With U/B over U/B/R land figuring that 6 red splash would be enough (the original build has a 5 red splash). Would this still function without the extra landfall triggers for Hedron Crab? Should I run the U/B/R land? Should I run Panoramas for landfall/fixing?
Yeah, the fetches are pretty important for good crabbing. Not having fetches is not really an option, especially as the jacobs build is the fastest one
Yeah, the fetches are pretty important for good crabbing. Not having fetches is not really an option, especially as the jacobs build is the fastest one
But with Terramorphics, there are 4 "fetches," with Panoramas giving you a maximum of 8; would this still not be good enough?
I'm using terramorphics in place of my missing fetches myself, but it is noticably slower. The fact the fetched land comes into play tapped is a little frustrating since you can't cycle a creature or use that mana until next turn.
When I get my set of b/w fetches, I'm going to try out a BUw version of the deck; mostly to open up sideboard space for more versetility. I also am running 2/2 of the swamp/mountain & swamp/island land cycler and cutting lands down. This has let me run even fewer lands and ups the count of black creatures so crypt gets bigger faster.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTG: The RPG Character: Zenith RIP Krensae Fluidtail: Sleep well with the fish
But with Terramorphics, there are 4 "fetches," with Panoramas giving you a maximum of 8; would this still not be good enough?
As much as I hate Panoramas, a Grixis Panorama might be good if you don't want to grab fetches. It can get you all three of the lands you need, taps for mana if you don't have a crab, and doesn't ping you. Obviously, there are downsides, but it seems decent.
After a bunch of testing this is what I ended up with. Coil and blister beetle are the real deal against boros. I won something like 4 out of 5 sideboarded games, and although I think that the win percentage over a greater sample size would be nowhere near that good, I still think it makes the match up very winnable.
The kathari remnants are really great, although I'm not sure about the cuts I made for them. I didn’t want to cut the 4th tome scour, but I really felt like I needed another black creature, and Kathari is almost like another self mill card as most of the time it will cascade into a scour or hedron crab. It also helps find grim discovery when you’re trying to get a crypt. Best of all, you can set up post sideboard against just so that you’re cascading into spreading seas pretty consistently.
I added two corpse connoisseurs because I kept ending up with a bunch of mana and being a little short of going off. They also allow me to cut a fatesticher, increasing the black creature count. Speaking of black creatures, this version has four more black creatures than Jacob’s because I found his version was often lacking in that department. As a side note, the two expanses have been added purely because I was getting color screwed a lot, not for budget concerns.
Feels good to be working on this deck again. It's so much fun to play :D.
If you're playing 4 Sedraxis Specter, you should be playing 4 Rotting Rats too. They go up in strength with the other. If I were you, I would just play that guys list who was playing at worlds, with possible minor sideboard edits and -1 Ponder, +1 Monstrous Carabid.
If you're playing 4 Sedraxis Specter, you should be playing 4 Rotting Rats too. They go up in strength with the other. If I were you, I would just play that guys list who was playing at worlds, with possible minor sideboard edits and -1 Ponder, +1 Monstrous Carabid.
I tested the deck, and this is what I came up with. Too often you are stuck with cards like rotting rats in hand and either not enough mill to fill your graveyard or no crypt. Kathari allows extra redundancy in both areas. Making your opponent discard their hand is often not hugely relevant as it doesn’t do anything to stop their aggro, so I cut rotting rats to two, which is enough to get rid of any unearth sitting in my hand. I started with Jacob's list, and can say for sure that although it is an improvement on previous versions, it is far from optimal. That said, Katharis are still experimental and I'm working with the numbers of them, rotting rats, and tome scour.
I took a B/U version of this deck to FNM last night and went 3-1. I lost to a cascade Spreading Seas land denial deck, he played 4 seas 4 convincing Mirages some Luminarch Ascensions and 4 Ardent Pleas. I don't see a way to beat this deck, do any of you? The match up seems worse than boros, like actually an auto lose.
