Well there really is no proper replacement for Force of Will honestly. This deck loves to tap out on it's turn and draw into free counters on their turn, but there are some budget options. Spell Pierce and Counterspell are both great, but if you run Mutavault or Mishra's Factory then Counterspell gets a little worse. There's nothing wrong with Mana Leak or Spell Snare either. My suggestion would be to run a variety of counters and then maybe 1 or 2 copies of Disrupting Shoal. Good luck.
Thanks for the tips! Yea, I'm running Faerie Conclave since I don't have any Mutavaults at the moment. Does Familiar's Ruse have any merit, though, with the ability to to return Spellstutter and Ninjas back to my hand for reuse?
Familiar's Ruse can definitely shine if you are playing a lot of creatures. Most of them have zero drawback for returning them to your hand, and some like Spellstutter Sprite gain value. Curfew and Echoing Truth are nice options to bounce creatures instead of countering them. Venser, Shaper Savant with Riptide Laboratory is another option. I would also recommend playing a copy of Pendelhaven because it protects your little guys a bit.
Let's start with Preordain, I like the card personally however the sorcery speed is a problem. Since you don't use fetch lands I can understand using it over Brainstorm, but it can still be a disadvantage.
I think the Zephyr Sprite vs Ornithopter is another interesting difference. Considering you play Faerie Impostor I think Ornithopter might be better to enable a turn 1 Imposter, but I haven't really tested Sprite. You already play Signal Pest as a 1 drop, so having three different 1 drops might be a little crowded.
Kira, Great Glass-Spinner is great against targeted creature removal, which this deck can struggle against, so I like the card. I'm not sure if it's mainboard worthy but it's certainly not a bad card for the deck overall.
What is your average clock at with this list? When I ran this deck, before switching to Merfolk, I normally killed around turn 6-7 which was a little slow for Legacy.
4x Faerie Impostor
4x Spellstutter Sprite
4x Cloud of Faeries
4x Ninja of the Deep Hours
3x Mistblade Shinobi
3x Signal Pest
1x Vendilion Clique
1x Venser, Shaper Savant
Spells and Artifacts - 17
4x Preordain
4x Daze
4x Force of Will
3x Psionic Blast
2x Umezawa's Jitte
It will jsut be to play with friends and low competitive tournaments, my metagame hosts a lot of monoblack decks, rogues and monob control, or other pure faeries decks.
Any suggestion is welcome
Mental Misstep is banned in Legacy. You could replace it with just, good old Counterspell. Familiar's Ruse seems good, but it will just set you back too far, since Ninja will be setting you back. Mana Leak is a decent option there as well, I ran it in a Mono Blue Delver build kind of like FaeStill. The Leyline seems completely random, and unnecessary. You may want to just make one of those 3 of's a 4 of (like the Familiar's Ruse or Daze) and just get rid of it.
Isn't aether vial a must play in this deck? Also how does a black and white splash for sfm and bitter blossom
Fit into the plan? Or too much like a worse version of esper blade?
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
This is the list that I run. I replaced Standstill with Augury Owl for a few reasons which seem to come down to a matter of philosophy-
1. Augury Owl is another flyer in a deck that wants a lot of them on the field. Whereas normally I would have a field with Pest, CoF, and Standstill on T2 with 3 more cards on the way, I'm now able to set up Pest, CoF, and Owl which is going to be swinging consistently with a clock of 4 unblocked T3. It also makes us less susceptible to removal just by having more things to remove.
2. Because of the increased clock, opponents are quick to waste removal early in the game when it will cost them. On T3, your opponent has 3 lands. RUG can either play Bolt first then Goyf, or Goyf first then Bolt. Either way, he taps out and you get a lot of value out of your daze. And the Owl should have been able to ensure that another Pest or Jitte or Shinobi is on the way to keep the pressure on.
3. Augury Owl can be recurred. Whereas Standstill pops once, you can play Owl over and over to dig almost 6 cards deep into your deck. Getting crucial Jittes has never been easier. Plus, using him with Deep Hours creates a pseudo-top effect.
4. Having 4 more creatures all but guarantees a good opening hand. I hate drawing 2 daze, 1 FoW, 1 Standstill, 2 Island, 1 Deep Hours. I also hate getting hands like this when I'm mulliganning down to 5 with 1 Daze, 2 Island, 1 Standstill, 1 Deep Hours. In both cases, if Standstill was Augury Owl, I would be able to play. This is a deck that needs to have a plan T1. You're taking a huge gamble by relying on your Standstill to go get the kinds of cards that should have been in your opening hand to begin with.
