So I end up losing to the stupid client bug making this my worst pwned play ever.
Technically that's a stupid server bug. No game rules are implemented in the client.
Still sucks, though.
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Now I had been surviving so far by faerie alone and was in trouble because of my mana flood. So I go and attack, and rip off the top of his library with the clique to reveal Jaws of Stone. Now I am jumping up and down thinking I will go ahead and use the flask to cast it and wrath his board. I mean topdecking off his deck for the win would have really been a "pwned" play.
But alas I am playing on v3 MTGO and when I try to cast jaws it counts HIS 2 mountains and not my 9. So I end up losing to the stupid client bug making this my worst pwned play ever.
It ended up not mattering as my deck carried me through the next 2 games of the match so that I made it to the next round. I probably would have asked for a refund had I lost.
Needless to say, I was the ONLY blue drafter at the table.
Best moments - facing a huge green army without aerial defense that would kill me next round with opponent at 3 life, tapped out, me having a 0/2 Silkbind Faerie and 2/2 Briarberry Cohort available - and topdecking Helm of the Ghastlord FTW.
Last game of last match, I win first game, lost second to 3th round Deus of Calamity (via Devoted Druid). Third game:
I would draw a third land next turn. A similar game happened in third or fourth round, when I cast a Cohort, missed two land drops (but countering both opponent's spells with 2 Spell Syphon), then played a Curse of Chains and Somnomancer (still at 2 lands in 6th turn), just to topdeck a third land, cast Steel of the Godhead on the 'mancer, attack for 6, gaining 4 to survive the next attack and winning by 6 unblockable damage in the next turn.
Good times :D.
Private Mod Note
():
Rollback Post to RevisionRollBack
100% Vorthos Spike and Storyline Expert
Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
Needless to say, I was the ONLY blue drafter at the table.
And the only one in Black too, judging by triple Infiltrator.
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Original quote byTacosnape "All ideas that give me knowledge without any effort involved on my part are good ideas. Chop chop, my dear fellow."
DCI L2 Judge GP:Madrid 2010 45th GP:Amsterdam 2011 74th GP:London 2013 67th Bazaar of Moxen 2013 32nd
I'm sure this has been done before... but for the first time for me...
Round 2 of draft, game 2, I managed to play a turn 3 deus of calamity (using devoted druid), followed by turn 4 runes of the deus to end the game on turn 4 and leave my opponent with 2 land and no creatures.
It was a very strong red-green deck with 2 druids and 2 farhaven elf and a single scuttlemutt for acceleration, and mad removal, and multiple bomb creatures (2 boggart ram gang, jaws of stone, 2 puncture bolt, auntie wort, all red/green creatures except for the 4 accelerators ). I swept the draft.
Needless to say, I was the ONLY blue drafter at the table.
Best moments - facing a huge green army without aerial defense that would kill me next round with opponent at 3 life, tapped out, me having a 0/2 Silkbind Faerie and 2/2 Briarberry Cohort available - and topdecking Helm of the Ghastlord FTW.
Last game of last match, I win first game, lost second to 3th round Deus of Calamity (via Devoted Druid). Third game:
I would draw a third land next turn. A similar game happened in third or fourth round, when I cast a Cohort, missed two land drops (but countering both opponent's spells with 2 Spell Syphon), then played a Curse of Chains and Somnomancer (still at 2 lands in 6th turn), just to topdeck a third land, cast Steel of the Godhead on the 'mancer, attack for 6, gaining 4 to survive the next attack and winning by 6 unblockable damage in the next turn.
Good times :D.
Nice record, but we really need to cut it down to 40 cards next time. 45 card decks playing with mediocre cards isn't right ever.
Nice record, but we really need to cut it down to 40 cards next time. 45 card decks playing with mediocre cards isn't right ever.
Indeed, I wholeheartedly agree. Cutting down decks to 40 cards is my old recurring pain, and I really need to learn to cut them...:-/ I usually end up with 41-42 cards, this was more or less an exception.
Quote from FlyingSpaghettiMonster »
Oh, I didn't notice the 45 card part. Yeah, that's a little silly; thoughtweft gambit, 2 fate transfers, cemetery puca, and a land can all come out.
Gambit - definitely. I cast it just once and the games usually ended before I got to six lands.