My friend plays an esper spreading seas/convincing mirage deck, it's an easy win, just throw down swamps and islands, cycle as normal, when possible, cast or unearth corpse connoisseur, putting favestitcher into the graveyard from library, then you can drop crypt, untap it with the stitcher and do the big winning move.
I've noticed as well that this deck has issues with getting enough dudes in the yard. I always feel I'm just a few unearthed creatures short when I need to go off. I really feel the deck needs another way to dump cards into the yard, or just some other unearth-able guys.
I did tons of testing last night vs aggro. I'm well aware that its a bad matchup but I feel that we need to be prepared for it. I was always just 1 turn to slow. Which isn't bad at all. Most games if I had another unearth creature, I would have won.
I started with the worlds list and felt it didn't have enough guys. So then I tried adding the corpse connoisseur. But that slowed down the deck terribly. So I took them out. I tried reducing the land count because I seem to be milling more lands than creatures. 18 seemed to low, 19 seemed just right.
But I still feel that the deck needs just a couple more unearth. I really would hate to add Dregscape Zombie, but it is a body vs aggro that has 2 power and it also is black AND it unearths on the cheap. I know it has already been discussed and deemed bad, but it might be the best we have to go with to get more dudes.
Okay, so I was pointed towards the Deck Tech video of BDM interviewing Michael Jacob, but I can't say that I understand what his deck is all about. I mean, 4 colours? It doesn't seem too consistent to me. Can someone explain it?
Private Mod Note
():
Rollback Post to RevisionRollBack
[I was permabanned and all I got to show for it was .... well, nothing.]
Okay, so I was pointed towards the Deck Tech video of BDM interviewing Michael Jacob, but I can't say that I understand what his deck is all about. I mean, 4 colours? It doesn't seem too consistent to me. Can someone explain it?
His deck is basically a U/ with an incidental splash of R for the offhand chance he can hard cast Sedraxis Scepter. There's no 4th color. The fetchlands are there only to fetch Islands and Swamps (and the lone Mountain) and trigger the crabs ability as many times as possible.
His deck is basically a U/ with an incidental splash of R for the offhand chance he can hard cast Sedraxis Scepter. There's no 4th color. The fetchlands are there only to fetch Islands and Swamps (and the lone Mountain) and trigger the crabs ability as many times as possible.
So am I mistaken if I say that I did see a forest in there?
Private Mod Note
():
Rollback Post to RevisionRollBack
[I was permabanned and all I got to show for it was .... well, nothing.]
Okay, so, what exactly does it do? It allows you to unearth your guys with the extra mana provided by crypt of agadeem? That's it? No alt-win? I mean, sure, Hedron Crab helps, but I can't imagine that's the win-con.
Private Mod Note
():
Rollback Post to RevisionRollBack
[I was permabanned and all I got to show for it was .... well, nothing.]
Okay, so, what exactly does it do? It allows you to unearth your guys with the extra mana provided by crypt of agadeem? That's it? No alt-win? I mean, sure, Hedron Crab helps, but I can't imagine that's the win-con.
It wins by either unearthing and attacking for the win, or unearthing and milling for the win with multiple extractor demons.
Only things I am really unhappy with this deck are the Kederekt Leviathan, which too often is a dead card, and the 4 Grim Discovery. Leviathan is really rarely needed, and I believe 3 Discoveries might be enough. (Although 4 feels more reliable.).
I believe I'll end up cutting the leviathan for a land or a black creature in the end. (Jhessian Zombies or Esper Sojourners, I figure.)
Jacob's list was neat and all, but it wasn't as consistent with going off. I understand that Scepters MD allow you to disrupt your opponent, but more often than not using them early on for that just ended up with your opponent using their removal spells to deal with them, or discarding their removal spells to them. Further, using them early on reduced your chances of going off in the following turns (Less creatures in GY, less unearthable creatures.), which was bad. If anything, I would SB them. Bringing them in against Gravehate seems actually decent, as they either force them to pop it early or discard it. MD I'd rather have connoisseurs. They are vital.