5. Standstill is conditional whereas Augury Owl is an any-time spell. Owl doesn't care if you have board position yet. Standstill is irrelevant against Merfolk and DnT which are going to Vial in threats anyway. And against other fair decks, you need Shinobi usually to set up board position because our guys usually aren't swinging for much until T3 which is too late a lot of the time.
edit:
-The reason I run Drake and not Faerie Impostor is just because it can be played turn 1. This deck pretty much has to play an enabler T1, and I can't stress enough how much it sucks to mulligan past 6.
edit edit:
-I wasn't aware that Drake bounced itself, and replaced him with Impostor for the time being. However, those 3 slots are contentious atm, and I might change them to a number of things in different combinations: Shadow Rift, Curfew, Zephyr Sprite, Ornithopter, Dismember, Thalakos Seer, or just make those the 3 Standstills.
"Otis Lord, now to everyone's horror, removes from around his neck a shoelace with a little nickel-colored key and bends to the small locked solander box and with near-ceremonial care exchanges the white beanie on his head for the red beanie that signifies Utter Global Crisis."
This is the list that I run. I replaced Standstill with Augury Owl for a few reasons which seem to come down to a matter of philosophy-
1. Augury Owl is another flyer in a deck that wants a lot of them on the field. Whereas normally I would have a field with Pest, CoF, and Standstill on T2 with 3 more cards on the way, I'm now able to set up Pest, CoF, and Owl which is going to be swinging consistently with a clock of 4 unblocked T3. It also makes us less susceptible to removal just by having more things to remove.
2. Because of the increased clock, opponents are quick to waste removal early in the game when it will cost them. On T3, your opponent has 3 lands. RUG can either play Bolt first then Goyf, or Goyf first then Bolt. Either way, he taps out and you get a lot of value out of your daze. And the Owl should have been able to ensure that another Pest or Jitte or Shinobi is on the way to keep the pressure on.
3. Augury Owl can be recurred. Whereas Standstill pops once, you can play Owl over and over to dig almost 6 cards deep into your deck. Getting crucial Jittes has never been easier. Plus, using him with Deep Hours creates a pseudo-top effect.
4. Having 4 more creatures all but guarantees a good opening hand. I hate drawing 2 daze, 1 FoW, 1 Standstill, 2 Island, 1 Deep Hours. I also hate getting hands like this when I'm mulliganning down to 5 with 1 Daze, 2 Island, 1 Standstill, 1 Deep Hours. In both cases, if Standstill was Augury Owl, I would be able to play. This is a deck that needs to have a plan T1. You're taking a huge gamble by relying on your Standstill to go get the kinds of cards that should have been in your opening hand to begin with.
5. Standstill is conditional whereas Augury Owl is an any-time spell. Owl doesn't care if you have board position yet. Standstill is irrelevant against Merfolk and DnT which are going to Vial in threats anyway. And against other fair decks, you need Shinobi usually to set up board position because our guys usually aren't swinging for much until T3 which is too late a lot of the time.
I cannot honestly believe you aren't trolling with this idea. Standstill is a major component of the deck, removing it just makes this deck worse in every way I can imagine.
Please read the opening post if you are looking for 2-mana 1/1s to improve this deck. I mention Thalakos Seer which:
1: Shadow is better than flying in the format
2: Same increased clock, except it draws a card if removed for any reason (including exile)
3: Can also be recurred, which draws a card while ninjutsu-ed.
4: Is a creature
5: Anytime spell
The only downside I can see is that it costs UU to cast.
edit:
-The reason I run Drake and not Faerie Impostor is just because it can be played turn 1. This deck pretty much has to play an enabler T1, and I can't stress enough how much it sucks to mulligan past 6.
Perhaps you are reading the card incorrectly? If there is no other creature to return, you have to return the drake itself. Faerie Impostor is strictly better in the context of this deck (2 power, relevant creature type).
I cannot honestly believe you aren't trolling with this idea. Standstill is a major component of the deck, removing it just makes this deck worse in every way I can imagine.
Please read the opening post if you are looking for 2-mana 1/1s to improve this deck. I mention Thalakos Seer which:
1: Shadow is better than flying in the format
2: Same increased clock, except it draws a card if removed for any reason (including exile)
3: Can also be recurred, which draws a card while ninjutsu-ed.
4: Is a creature
5: Anytime spell
The only downside I can see is that it costs UU to cast.
