The most exciting card to me is swordsworn centaur. Check out that flavour text. I want to see more from the theros version of the Aeneid... And I seriously hope this "champion of the sun" ends up as a legendary creature... So I can make an Always Sunny theme deck.
Brimaz
Eidolon of countless battles
fated retribution
ghostblade eidolon
Hero of Iroas
Loyal Pegasus
Spirit of the labyrinth
Sunbond
Oracle's Insight
Perplexing Chimera
Vortex Elemental
Whelming Wave
Archetype of Finality
Champion of Stray Souls
Fated Return
Fate Unraveler
Herald of Torment
Pain Seer
Archetype of Endurance
Courser of Kruphix
Hunter's Prowess
Nessian Wilds Ravager
Raised by Wolves
Scourge of Skola Vale
Unravel the Aether
Ephara, god of the polis
Karametra, God of Harvests
Kiora, the Crashing Wave
Xenagos, God of Revels
Astral Cornucopia
Gorgon's head
Heroes Podium
Temple of Malice/enlightenment/Plenty
Plus other legends for collection purposes.
Out of those, though, the only ones I'm excited about are Champion of Stray Souls, Courser of Kruphix, Vortex Elemental, and Brimaz. The rest are either decent duplicates for other cards, or fit decks I'm not that excited about.
The others I can't think of any viable use for in EDH.
Overall I feel like it's sort of a subpar set. I'm not, like, angry about it, but still, sort of disappointing.
Planned Acquisitions:
Mogis, God of Slaughter - Always nice to have more BR options, am I reading him correctly though, it sounds like the opponent can choose to take 2 instead of sacrifice?
Champion of Stray Souls - Big black living death on a stick (sort of)
Eater of Hope - Sacrifice and removal
Sanguimancy - More monoblack draw
Fate Uraveler - Is it time to make underworld dreams.dec?
Overall, less exciting than Theros, IMO, but still some nice additions to the collection.
Private Mod Note
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"I think EDH would be more fun for the majority of participants if players just showed eachother their decks rather than actually playing games out."
The most exciting card to me is swordsworn centaur. Check out that flavour text. I want to see more from the theros version of the Aeneid... And I seriously hope this "champion of the sun" ends up as a legendary creature... So I can make an Always Sunny theme deck.
The champion of the sun is Elspeth, Sun's Champion.
Any cheaper and it wouldn't grant Indestructible to the reanimated creature.
It's an interesting card to evaluate. On the one hand, it's 7 freaking mana, on the other hand, it makes it indestructible. In my play group I'm pretty much the only one who plays sacrifice effects heavily so indestructible is a pretty good deal. I'm still passing because 7 mana is still kind of ridiculous, but I'm certainly not shaking my fist and gnashing my teeth at this one.
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"I think EDH would be more fun for the majority of participants if players just showed eachother their decks rather than actually playing games out."
People shouldn't worry so much about the perceived inconstancy in the color pie and instead be excited that Stonebrow has another global trample enabler.
Oh, I like it. Red has had a tiny edge on trample for a while, them giving such a huge effect on a cycle based on keywords is what has me wondering.
This does great things for the color, and is now my favorite of the bunch, since it does something so unique and new. It's going to be big in a lot of EDH decks.
Did you even read the words written or did you just look at the cards?
The guy talks about the history of reanimation spells and ends it with the most recent one
At least read the article if you're going to complain about it
There are many reanimation spells that cost more than 1 or 2 mana. He talk of the history, but directly chose all the 1 or 2 mana examples. Heck, even Goryo's Vengeance would have been more appropriate. It made some splash when it came out, played in tournament, is instant speed (which the others aren't, and is a key part of the spoiled card), and is limited in scope.
Yeah, I skimmed over the article, I still think the lead in choices are not well picked. They purposefully picked the tournament defining cheap reanimations, to raise hype, and then bait and switch with the Giant Timmy Spell of Doom.
I think the card is interesting, the writer makes some great points about it in the article, the choice of cards to lead in I stand by as being downright bad choices. The tie-in to the spoiled card is off.
I don't agree. I play a lot of reanimator and this will see play. The only real question is what it would replace. Whether it's what you wanted is for you to decide but I'm very happy with this & the insta-Wrath in the same cycle. Both excellent cards.