Also, green is one colour we could reliably get through fetches, as both UG and BG fetches are in standard at the moment. I just wish green had more to offer. Right now it's got nothing but a few sideboard options that aren't really relevant.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I agree with Amadi's build running 4 connoiseurs. I always end up on matches short of mana to unearth my guys so i badly need the fatesticher, so connoiseur can get him from the lib to the graveyard. Same goes if you lack extractors for the kill. I think connoiseur acts like a very good tutor effect on this deck. And also theya re good if youre packing up kederekt leviathans post-board.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Unknown Source »
If I ever commit suicide, my note is going to read:
Dear friends and family,
I scoop.
Currently Playing:
Type 2: RDW R
EDH: Wort the Raidmother R/
I just read through this entire thread. I have been active in the "crypt combo" (control) thread for quite a while. Self-mill has been around for a while, as someone pointed out earlier in this thread. Tome scour is better than traumatize, and adding the sedraxis specters is a great idea. Corpse Connoisseurs are expensive, but great tutors for fatestichers/demons/1 of leviathan. Bringing the deck down to 20 land is pretty dangerous imo, but worth trying out so that all the desired cards fit. Here is my current build for testing:
In regards to merging the threads, I agree with Amaranath that this is crypt combo, the other thread is crypt control... but I think, Amaranath, that you have an obsession with the word combo and vehemently making the point that this is different from control. I think that is an obvious point to make... clearly unearthing a ton of dudes vs unleashing a huge consume spirit is a completely different approach.
I think this is more explosive and way more fun to play vs the consume spirit deck. (don't write off the control deck. Its quite good vs aggro decks) Really it just depends on what type of player you are. I do agree that there is something to be gained from more heads coming together to build the deck. If it was possible to separate the discussion into crypt control vs crypt self-mill then I would be against the merging of the forums. Since the older thread has been around longer than yours, and already talked about self-mill BEFORE you, I think they should be merged for now while everyone is talking about the deck. I would consider BOTH decks Crypt "combo" while self-mill/ control are different variations on how to utilize the crypt. Once the deck emerges more, or it is agreed on a more concrete optimal build for each, then I would say they ought to be two separate threads. The truth is, if milling yourself is better than the consume spirit, then any rational player will abandon that idea, and go for the more effective self-mill. More people working together will definitely aid in that event taking place.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard : BR Zombies Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
Well, I have to say that this works better than Consume Spirit + Crypt.
Of course, Turbofog helped me by Tome Scouring me, as well as Archive Trapping me when I set off a fetch. In the end, I untapped a Crypt, after tapping it for 13, with Fatestitcher and subsequently giving me another 13 mana which I put into unearthing 3 Sedraxis Specters, 4 Viscera Draggers, one or two Rottings Rats and an Extractor Demon. Solid swingy. Better than what I did with Spirit. At first looking like a random assortment of weirdness, this deck seems better than Consume Spirit.
But one thing that bothers me...Verdant Catacombs is not completely useful, is it? I mean, you're only using it for half of its potential. Wouldn't it be better to put in a Terramorphic Expanse instead, so that you can get lands you will use?
But one thing that bothers me...Verdant Catacombs is not completely useful, is it? I mean, you're only using it for half of its potential. Wouldn't it be better to put in a Terramorphic Expanse instead, so that you can get lands you will use?
In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
I suppose that that one single untapped land might count relatively much in such a dangerously fast meta. Thanks for clearing that up, Drekavac. So, in matchups, what should I be wary of? I can imagine that this might suffer against Bushwhacker decks, so I am a bit confused what this deck can hope to bring to bear against that.
Private Mod Note
():
Rollback Post to RevisionRollBack
[I was permabanned and all I got to show for it was .... well, nothing.]
I suppose that that one single untapped land might count relatively much in such a dangerously fast meta. Thanks for clearing that up, Drekavac.
It makes a huge difference. With Crypt coming in tapped you need to set up the win pretty fast. Typically need to either go off for the win, or strip their hand and set up for the kill on turn 5 and Expanse can completely shut that down. It's rare that I don't use all of my mana every turn making the mad dash for a full graveyard and tapped lands (even the crypt) hurt that.