I'm not trolling. I sort of thought my reasoning was fairly well thought out. Augury Owl getting recurred digging 6 cards deep into the deck seems to trump Standstill's 3 or Thalakos. And if we're to the point of running Thalakos, it begs the question of why we didn't just splash black for Strix which is the better card imo.
Perhaps you are reading the card incorrectly? If there is no other creature to return, you have to return the drake itself. Faerie Impostor is strictly better in the context of this deck (2 power, relevant creature type).
Been playing with this incorrectly for a while which sucks. But having 3 less opening creatures to play seems all the more to have Augury in.
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"Otis Lord, now to everyone's horror, removes from around his neck a shoelace with a little nickel-colored key and bends to the small locked solander box and with near-ceremonial care exchanges the white beanie on his head for the red beanie that signifies Utter Global Crisis."
What's the possibility of utilizing a deck with True-Name Nemesis and Stoneforge Mystic I know true name is cmc 3 but it can't be blocked or touched really in any way other than board wipes and sacrifice effects.
I was just thinking maybe running 4 of the each of the major cards of course (spell stutter, FoW, Daze, ninja of deep hours) but maybe dropping down some of the lesser cards to run 2 stoneforges, a batterskull and 3-4 nemesis. The stoneforges fit the 2 cmc and if you run aether vial (which I do) this allows you to sneak her in with vial and then sneak the equipment in with out triggering your stand stills. Also being about to possibly attack with stoneforge and return her so that you can find jittes or swords isn't a bad idea IMO
Anyways I'm just tinkering with that thought. If anyone might have an idea as to if this sounds doable.
Just thinking here, but I really like the idea of FaeNinja, and using Standstill is great too, but I think I will need to splash another color, but was wondering if two more would be too much? Adding BW making it essentially Esper colors, seems as though it might stretch it too far, I've searched a bit but didn't find any solid three color stategies. Thoughts on such an idea?
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the red mage lives by the variance and dies by the variance. May the variance be with you, always.
Just thinking here, but I really like the idea of FaeNinja, and using Standstill is great too, but I think I will need to splash another color, but was wondering if two more would be too much? Adding BW making it essentially Esper colors, seems as though it might stretch it too far, I've searched a bit but didn't find any solid three color stategies. Thoughts on such an idea?
Only notable splash I think would be black for bitterblossom
Only notable splash I think would be black for bitterblossom
I agree black is probably a better splash and would be mostly for Bitterblossom, but even then I think Bitterblossom might just be too slow for a tempo build.
-You have too few Ninjas to make Standstill reliable.
-Delver also seems like a bad choice since you aren't running Brainstorm or Top to manipulate the top of your deck to get it to trigger, and at only 12 instants and sorceries, that seems like a gamble. Compare that to other Delver decks like Canadian Threshold and Stoneblade which are typically packing 30 instants and sorceries. And with Delver, comes Brainstorm, which comes fetch lands.
-I've never liked Ornithopter. The only good thing it does is let's you play it right after ninjutsuing it to set up for another ninjutsu next turn. Since you only have 4 ninjas, that scenario is going to be rare. I run the standard 7 ninjas in my deck, and even then, Ornithopter does nothing. You can't even attach a Jitte to it.
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"Otis Lord, now to everyone's horror, removes from around his neck a shoelace with a little nickel-colored key and bends to the small locked solander box and with near-ceremonial care exchanges the white beanie on his head for the red beanie that signifies Utter Global Crisis."
So with the recent drop in price of MTGO Force of Wills I decided to bite the bullet and get a playset since I've been watching a lot of Legacy and the format is sweet.
I'm trying to get together a semi-competitive Mono list, so here is where I'm at now:
Fetches I have from Modern, and Brainstorm + fetches is too good of a combination to pass up. I feel like I need more bounce, since resolved threats can be a serious problem. Anyone still trying to make this deck somewhat competitive?
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Modern: Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
Played two games, reminded why this deck isn't competitive anymore. That said, I did beat BUG in three.
If anyone has an updated list that they've been having success with, would love to see it for a future stream.
-T
Hi yall, I play esper deathblade but I've been looking for a way to play fairies in legacy. I have been brewing white, blue fairies for a while and just noticed this thread. Any help with the decklist is much apprectiated.
