All of these keywords are spread across multiple colors, but this is how you would assign them to a "primary" color:
Flying -> U (also appears regularly in white and black and on large red fliers)
First strike -> R (also appears in white and is tertiary in black)
Vigilance -> W (secondary in green)
Trample -> G (secondary in red, shows up occasionally in all colors)
Lifelink -> B (also in white)
You are right, of course, and I recognize that lifelink is very much black these days, but to me it will always be a primary white ability. And also as I said before, its not like it has to add up to one primary ability from each of the colors anyway, there is all sorts of overlap and this guy makes sense as a 5 color dude, no problems.
However... I feel like there are more iconic evergreen abilities for each color. The only one of these that isn't a white ability is trample, and like you said all the colors get that from time to time.
Haste would have been more red. I cant really think of much that would make sense for black besides like intimidate/fear besides regenerate, which wouldnt have read as well. But then you would want hexproof/shroud as the blue one...and all of this would have made for a TOTALLY different card.
Im not saying there is anything WRONG with chromanticore the way it is, just that has alot of abilities that are all seen in white a lot, plus its an enchantment, so it seems very white to me.
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The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
Spirit of the Labyrinth seems pretty sweet. 3 power for 2 mana and a solid ability. Not that great in combat since it doesn't have first strike or flying, but it really doesn't need it. On the downside, cards like Steam Augury get around it effectively.
The artwork of Glimpse the Sun God is very awesome, with how Heliod is towering over the mortals, with a very stern and angry expression on his face.
I imagine that Spirit of the Labyrinth may be annoying to players whose decks feature multiple methods of drawing cards, so I hope that I do not face it in the prerelease events.
My favorite card of this batch is definitely Chromanticore, since it is very powerful and versatile, which shall make it an excellent card for my five-color EDH deck. I do wish that it had been a 5/5, rather than a 4/4, since I believe that it still would have been balanced, since it requires all five colors of mana to cast, but it still is excellent as it is.
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“Those who would trade their freedoms for security will have neither.”-Benjamin Franklin
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
You are right, of course, and I recognize that lifelink is very much black these days, but to me it will always be a primary white ability. And also as I said before, its not like it has to add up to one primary ability from each of the colors anyway, there is all sorts of overlap and this guy makes sense as a 5 color dude, no problems.
However... I feel like there are more iconic evergreen abilities for each color. The only one of these that isn't a white ability is trample, and like you said all the colors get that from time to time.
Haste would have been more red. I cant really think of much that would make sense for black besides like intimidate/fear besides regenerate, which wouldnt have read as well. But then you would want hexproof/shroud as the blue one...and all of this would have made for a TOTALLY different card.
Im not saying there is anything WRONG with chromanticore the way it is, just that has alot of abilities that are all seen in white a lot, plus its an enchantment, so it seems very white to me.
Except there aren't more iconic abilities. At least not usable ones.
Haste is a big no-no, because on expensive auras haste is practically meaningless. Intimidate is actually the opposite, it's literally pointless on the creature itself even if it has some impact as an aura. Deathtouch is a no-no for a few reasons, but largely because deathtouch and trample being on the same card is a must-avoid design as they interact strangely together.
Hexproof is literally the only alternative ability that's reasonable to consider, and hexproof has gotten so much backlash from the player base the WotC has gotten very careful with how they use it. Also flying is just more central and iconic to blue than white, so making white the color that got flying wouldn't work out as well.
Akromanticore is honestly in it's best possible form from a design perspective.
What's not to like about the manticore? If it doesn't fit in any of your decks, it's the ultimate tradebait - you KNOW you'll be able to get almost anything out of a casual player's binder for this.
Im not saying there is anything WRONG with chromanticore the way it is, just that has alot of abilities that are all seen in white a lot, plus its an enchantment, so it seems very white to me.
the problem is white gets too many keywords. bushido exalted intimidate (occasionally) double strike shadow reach (until recently), etc.