The Puca could go as well, I played it mostly for the "fun factor", because I wanted to try it (I have a bad habit of doing this...;)).
And the Fate Transfers would be probably the rest that wouldn't make the cut. Plus one land, I think.
Quote from bateleur »
And the only one in Black too, judging by triple Infiltrator.
How the three Infiltrators came to me and ended up in my pile defies my reasoning as well, for at least two more people played black. I assume they just underrated the card.
Quote from ScarecrowKing »
What else was in the pack? Is River Kelpie worth a pack 1 pick 1?
I do not recall it now accurately. Some Wisps, Woeleecher, Flourishing Defenses, Wild Swing....nothing that screamed "FIRSTPICK!" Kelpie is not bad, and I decided to take it, there are lots of persisters running around, and from my experiences, blue was never bad at SSS format. So I took the Kelpie and never regretted it (esp. with Leech Bonder).
Private Mod Note
():
Rollback Post to RevisionRollBack
100% Vorthos Spike and Storyline Expert
Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
Get opponent down to 6.
Cast Curse of Chains on your your own creature that allready has an opponent's curse of chains on it because you think you're casting Turn to Mist
Watch him draw Oona.
Swing for 5.
Lose with him at 1 life.
Buy 3 more packs.
Get opponent down to 6.
Cast Curse of Chains on your your own creature that allready has an opponent's curse of chains on it because you think you're casting Turn to Mist
Watch him draw Oona.
Swing for 5.
Lose with him at 1 life.
Buy 3 more packs.
I would have won if any one of his creatures had been tapped. I would have been able to push more than 5 damage through despite the Oona, which only triggered a token 1 time per activation. He only spent three mana, as he had to cast it 2 times because I Aethertowed it. There were a few turns in between the mistake and Oona coming out.
And I had Witherscale Wurm (turn before Oona), 2 Gloomwidows, and Safehold Elite on the table with a Windbrisk Raptor in hand but only 6 lands. He had a bunch of pain in the ass 2/4's out.
It's late in game three of a SSS draft. I'm at six life and he's at two. I have three two-power creatures. He has nothing but a Sootwalker tapped down by a Curse of Chains and a Blight Sickle.
First he equips the tapped Sootwalker with the Sickle and sacrifices it to a Rite of Consumption. Now I'm at two and he's at six. He then has just enough mana left to pick up an Oona's Gatewarden with a Disturbing Plot (his last card) and play it. On my turn I don't draw anything relevant and just send in the clowns, taking him down to two and trading one my creatures with the Gatewarden.
I have two two-power creatures, we're both at two life, and he has no cards. What does he draw? Spiteful Visions! I die on my draw step!
Oh, that was unbelievable. He actually apologized when he saw what he drew. Bah. Some people whine endlessly about "luck sacks" and "bad beats", but if I have to lose a match, I'd rather it be like that. Makes for a good story, at least.
Down to 1 life... opponent at 19 life... staring down 3 large creatures, including the 3/4 vigilance guy with shield of the oversoul as well as a loamdragger giant...
in the course of 5 turns I ended up chumping with (and losing) 5 creatures including valleymaker, kulrath knight, and Oona, queen of the fae, but on the last 2 turns, I lose Oona as a withered chumper, but make a copy of Oona with cemetery puca, and create FIVE faerie tokens on the next turn...
Opponent scoops, despite still having his shield of the 5/7 indestructible flying vigilance guy... and 10 cards left in his deck. At that point, he has no solutions left in his deck.
I come in second in the tournament, but I crack a tarmogoyf in the last of the 3 packs I win!
Once, I was getting beaten up by random dorks...until I played Flow of Ideas for 6 and dropped my hand onto the board...he was winning, but in 2 turns he was completely overwhelmed
Next example: facing down two Kithkin Mobs + assorted white creatures with no board
topdeck: oona, queen of the fae. I got chumps for each of the Mobs. a few turns later, I ripped his library apart with oona and double, conspired memory sluice
Just this weekend, I was playing SSS draft. My opponent smashed me game one with an onslaught of creatures. Game 2 I had inevitibility when he conceeded. Somehow, this caused him to lose the match (maybe a misclick)? But regardless, I won a match without winning a single game!
