OK the biggest problems I've had with deck was not having an ally drop and this deck works best when you drop an ally every turn so I found Eiganjo Free-Riders which is decent in the fact that by the time I can play it I usually have an empty hand all the time and it works well bouncing allies also the best allies to bounce would be Ondu Cleric and Kabira Evangel with these i can bounce them and return without much of a drawback and Ondu will actually be beneficial for me because of the lifegain. If you have any suggestions feel free to suggest!
also 2 other things:
1. I'm not extending a color
2. Kor Skyfisher will not fix my problem
Even though you dis kor skyfisher you should try it. You might be surprised that the drawback is actually a benefit.
Now if your looking at potentially adding more synergy to your "combo" then you should try out cloudstone curio. Usually it's a good card for repeatable comes into play effects.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
That is the list, which T8 Las Vegas I think. Pretty bad if you ask me, but I haven't T8 a PTQ either. The issue I have is what deck is this good against? Zoo? Hypergenesis (I guess Canonist and Chalice off the side, but it is easy to get past that)? DDT? Bad metas are bad.
But @OP, Free-Riders seems like pretty good synergy on a flier. I would simply test it out and see if the drawback is too annoying. Great for bouncing Hada Freeblade, that's for sure. The only downside is not having a Freeblade out, but it could bounce itself instead of something else. You have to ask yourself though: would 2 Ranger of Eos be better?
Ghostway can be an amusing trick for both evading mass removal and then dropping everything back onto the field at EOT. I've always wanted to try it with allies. I'm not sure if it would work the way I'm thinking since they all return at the same time, since I've never had the chance to personally use the card, but if it can, it would be hilarious. Otherwise Galepowder Mage as mentioned earlier seems like another good option.
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Decks
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite) Skullbriar, the Walking Grave (Sac and Grave hijinks) Azusa, Lost but Seeking (Landfall hijinks) Kaalia of the Vast (Heavily modded)
Ghostway can be an amusing trick for both evading mass removal and then dropping everything back onto the field at EOT. I've always wanted to try it with allies. I'm not sure if it would work the way I'm thinking since they all return at the same time, since I've never had the chance to personally use the card, but if it can, it would be hilarious.
Yes it would work just the way your thinking. They all enter play at the same time. All the abilities will stack as each of them would "see" the others comming into play. It could be useful as an antiwrath card. As well as gaining alot of life (maybe), destroying alot of artifacts (maybe), and pumping up a few guys. Maybe because you would have to have the guys in play and the opp would have to let Ghostway resolve without destroying the card that is most damaging to them....
With Ghostway though, how would all those ally abilities trigger? You can't choose the order in which they are returning, so all of them are coming in at once... would cards like Hada Freeblade only gain 1 counter, or would it still gain a +1/+1 for every single ally coming back in?
Basically, is Ghostway only effective for abilities like Ondu Cleric or Sea Gate Loremaster, but not for token cards? For Kabira Evangel, would she only get protection from 1 color since all allies come back in at the same time, or however many allies are coming back in total?
So when they look around to count allies they see everyone.
That is correct. They each see all of them. Lets say you have 8 allies and one of them is an Ondu Cleric. You would gain 8x8 life. If one is a Kabira Evangel then you would get protection from 8 colors until end of turn. If one is a Tuktuk Scrapper then you would destory up to 8 artifacts and deal up to 64 damage. Assuming all 8 artifacts are in play.
I mean they deal with Wrath effects and 20/20 tokens.
Even if neither is permanent- both are more flexible.
Ghostway does not deal with 20/20 tokens unless they are your tokens. It only works on your guys.
If dealing with that token is your aim then Otherworldly Journey, Path to Exile and Repeal are your best options.... imo
4 Hada Freeblade
4 Ondu Cleric
4 Akoum Battlesinger
4 Kazandu Blademaster
4 Kabira Evangel
4 Talus Paladin
Spells - 10
4 Path to Exile
4 Lightning Bolt
2 Celestial Purge
4 Ancient Ziggurat
4 Arid Mesa
10 Plains
6 Mountains
OK the biggest problems I've had with deck was not having an ally drop and this deck works best when you drop an ally every turn so I found Eiganjo Free-Riders which is decent in the fact that by the time I can play it I usually have an empty hand all the time and it works well bouncing allies also the best allies to bounce would be Ondu Cleric and Kabira Evangel with these i can bounce them and return without much of a drawback and Ondu will actually be beneficial for me because of the lifegain. If you have any suggestions feel free to suggest!
also 2 other things:
1. I'm not extending a color
2. Kor Skyfisher will not fix my problem
Cigarettes are a lot like hamsters, perfectly harmless until you stick one in your mouth and light it on fire.