So, in matchups, what should I be wary of? I can imagine that this might suffer against Bushwhacker decks, so I am a bit confused what this deck can hope to bring to bear against that.
Super fast aggro is hard. The Immortal Coils in the board can buy you 1-2 turns if you can get them out, but Boros is hard. I haven't had a huge problem with many other decks the way I have with Boros.
And for people just reading this thread or arguing the definitions of combo and control: In the other thread, you are actually playing Magic with you opponent. In this thread you are basically masturbating and praying that your Dad doesn't walk in on you (Relic of Progenitus). There is almost no interactivity since your opponent can't counter or kill much of anything. You are using activated abilities to draw cards and play creatures and nothing sticks around for long at all.
On a side note, I am still on the fence with Leviathan in the Maindeck. Against most decks it's good, but unneccesary. I like Jacob's list a lot and think that Scepters are a better fit but he also takes two turns to clean up. What are you guys thinking?
I just read through this entire thread. I have been active in the "crypt combo" (control) thread for quite a while. Self-mill has been around for a while, as someone pointed out earlier in this thread. Tome scour is better than traumatize, and adding the sedraxis specters is a great idea. Corpse Connoisseurs are expensive, but great tutors for fatestichers/demons/1 of leviathan. Bringing the deck down to 20 land is pretty dangerous imo, but worth trying out so that all the desired cards fit. Here is my current build for testing:
In regards to merging the threads, I agree with Amaranath that this is crypt combo, the other thread is crypt control... but I think, Amaranath, that you have an obsession with the word combo and vehemently making the point that this is different from control. I think that is an obvious point to make... clearly unearthing a ton of dudes vs unleashing a huge consume spirit is a completely different approach.
I think this is more explosive and way more fun to play vs the consume spirit deck. (don't write off the control deck. Its quite good vs aggro decks) Really it just depends on what type of player you are. I do agree that there is something to be gained from more heads coming together to build the deck. If it was possible to separate the discussion into crypt control vs crypt self-mill then I would be against the merging of the forums. Since the older thread has been around longer than yours, and already talked about self-mill BEFORE you, I think they should be merged for now while everyone is talking about the deck. I would consider BOTH decks Crypt "combo" while self-mill/ control are different variations on how to utilize the crypt. Once the deck emerges more, or it is agreed on a more concrete optimal build for each, then I would say they ought to be two separate threads. The truth is, if milling yourself is better than the consume spirit, then any rational player will abandon that idea, and go for the more effective self-mill. More people working together will definitely aid in that event taking place.
The point of their massive distinction is obvious, but somehow this isn't an indicator of why they need to stay seperate?
You are correct in that more people working together is the best thing for the devlopment of the deck. However, as I have already stated several time, fusing two seperate archetypes is pointless and counterproductive. Why would you want one thread to discuss two different things? People who want to talk about crypt control don't want to have to wade through unearth combo posts, and the reverse is the same. Keeping the threads seperate keeps discussion clean and organized.
Also, I don't understand what the age of the other thread and the devices used in it has to do with this thread. Self mill in that thread was a means to make consume spirit or banefire more powerful. In this thread, it is a device to fill the graveyard with unearth cards. I suppose G/W tokens and B/W tokens last season should have been fused because G/W tokens also used spectral procession+windbrisk heights as a key component? Who cares that one deck would be flipping overrun and the other zealous persecution. Right?
I suppose what I'm getting at is that the decks have been distinct from the very day of eaches origin and never were similar enough to be in the same thread. If the unearth combo list crops up in the other thread, it should really be a similar taboo to the crypts control list appearing in this one. Putting two groups of people who are trying to work towards different goals together isn't going to speed things up. Assuming "rational" behavior (especially considering how nebulous the definition of that would be in this case) is dangerous and almost never going to be the correct choice.
(and also, I would ask that [Please] thread suggestions should be PM'd to me and not posted in the thread. The first half of the post is good, otherwise).
