So I got a playset of Pact of the Titan and I wanted to abuse it. I've seen people use it with Angel's Grace to get a 4/4 for W, which is really good, but not game winning. Then, I've also seen people try to play it with Djinn Illuminatus, which is very explosive but not that consistant. So, I built this deck to use the Djinn/Pact combo, but smooth out the deck and make it faster and more efficient.
This isn't the first draft of the deck. Ive tried plenty of different cards, and the most consistant build was this....
No SB yet. Index is amazing in this deck. I can't count the times it has won me the game. Same thing for Foresee. The ability to dig six deep is awesome. I usually go off on turn 4 or 5. Either way it is game over right then. Then only thing that really messes up the combo is Angel's Grace, so I may put some burn in the SB for decks that run it.
Also, playing Angel's Grace yourself will stop you from losing in your next upkeep, and allow you to play without the Emblem via EOT Pact+Replicate, Upkeep stack triggers, Angels Grace, Smash face.
Yeah I know about all the Grace tech, but I would rather keep the deck two colors. I don't have the money to support that kind of mana base.Adding shocks to the SB should take care of the problem.
how about red white instead of red blue, skry is rather good about now and judge unworthy is killer with greater gargadon or bogarden hellkite
you can allways add riddle of lightning as a finisher
why do you need burn when you have 3000000+ creatures?
Normally they will die the turn I play Djinn/Pact, unless they Angel's Grace. Then they are at 1 life. So at the beginning of their upkeep, I burn them to death. Because their is no way I can pay 5000 mana for the replicated pacts.
Ok.....isnt the only way you can win is by pandemonium? Because without a way to give your creatures haste, youll only die on the next turn. Running a little white for Angels grace would overall help you out and wouldnt wreck your mana base too bad at all.
Ok.....isnt the only way you can win is by pandemonium? Because without a way to give your creatures haste, youll only die on the next turn. Running a little white for Angels grace would overall help you out and wouldnt wreck your mana base too bad at all.
This isn't the first draft of the deck. Ive tried plenty of different cards, and the most consistant build was this....
4x Djinn Illuminatus
2x Akroma, Angel of Fury
Spells
4x Pact of the Titan
4x Foresee
4x Index
4x Rite of Flame
4x Seething Song
4x Izzet Signet
3x Remand
3x Delay
2x Pandemonium
2x Emblem of the Warmind
4x Steam Vents
8x Island
8x Mountain
No SB yet. Index is amazing in this deck. I can't count the times it has won me the game. Same thing for Foresee. The ability to dig six deep is awesome. I usually go off on turn 4 or 5. Either way it is game over right then. Then only thing that really messes up the combo is Angel's Grace, so I may put some burn in the SB for decks that run it.
Comments?
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Gigadrowse is another idea, tap them out at the end of their turn so you can combo on your's.
gigadrowse sucks! my dragonstorm worked wonders without
Angel's Grace = Split Second.
Drift of Phantasms - tutors for Seething Song and blocks fat men.
Muddle the Mixture - Tutors for your Emblem and counters counters
Tolaria West - Tutors for your Pacts and makes mana
Also, playing Angel's Grace yourself will stop you from losing in your next upkeep, and allow you to play without the Emblem via EOT Pact+Replicate, Upkeep stack triggers, Angels Grace, Smash face.
WoW is so addictive.
you can allways add riddle of lightning as a finisher
Normally they will die the turn I play Djinn/Pact, unless they Angel's Grace. Then they are at 1 life. So at the beginning of their upkeep, I burn them to death. Because their is no way I can pay 5000 mana for the replicated pacts.
Doh! I forget Angel's Grace has split second. Sorry about that everbody.
DarkByDesign: You could use Seal of Fire as your finisher.
Thanks a ton to Spiderboy4 at High~Light Studios!
Emblem of the Warmind gives them all haste.
ad body double. sometimese djinn never resolves and allows you to copy it for 3 less mana.