4 Brainstorm
4 fow
3 Spell Pierce
4 SpellStutter Sprite
4 V-clique
3 Dig through time
4 Mistbind Clique
4 Standstill
3 Ninja of the deep Hours
3 Stoneforge Mystic
1 BatterSkull
1 Jitte
Hello guys, i started to build my own mono u faery deck and this is what i came up. Its kind of on a budget, since this would be my secondary deck and i dont plan to spend too much on it (at least for now)
But in spite of that, id like to get some opinions, always thinking about being mono U (so no splashforge mystic, and no baleful strix
Cloud of Faeries vs ornithopter
-> cloud is a faerie so its cool with Spellstutter Sprite
-> cloud goes for 1 dmg
-> cloud net cost is 0
but.....
-> orni net cost is also 0 but can be played on turn 1, and on turns that for some reason i dont have 2 mana initially open (ie: i ninjutsu Ninja of the Deep Hours and i dont have two mana open to cast again the returned cloud, but i could cast again the orni
->althought1 dmg is more than 0 per turn it isnt dealbreaking...
so thats one point...
The other is why no love for standstill. The thing is that although 3 cards are awesome, i must have a beneficial board state to cast it, and having a couple of 1/1 flying or 2/2 on foot isnt what i think of an advanced board state. You may say that "you can attackjutsu through standstill" but i dont think that a 2/2 draw a card bear would mean a lot of advancement. Yes i could ninjutsu a mishra, and then put in on play again without triggering standstill, but i still belive that without a "heavier hitting" creature on board (like a batterskull perhaps) or an Æther vial to put creatures into play like merforlk, standstill isnt worth it
Thanks for your advice guys!!
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Thanks for the tips! Yea, I'm running Faerie Conclave since I don't have any Mutavaults at the moment. Does Familiar's Ruse have any merit, though, with the ability to to return Spellstutter and Ninjas back to my hand for reuse?
Let's start with Preordain, I like the card personally however the sorcery speed is a problem. Since you don't use fetch lands I can understand using it over Brainstorm, but it can still be a disadvantage.
I think the Zephyr Sprite vs Ornithopter is another interesting difference. Considering you play Faerie Impostor I think Ornithopter might be better to enable a turn 1 Imposter, but I haven't really tested Sprite. You already play Signal Pest as a 1 drop, so having three different 1 drops might be a little crowded.
Kira, Great Glass-Spinner is great against targeted creature removal, which this deck can struggle against, so I like the card. I'm not sure if it's mainboard worthy but it's certainly not a bad card for the deck overall.
What is your average clock at with this list? When I ran this deck, before switching to Merfolk, I normally killed around turn 6-7 which was a little slow for Legacy.
Creatures - 24
4x Faerie Impostor
4x Spellstutter Sprite
4x Cloud of Faeries
4x Ninja of the Deep Hours
3x Mistblade Shinobi
3x Signal Pest
1x Vendilion Clique
1x Venser, Shaper Savant
Spells and Artifacts - 17
4x Preordain
4x Daze
4x Force of Will
3x Psionic Blast
2x Umezawa's Jitte
Lands - 19
1x Cavern of Souls
4x Mishra's Factory
14x Island
Mental Misstep is banned in Legacy. You could replace it with just, good old Counterspell. Familiar's Ruse seems good, but it will just set you back too far, since Ninja will be setting you back. Mana Leak is a decent option there as well, I ran it in a Mono Blue Delver build kind of like FaeStill. The Leyline seems completely random, and unnecessary. You may want to just make one of those 3 of's a 4 of (like the Familiar's Ruse or Daze) and just get rid of it.
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The Price of Legacy
The Price of Legacy 2.0!
Decks:
EDH
Malestrom Wanderer Group Chaotic Hugs
Tasigur, The Golden Fang Valu-Town
Modern
Too many to List...
Legacy
GWBNic-Fit PodGWB
G12-Post (Building)G
Fit into the plan? Or too much like a worse version of esper blade?
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
4x Mutavault
15x Island
Creatures
4x Judge's Familiar
4x Augury Owl
4x Signal Pest
4x Cloud of Faeries
4x Spellstutter Sprite
3x Shrieking Drake
4x Ninja of the Deep Hours
3x Mistblade Shinobi
4x Force of Will
4x Daze
2x Umezawa's Jitte
1x Sword of Fire and Ice
4 Hydroblast
4 Phyrexian Revoker
4 Annul
3 Surgical Extraction
This is the list that I run. I replaced Standstill with Augury Owl for a few reasons which seem to come down to a matter of philosophy-
1. Augury Owl is another flyer in a deck that wants a lot of them on the field. Whereas normally I would have a field with Pest, CoF, and Standstill on T2 with 3 more cards on the way, I'm now able to set up Pest, CoF, and Owl which is going to be swinging consistently with a clock of 4 unblocked T3. It also makes us less susceptible to removal just by having more things to remove.