In a different game I was short on mana, but had the pili-pala/Power of Fire thing going. I only had enough to activate it 4 times so he drops Oona, Queen of the Faeries. I use the pili-pala combo 3 times and finish off Oona with a Puncture Bolt
Private Mod Note
():
Rollback Post to RevisionRollBack
I am looking for Date Stamped promos from Khans of Tarkir block so I can finish my set. Check my wants if you have any.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
playing the two memory Sluice would have deserved a loss ^^
You may be interested to know that I played a near-1900 rated opponent on MtGO the other day who had maindeck Memory Sluice in his mono-U deck. In fact he killed me with it by using it to pre-tap his Silkbind Faerie and pump/fear his Duo prior to an alpha strike!
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
To post a comment, please login or register a new account.
Technically that's a stupid server bug. No game rules are implemented in the client.
Still sucks, though.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
You better get your refund.
It ended up not mattering as my deck carried me through the next 2 games of the match so that I made it to the next round. I probably would have asked for a refund had I lost.
My deck:
3 Inkfathom Infiltrator (yeah:D)
2 Silkbind Faerie (lucky second picks)
2 Briarberry Cohort
1 Leech Bonder
1 Somnomancer
1 Merrow Wavebreakers
1 Cemetery Puca
1 River Kelpie (1st booster firstpick)
1 Ghastlord of Fugue (2nd booster, 7th pick)
1 Wingrattle Scarecrow
1 Lurebound Scarecrow
1 Thistledown Liege (3rd booster incredible lucky firstpick)
2 Spell Syphon
1 Steel of the Godhead
1 Helm of the Ghastlord
1 Scarscale Ritual
2 Fate Transfer
1 Thoughtweft Ganbit
1 Aethertow
1 Curse of Chains
1 Turn to Mist
18 Island
Needless to say, I was the ONLY blue drafter at the table.
Best moments - facing a huge green army without aerial defense that would kill me next round with opponent at 3 life, tapped out, me having a 0/2 Silkbind Faerie and 2/2 Briarberry Cohort available - and topdecking Helm of the Ghastlord FTW.
Last game of last match, I win first game, lost second to 3th round Deus of Calamity (via Devoted Druid). Third game:
Round 1: Island
Round 2: Island, Briarberry Cohort
Round 3: Inkfathom Infiltrator, attack with Cohort (opp. at 18)
Round 4: Inkfathom Infiltrator, attack with Cohort and Infiltrator (opp. at 14)
Round 5: Inkfathom Infiltrator, attack with Cohort and 2 Infiltrators (opp. at 8), opponent concedes.
I would draw a third land next turn. A similar game happened in third or fourth round, when I cast a Cohort, missed two land drops (but countering both opponent's spells with 2 Spell Syphon), then played a Curse of Chains and Somnomancer (still at 2 lands in 6th turn), just to topdeck a third land, cast Steel of the Godhead on the 'mancer, attack for 6, gaining 4 to survive the next attack and winning by 6 unblockable damage in the next turn.
Good times :D.
Let this great clan rest in peace (2001-2011)
And the only one in Black too, judging by triple Infiltrator.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
DCI L2 Judge
GP:Madrid 2010 45th
GP:Amsterdam 2011 74th
GP:London 2013 67th
Bazaar of Moxen 2013 32nd
Round 2 of draft, game 2, I managed to play a turn 3 deus of calamity (using devoted druid), followed by turn 4 runes of the deus to end the game on turn 4 and leave my opponent with 2 land and no creatures.
It was a very strong red-green deck with 2 druids and 2 farhaven elf and a single scuttlemutt for acceleration, and mad removal, and multiple bomb creatures (2 boggart ram gang, jaws of stone, 2 puncture bolt, auntie wort, all red/green creatures except for the 4 accelerators ). I swept the draft.
MTGO account name: FSM
MTGO rating: 1795
Nice record, but we really need to cut it down to 40 cards next time. 45 card decks playing with mediocre cards isn't right ever.
What else was in the pack? Is River Kelpie worth a pack 1 pick 1?
Yes. Yes, yes, yes.
Its 5 mana for a 3/3, 2/2 and draw a card. The most nuts thing was I had this and order of whiteclay out at the same time.