I don't agree. I play a lot of reanimator and this will see play. The only real question is what it would replace. Whether it's what you wanted is for you to decide but I'm very happy with this & the insta-Wrath in the same cycle. Both excellent cards.
I want to like flashy expensive spells but all I see is a 7 mana Reanimate without 6 mana of bonuses. Spoiler season depresses me.:(
I certainly wouldn't just pull out Reanimate and replace it with Fated Return. But instant speed, indestructible, and no life loss are considerable advantages. I play Cabal Coffers, Crypt Ghast, and/or Nirkana Revenant in my black decks. I don't think it would be a dead card.
Instant speed reanimation is also significant in that it has combo breaker potential. In my league, 2 of the most competitive decks pull off infinite combos with Sharuum and Reveillark. It would stop those cold.
Instant speed reanimation is also significant in that it has combo breaker potential. In my league, 2 of the most competitive decks pull off infinite combos with Sharuum and Reveillark. It would stop those cold.
While I understand your argument, Necromancy already does the same thing and doesn't have the downside of costing 7. Even Grim Return is way more efficient if this is the particular effect you're after.
Acolyte's Reward: Holy crap that's good...
Vortex Elemental: A nice tuck effect for Blue players.
Sanguimancy: YES!
Fall of the Hammer: I like this. I shall put it on Isochron Scepter and call it Fight Club.
Holding open seven mana for this instant is not a valid plan for stopping Lark and Sharuum combos. Necromancy and Corpse Dance do instant speed recursion justice. The article also mentions Miraculous Recovery.
So the spoiler is intentionally misleading, but I suppose that's fine. Building hype is part of the job description and even that job (or designing the actual cards) cannot be fun/fulfilling all of the time.
While I understand your argument, Necromancy already does the same thing and doesn't have the downside of costing 7. Even Grim Return is way more efficient if this is the particular effect you're after.
Necromancy and Grim Return also have their own limitations. Necromancy is vulnerable to enchantment hate and makes you sac the creature if you flash it. Grim Return can only be used on the same turn the creature died. Neither offers indestructible.
I'm not necessarily looking for just the ability to disrupt a graveyard combo, but sometimes I'll need to. We don't sideboard here (pretty normal for edh.) I'm told that flexibility is a thing in picking cards in edh. If I want, say, the ability to remove a graveyard from play, I'd rather have Rakdos Charm than Nihil Spellbomb, because sometimes nixing an artifact or killing the player attacking me with 1000000 1/1 tokens is a thing I'll need to do instead.
Flexibility is a thing in edh. And sometimes, it's worth a premium.
Flexibility is a thing in edh. And sometimes, it's worth a premium.
While it is, I don't think leaving 7 mana open during an opponent's turn is a feasible play unless you have an incredible surplus; at the point where I'd be comfortable passing turn with 4BBB open I'm usually using Nykthos/Coffers or have Caged Sun+Crypt Ghast.
It's instant speed availability is more relevant for my Toshiro deck because I can reanimate something I just killed during my combat phase, but I would never consider using it during an opponent's turn unless someone just dumped Kozilek or Ulamog and I had the mana to snag it before it shuffled back in.
Fated Return is cool and splashy, but not practical as graveyard hate or as a reanimator spell. It's a Timmy card, and that's it.
I dunno, I'd pay :4mana::symb::symb::symb: for an indestructible Drogskol Reaver, and it might be backbreaking to flash it in as a blocker. It really does depend what kind of creatures are getting killed in your metagame.
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
I want to like flashy expensive spells but all I see is a 7 mana Reanimate without 6 mana of bonuses. Spoiler season depresses me.:(
I am going to run it in my Toshiro deck. When you look at being able to flash it back it looks a lot better. I agree that in general though it seems a bit lacking for general black rez but I happen to have a deck that specifically needs instants.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Assuming a 4-player game in this scenario, and splitting your permanents as evenly as possible, you can end up holding onto ~20% of your permanents after resolving 4xWhims. Of course, as permanents cannot be fractionally sacrificed your mileage may vary, but once you have at least 8 permanents, you can hold onto at least 1 of them if you split piles evenly.
