any.
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I'll just wait for the legendary wizard knight artifact enchantment creature that costs rug4.
This could also be fun with the otherwise yawnworthy Isperia, Supreme Judge.
Reprint Stasis!
Control needs more love.
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WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Either way the fact it double dies is kinda a kick to the groin. I dont see it as playable in constructed so its meh.
Why?
Cause. Angel. Enchantment. Angelic destiny and the new m14 card.
I'm also really intrigued for this set now. Can't wait.
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Blurrycam means it MUST be real. If you can't read it, you must believe it!
But seriously, an "enchantment artifact" sounds dumber than "enchantment creature". Remember Lucent Luminid.
It isn't an enchantment just to be an enchantment, there is a payoff. We just (unfortunately) don't know what it is just yet.
I still don't like dual typing, but I guess we have to see why they are doing it before we cry about it.
Also, for people complaining about the image quality, the yellow object in the picture is a PUSHPIN. This card is not actual sized on the poster at all.
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I miss casting Snapcaster Mage + Rampant Growth
Dual types like this were bound to happen eventually and enchantment creatures were bound to reappear at some point as well. I am perfectly okay with this, but I usually am okay with most things.
Of course there will be a cycle, they made a point of introducing each god's weapon on the mothership.
It has the new starry border...
So, every legendary enchantment does? Or every enchantment with a double type does?
The border means it's important for tracking or noting...and it sounds like sacrifices (say, Offering) are more something the mortals do for the Gods. I don't see that you'd be offering up Thassa's own weapon as a sacrifice to cast her.
What does this tell us about the potential Gods/enchantments mechanics?