Not sure how competitive it will be in either Modern/Legacy discard, but they could have done far, far worse and at least gave us something with potential! ...grab those Raven's Crime now, LOL, yay for MM reprints!
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
This card is, Ill admit, begrudgingly playable in legacy, albeit in a very specific list. The scary part about it is actually the discard a land - BB mana piece.
I think the only way to even consider playing this isin a monoblack list with Confidants, Dark rituals, liliana, hymn, and duress stuff + 8rack
I now wonder if we will see ostracize come back at all. going T1 dark ritual, this, ostracize, hymn to tourach will possibly be backbreaking in the format since most decks will usually start with a 2 land hand. It is not inconceivable that this thing will chain either, turning it into a better mind twist.
I hit you with a hymn, you discard a land and a spell, i get a draw and mana, which I use for a Hymn. I almost think putting this in a traditional Pox shell is narrow minded as it may be capable of its own style list.
Ostracize hits creatures, not lands. I think you are thinking of Encroach.
all Wizards did was save it from becoming the trash $0.05 rare it was guaranteed to become - and nobody here owes you an apology for acknowledging that fact.
This is a contradiction. It cannot simultaneously be guaranteed to be a $0.05 rare, and then not a $0.05 rare by having Wizards save it. If you mean it would have been a $0.05 rare if it had a higher mana cost, then it was never "guaranteed" to have that cost; in fact, all of us who advocated for it said it would be fine at BB and probably too strong at B. Since that was the cost we had in mind, it was never "guaranteed" to be otherwise, nor was it "saved" by Wizards agreeing with us.
On a related note, did you know Quest for the Nihil Stone has a Gatherer rating of 4? Looking through the comments, apparently some players just love this kind of effect. They'll probably love Waste Not as well.
Quest for the Nihil Stone should be disqualified for consideration since it's part of a relatively tight cycle. That's like people using Unmask to prove Thoughtsieze belonged at rare years ago. Excluding the cycle card, Waste Not should be uncommon.
As for the other YMTC winners, Forgotten Ancient would be absurd in limited and Crucible is completely useless in most limited formats. Sets always have discard, which tends to get picked relatively low, so Waste Not is the exact kind of build around me card they like at uncommon for limited these days. Hell, you might even get 2 or 3 Waste Nots and live the dream.
Quest for the Nihil Stone should be disqualified for consideration since it's part of a relatively tight cycle. That's like people using Unmask to prove Thoughtsieze belonged at rare years ago. Excluding the cycle card, Waste Not should be uncommon.
Um, what?
I honestly do not see why so many people think this card should be uncommon. No, it isn't a limited powerhouse. No, it isn't a chase rare. But it certainly has the complexity, wordiness, flavor, and overall "feel" of a rare, not to mention the prestige of being a YMTC.
I'm not saying that this card couldn't possibly be printed at uncommon. I suppose it is possible, albeit a bit of a stretch. But I don't think that saying it should be uncommon is accurate at all. This card should be rare. If it is printed at anything lower than rare, then that's R&D throwing us a bone with a complex, flavorful, build-around uncommon, not the printing that the card should have been all along.
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Someday, I will own all of the dragons. All of them. 43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
I think the point was that something doesn't have to please everybody or any one person specifically in order to be good or successful.
while this true, it also cant be used to reflect what the player base wants with such a tiny portion of that player base participating in the voting process. this card is what a very specific niche group of players wanted, which became more and more focused down into that niche with each new vote and vote screw up, so this card is not what the majority of the players wanted and hopefully is not used as sort of indicator by wotc of the direction that card design should trend.
Oh hey, this should be a pretty good sideboard option against U/G Madness!
The only real shot this card probably has is if folks pair it up with a bunch of Wheel of Fortunes, but then, why not just run Megrim effects with your wheels and kill them?
Oh hey, this should be a pretty good sideboard option against U/G Madness!
The only real shot this card probably has is if folks pair it up with a bunch of Wheel of Fortunes, but then, why not just run Megrim effects with your wheels and kill them?
I think this once again harps to the uses of this card, not only being printed at 1B( better cost than megrim), but to the uses it has as a card engine. If you play megrim on turn 1, and wheel on turn two, obviously your a cheater, but you still haven't killed your opponent,I.e. they still have a shot w/ 7cards in hand. But if you play this on turn 1, and a wheel effect on turn two, you have generated multiple forms of advantage, I.e. tokens, card draw, and mana.