2. Because of the increased clock, opponents are quick to waste removal early in the game when it will cost them. On T3, your opponent has 3 lands. RUG can either play Bolt first then Goyf, or Goyf first then Bolt. Either way, he taps out and you get a lot of value out of your daze. And the Owl should have been able to ensure that another Pest or Jitte or Shinobi is on the way to keep the pressure on.
3. Augury Owl can be recurred. Whereas Standstill pops once, you can play Owl over and over to dig almost 6 cards deep into your deck. Getting crucial Jittes has never been easier. Plus, using him with Deep Hours creates a pseudo-top effect.
4. Having 4 more creatures all but guarantees a good opening hand. I hate drawing 2 daze, 1 FoW, 1 Standstill, 2 Island, 1 Deep Hours. I also hate getting hands like this when I'm mulliganning down to 5 with 1 Daze, 2 Island, 1 Standstill, 1 Deep Hours. In both cases, if Standstill was Augury Owl, I would be able to play. This is a deck that needs to have a plan T1. You're taking a huge gamble by relying on your Standstill to go get the kinds of cards that should have been in your opening hand to begin with.
5. Standstill is conditional whereas Augury Owl is an any-time spell. Owl doesn't care if you have board position yet. Standstill is irrelevant against Merfolk and DnT which are going to Vial in threats anyway. And against other fair decks, you need Shinobi usually to set up board position because our guys usually aren't swinging for much until T3 which is too late a lot of the time.
edit:
-The reason I run Drake and not Faerie Impostor is just because it can be played turn 1. This deck pretty much has to play an enabler T1, and I can't stress enough how much it sucks to mulligan past 6.
edit edit:
-I wasn't aware that Drake bounced itself, and replaced him with Impostor for the time being. However, those 3 slots are contentious atm, and I might change them to a number of things in different combinations: Shadow Rift, Curfew, Zephyr Sprite, Ornithopter, Dismember, Thalakos Seer, or just make those the 3 Standstills.
I cannot honestly believe you aren't trolling with this idea. Standstill is a major component of the deck, removing it just makes this deck worse in every way I can imagine.
Please read the opening post if you are looking for 2-mana 1/1s to improve this deck. I mention Thalakos Seer which:
1: Shadow is better than flying in the format
2: Same increased clock, except it draws a card if removed for any reason (including exile)
3: Can also be recurred, which draws a card while ninjutsu-ed.
4: Is a creature
5: Anytime spell
The only downside I can see is that it costs UU to cast.
Perhaps you are reading the card incorrectly? If there is no other creature to return, you have to return the drake itself. Faerie Impostor is strictly better in the context of this deck (2 power, relevant creature type).
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I'm not trolling. I sort of thought my reasoning was fairly well thought out. Augury Owl getting recurred digging 6 cards deep into the deck seems to trump Standstill's 3 or Thalakos. And if we're to the point of running Thalakos, it begs the question of why we didn't just splash black for Strix which is the better card imo.
Been playing with this incorrectly for a while which sucks. But having 3 less opening creatures to play seems all the more to have Augury in.
I was just thinking maybe running 4 of the each of the major cards of course (spell stutter, FoW, Daze, ninja of deep hours) but maybe dropping down some of the lesser cards to run 2 stoneforges, a batterskull and 3-4 nemesis. The stoneforges fit the 2 cmc and if you run aether vial (which I do) this allows you to sneak her in with vial and then sneak the equipment in with out triggering your stand stills. Also being about to possibly attack with stoneforge and return her so that you can find jittes or swords isn't a bad idea IMO
Anyways I'm just tinkering with that thought. If anyone might have an idea as to if this sounds doable.
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the red mage lives by the variance and dies by the variance. May the variance be with you, always.
Standard
UB UB Midrange UB
Modern
GRWUBTribal Flames ZooGRWUB
RUGTemur DelverRUG
Legacy
UW Stoneblade UW
I agree black is probably a better splash and would be mostly for Bitterblossom, but even then I think Bitterblossom might just be too slow for a tempo build.
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
15x Island
4x Daze
4x Spell Pierce
4x Force of Will
4x Standstill
2x Umezawa’s Jitte
1x Sword of Fire and Ice
3x Ornithopter
2x Mistblade Shinobi
2x Ninja of the Deep Hours
4x Spellstutter Sprite
4x Cloud of Faeries
3x Signal Pest
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
-You have too few Ninjas to make Standstill reliable.