Herbal_Poultice_Deck_Wins
Rules Advisor
MTGO account name: FSM
MTGO rating: 1795
Indeed, I wholeheartedly agree. Cutting down decks to 40 cards is my old recurring pain, and I really need to learn to cut them...:-/ I usually end up with 41-42 cards, this was more or less an exception.
Gambit - definitely. I cast it just once and the games usually ended before I got to six lands.
The Puca could go as well, I played it mostly for the "fun factor", because I wanted to try it (I have a bad habit of doing this...;)).
And the Fate Transfers would be probably the rest that wouldn't make the cut. Plus one land, I think.
How the three Infiltrators came to me and ended up in my pile defies my reasoning as well, for at least two more people played black. I assume they just underrated the card.
I do not recall it now accurately. Some Wisps, Woeleecher, Flourishing Defenses, Wild Swing....nothing that screamed "FIRSTPICK!" Kelpie is not bad, and I decided to take it, there are lots of persisters running around, and from my experiences, blue was never bad at SSS format. So I took the Kelpie and never regretted it (esp. with Leech Bonder).
Let this great clan rest in peace (2001-2011)
Get opponent down to 6.
Cast Curse of Chains on your your own creature that allready has an opponent's curse of chains on it because you think you're casting Turn to Mist
Watch him draw Oona.
Swing for 5.
Lose with him at 1 life.
Buy 3 more packs.
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
MTGO account name: FSM
MTGO rating: 1795
Would you have won the game if you'd cast curse of chains on Oona?
Because they are going to activate Oona for blockers before you would have made any different play than you did, right?
Or did you have an unblockable or large trample creature out, and really only died because Oona could swing for 5?
And agreed with dcartist.
MTGO account name: FSM
MTGO rating: 1795
And I had Witherscale Wurm (turn before Oona), 2 Gloomwidows, and Safehold Elite on the table with a Windbrisk Raptor in hand but only 6 lands. He had a bunch of pain in the ass 2/4's out.
Me too apparently.
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
First he equips the tapped Sootwalker with the Sickle and sacrifices it to a Rite of Consumption. Now I'm at two and he's at six. He then has just enough mana left to pick up an Oona's Gatewarden with a Disturbing Plot (his last card) and play it. On my turn I don't draw anything relevant and just send in the clowns, taking him down to two and trading one my creatures with the Gatewarden.
I have two two-power creatures, we're both at two life, and he has no cards. What does he draw? Spiteful Visions! I die on my draw step!
Oh, that was unbelievable. He actually apologized when he saw what he drew. Bah. Some people whine endlessly about "luck sacks" and "bad beats", but if I have to lose a match, I'd rather it be like that. Makes for a good story, at least.
in the course of 5 turns I ended up chumping with (and losing) 5 creatures including valleymaker, kulrath knight, and Oona, queen of the fae, but on the last 2 turns, I lose Oona as a withered chumper, but make a copy of Oona with cemetery puca, and create FIVE faerie tokens on the next turn...
Opponent scoops, despite still having his shield of the 5/7 indestructible flying vigilance guy... and 10 cards left in his deck. At that point, he has no solutions left in his deck.
I come in second in the tournament, but I crack a tarmogoyf in the last of the 3 packs I win!
Next example: facing down two Kithkin Mobs + assorted white creatures with no board
topdeck: oona, queen of the fae. I got chumps for each of the Mobs. a few turns later, I ripped his library apart with oona and double, conspired memory sluice
The answer is still NO
In a different game I was short on mana, but had the pili-pala/Power of Fire thing going. I only had enough to activate it 4 times so he drops Oona, Queen of the Faeries. I use the pili-pala combo 3 times and finish off Oona with a Puncture Bolt
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
convert bulk into good cards? PucaTrade - https://pucatrade.com/invite/gift/21195
Ebay - decks/Promos/DVDs
Trade thread (constantly updated)
http://www.mtgsalvation.com/trading-post/details/337-pokerbob1s-casual-trading-emporium
3-4 sluice and 2+ drowner initiates are the makings of a playable mill subtheme.
You know that you want some delicious multi-planar cake....
You may be interested to know that I played a near-1900 rated opponent on MtGO the other day who had maindeck Memory Sluice in his mono-U deck. In fact he killed me with it by using it to pre-tap his Silkbind Faerie and pump/fear his Duo prior to an alpha strike!
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>