A lot of people are callling spirit a hate bear, but doesn't it need to be a 2/2 for 2 cmc to be a "bear"?
Not really. Hate bears kind of just became 2 cmc creatures that hate on something your opponent is trying to do. Notice how Thalia is a hate bear as a 2/1 with first strike and Imposing Sovereign is a 2/1. I don't know if I've seen a 3 power hate bear, but that's probably just because most hate bears would be too pushed as 3/1s or 3/2s (I'd think).
think chromanticore dont see standard play :/ bad mythic
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Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
think chromanticore dont see standard play :/ bad mythic
No, no, NO. This is a perfect mythic. It's splashy, it's awe-inspiring, it does something pretty grand...and it won't be a wallet-shredding mythic.
Highly Playable Standard Cards should NOT be mythics.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Some play groups allow the Nephalim to be generals, and I personally wouldn't mind if people want to use chromanticore as their general. It's an awesome card, utterly unplayable in limited (though I would love to see someone try) and competitive constructive decks.
Someone will build the five colour aura deck, and it will be awesome. Bonus marks will be gained to anyone who bestows it onto Cromat
think chromanticore dont see standard play :/ bad mythic
First, the only way to cast it is with chromatic lantern, if you depend on lands, you lose. So you have to use a slow artifact and if it does not come, you have a useless card in your hand.
You spend all mana and it is removed easely. With bestow you need 7 mana, too high for being competitive.
Only in some commander decks it would see some play and it is not legendary.
This expansion will be good for dealers, because you have to buy so many boosters to reach some valuable or usefull rare. Or you can buy a entire box and see just a few valuable rares. There is a huge demand for reprints in all formats but, they only release cards for possible use in commander with no iteration with other standard cards. The uncommons that are good this time.
:symu:Swirl the Paint:symu:
:symb:Relentless:symb:
:symr:Enchantshot:symr:
:symg:Lost in the Woods (You in the wrong neighborhood):symg:
:symg:Persistence:symg:
:symw::symu:Old-Fashioned Seance:symw::symu:
:symw::symu:Treasure Hunting:symw::symu:
:symrw::symwb:Kaalia:symrw::symwb:
I don't play EDH, but the rule that your Commander has to be legendary seems sort of arbitrary. It makes sense from a flavor perspective, and I get why people stick to it, since it's a cornerstone of the format, but would it really be a big deal if you played with a nonegendary general? I mean it's a singleton format anyway. Does it really matter if you make Chromanticore your general?
I'd honestly have cant be countered or indestructible rather than any single one of those five. It's great to cast something so hard just to die to common removal. Meh.
18 pages and no one has mentioned the Wubrg legend bestow creature doesn't have enough room on its type line to be legendary? So unless you expect wizards to reformat their card frame for one card, it was never even within the realm of possibility that it would be legend.
Kinda makes all those cries for legendary look even more ridiculous.
18 pages and no one has mentioned the Wubrg legend bestow creature doesn't have enough room on its type line to be legendary? So unless you expect wizards to reformat their card frame for one card, it was never even within the realm of possibility that it would be legend.
Kinda makes all those cries for legendary look even more ridiculous.
At least three people, myself included, have mentioned that.
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The Drunk Uncle MTGSalvation deserves
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You are right, of course, and I recognize that lifelink is very much black these days, but to me it will always be a primary white ability. And also as I said before, its not like it has to add up to one primary ability from each of the colors anyway, there is all sorts of overlap and this guy makes sense as a 5 color dude, no problems.
However... I feel like there are more iconic evergreen abilities for each color. The only one of these that isn't a white ability is trample, and like you said all the colors get that from time to time.
Haste would have been more red. I cant really think of much that would make sense for black besides like intimidate/fear besides regenerate, which wouldnt have read as well. But then you would want hexproof/shroud as the blue one...and all of this would have made for a TOTALLY different card.