-Delver also seems like a bad choice since you aren't running Brainstorm or Top to manipulate the top of your deck to get it to trigger, and at only 12 instants and sorceries, that seems like a gamble. Compare that to other Delver decks like Canadian Threshold and Stoneblade which are typically packing 30 instants and sorceries. And with Delver, comes Brainstorm, which comes fetch lands.
-I've never liked Ornithopter. The only good thing it does is let's you play it right after ninjutsuing it to set up for another ninjutsu next turn. Since you only have 4 ninjas, that scenario is going to be rare. I run the standard 7 ninjas in my deck, and even then, Ornithopter does nothing. You can't even attach a Jitte to it.
I'm trying to get together a semi-competitive Mono list, so here is where I'm at now:
7 Island
3 Misty Rainforest
4 Scalding Tarn
4 Mishra's Factory
Counters
4 Force of Will
3 Daze
4 Standstill
4 Brainstorm
2 Curfew
2 Umezawa's Jitte
Creatures
3 Mistblade Shinobi
4 Ninja of the Deep Hours
4 Spellstutter Sprite
4 Cloud of Faeries
4 Faerie Impostor
3 Judge's Familiar
1 Signal Pest
Fetches I have from Modern, and Brainstorm + fetches is too good of a combination to pass up. I feel like I need more bounce, since resolved threats can be a serious problem. Anyone still trying to make this deck somewhat competitive?
Modern:
Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
I was finally able to get all the cards together for this deck. I
'll bewas streaming it for a while.http://www.twitch.tv/dissolution_of_eternity
Played two games, reminded why this deck isn't competitive anymore. That said, I did beat BUG in three.
If anyone has an updated list that they've been having success with, would love to see it for a future stream.
-T
Tech Manager at MTGOSS <- I make MTGO bots!
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
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I will always firmly stand by the belief that Magic is a game first and a collectable second.
4x Ninja of the Deep Hours
4x Mistblade Shinobi
4x Spellstutter Sprite
4x Cloud of Faeries
4x Quickling
4x Signal Pest
4x Judge's Familiar
4x Daze
12x Island
4x Mutavault
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
4 Brainstorm
4 fow
3 Spell Pierce
4 SpellStutter Sprite
4 V-clique
3 Dig through time
4 Mistbind Clique
4 Standstill
3 Ninja of the deep Hours
3 Stoneforge Mystic
1 BatterSkull
1 Jitte
Lands:
4 Flooded Strand
4 Polluted Delta
3 Tundra
2 Karakas
2 Fairy Conclave
4 Mutavault
2 Riptide laboratory
1 Island
Thanks, maybe im trying to put too much into one deck.
Here´s the decklist
16 Island
4 Mishra's Factory
2 Chain of Vapor
4 Curfew
4 Ponder
4 Spell Pierce
2 Faerie Impostor
2 Mistblade Shinobi
4 Ninja of the Deep Hours
2 Quickling
4 Signal Pest
4 Spellstutter Sprite
4 Thalakos Seer
The sideboard is still being cooked
So yeah, no FOW, not today and not any time soon.
But in spite of that, id like to get some opinions, always thinking about being mono U (so no splashforge mystic, and no baleful strix
Cloud of Faeries vs ornithopter
-> cloud is a faerie so its cool with Spellstutter Sprite
-> cloud goes for 1 dmg
-> cloud net cost is 0
but.....
-> orni net cost is also 0 but can be played on turn 1, and on turns that for some reason i dont have 2 mana initially open (ie: i ninjutsu Ninja of the Deep Hours and i dont have two mana open to cast again the returned cloud, but i could cast again the orni
->althought1 dmg is more than 0 per turn it isnt dealbreaking...
so thats one point...
The other is why no love for standstill. The thing is that although 3 cards are awesome, i must have a beneficial board state to cast it, and having a couple of 1/1 flying or 2/2 on foot isnt what i think of an advanced board state. You may say that "you can attackjutsu through standstill" but i dont think that a 2/2 draw a card bear would mean a lot of advancement. Yes i could ninjutsu a mishra, and then put in on play again without triggering standstill, but i still belive that without a "heavier hitting" creature on board (like a batterskull perhaps) or an Æther vial to put creatures into play like merforlk, standstill isnt worth it
Thanks for your advice guys!!