@luminum can: You will be happy to know that the math works the same way for going all-in luckily, so a gambling man should be able to hold onto his entire board roughly 20% of the time after 4xWhims. Frankly, I don't think Whims is all that damaging to the average board state, and is most damaging to players who are relying on certain card synergies to maintain presence. As well, it does give Red the ability to destroy enchantments in a round-about manner, so credit where credit is due
The catch is that Gilded Lotus is never going to help you when you've got a hand of three land and a four drop you really want to play. I think the Porn Horn is best thought of as a manalith with kicker. Yeah, it's not going to be competitive at every spot on the curve, but it's an early game mana rock that can become bigger if you've got the extra mana.
I think it also works very well with Vorel of the Hull Clade
Draft my Peasant Cube.
Brimaz
Eidolon of countless battles
fated retribution
ghostblade eidolon
Hero of Iroas
Loyal Pegasus
Spirit of the labyrinth
Sunbond
Oracle's Insight
Perplexing Chimera
Vortex Elemental
Whelming Wave
Archetype of Finality
Champion of Stray Souls
Fated Return
Fate Unraveler
Herald of Torment
Pain Seer
Archetype of Endurance
Courser of Kruphix
Hunter's Prowess
Nessian Wilds Ravager
Raised by Wolves
Scourge of Skola Vale
Unravel the Aether
Ephara, god of the polis
Karametra, God of Harvests
Kiora, the Crashing Wave
Xenagos, God of Revels
Astral Cornucopia
Gorgon's head
Heroes Podium
Temple of Malice/enlightenment/Plenty
Plus other legends for collection purposes.
Out of those, though, the only ones I'm excited about are Champion of Stray Souls, Courser of Kruphix, Vortex Elemental, and Brimaz. The rest are either decent duplicates for other cards, or fit decks I'm not that excited about.
The others I can't think of any viable use for in EDH.
Overall I feel like it's sort of a subpar set. I'm not, like, angry about it, but still, sort of disappointing.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Mogis, God of Slaughter - Always nice to have more BR options, am I reading him correctly though, it sounds like the opponent can choose to take 2 instead of sacrifice?
Champion of Stray Souls - Big black living death on a stick (sort of)
Eater of Hope - Sacrifice and removal
Sanguimancy - More monoblack draw
Fate Uraveler - Is it time to make underworld dreams.dec?
Overall, less exciting than Theros, IMO, but still some nice additions to the collection.
The champion of the sun is Elspeth, Sun's Champion.
I agree with you though that the flavor text and story is awesome. It can also be seen on Great Hart and Cyclops of One-Eyed Pass.
It's an interesting card to evaluate. On the one hand, it's 7 freaking mana, on the other hand, it makes it indestructible. In my play group I'm pretty much the only one who plays sacrifice effects heavily so indestructible is a pretty good deal. I'm still passing because 7 mana is still kind of ridiculous, but I'm certainly not shaking my fist and gnashing my teeth at this one.
Oh, I like it. Red has had a tiny edge on trample for a while, them giving such a huge effect on a cycle based on keywords is what has me wondering.
This does great things for the color, and is now my favorite of the bunch, since it does something so unique and new. It's going to be big in a lot of EDH decks.
There are many reanimation spells that cost more than 1 or 2 mana. He talk of the history, but directly chose all the 1 or 2 mana examples. Heck, even Goryo's Vengeance would have been more appropriate. It made some splash when it came out, played in tournament, is instant speed (which the others aren't, and is a key part of the spoiled card), and is limited in scope.
Yeah, I skimmed over the article, I still think the lead in choices are not well picked. They purposefully picked the tournament defining cheap reanimations, to raise hype, and then bait and switch with the Giant Timmy Spell of Doom.
I think the card is interesting, the writer makes some great points about it in the article, the choice of cards to lead in I stand by as being downright bad choices. The tie-in to the spoiled card is off.
I'm not saying they need to make it cheaper, I'm saying they showed us apples, and then gave us an orange.
I like oranges. I don't like being given something other than what the person was selling.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
I don't agree. I play a lot of reanimator and this will see play. The only real question is what it would replace. Whether it's what you wanted is for you to decide but I'm very happy with this & the insta-Wrath in the same cycle. Both excellent cards.
Commander BLOG: The Crazy 99
Gonti ; Sissay
I want to like flashy expensive spells but all I see is a 7 mana Reanimate without 6 mana of bonuses. Spoiler season depresses me.:(
Indeed. If you've got the seven to sink into this, you might as well hold out the extra two for a certain haymaker. Or heck, even this.
stuff
Instant speed reanimation is also significant in that it has combo breaker potential. In my league, 2 of the most competitive decks pull off infinite combos with Sharuum and Reveillark. It would stop those cold.