Edit: Galspanic's definition of combo is a good one, and illustrates in a pleasantly graphic manner the difference between combo and control
Uh, no offence to you armaranth, but its the internet. And people are going throw ideas out.
I will not PM you this information as it should be read by everyone. You don't have to like an idea, but you shouldn't discount other ways of thinking.
If I am wrong, my a moderator strike me down. It wouldn't be the first time and won't be the last.
I tested Dregscape zombie and like it. It's cheap and effective and stops an early rush. You wrote it off. What works for one person doesn't have to work for antoher.
Yeah, the fetches are pretty important for good crabbing. Not having fetches is not really an option, especially as the jacobs build is the fastest one
But with Terramorphics, there are 4 "fetches," with Panoramas giving you a maximum of 8; would this still not be good enough?
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
When I get my set of b/w fetches, I'm going to try out a BUw version of the deck; mostly to open up sideboard space for more versetility. I also am running 2/2 of the swamp/mountain & swamp/island land cycler and cutting lands down. This has let me run even fewer lands and ups the count of black creatures so crypt gets bigger faster.
RIP Krensae Fluidtail: Sleep well with the fish
As much as I hate Panoramas, a Grixis Panorama might be good if you don't want to grab fetches. It can get you all three of the lands you need, taps for mana if you don't have a crab, and doesn't ping you. Obviously, there are downsides, but it seems decent.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
The kathari remnants are really great, although I'm not sure about the cuts I made for them. I didn’t want to cut the 4th tome scour, but I really felt like I needed another black creature, and Kathari is almost like another self mill card as most of the time it will cascade into a scour or hedron crab. It also helps find grim discovery when you’re trying to get a crypt. Best of all, you can set up post sideboard against just so that you’re cascading into spreading seas pretty consistently.
I added two corpse connoisseurs because I kept ending up with a bunch of mana and being a little short of going off. They also allow me to cut a fatesticher, increasing the black creature count. Speaking of black creatures, this version has four more black creatures than Jacob’s because I found his version was often lacking in that department. As a side note, the two expanses have been added purely because I was getting color screwed a lot, not for budget concerns.
Feels good to be working on this deck again. It's so much fun to play :D.
3 scalding tarn
3 marsh flats
2 terramorphic expanse
3 swamp
3 island
1 mountain
2 drowned catacomb
4 crypt of agadeem
Creatures- 32 (27 black)
4 architects of will
4 monstrous carabid
4 hedron crab
2 rotting rats
4 sedraxis specter
4 viscera dragger
3 kathari remnant
1 fatesticher
2 corpse connoisseur
4 extractor demon
3 tome scour
4 grim discovery
4 blister beatle
3 death mark
2 immortal coil
2 kederect leviathan
4 spreading seas
I tested the deck, and this is what I came up with. Too often you are stuck with cards like rotting rats in hand and either not enough mill to fill your graveyard or no crypt. Kathari allows extra redundancy in both areas. Making your opponent discard their hand is often not hugely relevant as it doesn’t do anything to stop their aggro, so I cut rotting rats to two, which is enough to get rid of any unearth sitting in my hand. I started with Jacob's list, and can say for sure that although it is an improvement on previous versions, it is far from optimal. That said, Katharis are still experimental and I'm working with the numbers of them, rotting rats, and tome scour.
My friend plays an esper spreading seas/convincing mirage deck, it's an easy win, just throw down swamps and islands, cycle as normal, when possible, cast or unearth corpse connoisseur, putting favestitcher into the graveyard from library, then you can drop crypt, untap it with the stitcher and do the big winning move.
I did tons of testing last night vs aggro. I'm well aware that its a bad matchup but I feel that we need to be prepared for it. I was always just 1 turn to slow. Which isn't bad at all. Most games if I had another unearth creature, I would have won.
I started with the worlds list and felt it didn't have enough guys. So then I tried adding the corpse connoisseur. But that slowed down the deck terribly. So I took them out. I tried reducing the land count because I seem to be milling more lands than creatures. 18 seemed to low, 19 seemed just right.