Im not saying there is anything WRONG with chromanticore the way it is, just that has alot of abilities that are all seen in white a lot, plus its an enchantment, so it seems very white to me.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
Card reviews, web development tutorials, and more at: http://blog.wrightonlineworks.com
I imagine that Spirit of the Labyrinth may be annoying to players whose decks feature multiple methods of drawing cards, so I hope that I do not face it in the prerelease events.
My favorite card of this batch is definitely Chromanticore, since it is very powerful and versatile, which shall make it an excellent card for my five-color EDH deck. I do wish that it had been a 5/5, rather than a 4/4, since I believe that it still would have been balanced, since it requires all five colors of mana to cast, but it still is excellent as it is.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
Except there aren't more iconic abilities. At least not usable ones.
Haste is a big no-no, because on expensive auras haste is practically meaningless. Intimidate is actually the opposite, it's literally pointless on the creature itself even if it has some impact as an aura. Deathtouch is a no-no for a few reasons, but largely because deathtouch and trample being on the same card is a must-avoid design as they interact strangely together.
Hexproof is literally the only alternative ability that's reasonable to consider, and hexproof has gotten so much backlash from the player base the WotC has gotten very careful with how they use it. Also flying is just more central and iconic to blue than white, so making white the color that got flying wouldn't work out as well.
Akromanticore is honestly in it's best possible form from a design perspective.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
http://www.kickstarter.com/projects/1988614295/worlds-finest-mtg-pewter-life-spinner-is-about-to?ref=category
http://forums.mtgsalvation.com/showthread.php?t=16581
http://www.youtube.com/watch?v=LH_UXXKRzlM
the problem is white gets too many keywords. bushido exalted intimidate (occasionally) double strike shadow reach (until recently), etc.
........................
Once is occasionally?
maybe we can count dust elemental too
Not really. Hate bears kind of just became 2 cmc creatures that hate on something your opponent is trying to do. Notice how Thalia is a hate bear as a 2/1 with first strike and Imposing Sovereign is a 2/1. I don't know if I've seen a 3 power hate bear, but that's probably just because most hate bears would be too pushed as 3/1s or 3/2s (I'd think).
pre-keyworded white intimidate include Amrou Seekers, seeker
........................
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
No, no, NO. This is a perfect mythic. It's splashy, it's awe-inspiring, it does something pretty grand...and it won't be a wallet-shredding mythic.
Highly Playable Standard Cards should NOT be mythics.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
5 colors hexproof control here i go
First, the only way to cast it is with chromatic lantern, if you depend on lands, you lose. So you have to use a slow artifact and if it does not come, you have a useless card in your hand.
You spend all mana and it is removed easely. With bestow you need 7 mana, too high for being competitive.
Only in some commander decks it would see some play and it is not legendary.
This expansion will be good for dealers, because you have to buy so many boosters to reach some valuable or usefull rare. Or you can buy a entire box and see just a few valuable rares. There is a huge demand for reprints in all formats but, they only release cards for possible use in commander with no iteration with other standard cards. The uncommons that are good this time.
Amrou Seekers is close enough.
:symb:Relentless:symb:
:symr:Enchantshot:symr:
:symg:Lost in the Woods (You in the wrong neighborhood):symg:
:symg:Persistence:symg:
:symw::symu:Old-Fashioned Seance:symw::symu:
:symw::symu:Treasure Hunting:symw::symu:
:symrw::symwb:Kaalia:symrw::symwb:
Dark confidant still gets you an extra card
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
Obviously about 5 months late for the bestow Sovereign's question. No, it doesn't work.
Saving the best for last yo
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
edit: Just noticed this also completely hoses omnitell
FUUUUUUUUUUUUUUUUUu
legendbestow creature doesn't have enough room on its type line to be legendary? So unless you expect wizards to reformat their card frame for one card, it was never even within the realm of possibility that it would be legend.Kinda makes all those cries for legendary look even more ridiculous.
At least three people, myself included, have mentioned that.