Roon of the Pod People (Roon of the Hidden Realm)
Sydri, Super Genius (Sydri, Galvanic Genius)
Marchesa, the Black Rose
Lazav, Dimir Mastermind
Retired:
Grimgrin's Corpse-Beats (Grimgrin, Corpse-Born) | Jeleva, Nephalia's Scourge | Varolz, the Scar-Striped (1v1) | Glissa, the Traitor
While I understand your argument, Necromancy already does the same thing and doesn't have the downside of costing 7. Even Grim Return is way more efficient if this is the particular effect you're after.
stuff
Vortex Elemental: A nice tuck effect for Blue players.
Sanguimancy: YES!
Fall of the Hammer: I like this. I shall put it on Isochron Scepter and call it Fight Club.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
So the spoiler is intentionally misleading, but I suppose that's fine. Building hype is part of the job description and even that job (or designing the actual cards) cannot be fun/fulfilling all of the time.
Oh Rider, my heart will go on...
Necromancy and Grim Return also have their own limitations. Necromancy is vulnerable to enchantment hate and makes you sac the creature if you flash it. Grim Return can only be used on the same turn the creature died. Neither offers indestructible.
I'm not necessarily looking for just the ability to disrupt a graveyard combo, but sometimes I'll need to. We don't sideboard here (pretty normal for edh.) I'm told that flexibility is a thing in picking cards in edh. If I want, say, the ability to remove a graveyard from play, I'd rather have Rakdos Charm than Nihil Spellbomb, because sometimes nixing an artifact or killing the player attacking me with 1000000 1/1 tokens is a thing I'll need to do instead.
Flexibility is a thing in edh. And sometimes, it's worth a premium.
Roon of the Pod People (Roon of the Hidden Realm)
Sydri, Super Genius (Sydri, Galvanic Genius)
Marchesa, the Black Rose
Lazav, Dimir Mastermind
Retired:
Grimgrin's Corpse-Beats (Grimgrin, Corpse-Born) | Jeleva, Nephalia's Scourge | Varolz, the Scar-Striped (1v1) | Glissa, the Traitor
While it is, I don't think leaving 7 mana open during an opponent's turn is a feasible play unless you have an incredible surplus; at the point where I'd be comfortable passing turn with 4BBB open I'm usually using Nykthos/Coffers or have Caged Sun+Crypt Ghast.
It's instant speed availability is more relevant for my Toshiro deck because I can reanimate something I just killed during my combat phase, but I would never consider using it during an opponent's turn unless someone just dumped Kozilek or Ulamog and I had the mana to snag it before it shuffled back in.
Fated Return is cool and splashy, but not practical as graveyard hate or as a reanimator spell. It's a Timmy card, and that's it.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
I am going to run it in my Toshiro deck. When you look at being able to flash it back it looks a lot better. I agree that in general though it seems a bit lacking for general black rez but I happen to have a deck that specifically needs instants.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
R Citizen Cane (Feldon of the Third Path)
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
not a bad idea, since you can make empty piles.
My Saffi deck
Assuming a 4-player game in this scenario, and splitting your permanents as evenly as possible, you can end up holding onto ~20% of your permanents after resolving 4xWhims. Of course, as permanents cannot be fractionally sacrificed your mileage may vary, but once you have at least 8 permanents, you can hold onto at least 1 of them if you split piles evenly.
@luminum can: You will be happy to know that the math works the same way for going all-in luckily, so a gambling man should be able to hold onto his entire board roughly 20% of the time after 4xWhims. Frankly, I don't think Whims is all that damaging to the average board state, and is most damaging to players who are relying on certain card synergies to maintain presence. As well, it does give Red the ability to destroy enchantments in a round-about manner, so credit where credit is due
RRR - Bosh's School of Hard(cover) Knocks
I think it also works very well with Vorel of the Hull Clade
RGGruul Aggro
WSoul Sisters
WBTokens
BUGRRestore Balance
BMono-Black Infect
EDH:
RGWMayael, the Anima
GWURoon of the Hidden Realm
BDrana, Kalastria Bloodchief
Better than doing that with Thieves' Auction or Scrambleverse.