Interesting deck, looks like it could do some serious damage very quickly...Seismic Assault would be good in this deck, I would think.
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Standard: GWU Bant Control GRB Jund Ramp GW Overrun
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Quote from Elysium »
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck ********, then disembowel myself to escape the world that allowed something like to to occur and validate you.
went back and reread the card, you're right, my fault...
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Standard: GWU Bant Control GRB Jund Ramp GW Overrun
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Quote from Elysium »
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck ********, then disembowel myself to escape the world that allowed something like to to occur and validate you.
K I like many of the suggestions, but I just want to point out the goal I intended for this deck. This deck is supposed to play a crusher turn4ish and then boom//bust the next turn to just straight beat while they are trying to recover. The other stuff in this deck is supposed to give an aggro attack if the aforementioned strat. doesn't work out. Anyway, with that being said, I like the Gemstone Mine idea, as a 3-of I think. Also, I have decided that Goyf is better than Marauders (not on testing, just conceptually) and am making that replacement. Thanks so far for the help.
K I like many of the suggestions, but I just want to point out the goal I intended for this deck. This deck is supposed to play a crusher turn4ish and then boom//bust the next turn to just straight beat while they are trying to recover. The other stuff in this deck is supposed to give an aggro attack if the aforementioned strat. doesn't work out. Anyway, with that being said, I like the Gemstone Mine idea, as a 3-of I think. Also, I have decided that Goyf is better than Marauders (not on testing, just conceptually) and am making that replacement. Thanks so far for the help.
Problem with that, if they recover via Unsummon, Condemn, Shriekmaw, etc...you are so far behind in board position and a majority of your land is gone thanks to Crusher that it would nearly impossible of a comeback on your behalf. While it's a cute trick and it does give you a huge creature, it's just a very risky play. Kind of reminds me of the old Upheaval/Tog tricks of yesteryear.
I just play tested this deck, and it has amazing potential.
I really think Crucible of Worlds is needed though, just in case our creatures die and we need more mana for other ones.
The reason mogg fanatic is in there is because it adds to the aggro attack which this deck plans to do if it doesnt get a crusher or boom//bust. About the rest of your list, I'm not so sure about some of your choices. For example, I do not think spinerock knoll is necessary and I dont know why lighting serpent and briarhorn are there either.
That's what I was thinking also, lalakerfan. If the plan is to sift through lands and Boom//Bust them for the extra damage, then I'm pretty sure Lightning Serpent doesn't fit in with that approach since it likes to use lands to become huge. Unless you're looking for some fast damage in the early game, I don't see much point to the card being in the deck.
As for Briarhorn, I guess it's ok with the evoke for the extra damage. Although, it's sorcery speed. Why not just run something like Giant Growth instead? Or something to that affect.
I've been working on a deck with crusher that has been doing fairly well in playtesting. It tries to abuse the fact that bramblewood paragon gives creatures with counters trample (they don't need to be warriors), and uses garruk as another card that can give trample for a quick overrun.
I think that Bramblewood Paragon is more like overkill because, once u bust anyway, they are either gonna have few creatures to block with, or not have any at all so that the trample is irrelevant. Garruk and Taurean Mauler ( which I forgot about) however could be worth considering.
The Lightning Serpent and the Briarhorn are there for their synergy with Greater Gargadon. I've found the paragon to be pretty versatile and strong. He's a bear, and he supports the crusher, gilt-leaf ambush, and hunting triad really well.
How is Briarhorn sorcery speed?
I'll agree about Spinerock Knoll. I don't think it's been playing out very well.
It has flash, and therefore can be played as an instant. Anyway... my original idea with this deck is not to have synergy with Gargadon, but have Gargadon as synergy. That is just my personal take on the deck, but you can include that if you want. Also, those 2 cards have a little synergy with Gargadon, but not to an effect that would help the deck and that is why I would not run them.
4 Karplusan Forest
1 Pendelhaven
8 Forest
9 Mountain
3 Gemstone Mine
4 Birds of Paradise
3 Llanowar Elves
4 Countryside Crusher
4 Greater Gargadon
4 Tarmogoyf
4 Mogg Fanatic
3 Boom//Bust
4 Shard Volley
2 Scapeshift
4 Incinerate
This is just a rough sketch, but I think u have the idea of what it is supposed to do (as long as you know what Countryside Crusher is).
Standard:
GWU Bant Control
GRB Jund Ramp
GW Overrun
Extended:
0 Affinity
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Big Thanks to Spiderboy4 and High Light Studios for the Sig
seismic assault??
you wont have any lands in hand to discard thanks to the crusher...
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Problem with that, if they recover via Unsummon, Condemn, Shriekmaw, etc...you are so far behind in board position and a majority of your land is gone thanks to Crusher that it would nearly impossible of a comeback on your behalf. While it's a cute trick and it does give you a huge creature, it's just a very risky play. Kind of reminds me of the old Upheaval/Tog tricks of yesteryear.
http://forums.mtgsalvation.com/showthread.php?t=519290
I really think Crucible of Worlds is needed though, just in case our creatures die and we need more mana for other ones.
Standard: RBoss SlighR
Modern: UFishU
Legacy:RImperial PainterR
4 Llanowar Reborn
9 Mountain
2 Forest
4 Spinerock Knoll
4 Karplusan Forest
24 Creatures
4 Greater Gargadon
4 Mogg War Marshal
3 Countryside Crusher
4 Bramblewood Paragon
2 Spitebellows
4 Lightning Serpent
3 Briarhorn
13 Spells
3 Riftbolt
4 Gilt-Leaf Ambush
2 Hunting Triad
4 Pyroclasm
Here's what I was just playing with. I really like some things about yours, though. Mine's more gargadon focused.
Mogg Fanatic seems a strange pick to me. It doesn't seem like it has any synergies with the deck.
I really like the synergies of evoke cards and Lightning Serpent with gargadon.
As for Briarhorn, I guess it's ok with the evoke for the extra damage. Although, it's sorcery speed. Why not just run something like Giant Growth instead? Or something to that affect.
4 Birds of Paradise
4 Quirion Dryad
4 Bramblewood Paragon
3 Ashling the Pilgrim
4 Countryside Crusher
4 taruen mauler
4 Riftbolt
2 Search for Tomorrow
4 Incinerate
2 Garruk Wildspeaker
3 Harmonize
4 karaplusan forest
4 teramorphic expanse
7 forest
7 mountain
How is Briarhorn sorcery speed?
I'll agree about Spinerock Knoll. I don't think it's been playing out very well.