But I still feel that the deck needs just a couple more unearth. I really would hate to add Dregscape Zombie, but it is a body vs aggro that has 2 power and it also is black AND it unearths on the cheap. I know it has already been discussed and deemed bad, but it might be the best we have to go with to get more dudes.
Thoughts?
His deck is basically a U/ with an incidental splash of R for the offhand chance he can hard cast Sedraxis Scepter. There's no 4th color. The fetchlands are there only to fetch Islands and Swamps (and the lone Mountain) and trigger the crabs ability as many times as possible.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
So am I mistaken if I say that I did see a forest in there?
It wins by either unearthing and attacking for the win, or unearthing and milling for the win with multiple extractor demons.
The crab is there to mill yourself.
4x Architects of Will
4x Extractor Demon
4x Monstrous Carabid
4x Hedron Crab
4x Rotting Rats
4x Viscera Dragger
4x Corpse Connoisseur
3x Fatestitcher
1x Kederekt Leviathan
4x Tome Scour
4x Grim Discovery
Lands [20]:
4x Crypt of Agadeem
3x Verdant Catacombs
3x Misty Rainforest
6x Island
4x Swamp
Only things I am really unhappy with this deck are the Kederekt Leviathan, which too often is a dead card, and the 4 Grim Discovery. Leviathan is really rarely needed, and I believe 3 Discoveries might be enough. (Although 4 feels more reliable.).
I believe I'll end up cutting the leviathan for a land or a black creature in the end. (Jhessian Zombies or Esper Sojourners, I figure.)
Jacob's list was neat and all, but it wasn't as consistent with going off. I understand that Scepters MD allow you to disrupt your opponent, but more often than not using them early on for that just ended up with your opponent using their removal spells to deal with them, or discarding their removal spells to them. Further, using them early on reduced your chances of going off in the following turns (Less creatures in GY, less unearthable creatures.), which was bad. If anything, I would SB them. Bringing them in against Gravehate seems actually decent, as they either force them to pop it early or discard it. MD I'd rather have connoisseurs. They are vital.
Also, green is one colour we could reliably get through fetches, as both UG and BG fetches are in standard at the moment. I just wish green had more to offer. Right now it's got nothing but a few sideboard options that aren't really relevant.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Currently Playing:
Type 2: RDW R
EDH: Wort the Raidmother R/
2 Drowned Catacomb
3 Swamp
3 Island
3 Scalding Tarn
1 Misty Rainforest
1 Mountain
3 Verdant Catacombs
4 Architects of Will
4 Viscera Dragger
4 Extractor Demon
4 Rotting Rats
4 Sedraxis Specter
2 Corpse Connoisseur
4 Hedron Crab
1 Kederekt Leviathan
2 Fatestitcher
4 Grim Discovery
4 Spreading Seas
3 Duress
2 Pithing Needle
3 Immortal Coil
3 Blister Beetle
In regards to merging the threads, I agree with Amaranath that this is crypt combo, the other thread is crypt control... but I think, Amaranath, that you have an obsession with the word combo and vehemently making the point that this is different from control. I think that is an obvious point to make... clearly unearthing a ton of dudes vs unleashing a huge consume spirit is a completely different approach.
I think this is more explosive and way more fun to play vs the consume spirit deck. (don't write off the control deck. Its quite good vs aggro decks) Really it just depends on what type of player you are. I do agree that there is something to be gained from more heads coming together to build the deck. If it was possible to separate the discussion into crypt control vs crypt self-mill then I would be against the merging of the forums. Since the older thread has been around longer than yours, and already talked about self-mill BEFORE you, I think they should be merged for now while everyone is talking about the deck. I would consider BOTH decks Crypt "combo" while self-mill/ control are different variations on how to utilize the crypt. Once the deck emerges more, or it is agreed on a more concrete optimal build for each, then I would say they ought to be two separate threads. The truth is, if milling yourself is better than the consume spirit, then any rational player will abandon that idea, and go for the more effective self-mill. More people working together will definitely aid in that event taking place.
Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
EDH : Active Decks
BUGrimgrin Tribal ZombiesBU | WGRUril, the MiststalkerWGR | XKozilek, Butcher of TruthX
My Trade List
Of course, Turbofog helped me by Tome Scouring me, as well as Archive Trapping me when I set off a fetch. In the end, I untapped a Crypt, after tapping it for 13, with Fatestitcher and subsequently giving me another 13 mana which I put into unearthing 3 Sedraxis Specters, 4 Viscera Draggers, one or two Rottings Rats and an Extractor Demon. Solid swingy. Better than what I did with Spirit. At first looking like a random assortment of weirdness, this deck seems better than Consume Spirit.
But one thing that bothers me...Verdant Catacombs is not completely useful, is it? I mean, you're only using it for half of its potential. Wouldn't it be better to put in a Terramorphic Expanse instead, so that you can get lands you will use?
Being able to use the fetched land as it comes into play is important enough to warrant Verdant Catacombs over Terramorphic Expanse.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
It makes a huge difference. With Crypt coming in tapped you need to set up the win pretty fast. Typically need to either go off for the win, or strip their hand and set up for the kill on turn 5 and Expanse can completely shut that down. It's rare that I don't use all of my mana every turn making the mad dash for a full graveyard and tapped lands (even the crypt) hurt that.
Super fast aggro is hard. The Immortal Coils in the board can buy you 1-2 turns if you can get them out, but Boros is hard. I haven't had a huge problem with many other decks the way I have with Boros.
And for people just reading this thread or arguing the definitions of combo and control: In the other thread, you are actually playing Magic with you opponent. In this thread you are basically masturbating and praying that your Dad doesn't walk in on you (Relic of Progenitus). There is almost no interactivity since your opponent can't counter or kill much of anything. You are using activated abilities to draw cards and play creatures and nothing sticks around for long at all.
On a side note, I am still on the fence with Leviathan in the Maindeck. Against most decks it's good, but unneccesary. I like Jacob's list a lot and think that Scepters are a better fit but he also takes two turns to clean up. What are you guys thinking?
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
The point of their massive distinction is obvious, but somehow this isn't an indicator of why they need to stay seperate?
You are correct in that more people working together is the best thing for the devlopment of the deck. However, as I have already stated several time, fusing two seperate archetypes is pointless and counterproductive. Why would you want one thread to discuss two different things? People who want to talk about crypt control don't want to have to wade through unearth combo posts, and the reverse is the same. Keeping the threads seperate keeps discussion clean and organized.
Also, I don't understand what the age of the other thread and the devices used in it has to do with this thread. Self mill in that thread was a means to make consume spirit or banefire more powerful. In this thread, it is a device to fill the graveyard with unearth cards. I suppose G/W tokens and B/W tokens last season should have been fused because G/W tokens also used spectral procession+windbrisk heights as a key component? Who cares that one deck would be flipping overrun and the other zealous persecution. Right?
I suppose what I'm getting at is that the decks have been distinct from the very day of eaches origin and never were similar enough to be in the same thread. If the unearth combo list crops up in the other thread, it should really be a similar taboo to the crypts control list appearing in this one. Putting two groups of people who are trying to work towards different goals together isn't going to speed things up. Assuming "rational" behavior (especially considering how nebulous the definition of that would be in this case) is dangerous and almost never going to be the correct choice.
(and also, I would ask that [Please] thread suggestions should be PM'd to me and not posted in the thread. The first half of the post is good, otherwise).
Edit: Galspanic's definition of combo is a good one, and illustrates in a pleasantly graphic manner the difference between combo and control
I will not PM you this information as it should be read by everyone. You don't have to like an idea, but you shouldn't discount other ways of thinking.
If I am wrong, my a moderator strike me down. It wouldn't be the first time and won't be the last.
I tested Dregscape zombie and like it. It's cheap and effective and stops an early rush. You wrote it off. What works for one person doesn't have to work for antoher.