I think this once again harps to the uses of this card, not only being printed at 1B( better cost than megrim), but to the uses it has as a card engine. If you play megrim on turn 1, and wheel on turn two, obviously your a cheater, but you still haven't killed your opponent,I.e. they still have a shot w/ 7cards in hand. But if you play this on turn 1, and a wheel effect on turn two, you have generated multiple forms of advantage, I.e. tokens, card draw, and mana.
You can play Megrim on T1 - Mox (or whatever) + Liliana's Caress. So now, My opponent as it 6 life, and I just need to resolve another wheel like effect, in a deck presumably full of them. I'd rather be in that place.
Alright, I'd rather be in neither place, but you get the idea.
One of the problems with this card is you don't know what you're getting. Card draw, zombies, mana (which is often going to be useless)?
You can play Megrim on T1 - Mox (or whatever) + Liliana's Caress. So now, My opponent as it 6 life, and I just need to resolve another wheel like effect, in a deck presumably full of them. I'd rather be in that place.
Alright, I'd rather be in neither place, but you get the idea.
One of the problems with this card is you don't know what you're getting. Card draw, zombies, mana (which is often going to be useless)?
Realistically, since your hand is refilling too, you'll be able to use that mana to force more discards or drop a Megrim. It'd be pretty uncommon that, if you're Wheeling on turn 2, you wont have something in your hand for the mana you get.
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Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land.
I find the name a bit disappointing... But at least the cost is very reasonable. I definitely think 1B is the right cost for the card to be useful in niche decks, possibly be competitive, and at the same time not be recklessly costed. Mostly I'm just very glad they didn't cost this card at 3B.
Some of the other voted effects still seem more interesting to me, but this is a very well executed package for this effect.
Perhaps it could have been more interesting if it had costed 2B and "When ~ enters the field target(/each?) opponent discards a card at random." Personally I think just stapling the previous clause or "target opponent discard 1 (not random)" onto the current version would make it too good - half a Hymn to Tourach and added bonus effect of Diregraf Ghoul, a lesser Dark Ritual or Obsessive Search. Yea that ain't gonna happen.
But at 3 mana it could possibly have such a clause, but would possibly make it "worse" as an engine. A kicker would be the best but would be too textie.
An alternative cost like small life-payment or a self-discard could work as well to include the immediate effect of the card.
This looks like a very fun card for Casual, and in larger formats can hose engines reliant upon U/ wheel effects or enablers like Putrid Imp, Lion's Eye Diamond and Tireless Tribe (providing you can ramp to it quickly).
In Limited it would need to be given the right enablers to go with it so that it could be a build-around-me card (though I fear putting it at rare makes that trickier). Still, I'm a Johnny at heart and am looking forward to playing around with it.
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Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
The problem is that Rack and Shrieking Affliction is a win-con for Discard decks, while Waste Not is an engine which comes in at a very anti-climatic point (atop the slot for Hymn to Tourach). Also Shrieking and Rack is triggered per upkeep and thus works as a top-deck draw and you can focus on discarding early.
I guess the major problem of this card is the point at which it comes in and that discard in general is early-game focused because it has to be preemptive instead of reactive.
That is what makes Rack and Shrieking better than Waste Not entirely due to the point at which it's profitable to play it.
I haven't read the entire thread, but I feel like I might be the only one disappointed that the winner of "You Made the Card" was someone who works on Magic: The Gathering creative team at Wizards of the Coast. Doesn't that defeat the point of sending in card ideas if they're just going to have someone on staff win?
I haven't read the entire thread, but I feel like I might be the only one disappointed that the winner of "You Made the Card" was someone who works on Magic: The Gathering creative team at Wizards of the Coast. Doesn't that defeat the point of sending in card ideas if they're just going to have someone on staff win?
You don't understand how the contest worked. WotC came up with all the concept artwork for the card. A lot of people submitted the name "Waste Not"; she just did it first. All of us were involved in the creation of the other details of the card, except the mana cost. There was no "winner".
A lot of people submitted the name "Waste Not"; she just did it first.
Of course she did! As a Wizards employee she had the opportunity to submit before submissions were even open to the public! From the article:"it was the concept name for the card, included with the art description written by Jennifer Clarke Wilkes"
Sensible mana cost (and splashable?!) -CHECK
Curves into Liliana of the Veil -CHECK
Stackable -CHECK
Not sure how competitive it will be in either Modern/Legacy discard, but they could have done far, far worse and at least gave us something with potential! ...grab those Raven's Crime now, LOL, yay for MM reprints!
Ostracize hits creatures, not lands. I think you are thinking of Encroach.
Storm Crow is strictly worse than Seacoast Drake.
