There is a planechase Ninja that didn't exist when this deck got built: Sakashima's Student, is he worth adding? I like the versatility that he brings. What should I cut? A looter?
An earlier version had more Walker of Secret Ways in it and the full set of Distortion Strikes and Into the Roils. I've found that one Walker is sometimes good to have but more than one is usually never good. So I cut down to 2 and put in Sakashima's Student when I had the chance to pick up a couple.
Distortion Strike is good but the same thing would happen where I'd have too many in my hand and not enough to do with them. I think 3 is the right number, but it might be 2. The cuts on that and Into the Roil became Familiar's Ruse, which I've just recently been using but has done well so far. I can usually aim it at an Ornithopter or Signal Pest.
I recommend the Student, as one of the troubles I usually have is that I control the board for a long time but then just can't push through damage at the end. Letting the opponent resolve a big creature and then copying it can usually get me through at the end of a game now. Although if you're playing Ronin's Warclubs you may not be having the same trouble I was having.
Also, I'd run 4 of Mistblade Shinobi. It's my favorite ninja in the whole deck, and is just boss against any creature based deck that isn't Hexproof/Shroud.
Also, I'd run 4 of Mistblade Shinobi. It's my favorite ninja in the whole deck, and is just boss against any creature based deck that isn't Hexproof/Shroud.
Yeah, I was a little surprised to see that there were only three copies.
6$ for a casual card seems a little high though.
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These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
I agree; I picked one of mine up from a friend while we were trading stuff around and then one when I had store credit. They're mostly just finishers, so the Warclubs you have might be a suitable "extra damage" substitute for now? If you do find some that you can snag though, I'd go for it.
Especially because nothing beats playing a creature that's a 'Ninja Angel' or whatever crazy type you can gain when you copy something.
Also, I think Thalakos Seer is just straight up better than the Looter Il-Kor although your mileage may vary. And if you're looking for something to get the Ruse in, I don't think ninjas need Ponder all that much as you draw a bunch of cards later. Although your low land count might merit Ponder.
I was running the NinjaFaerieStill in Legacy, but the major problem with mono blue is as you said, no finishers. Good opponents will quickly overcome your early tempo and 90% of the time and end you. You need alternate win conditions, such as a board wipe, discard, kill spells, flying infect lands etc. Too often counter spells just aren't useful to this deck because there are so many ways to get creatures into play around it or before you draw it, so you need things to address what is already on the field. Best bet to make the deck even somewhat competitive is to splash black.
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4 Ornithopter
4 Mothdust Changeling
4 Cloud of Faeries
3 Looter il-Kor
1 Thalakos Seer
4 Ninja of the Deep Hours
3 Walker of Secret Ways
2 Higure, the Still Wind
// Equipment
3 Ronin Warclub
3 Ponder
4 Peel from Reality
2 Snakeform
1 Shadow Rift
2 Counterspell
17 Island
Should I play Familiar's Ruse? Instead of what?
What about replacing Mothdust Changeling with Jace's Phantasm? It seems like a logic move, but I also loose a Ninja.
There is a planechase Ninja that didn't exist when this deck got built: Sakashima's Student, is he worth adding? I like the versatility that he brings. What should I cut? A looter?
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
Sakashima's Student is very good, though I'm not sure if he's worth the prices he's going for nowadays.
Spellstutter Sprite would work very well with the your ninjas, Mothdust Changeling and Cloud of Faeries.
This article might give you some ideas:
http://mtgbudgetbro.blogspot.com/2013/03/budget-ninja-control-deck.html
http://mtgbudgetbro.blogspot.com/
4 Signal Pest
4 Thalakos Seer
3 Distortion Strike
4 Ninja of the Deep Hours
2 Sakashima's Student
2 Walker of Secret Ways
3 Higure, the Still Wind
3 Familiar's Ruse
2 Into the Roil
21 Islands
An earlier version had more Walker of Secret Ways in it and the full set of Distortion Strikes and Into the Roils. I've found that one Walker is sometimes good to have but more than one is usually never good. So I cut down to 2 and put in Sakashima's Student when I had the chance to pick up a couple.
Distortion Strike is good but the same thing would happen where I'd have too many in my hand and not enough to do with them. I think 3 is the right number, but it might be 2. The cuts on that and Into the Roil became Familiar's Ruse, which I've just recently been using but has done well so far. I can usually aim it at an Ornithopter or Signal Pest.
I recommend the Student, as one of the troubles I usually have is that I control the board for a long time but then just can't push through damage at the end. Letting the opponent resolve a big creature and then copying it can usually get me through at the end of a game now. Although if you're playing Ronin's Warclubs you may not be having the same trouble I was having.
Yeah, I was a little surprised to see that there were only three copies.
6$ for a casual card seems a little high though.
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
I agree; I picked one of mine up from a friend while we were trading stuff around and then one when I had store credit. They're mostly just finishers, so the Warclubs you have might be a suitable "extra damage" substitute for now? If you do find some that you can snag though, I'd go for it.
Especially because nothing beats playing a creature that's a 'Ninja Angel' or whatever crazy type you can gain when you copy something.
Also, I think Thalakos Seer is just straight up better than the Looter Il-Kor although your mileage may vary. And if you're looking for something to get the Ruse in, I don't think ninjas need Ponder all that much as you draw a bunch of cards later. Although your low land count might merit Ponder.