Now if your looking at potentially adding more synergy to your "combo" then you should try out cloudstone curio. Usually it's a good card for repeatable comes into play effects.
Thanks to Rivenor @ //forums.mtgsalvation.com/showthread.php?t=329663"/"> Miraculous Recovery for the Sig!
- To my youngest sister when she was 6.
2 Adarkar Wastes
4 Ancient Ziggurat
1 Arid Mesa
3 Battlefield Forge
3 Brushland
3 Forest
2 Mountain
5 Plains
Creatures [37]
4 Akoum Battlesinger
4 Hada Freeblade
3 Harabaz Druid
4 Kabira Evangel
4 Kazandu Blademaster
3 Mirror Entity
2 Ondu Cleric
3 Oran-Rief Survivalist
3 Sea Gate Loremaster
3 Talus Paladin
4 Tuktuk Scrapper
4 Chalice of the Void
4 Clone
4 Ethersworn Canonist
3 Jötun Grunt
That is the list, which T8 Las Vegas I think. Pretty bad if you ask me, but I haven't T8 a PTQ either. The issue I have is what deck is this good against? Zoo? Hypergenesis (I guess Canonist and Chalice off the side, but it is easy to get past that)? DDT? Bad metas are bad.
But @OP, Free-Riders seems like pretty good synergy on a flier. I would simply test it out and see if the drawback is too annoying. Great for bouncing Hada Freeblade, that's for sure. The only downside is not having a Freeblade out, but it could bounce itself instead of something else. You have to ask yourself though: would 2 Ranger of Eos be better?
Credit to DolZero for this awesome sig!
Agree here. Also, Otherworldly Journey works for the same purpose (although creatures return to play at end of turn), but can remove 20/20 tokens.
If you want a creature with repeatable reuse effects, give Galepowder Mage a shot.
Catch ShadowSketched Magic the Gathering Deck and Card Reviews here.
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
Level 13 Task Mage
*****
ricklongo and RicardoLongo on MTGO
*****
Visit my gaming blog: http://www.gamingsweetgaming.blogspot.com
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Yes it would work just the way your thinking. They all enter play at the same time. All the abilities will stack as each of them would "see" the others comming into play. It could be useful as an antiwrath card. As well as gaining alot of life (maybe), destroying alot of artifacts (maybe), and pumping up a few guys. Maybe because you would have to have the guys in play and the opp would have to let Ghostway resolve without destroying the card that is most damaging to them....
Basically, is Ghostway only effective for abilities like Ondu Cleric or Sea Gate Loremaster, but not for token cards? For Kabira Evangel, would she only get protection from 1 color since all allies come back in at the same time, or however many allies are coming back in total?
Credit to DolZero for this awesome sig!
So when they look around to count allies they see everyone.
Also rite of replication is good here too.
I have been thinking about this deck and it looks pretty solid attempting to win with halimar excavator but I am weary of losing to 1x eldrazi.
otherwise Momentary blinking a kabira evangel should e enough to punch through damage.
That is correct. They each see all of them. Lets say you have 8 allies and one of them is an Ondu Cleric. You would gain 8x8 life. If one is a Kabira Evangel then you would get protection from 8 colors until end of turn. If one is a Tuktuk Scrapper then you would destory up to 8 artifacts and deal up to 64 damage. Assuming all 8 artifacts are in play.
I mean they deal with Wrath effects and 20/20 tokens.
Even if neither is permanent- both are more flexible.
So Pro I have an alpha Volcanic Island
Ghostway does not deal with 20/20 tokens unless they are your tokens. It only works on your guys.
If dealing with that token is your aim then Otherworldly Journey, Path to Exile and Repeal are your best options.... imo
Thanks to Spiderboy4 at High~Light Studios for the sig.