This is a contradiction. It cannot simultaneously be guaranteed to be a $0.05 rare, and then not a $0.05 rare by having Wizards save it. If you mean it would have been a $0.05 rare if it had a higher mana cost, then it was never "guaranteed" to have that cost; in fact, all of us who advocated for it said it would be fine at BB and probably too strong at B. Since that was the cost we had in mind, it was never "guaranteed" to be otherwise, nor was it "saved" by Wizards agreeing with us.
Quest for the Nihil Stone should be disqualified for consideration since it's part of a relatively tight cycle. That's like people using Unmask to prove Thoughtsieze belonged at rare years ago. Excluding the cycle card, Waste Not should be uncommon.
As for the other YMTC winners, Forgotten Ancient would be absurd in limited and Crucible is completely useless in most limited formats. Sets always have discard, which tends to get picked relatively low, so Waste Not is the exact kind of build around me card they like at uncommon for limited these days. Hell, you might even get 2 or 3 Waste Nots and live the dream.
Um, what?
I honestly do not see why so many people think this card should be uncommon. No, it isn't a limited powerhouse. No, it isn't a chase rare. But it certainly has the complexity, wordiness, flavor, and overall "feel" of a rare, not to mention the prestige of being a YMTC.
I'm not saying that this card couldn't possibly be printed at uncommon. I suppose it is possible, albeit a bit of a stretch. But I don't think that saying it should be uncommon is accurate at all. This card should be rare. If it is printed at anything lower than rare, then that's R&D throwing us a bone with a complex, flavorful, build-around uncommon, not the printing that the card should have been all along.
43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
The Attention Deficit Guy URGU
while this true, it also cant be used to reflect what the player base wants with such a tiny portion of that player base participating in the voting process. this card is what a very specific niche group of players wanted, which became more and more focused down into that niche with each new vote and vote screw up, so this card is not what the majority of the players wanted and hopefully is not used as sort of indicator by wotc of the direction that card design should trend.
it inevitably will be though.
Nope.
But having a human figure in a particular style of clothing suggests core set IMO.
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
The only real shot this card probably has is if folks pair it up with a bunch of Wheel of Fortunes, but then, why not just run Megrim effects with your wheels and kill them?
I think this once again harps to the uses of this card, not only being printed at 1B( better cost than megrim), but to the uses it has as a card engine. If you play megrim on turn 1, and wheel on turn two, obviously your a cheater, but you still haven't killed your opponent,I.e. they still have a shot w/ 7cards in hand. But if you play this on turn 1, and a wheel effect on turn two, you have generated multiple forms of advantage, I.e. tokens, card draw, and mana.
You can play Megrim on T1 - Mox (or whatever) + Liliana's Caress. So now, My opponent as it 6 life, and I just need to resolve another wheel like effect, in a deck presumably full of them. I'd rather be in that place.
Alright, I'd rather be in neither place, but you get the idea.
One of the problems with this card is you don't know what you're getting. Card draw, zombies, mana (which is often going to be useless)?
Realistically, since your hand is refilling too, you'll be able to use that mana to force more discards or drop a Megrim. It'd be pretty uncommon that, if you're Wheeling on turn 2, you wont have something in your hand for the mana you get.
You mean playable and have a chance at being competitive? Yeah, sucks that it didn't happen.
No it was taken out because he lied
The options were:
1) Lie and maybe get them to make his card (which the fact they accepted without checking it was silly in the first place because it took up a spot)
2) Not apply at all! Because America only.
Hmmmmmmm
Some of the other voted effects still seem more interesting to me, but this is a very well executed package for this effect.
But at 3 mana it could possibly have such a clause, but would possibly make it "worse" as an engine. A kicker would be the best but would be too textie.
An alternative cost like small life-payment or a self-discard could work as well to include the immediate effect of the card.
In Limited it would need to be given the right enablers to go with it so that it could be a build-around-me card (though I fear putting it at rare makes that trickier). Still, I'm a Johnny at heart and am looking forward to playing around with it.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
I guess the major problem of this card is the point at which it comes in and that discard in general is early-game focused because it has to be preemptive instead of reactive.
That is what makes Rack and Shrieking better than Waste Not entirely due to the point at which it's profitable to play it.
You don't understand how the contest worked. WotC came up with all the concept artwork for the card. A lot of people submitted the name "Waste Not"; she just did it first. All of us were involved in the creation of the other details of the card, except the mana cost. There was no "winner".
Without going into detail, yes. Way too abusable.
Yeah. Giving an upside to discard costs would be too much.
Of course she did! As a Wizards employee she had the opportunity to submit before submissions were even open to the public! From the article:"it was the concept name for the card, included with the art description written by Jennifer Clarke Wilkes"
Wrong.
Correct.